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#1

PSP vs PS3

Archive: 37 posts


Besides the story levels of LBP PSP, what difference is there between psp and ps3? Like dose psp have the infinity life portal, the paintanator, or tether less jet pack?2010-09-08 02:17:00

Author:
Coro
Posts: 7


well we are always using the grid it is a frcd feature we only get the jetpack well so far no water no podto live in and well geuss the rest2010-09-08 02:23:00

Author:
lbp is awespme
Posts: 657


Besides the story levels of LBP PSP, what difference is there between psp and ps3? Like dose psp have the infinity life portal, the paintanator, or tether less jet pack?

We have the infinite life portal as our only portal. We don't have a portal with lives.
No, we don't have the paintinator
No, we don't have a tetherless jetpack, but I found a way to make a tethered jetpack act like one (yet nobody uses it).
2010-09-08 02:33:00

Author:
ConverseFox
Posts: 2333


Isn't it obvious... PS3 of course!

Oh wait... what?
2010-09-08 02:35:00

Author:
CyberSora
Posts: 5551


Uuumm,l don't know...maybe it's the awesome creators on both sides.2010-09-08 02:42:00

Author:
Balgarino
Posts: 377


It's kind of hard to compare the two (and with LBP2 coming it's near impossible) but there are some perks to LBP PSP such as

No Dark Matter: Meaning any material can float in the air by switching between Static and Dynamic.

Smaller Community: This may not sound so great but it's better then it seems. Just as MM says about themselves, having a smaller group means it's easier to manage, and in LBP it means that everyone knows each other and that great levels don't just disappear after a little while.

Portability: The main selling point of LBP PSP. I can go create a level anywhere I want whenever I want. Cause let's face it - it's ridiculously impractical to carry a PS3, a TV, and all the extra cables AND find and outlet to use . This also adds onto my next point.

DOWNLOADING LEVELS: Probably the best part. No longer must you scavenge for teh interwebz to play levels. You just go on the server, click on a level, click "Download" and five seconds later it's saved on your PSP ready to play at ANY TIME. With this feature I can have up to 250 levels to play at any given time with no internet required. I'm on the subway and I'm bored? Boom! I have Desktop Tower Defense in my hands. This is such an important feature I can't stress it enough.

These are just a few of the great things that LBP PSP can bring to the table. Sure we may not have the paintonator or multiplayer or ZOMG REEL WATOR!!!!!111ONEONE!!111oneONE!! but as a wise signature once said: "People don't notice details, just the lack of them." (Sorry for taking the quote person - I don't remember where I read this from).

We only have an ∞ life portal, but as shown in one particular level, (Super Sackball!!!!) a life system could be made manually (and isn't doing things manually feel more rewarding when there accomplished?), for tether less jetpack, you could always just not glue down the jetpack (but why you would wanr to completly baffles me) and for paintonator..... I have no substitute yet :/. And for ZOMG REEL WATOR!!!1111ONEONEone!!1ONE11ONE11!!!!!!!! The Horrible gas glitch can make a nice water look (but just for aesthetics since sackboy PSP can't swim).


If you have playstation plus, you can now or soon (I don't have it lol) download levels and add them to 'my queue' to play anytime.

Playstation Plus lets you have automatic downloading so you can automatically download playstation store stuff. I'm not too sure how it works but I'm sure it has nothing to do with LBP. And I think it started some time in july but I could be wrong since the theres a new software update for PS3 that mention's something about Playstation+ but I'm just too lazy to update my PS3 .

PS3 LBP has it's more obvious advantages but it basically just comes down to the fact that the PS3 can handle OVER 9000!!!!!!!!! times more than the PSP so it has much more features. And just by comparing LBP1 to LBP2 you can see that MM either

1. Didn't take full advantage of the PS3

2. Didn't optimise the game to take full advantage of the PS3.

I'd have to say that option 2 is more likely considering that BACK THEN when LBP1 was made, (which actually wasn't THAT back then ) this game concept was completly new and that they were probably just guessing on how to actually MAKE a game like this and also the first actual game they made (which shows how talented they are at this) but if option 1 is correct then sony isn't kidding about the PS3 o_o. Now the point is since MM had so much to work with that they could put more in. The PSP has it's own limits and because of this, you cannot compare the two. LBP PSP is the best they could do without having PSPs exploding, while LBP1 most likely uses the most energy out of the PS3 out of any game I've seen but I don't think any game developer WANTS too push the PS3 to a boiling point (or needs to - they have too much as it is) And this isn't even including LBP2 which could end the universe with it's epicness.

Conclusion:
LittleBigPlanet = The best game of this decade and the beginning of the Play, Create, Share genre.

LittleBigPlanet PSP: Making the PSP compete in every event in the olympics and run a thousand kilometre marathon right after with NO cookie break.

LittleBigPlanet 2: WHAT THE F- *TACTICAL NUKE*
2010-09-08 03:31:00

Author:
kitcheninja
Posts: 211


sadly he never learned how to. and i consider myself an okey creator allready have a fan on little big network a fan but that couldchange2010-09-08 06:29:00

Author:
lbp is awespme
Posts: 657


If you have playstation plus, you can now or soon (I don't have it lol) download levels and add them to 'my queue' to play anytime.2010-09-08 07:38:00

Author:
sackruler905
Posts: 103


I wish we did have some stuff that is on PS3, but realistically, I am amazed they even got the game to the PSP in the first place. And I am willing to suffer the glitches and long loading for it. They had to make some cuts, but I honestly don't know what I would do without the 'static' feature.

Overall I would say both games are just about the best they can be.
2010-09-08 19:43:00

Author:
PygmyOwl
Posts: 1316


If you have playstation plus, you can now or soon (I don't have it lol) download levels and add them to 'my queue' to play anytime.

I'm sure you have said it before. No it has nothing to do with PS+. it is an LBP.me feature that will be implemented when LBP.me is released. Stop spreading lies for goodness sakes.
2010-09-08 19:50:00

Author:
robotiod
Posts: 2662


Hmm they are better in different ways. Obviously the create mode is Wayyyyyyy better on PS3, don't belive me? Watch some videos on youtube of the levels they can make. uhhhmazzzingggg!!! However, you'd have to play and create all these levels down in the basement alone with your PS3. But we're able to create anywhere we want to because we're awesome I still think Sony and Cambridge did a great job translating the great game to PSP. Sure there are some things that could be better, but you gotta give them some credit. If it wasn't good at all, we wouldn't be here 2010-09-09 00:09:00

Author:
anoken
Posts: 1654


Heh, just read FAQ on Little Big Planet UK site and found this:

"Is the Create Mode on PSP as detailed as the PS3 version?
Yes it is, it's slightly different in the way it works, but anything you can make in the PS3? version can be made on the PSP? too."

What a lie! No one can put LED lights, for example, in PSP version, while PS3 version has it! There are so many examples of which PS3 has got and PSP has not got, and they write it!!!

Well, we even don't have global tool... By the way, someone said (I can't remember who) that cambridge commented that "fancy" lighting will never be able on PSP. Does somebody know why?
2010-09-09 10:22:00

Author:
izhuk
Posts: 174


We have the infinite life portal as our only portal. We don't have a portal with lives.
No, we don't have the paintinator
No, we don't have a tetherless jetpack, but I found a way to make a tethered jetpack act like one (yet nobody uses it).

But I saw some levels use jet packs but it follows you and some jet packs have a long chain .
2010-09-10 19:52:00

Author:
Old-Snake
Posts: 6


We only have an ∞ life portal, but as shown in one particular level, (Super Sackball!!!!) a life system could be made manually (and isn't doing things manually feel more rewarding when there accomplished?),
I've perfected one, It's been used in my Zombie Apocalypse Level.


for tether less jetpack, you could always just not glue down the jetpack (but why you would wanr to completly baffles me)
Cory has come up with one, the only reason I don't use it is I've never had the need...



and for paintonator..... I have no substitute yet :/.
I think that, that will never become a reality


And for ZOMG REEL WATOR!!!1111ONEONEone!!1ONE11ONE11!!!!!!!! The Horrible gas glitch can make a nice water look (but just for aesthetics since sackboy PSP can't swim).
If you combine my non-killer gas glitch and the flying circle glitch, you could create quite a fake (but working) swimming effect.
2010-09-11 16:02:00

Author:
Struanmcd
Posts: 333


The sole reason why PSP can't have LED lights because how the system and game were made. The LBP PSP wasn't made for ALL THE STUFF the PS3 has like 3D, water, and high DEF. Though I do wish they would have put in LED lights.2010-09-25 21:54:00

Author:
Flashwire
Posts: 217


PS3 is awesome too!
Each has an advantage and disadvantage.
2010-09-25 22:01:00

Author:
JspOt
Posts: 3607


Psp only has 2 layers to create on.. right?2010-09-25 22:09:00

Author:
TjoxYorro
Posts: 220


Yes, but the PS3 has 3 layers to work on. You can really to alot of things in only 2 layers really.2010-09-25 22:16:00

Author:
Flashwire
Posts: 217


Well theres 5 layers all together on the psp though. 6 with the 3rd layer glitch.2010-09-25 22:26:00

Author:
SketchNZ
Posts: 1668


7 layers on the PS3, and more than 50 with the layer glitch.
Eh, eh?
2010-09-25 22:28:00

Author:
JspOt
Posts: 3607


Well the PSP is less overwhelming thanks to 2 layers and a smaller thermo.2010-09-25 23:33:00

Author:
HappyGreenCactus
Posts: 247


Why is this still in the News and Media section? O.o2010-09-26 01:58:00

Author:
CyberSora
Posts: 5551


PS3 is good because of it's graphics, but can you take a PS3 anywhere, no you can't.2010-09-26 02:12:00

Author:
Flashwire
Posts: 217


The sole reason why PSP can't have LED lights because how the system and game were made. The LBP PSP wasn't made for ALL THE STUFF the PS3 has like 3D, water, and high DEF. Though I do wish they would have put in LED lights.

I wish that too... Hey, did you remember main menu in LBP PSP? There are shining stars and lights on Community Moon...
2010-09-28 13:06:00

Author:
izhuk
Posts: 174


Ask AceCreator over at LittleBigWorkshop. He's friendly so just do it. Also, ask him when the next update is coming.2010-09-28 15:33:00

Author:
The-Questor
Posts: 1328


No, we don't have a tetherless jetpack, but I found a way to make a tethered jetpack act like one (yet nobody uses it).

wait, you made a tetherless jetpack?
I didn't know that!
Where is a tutorial for one?
Or a level?
Or SOMETHING!!!!
What i'm just saying is, I want it.
please?
2010-09-28 22:31:00

Author:
blueyu2
Posts: 62


Ask Ace my dear friends, for he still cares about LBP PSP.2010-09-28 23:22:00

Author:
The-Questor
Posts: 1328


Ask Ace my dear friends, for he still cares about LBP PSP.

Or, you can read and ask for responses from people instead aimlessly asking a developer of already answered questions.

(ei. The "When's the next update?" question was answered with a "No updates are going to be available for a while." response from AceCreator.)
2010-09-29 00:16:00

Author:
CyberSora
Posts: 5551


Honestly, there should be a FAQ for PSP. Just to end this constant annoyance of people asking for the impossible (Water, Lighting)2010-09-29 00:21:00

Author:
Silver39
Posts: 1703


Ok for the person who wanted to know how to make a tetherless jetpack its very easy. (If you're implying you don't want it tethered to the ground.) All you need to do is place a jetpack in your level, capture it as an object, and place the captured object in your level and use the "horrible gas tool" on it. Another way that I have found it is much simpler, I just placed it in my level, didn't even go into the tweak menu, and it landed on the ground and I could just fly with it hanging behind me. (However if you mean a jetpack that just sits on your back without it hanging around a little bit behind, I have no idea.)2010-09-29 02:33:00

Author:
WoodburyRaider
Posts: 1651


I have both but prefer the PSP version. Of course portability is its main selling point and the reason I bought it. The community has kept it fresh since day one for me. I have never found it lacking in good levels to play. But the biggest advantage it has over its big brother, imo, is control. PSP sackboy handles like a dream compared to the PS3 sack. I recently played some PS3 levels and it took me a while to adjust and even then the poor little dude was sliding all over the place.

The editor is a pain, but manageable if you know how to avoid the bugs, but being able to use it anywhere more than makes up for it.
2010-09-29 05:58:00

Author:
Xenon
Posts: 306


@Xenon - Totally agree about Sackboy handling better on psp. The ps3 version is so floaty. I am constantly missing jumps, and dying. I can get used to it if I play for while.

B3 and I were online this evening playing some story levels, he just got a ps3. We were terrible. It was very comical. He messaged me after our session, and said, if we suck this bad on the easy levels, we are screwed in the bunker!! I couldn't have agreed more.

I just get so much more enjoyment on psp. Poo, made a great point. On ps3, it's all about aesthetics and making everything look perfect. On psp it's all about gameplay. we can't make our levels look like ps3 levels, so we make up for it in gameplay.
2010-09-29 06:13:00

Author:
VelcroJonze
Posts: 1305


I love both versions. About some controls problems with ps3 version - I think that main role in all if them plays Sackboy inertness that works much better on ps3. You can easily compare it if you create some ice platform with inclination in both versions and try jump on it. In ps3 version it is much more difficult to control Sackboy from sliding and I think it is not the control problem - we just have more real physics in ps3 version. It is my IMHO.2010-09-29 08:03:00

Author:
Domik12
Posts: 838


Ask AceCreator over at LittleBigWorkshop. He's friendly so just do it. Also, ask him when the next update is coming.

I just asked him some days ago, and here is the response:


Currently we're not planning any more updates, although we are gathering information about issues that creators have had following the release of the Turbo! Pack. If we can isolate the problems and are able to fix them, then we'll do an update to resolve these issues.

Everyone head to "Investigation into reported Turbo pack issues" thread!
2010-09-29 16:14:00

Author:
izhuk
Posts: 174


You've just earned a thanked post!2010-09-29 17:31:00

Author:
The-Questor
Posts: 1328


You too
Izhuk
2010-09-29 18:57:00

Author:
izhuk
Posts: 174


The main feature about the PSP game that dominates the PS3 version is the corner editor. LBP PSP's corner editor lets you select multiple corners at once with drag-select, and allows you to navigate your cursor outside the bounds of the object in question. This is good, since the PSP game needs corner editing a lot more than the PS3, since you can't "cookie cutter" objects or subtract from objects.2010-10-07 01:23:00

Author:
xero
Posts: 2419


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