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Extreme Scrolling Background Attempt

Archive: 18 posts


and it failed. =(


http://www.youtube.com/watch?v=zKWWodofLY4

Yes, the video is not buffering, it's the game stuttering every time it loads up an instance of my super large background. It's 30+ layers and of course is filled with sticker work, lighting, complexity, etc. I also had to do the thermo trick just to get it to run properly... well, as good as it gets in the vid anyway, lol. It was interesting to see how far I could take it, but I'll have another crack at it to see if I can simplify yet get a similar visual look I was trying initially.
2010-09-07 16:53:00

Author:
gevurah22
Posts: 1476


That looks awesome, I almost thought this was a littlebigplanet 2 video!2010-09-07 16:58:00

Author:
Kn0cked-0ut
Posts: 562


that seemed pretty 'Dayum' cool from the stutters, well done. 2010-09-07 22:35:00

Author:
Unknown User


That's very cool! Visually epic!! 2010-09-07 23:39:00

Author:
X-FROGBOY-X
Posts: 1800


That looks pretty awesome! And you've given me hope with my chase scene 2010-09-07 23:46:00

Author:
Rottinghouse
Posts: 143


waw great Visually effect never seen anything like it in lbp keep up the good work.2010-09-08 19:59:00

Author:
Luckishot
Posts: 2


Hmm, I reckon it's all the lights causing that. I notice there are a lot of lights running across the beams especially. It still looks pretty nice despite the stuttering anyway.

Will you make another video?
2010-09-09 01:26:00

Author:
Ayneh
Posts: 2454


Such a shame... This looks so well made! I seriously thought there was something wrong with the video, but then I read what was actually happening lol. Hopefully you can get it to work when you simplify it some.2010-09-09 02:52:00

Author:
ShamgarBlade
Posts: 1010


Hmm, I reckon it's all the lights causing that. I notice there are a lot of lights running across the beams especially. It still looks pretty nice despite the stuttering anyway.

Will you make another video?

If I get it working, then yes. I believe its the size that's doing it in since I have another level which has a large complex scrolling background that doesn't suffer from stuttering.
2010-09-09 05:22:00

Author:
gevurah22
Posts: 1476


WOW thats awesome
is it emited like train bomb survivels?
2010-09-09 08:57:00

Author:
YEAH_NAH
Posts: 775


You're just too darn ambitious, trying to push the game beyond its limits. I can relate: I'm always trying to push things and I end up spending all my time fighting to get things working and no time actually building levels to put them in. I wouldn't use 30 layers for a scrolling background: you just know it's gonna' stutter each time it loads.... of course it's easy to say that now that I've seen what happens when you try.

C'mon, aren't you the guy that made a 3d space shooter in lbp2 using a single layer? I'm sure you can use quite a few fewer layers and still make it look like a 30 layer background. The stickers I'm sure aren't helping, but I'm betting things like lights and the number of vertices are the real problem. I'm sure you can knock out a good chunk of vertices without sacrificing much in the way of looks.
2010-09-09 18:21:00

Author:
Sehven
Posts: 2188


LOL, I didn't do the starfox-esque shooter, but I definitely wanted to see how much further I could take it. =P A more simplified version will totally be feasible, but hopefully I can maintain a high level of layers just for the heck of it, lol.2010-09-09 18:28:00

Author:
gevurah22
Posts: 1476


Compher has a level where he scrolls a city scape and it works extremely well. It's not extremely detailed, but it has a good amount of stickers, decorations, objects, etc. Maybe he can give you a few tips... assuming there are other issues beyond the level of detail used.2010-09-09 19:52:00

Author:
mrsupercomputer
Posts: 1335


My advice:


Lose the chain-link fence material. It's render heavy.
Rather than use a ton of different layers, make your layers move at different speeds. Fastest in front.
In that vein, I'd go really fast double thick layers for floor/ceiling. Moderately fast back thick layer. Slower moving back thin layer.
Simplify the shapes as much as possible. If you make them move fast enough, it shan't matter.
Use stickers and decos for the detail.
Use pistons, and not wheels, to move the pieces (I don't know how you did it). This is necessary for the variable layer speeds.
Turn down the fog.


Best of luck. I am being a bit slow to get my level using this method out...
2010-09-09 19:59:00

Author:
comphermc
Posts: 5338


Hmmm, I thought about using separate layers instead of a giant combined object, but isn't there a collision problem with back layers if they attempt to cross over? How did you get past that?2010-09-09 20:28:00

Author:
gevurah22
Posts: 1476


By making any background layers and the back thin stick together. You don't need any more than one background layer to sell depth, really. Anything beyond that is overkill, and your thermo agrees.2010-09-11 06:18:00

Author:
comphermc
Posts: 5338


Fair enough, but considering the scale, maximum camera angle and the fact that I need all three layers for the Gundam to traverse due to simple engine limitations, that's why I went with that route. I will admit though that I can drop the geometry a ton.2010-09-11 07:15:00

Author:
gevurah22
Posts: 1476


That was very visually impressive! Too bad the game engine couldn't handle it! Can't wait to see what this transforms into when LBP2 comes around!2010-09-16 05:15:00

Author:
wolverinebball2
Posts: 55


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