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#1

LBP2 overwhelming?

Archive: 46 posts


So i've been watching the trailers and seeing the changes and i also saw that you can create so mudh more than platformers now in LBP2, but how easy is that going to be when you're new to it? I thought LBP was really easy after i ran the tutorials and fabricating useless objects in create mode, but i doubt it's going to be the same in LBP2.. It looks like the options are almost endless! (Which ofcourse is epicly awesome).

You guys think that going from LBP to LBP2 is going to be very different in dificulty? (The create part)
2010-09-11 00:56:00

Author:
TjoxYorro
Posts: 220


Yeah, it does seem that just playing around randomly could lead to disaster even faster than before.
But it'll still be fun, and when you get an idea, it will actually be doable. Which is nice.
2010-09-11 01:11:00

Author:
snarkwise
Posts: 53


Im not the most awesome level creator (Ugh Ugh) so for me its going to be Disaster Extravaganza. ^^
Making an actual hover board wil be fun now.
2010-09-11 01:16:00

Author:
TjoxYorro
Posts: 220


Well yeah it's gonna be different but just think about it in LBP 1 you had to learn about how stuff works but you learned about everything eventually right... well if you did then it's gonna be the same with LBP 2 you just got to learn about everything just like you did in LBP 1 so no worries we'll all learn how to do everything in LBP 2 eventually.2010-09-11 01:35:00

Author:
Unknown User


Come on m8, I can't believe you don't remember the most said/ heard/ quoted, quote everyone keeps hearing AT LEAST once in every LBP2 video after the Jam. 2010-09-11 02:01:00

Author:
Silverleon
Posts: 6707


"what can be done in a week, can now be done in a day" or something like that lol2010-09-11 05:52:00

Author:
artise
Posts: 353


Call me a negative nancy here, but I have a hard time beleiving that LBP2 will be a whole different animal... from what I've seen the improvements make it much easier to build "minigame" type levels...but besides that its mostly new materials/objects, updated graphics and streamlined tools. I'm very excited about it, I just don't think it will be as revolutionary as some are making it out to be...

Its still gonna be a platforming game...not a program to write any game imaginable...
2010-09-11 06:42:00

Author:
Lockstitch
Posts: 415


Objection! Sorry... just had to say that. While I do kind of agree with lockstich, I believe they are making the possible in lbp1 easier, and the impossible/near impossible (grappling hook, player emmiter) possible. Like they have said it would help people like me (not a very good creator/ gets bored of his/her creations quickly) to have fun creating good things and help the talented (who I would class you as lockstich- if you're the one who created 'A realm Forgotten' (Ace level btw) ) create things that we never imagined. Or rather things that we have imagined but never thought possible.


EDIT: Just check you're sig- so it is you! OMG that level is amazing... lolz
2010-09-11 22:54:00

Author:
bs58qw
Posts: 59


I will tell you one thing, I don't see how you could EEEEVVVVEEEERRRR get bored lol That's just me though 2010-09-11 23:04:00

Author:
lyrradXOX
Posts: 285


lol I can create for hours on end but if something doesn't work in a level I give up easily and just move on to something different. Repeat this process a few times and I'm bored. Although Alex Evan's promise of 'less grinding' seems very appealing to me. And even though I've got lots of logic pieces(?) saved in my objects, I can see the microchips having a very positive effect on my levels. Less wire dragging, more time to spare before something goes terribly wrong lol.

Err, to bring this post back on topic I don't think that LBP2 will be overwhelming or underwhelming. There's enough in their to not make us feel cheated out of our money, but it's not all thrown at us at a pace that could beat a rocket cheetah... xD
2010-09-11 23:18:00

Author:
bs58qw
Posts: 59


Call me a negative nancy here, but I have a hard time beleiving that LBP2 will be a whole different animal... from what I've seen the improvements make it much easier to build "minigame" type levels...but besides that its mostly new materials/objects, updated graphics and streamlined tools. I'm very excited about it, I just don't think it will be as revolutionary as some are making it out to be...

Its still gonna be a platforming game...not a program to write any game imaginable...

I was gonna buy GoW III, but after playing GoW II I realized it was the same, only with different maps, some new characters, improved graphics, advancement in story, new power ups, new moves, and some other stuff, so its the same thing too I guess...
2010-09-11 23:23:00

Author:
Silverleon
Posts: 6707


I was gonna by GoW III, but after playing GoW II I realized it was the same, only with different maps, some new characters, improved graphics, advancement in story, new power ups, new moves, and some other stuff, so its the same thing too I guess...

Agreed. There is so much in this game. So many improvements and new features that nearly make a new game in itself.

The first LBP was "Revolution 0.5" and LBP2 completes it and makes it "Revolution 1.0." The sequel may not be a revolution in itself, but together with the first game, they make something magical. A complete revolution.

2010-09-11 23:29:00

Author:
piggabling
Posts: 2979


Call me a negative nancy here, but I have a hard time beleiving that LBP2 will be a whole different animal... from what I've seen the improvements make it much easier to build "minigame" type levels...but besides that its mostly new materials/objects, updated graphics and streamlined tools. I'm very excited about it, I just don't think it will be as revolutionary as some are making it out to be...

Its still gonna be a platforming game...not a program to write any game imaginable...

Have you seen the feature list? Their must be like 4x the gameplay possibilities, not including all the crazy creative ways people find to use the tools late after release
2010-09-12 00:16:00

Author:
Dexiro
Posts: 2100


take baby steps and you will be fine. 2010-09-12 01:44:00

Author:
rez455
Posts: 113


i think i im pretty prepared, infact lbp 2 was the reason i got a ps3 but then i couldnt wait so i bought lbp1 to practice for lbp2 but even though i havnt published anything for lbp 1 ive been practising my logic and stuff, i dont know where you are when it comes to lbp but i recomend you practising lobic cause i heard its gonna be pretty much the sam exept twice as useful judging by what the guys at the creator jam and e3 and stuff had to say2010-09-12 01:55:00

Author:
Fun_Flyer
Posts: 31


Have you seen the feature list? Their must be like 4x the gameplay possibilities, not including all the crazy creative ways people find to use the tools late after release

Best for me is the competitive scoring. Coupled with the devices you can now build, each player can have their own camera so you can build a proper race (none of this "hold R1" nonsense). And what's more, even though there isn't split-screen, it seems the camera can zoom out super-far (tweakable in main game options how far out the camera can go) so you'll be able to build sprawling competitive levels where you can actually compete without the off-screen timer triggering.
2010-09-12 01:56:00

Author:
thor
Posts: 388


all in all with the new features and whatnot the biggest difference i can foresee is that it will be easier to creat in general

and the most encouraging thing ive heard is that the level designers are only allowed to use the PS3 and DS3 no cheating allowed so if there is something that there not happy with (e.g. not being able to zoom while holding a wire) they will change it therefore streamliningthe whole creative process and lessening the need to find workarounds and troubleshoot
2010-09-12 01:57:00

Author:
Unknown User


lbp1 was kinda getting boring lol with all the shark survivals and the jump survival levels.needed something new anyways. there is alot of more stuff but thats good because that means you can create more stuff to.2010-09-12 02:14:00

Author:
HollieCat
Posts: 197


I think there will be more minigames than ever, but i'll be ready..

My ultimate goal is to create an RTS with campain levels and a multiplayer function. (Spread over more levels of course ^^)
And i'll try to get started with that as soon as LBP2 is here.
2010-09-12 19:05:00

Author:
TjoxYorro
Posts: 220


So i've been watching the trailers and seeing the changes and i also saw that you can create so mudh more than platformers now in LBP2, but how easy is that going to be when you're new to it? I thought LBP was really easy after i ran the tutorials and fabricating useless objects in create mode, but i doubt it's going to be the same in LBP2.. It looks like the options are almost endless! (Which ofcourse is epicly awesome).

You guys think that going from LBP to LBP2 is going to be very different in dificulty? (The create part)


the thing is not to look at the bigger picture to start with. that WOULD be very daunting. if you just start making simple things and playing with the new stuff without actually stressing yourself by assuming you have to create something spectacular, the learning curve should be fun and not 'overwhelming'

i have actually already got three ideas that have NEVER been done on LBP and i think never been done before! no, i'm not saying what they are. they are just simple ideas that shouldn't be too difficult to pull off
2010-09-12 19:48:00

Author:
GribbleGrunger
Posts: 3910


LBP 2 will be awesome.. i don't think it will be hard, when have exprience level making from LBP 12010-09-12 19:51:00

Author:
Unknown User


at the end of the day though, too much emphasis is put on Create. people need to remember that the game is great to play and they don't need to create. all they need to do is go online and play the millions of top notch levels there. this type of thinking could lead to some people being put off because the focus is on create and it makes them feel inferior. DON'T! just enjoy the game2010-09-12 19:59:00

Author:
GribbleGrunger
Posts: 3910


at the end of the day though, too much emphasis is put on Create. people need to remember that the game is great to play and they don't need to create. all they need to do is go online and play the millions of top notch levels there. this type of thinking could lead to some people being put off because the focus is on create and it makes them feel inferior. DON'T! just enjoy the game

yeah... and there can get good ideas for own levels
2010-09-12 20:04:00

Author:
Unknown User


ow jah, when i got in to lbp2, i was overwhelmed. all the new switches and tools are maibe a bit hard to swallow.
im shure in time i will gat a understanding of it all over time.
but i'm most worried about my old levels, they all look wierd when inported to lbp2 and allot of the switches melfunction.
i havent seen the lbp1 sensor switches and key switches at all in lbp2, so i wonder how the existing levels will transelate.

All shark survivals will now translate into rocket cheeta races.
2010-09-14 12:28:00

Author:
Jord-bord
Posts: 153


Just a little question for my project purposes.. When u are in a level and use one of these portals to go directly to another level.. will that take your points with you?

That will be greatness forever.

It would even be better that if you pull a switch in one level that it opens a door in the other level.
2010-09-14 15:42:00

Author:
TjoxYorro
Posts: 220


Still no inter-level stuff transfer, except for those outdated sticker switches...
(IF scores could carry over, Score Switches would do, but it can haz flaws...)

And if there was a loop between 2 levels, where the badge was accessible at all times, wouldn't it mean that you'd be able to get 1,000,000 scores by looping between those levels?
2010-09-14 16:35:00

Author:
Unknown User


The Badge? :l

Oh and sticker switches can help: I make a lobby with 3 levels. Level one is open. Once you finished level one you get (tadaa) a sticker. You teleport back to the lobby and use the sticker which spawns a portal to level 2.

Can you imagine the awesomeness? >
2010-09-14 21:51:00

Author:
TjoxYorro
Posts: 220


The Badge? :l
I think he's talking about the level links. They aren't actually called badges in the game though.

Ontopic - I'm worried about lbp2 being overwhelming as well. I tried teaching someone else how to use create mode, and it seemed to be a lot to take in. Now, in lbp2, there's even more stuff to learn!
At the very least would say that the learning curve will be quite higher.
2010-09-14 23:48:00

Author:
crazymario
Posts: 657


The Badge? :l

Oh and sticker switches can help: I make a lobby with 3 levels. Level one is open. Once you finished level one you get (tadaa) a sticker. You teleport back to the lobby and use the sticker which spawns a portal to level 2.

Can you imagine the awesomeness? >

Sticker Switches are so 2008. Awesome it is, but kinda "primitive"... and not unique
2010-09-15 13:58:00

Author:
Unknown User


Yeah, if there was a switch that could detect if you had the sticker at all, that would be awesome.2010-09-15 16:25:00

Author:
Arradi
Posts: 183


So.. if you link a level to a level that is locked ... will the player be able to get in without the key?2010-09-15 16:41:00

Author:
TjoxYorro
Posts: 220


ahhhhhhhh!
I'm so overwhelmed!!

tbh, i think it'll take a while to get used to, but so did LBP1. I kept my first level ever on my moon, it reminds me how much I've improved as i have got used to the game, and I'm sure it'll be the same in LBP2
2010-09-15 16:52:00

Author:
flamingemu
Posts: 1872


Thrust me, you'll get used to it in a day or two. 2010-09-15 17:35:00

Author:
Jonaolst
Posts: 935


It will definately be overwhelming. Even for a more advanced creator, getting to grips with the new tools. Although, I'm sure that someone will make a huge breakthrough that blows everyone away within hours of release.

2010-09-15 18:12:00

Author:
talbot-trembler
Posts: 1114


Overwhelmed? Possibly... but only in terms of the wealth of ideas I have.
I DID have the same sort of feeling before LBP1 was released, but when I actually got the game many of my more complex ideas were either a) completely impossible, b) possible, but would take unfathomably long to actually complete or c) possible... if I wanted my level to be 1 minute long due to thermometer constraints and lack of the proposed 'level link' system that was supposed to be in LBP1. The only 2 levels I made worth ANYTHING are Great Glass Tower and Oculynth, but I steered clear of using enemies, vehicles or storylines because of the difficulties there, and in hindsight they simply aren't what I had originally envisioned.
NOW... ideas that I had over 2 years ago actually seem within reach, and ideas that I had never thought would be possible in LBP will become possible. This time, I actually feel like I'll be able to make whatever I want, and I expect many others will feel this way. I can see different creators focusing on different genres (RTS, platformer, SHMUP, puzzle, TPS, racing, competitive minigames, tower defence, adventure... and possibly even stuff that doesn't fit into any current genre at all!) leading to a much more varied experience when you play online levels. I'm looking forward in particular to what people will do as regards telling stories with all the new features (which is something I definitely want to try my hand at) as well as competitive multiplayer games and puzzlers.
Overwhelmed? Possibly... but in a very good way.
2010-09-15 18:20:00

Author:
Avatar_of_Chaos
Posts: 48


Thrust me, you'll get used to it in a day or two.

I know
2010-09-15 18:47:00

Author:
flamingemu
Posts: 1872


I feel like my head is going to explode at how overwhelmed i get when ever I think about lbp2. I get headaches just thinking about it2010-09-16 16:20:00

Author:
CheesyDemon
Posts: 170


I feel like my head is going to explode at how overwhelmed i get when ever I think about lbp2. I get headaches just thinking about it

I bet you haven't tried it yet
2010-09-16 16:21:00

Author:
Jonaolst
Posts: 935


I think with the tutorials and going through the story mode as a way to warm up to all the new features I will be eased into things at the perfect rate. I wouldn't be worried about being overwhelmed by the game, maybe overwhelmed by what you want to accomplish the first second you start the game (don't pop in the disk for the first time and plan on making a huge rts/basketball/fps in an hour. Ease yourself into it and the game will help)2010-09-16 16:29:00

Author:
nagrom_17
Posts: 120


I bet you haven't tried it yet

I dont get it how can i try it, it's not out yet.
2010-09-16 16:30:00

Author:
CheesyDemon
Posts: 170


I dont know if this is allowed or not but i am playing the beta, and to be honest the creation side of the game is going to overwhelm a lot of people who had trouble with original LBP but for me it simply makes it more powerful and allows for things i had thought of previously but had to scrap as it just wasn't possible or the desired effect just wasn't achieved.

Just about every suggestion ever made in the LBP suggestions thread that was shot down due to it being "to thermometer intensive" or "No your supposed to build it your self from scratch" or "why would you want that" is now in the game.

for instance now you will never need to build a bunch of logic gates again. you simply place a circuit board and then put all the pre mad logic circuits on connect the wires and done, in addition to that use of the sequencer allows for even more control of events with just a few drag and drop style logic controllers and timers.

The movers make level design a breeze as you know longer need complex logic gates sensors etc. for example you want something to follow sackboy stick a follow mover on it and done. it will move up/down left/right in and out with no motors pistons switches or sensors attached.

No need for fancy glitched materials you just put a material tweaker on it and then tweak the material to have the properties of whatever you want.

all this might make it sound like they have made creation easier than ever but for the players who couldn't grasp gluing things together or wiring switches to things they will be lost just by opening the popit.
2010-09-18 00:20:00

Author:
XVS1100
Posts: 59


@XVS1100: I'm gonna leave that there, because you haven't actually told people anything that wasn't already know and it's vague enough to not reveal anything specific.

HOWEVER: I strongly advise you not to post your experiences of the beta again and take the time to read and understand what the NDA actually means. Thank you
2010-09-18 12:55:00

Author:
rtm223
Posts: 6497


@XVS1100: I'm gonna leave that there, because you haven't actually told people anything that wasn't already know and it's vague enough to not reveal anything specific.

HOWEVER: I strongly advise you not to post your experiences of the beta again and take the time to read and understand what the NDA actually means. Thank you

Thank you for the clarification rtm. I am amazed at how the mods here are like secretly watching 24/7. No post goes unnoticed
2010-09-18 13:10:00

Author:
nagrom_17
Posts: 120


Thank you for the clarification rtm. I am amazed at how the mods here are like secretly watching 24/7. No post goes unnoticed

The Almighty Mods

But it seriously amazes me too.
2010-09-18 15:23:00

Author:
TjoxYorro
Posts: 220


OK now that I can legally say this, it has been killing me not to.
Yes LBP2 is very overwhelming, it takes some getting used to, there are just so many new things in the popit. and all the new styles of old switches really gets confusing.

However it doesn't take too long to get used to, there is nothing to worry about.
2010-09-20 16:07:00

Author:
robotiod
Posts: 2662


What ^he^ said.

Basically, it confusing to start with but once you get used to it's really easy.
2010-09-20 16:36:00

Author:
ARD
Posts: 4291


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