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The Cave of Rainbows

Archive: 13 posts


The Cave of RainbowsRandomcheese2005
Find the Cave of Rainbows and bring color to the world.
This is the first level I've made completely from scratch. Feedback is welcome, I'd love to hear where the LBPC players think I can improve.

Thanks
2010-09-11 16:32:00

Author:
Unknown User


I have to admit that I could not finish this level, I gave it three tries, and it is glitched at a certain point. With such a massive level you may not be able to do tons of corner editing, but the ice cycels at the start have a bit of material edges, if you make cloth in to a point it get wierd like that. So made it over to the first enimes and took them out, but did not know I had achieved anything until I walked back and saw the floor opened. It is good to add a camera or noise to hint that somethign has worked, also so the prox sensor, if you don't hide those it takes away a bit. Made the nice fast jump in all the different routes (trying to max outthe points and sow out of your level on all the sides, a camera or thicker walls the the level would keep that from happening. The lower ice cycels last one was a bit hard to swing up to because of the shape of the cycel and the up hill swing. The rocket rope was nice, but seemed a bit clunky. Liked the weird circle things to jump from one to the other, but the ends needed a little corner work and could see all the bolts and such...which didn't seem to fit with a ice snow level. THe floating coulds worked, but the last jump was always a near miss and a blind jump. The rollers worked fine. The rainbow was a great idea, but I was sooo lost at the start, the hint was a little hidden, and it took me a little to realize wher purple would go. It would be really good to emit a colored glass rainbow right when you get completed and with some sounds... but the next part was where it got evil. The platform climb seemed a little narrow with material because it is hard to see the actual edges on cloth. Found I could just jump over to the first spinny thing instead of climbing. The platforms on too moved wayyyyyyyy to fast to cross, and if you grabbed all but the first spinny thing the other two would instantly shoot you in to the spike or electric wall. I found the only way to cross was the first spinny thingshooting you at the exact moment to the second platform, and then run and jump as fast as you can and barely make it to the springy grabbable. Well it would have been less evil...but you only put in a 4 life check point...all three times I made it on the last try. The next part had more life...which was good, but the crushing walls were a bit to fast to even look safe, combined with the falling flame balls, oh and the fact that it is not possible half of the time to fall down the hole because the foreground is the same level as the background, so sackboy would just refuse to go. Well made it to the next area, the princess being fickle was good, oh and the lighting from the prior mission complete with the colors was a good touch. Well the platforms could use some corner tools, but the idea was sound. The stairs up were nicely thought up, but with out railing on the ends you would just fall off the edge running up...oh and getting to it from the crushing pillars...well the stairs are a bit higher and on a further back plain, so you would just fall off and then have to run back and try again. The next puzzle was a bit too easy, but fit with the theme, just seemed like it needed more...if that was what it was, because the first time one of the color items broke and vanished so I could not go further and the other times I got the colors all in the right place with out them glitching and then the ceiling above me shot over to the right and stayed there...at that point I could not doing anything more, I ran down and looked around...then I went back up...and repeated until I was killed looking for an escape because I only had four lives. From the looks of it that lower wall is supposed to go away, ot the ceiling was supposed to move back and I could have slid down that glass thing. You have a solid idea for a level. It definately deserves your time to polish it up. It was a very good first try...I wish I could give you more feedback, but I really can not get past that point in the level. I would say fix that point, corner edit the heck out of the level, change the ice cycles to glass with white and blue stickers to keep your ice theme, but get past the cloth issue with sharp edges..or the corner edit...add a double life point, sounds, hide level edges, those evil spinny things need not to kill you unless the platforms are fixed (slowed), adgust the platform levels so you don't fall off running to the staircase and do fall off when you are supposed to go in the hole...more room to avoid the falling flames, a camera angle to make it more clear you are not getting crushed, hide the anti matter at the base of the staircase...add something to that reduce colors puzzle...I think that is most of it. Great idea...just not able to finish the level. 2010-09-12 03:22:00

Author:
celsus
Posts: 822


WoW! Thank you so much for the detailed critique. I will go back through this and try to incorporate your suggestions. The wall at the end is supposed to push the player out to the left of the screen where an X removes the jetpack causing Sackboy to slide out of the colorful area and back into a more serene icy landscape with a grateful princess. I've thought about putting a checkpoint on the wall that shoots out, but I'm not sure it would work.

Thank you again, for taking the time to write all this out for me, I really appreciate it.
2010-09-12 20:27:00

Author:
Unknown User


No problem, how is the wall destroying the other one? trigger and key or just crushing it? Or is it just pushing the player? Those items need to be out of something stronger as the purple vanished when I picked it up...I think material is stronger than foam. You could also just link and on off switch to a check point on the other side, so if the player dies he will spawn there, just have it activated when the wall moves...but you will have to make sure the player does not just go back down and reactivate the prior one loking for a way out.2010-09-12 21:12:00

Author:
celsus
Posts: 822


celsus, I made a bunch of changes based on your suggestions. I'm still not happy with the lower icicle cave, but I think I've solved the issue with the players getting out at the end.

Making the wall dissolve by proximity key switch. I'll go back and make those blocks out of something that won't dissolve. You're comments were awesome, I hope to be able to make comments on your levels that are as helpful as you have been for me.
2010-09-13 05:16:00

Author:
Unknown User


Good job on the touch ups. I didn't check to see if you increased the life point to a double from a single or if the second two spinny wheels at the point right after the first rainbow had been changed. I could still see see several sensors. around that area. I liked the new camera view in the falling down crushy area. The wall moving over worked, I saw that flipper go up , and wondered what would have happened if I was not fast enough to move on the other side of it...but I was not going to test it just incase I was stuck. Got to the end this time. On the removing the rainbow you could have each light turn off when you got rid of the color to add just a little extra to it...also the first rainbow I still wish you had a rainbow come down...and some points bubbles like you did later on. Oh and at the start, there still was no noise or hint that something had changed to the right, and I could see a little square bit that seemed not to mesh with the rest of your design (background cloth). Great work on adding to it. Oh and one last part, the ending cloth platforms that have holes in the middles, I got stuck inside the zebra colored one, and then in the end area were the cloth floor meets the metal wall...I go stuck there too.2010-09-15 16:36:00

Author:
celsus
Posts: 822


Those are more good ideas. If you let the door close, you just have to put the pillow back in its place to re-open it. (It doesn't matter which one.) I'll have to change the type of light to turn them off as the rainbow is dismantled and I'm planning to do that.

Thanks, again for all your help and suggestions. Do you have a particular level about which, you'd like feedback?
2010-09-16 00:23:00

Author:
Unknown User


Lol, no problem...as far as level feedback...yeah I am sure most of mine have issues. I am getting some feedback on the choice series, and I would love to have that one working...but it is massively long...six parts. Well it was supposed to one and I had it all planned on how the timetravel machince would work, I had the basic sections all above each other and then I slowly ended up have to delete them all into seperate levels... Stupid thermo. So the OK Space accident level and the OK Battle at Castle OK both have no feedback, and I am not sure where and why people are getting stuck in the levels (both have stayed at zero completes).2010-09-16 01:29:00

Author:
celsus
Posts: 822


Help the Princess bring colors into her drab world by finding the cave of rainbows and figuring out how to unleash the rainbow trapped in it. (now with 100% more rainbow unleashing!) A combination of simple platforming and puzzles. My first effort at building a level from scratch.


http://www.lbpcentral.com/forums/attachment.php?attachmentid=24266http://www.lbpcentral.com/forums/attachment.php?attachmentid=24269http://www.lbpcentral.com/forums/attachment.php?attachmentid=24268http://www.lbpcentral.com/forums/attachment.php?attachmentid=24267

Special thanks to celsus who provided amazingly helpful feedback.
2010-09-19 16:43:00

Author:
Unknown User


I will check this out !!! the pics look amazing cool and innovative! Can't wait to play....2010-09-26 13:59:00

Author:
(___NEO___)
Posts: 206


So, I had a chance to play this and it was nice to play. The falling-down section was nice and I really liked the rainbow-building are! I had to try a bit before I finished this job (it seems that you have to start from the left side, so even when you place the correct color in "his" spot, the lamp above don't turn on) - but it was really nice! I had to restart this level cause the pillar-jump section with the rotating plattforms was a bit tricky - I started to try catching the point-bubbles, but I died a lot of times cause they hang a bit higher so I have to jump up - and maybe I'm a bad player (^^ omg, I really said that? I have the LBP-Platinum hehe) but for my taste the duration of the plattform movement is a bit too fast for my taste. There are some areas where some lights would be great: there's a stairway close to the end and I stuck there for a minute cause I didn't realized that I have to switch to the backround layer - I was searching for a switch or something LOL... The level theme looks a bit odd due to the material-usage: very colorful and very funny, but it looks a bit, well, how should I describe it, a bit "too much" - btw: a suggestion for the stairway: don't know if you wanted it to be that way: but if you move to fast you can fall of the bridge when you heading to the right upper sides too fast cause there is no blocking material on the plattforms of that stairway... ah, before I forget it: maybe it would be cool to add some "cracking" sound when you grab the ice-blocks on the ropes. Based on the fact, that the visuals and the structure of this level are somewhat on the basic side, I gave 3stars - with a bit more effort on the visuals I would easily gave 4stars. But nevertheless it was fun to play!!!

Neo :-)
2010-09-27 13:07:00

Author:
(___NEO___)
Posts: 206


First, thanks for taking the time to let me know your thoughts about this level.


(it seems that you have to start from the left side, so even when you place the correct color in "his" spot, the lamp above don't turn on)

Yeah, when I built that puzzle I hadn't figured out how to make one that would turn on each light independently from the others, so the lights are interdependent. (The mechanism is just 8 blocks, 7 pistons and eight prox switches.) I know a better way to do it now, but it took me so long to put that one together, I don't want to destroy it. XD


I had to restart this level cause the pillar-jump section with the rotating plattforms was a bit tricky - I started to try catching the point-bubbles, but I died a lot of times cause they hang a bit higher so I have to jump up - and maybe I'm a bad player

The score bubbles in that area are a sucker's bet. You can get them, but it will probably kill you. The first two spinning wheels will allow you to recover and the third just throws into the electric wall of death.


Based on the fact, that the visuals and the structure of this level are somewhat on the basic side, I gave 3stars -

I know everything is pretty simple. this is my first level and I wanted it to just be an easy, fun level. Putting it together was a really fun and interesting learning experience.
2010-09-28 02:55:00

Author:
Unknown User


Top score, YAY! Nice, colorful level I didn't get stuck anywhere and didn't get bored half way through and quit. for a first attempt it's pretty good, better than the first level I made that's for sure. I did see a few familiar obstacles and monsters so it's not entirely from scratch but that's just me nit picking. One thing I would suggest you improve is that bit where you drop down followed by a fireball, I found myself sometimes getting squashed and finally skipping most of the sliding blocks and getting through, maybe my timing was off.

sorry again for not leaving feedback for a while but I've been super busy.
2010-10-03 19:48:00

Author:
shorepete
Posts: 17


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