Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Suggestions
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Teleport Material
Archive: 19 posts
This idea is similar to the level link thing. The material would have two parts- A and B. You could pick if the teleport is one-way or both ways. Similar to the magnetic key switches, the teleports would have to have the same labels and colors to link. Also, they would only work if you are in the same layer as the teleport. For decoration purposes, you could jump/ walk into the layer as if it werent there at all! | 2010-09-12 20:57:00 Author: Green-Tomato Posts: 140 |
Wait... huh? What? I'm not sure I'm getting what you're saying. Would this be like the tubes or something? | 2010-09-12 21:00:00 Author: piggabling Posts: 2979 |
Not really...to make it a little simpler, when you touch Teleport material A, you get teleported to Teleport material B. It would only teleport you if both materials were the same color, and had the same labels, so you could have more then one teleport in a level. | 2010-09-12 21:03:00 Author: Green-Tomato Posts: 140 |
Hmmm... I think I see what you're saying now. Technically a more stream-lined version of teleportation using pipes then. | 2010-09-12 21:04:00 Author: piggabling Posts: 2979 |
Exactly, its as if you were killed, and emitted somewhere else.....without the killing and emitting | 2010-09-12 21:07:00 Author: Green-Tomato Posts: 140 |
Sounds like a great idea. They probably make something like this, if not then there is probably some complex way to do so. | 2010-09-13 01:47:00 Author: Unknown User |
I don't think they'd make it an actual material. Cuz that would still be very confusing on how it functions. I can understand touching the first material (like a hazard), but where would Sackboy pop out of on the linked material? It'd have to be an emitter type thing at least, from one focal point. Or linked (within same level) doors. | 2010-09-13 02:20:00 Author: Cheezy WEAPON Posts: 283 |
Sounds very useful I could use that for a level | 2010-09-13 02:57:00 Author: Xero Space Posts: 249 |
If you really want to do teleportaion, you could just use sackbots that are destroyed when you go on/in one thing, and you re-emit somewhere else. Nobody would ever know. | 2010-09-13 03:48:00 Author: dr_murk Posts: 239 |
Sounds cool idea ... I have seen somekind teleports.. where u got killed and teleport to other place | 2010-09-13 06:39:00 Author: Unknown User |
it would be to complex, hard to work out | 2010-09-13 06:42:00 Author: YEAH_NAH Posts: 775 |
You don't need to do this, because there is an ingame lethalizer | 2010-09-13 07:31:00 Author: sackruler905 Posts: 103 |
Thats actually interesting idea with sence If you really want to do teleportaion, you could just use sackbots that are destroyed when you go on/in one thing, and you re-emit somewhere else. Nobody would ever know. Yea but you wouldneed to have more emitters to each position, besides it's workaround like piston logic, it would be nice if it was replced with something native Sounds cool idea ... I have seen somekind teleports.. where u got killed and teleport to other place Good old telefrag XD You don't need to do this, because there is an ingame lethalizer I'm not native English speaker and not get what you mean, can you say in detail? | 2010-09-13 10:25:00 Author: Shadowriver Posts: 3991 |
You don't need to do this, because there is an ingame lethalizer I'm not native English speaker and not get what you mean, can you say in detail? There is something that can instantly turn anything lethal or un lethal. Lethal means like deadly. It will kill you. For example in LBP the Gas, Fire, Electricity, and Plasma were all lethal materials. | 2010-09-13 14:00:00 Author: LukeCF Posts: 790 |
Oh, that solution is chunky ^^' teleport field for some sort would allow to achieve some Portal-like experience | 2010-09-13 23:39:00 Author: Shadowriver Posts: 3991 |
Portal Experience(tm) would require "imported" velocity for emitter objects... | 2010-09-14 16:49:00 Author: Unknown User |
how about just two portals? 1 orange, 1 blue and then a gun which emits... wait, this is sounding familiar... | 2010-09-14 16:53:00 Author: flamingemu Posts: 1872 |
Not really...to make it a little simpler, when you touch Teleport material A, you get teleported to Teleport material B. It would only teleport you if both materials were the same color, and had the same labels, so you could have more then one teleport in a level. you can link levels or use the sequencer to do that. just set up the sequencer with each section you want, use teleport to which part of the sequencer/level you want (instead of another level), use logic switches to denote certain colours and bobs your uncle | 2010-09-14 17:29:00 Author: GribbleGrunger Posts: 3910 |
Question is, can you make the teleport from one part of level to another with level links instantaneous (within the same level), as in no extra animations or sound effects? I understand if there is a fade between it or something, that's fine. From what I've seen in one video from Gamescom (spaceship) your sackboy actually jumps in to a level link. If you make it mandatory there should be an option to make it less noticeable. Guess this is one of those things where you have to wait for the game to come out. (Or beta...maybe) | 2010-09-14 19:01:00 Author: VnGamer234 Posts: 111 |
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