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Sackbot Questions.

Archive: 41 posts


I have a few sackbot questions for you guys.

Can sackbots change into the costume the player is wearing at the start of the level?

Can sackbots grab switches/push buttons/trigger sensor switches?

How do sackbots die?

Can sackbots be animated to lets say, jump over a pit and swing from a rope?

Can the sackbot animater and the sequencer be used together?

Thanks for answers if you guys have any!
2010-09-07 13:30:00

Author:
Emogotsaone
Posts: 1030


Can sackbots change into the costume the player is wearing at the start of the level?
Maybe, I remember a gameplay video where the players would control sackbots like them.

Can sackbots grab switches/push buttons/trigger sensor switches?
Probably.

How do sackbots die?
I think it depends on the settings, but are the same way the player dies. And maybe you can trigger their death(?)

Can sackbots be animated to lets say, jump over a pit and swing from a rope?
I think so, you can record your movement.

Can the sackbot animater and the sequencer be used together?
DERP! (idk)
2010-09-07 13:57:00

Author:
gdn001
Posts: 5891


I'd like to add a question if thats okay. I know we can change the size of a sackbot but my question is can we change the shape of a sackbot into, for example, a more human-like shape by changing the shape of body parts?2010-09-07 15:44:00

Author:
shindol
Posts: 78


I've also got a question about Sackbots: are Sackbots EPIC AWESOME WIN?

tut gdn, you didn't have a Sackbot Question

Isn't the grabbing ability tweakable? And I think there should be a tweak in Sensor Switches if they sense Sackbots or not. If they can't, we'll just have to use Magne Keys
2010-09-07 17:08:00

Author:
Unknown User


Most of those things have been shown in videos from MM before, I think thats a reliable source ^^ So I guess sackbots can change to your custome, jump over things, switch layers, grab, and die by a tweakable animation.2010-09-07 17:16:00

Author:
Kn0cked-0ut
Posts: 562


Can sackbots change into the costume the player is wearing at the start of the level?

Not sure but i remember Alex saying you can make it so that the player does not know there playing as a sackbot so it is possible.


Can sackbots grab switches/push buttons/trigger sensor switches?

I know they can grab switches and push buttons but i don't know about sensor switches.


How do sackbots die?

It depends on the settings you give it. for example, you can make it die from fire but not electricity.


Can sackbots be animated to lets say, jump over a pit and swing from a rope?

Yes, every movement you do in gameplay can be animated.


Can the sackbot animater and the sequencer be used together?

don't know


I'd like to add a question if thats okay. I know we can change the size of a sackbot but my question is can we change the shape of a sackbot into, for example, a more human-like shape by changing the shape of body parts?

You can change the size of there head but i am not sure about other body parts.
2010-09-07 17:16:00

Author:
Serpent541
Posts: 83


http://www.viddler.com/explore/oyungezer/videos/509/
This video holds it all.
1. Yes they can. Proof at the challenge stage of the video.
2. Yes they can. In the video at the puzzler challenge, they activate some sort of sensor.
3. Sackbots can die. But were not completely sure in which ways you can edit them to.
4. Yes. In the video he says near the start that you can do the acting of the sackbot in create mode, and tweak it whenever you like!
5. I'm not sure but I think so from the debut because of the disco dance thing, it was perfect sync with sleepyhead.
2010-09-07 17:25:00

Author:
sackruler905
Posts: 103


The one question i have about sackbots are. Is there a way to program sackbots (even if it requires crazy logic) to make them run along with you and start shooting targets with a creatinator, and actually be able to properly aim. What i mean is, sackbots can do whatever sackboy can do, however this only implies (as far as i know) in cutscenes and when you record actions. So is it possible for me to just run along with sackbots shooting targets outside of a cutscene / recorded action?2010-09-07 18:38:00

Author:
Bluetoes1
Posts: 98


Oh yes, how could I forget?

Can you use Sackbots with power ups and what are the restrictions? Can powered up Sackbots be animated?
2010-09-07 22:48:00

Author:
Emogotsaone
Posts: 1030


you can use sackbots with power ups, as for restrictions its the same with us...so no double power ups and such...pretty much think of the sackbot as player 2 but now you can make player 2 do whatever you want without someone using him/her

my question is...if there is a tweak option in the DCS to use a sackboy with your control scheme (obviously use the sackbot to work and move exactly like your sackboy)
2010-09-08 00:09:00

Author:
Shadowcrazy
Posts: 3365


you can use sackbots with power ups, as for restrictions its the same with us...so no double power ups and such...pretty much think of the sackbot as player 2 but now you can make player 2 do whatever you want without someone using him/her

my question is...if there is a tweak option in the DCS to use a sackboy with your control scheme (obviously use the sackbot to work and move exactly like your sackboy)

I can answer that! Yes. As shown in the video the puzzler was used with a sackbot.
2010-09-08 00:27:00

Author:
Emogotsaone
Posts: 1030


thats good now we can use sackbots to enter gas chambers and let you survive...so now we can use HAZARDS to make awesome visuals...very cool....i wonder if sackbots can also breath underwater without the powerup...would be convenient2010-09-08 00:35:00

Author:
Shadowcrazy
Posts: 3365


you can use sackbots with power ups, as for restrictions its the same with us...so no double power ups and such...pretty much think of the sackbot as player 2 but now you can make player 2 do whatever you want without someone using him/her

my question is...if there is a tweak option in the DCS to use a sackboy with your control scheme (obviously use the sackbot to work and move exactly like your sackboy)

I don't really see the point of making a Sackbot replicationg your moves when you could wire a Controllinator to control 2 Sackbots. Looks like Mm made it that way too
2010-09-08 12:56:00

Author:
Unknown User


Can you make player 1 and player 2 spawn into 2 different sackbots?2010-09-08 13:51:00

Author:
Unknown User


Can sackbots change into the costume the player is wearing at the start of the level?


Lol, I wondered about just the same thing
2010-09-08 15:48:00

Author:
moonwire
Posts: 1627


What I want to know is how sackbot behaviours (eg patrol, act, follow, idle) can be switched between. In the Pipe Dreams level, we see examples of sackbots sitting idle, then following, then taking a predetermined route through the pipes, then following again ...2010-09-08 18:41:00

Author:
Holguin86
Posts: 875


As I've understood, they cycle through them via switches. No idea how they do it though... the secret might be in the circuitboard 2010-09-08 18:46:00

Author:
Unknown User


What I want to know is how sackbot behaviours (eg patrol, act, follow, idle) can be switched between. In the Pipe Dreams level, we see examples of sackbots sitting idle, then following, then taking a predetermined route through the pipes, then following again ...

Yes sackbots can! I read an interview with Alex and Mark and they said youcan programme a sackbot on a patrol routine and when you come within there radius they can become electrified and start chasing you
2010-09-08 21:12:00

Author:
Jordanmcc
Posts: 94


Did anyone else notice my typo? I mean, what's a Scak Bot?2010-09-08 23:47:00

Author:
Emogotsaone
Posts: 1030


Did anyone else notice my typo? I mean, what's a Scak Bot?

i think we were just being polite and didnt want to point it out...well let me just speak for myself there lol
2010-09-09 04:35:00

Author:
Shadowcrazy
Posts: 3365


I have a few sackbot questions for you guys.

Can sackbots change into the costume the player is wearing at the start of the level?
Yes, you can set them to mimic the player's appereance

Can sackbots grab switches/push buttons/trigger sensor switches?
Yes

How do sackbots die?
Like regular Sackpeople

Can sackbots be animated to lets say, jump over a pit and swing from a rope?
Yes, it is possible

Can the sackbot animater and the sequencer be used together?
[b] Yes

Thanks for answers if you guys have any!


I'd like to add a question if thats okay. I know we can change the size of a sackbot but my question is can we change the shape of a sackbot into, for example, a more human-like shape by changing the shape of body parts?

No, you can give the body parts different proportions (make them bigger/ tinier, big heads and small bodies, etc.) but not alter the shape itself.


Oh yes, how could I forget?

Can you use Sackbots with power ups and what are the restrictions? Can powered up Sackbots be animated?
Sackbots can use all power-ups but Grappling hook.
And yes they can.


Feel free to correct me on anything if I'm wrong.
2010-09-09 05:17:00

Author:
Silverleon
Posts: 6707


Can you make player 1 and player 2 spawn into 2 different sackbots?

Well, you CAN set Checkpoints to be private for players... so yes, in a way.

Do Controllinators have a built-in checkpoint?
2010-09-09 11:17:00

Author:
Unknown User


Do Controllinators have a built-in checkpoint?

No but you can auto-enter controlinators.
2010-09-09 12:12:00

Author:
rtm223
Posts: 6497


No, you can give the body parts different proportions (make them bigger/ tinier, big heads and small bodies, etc.) but not alter the shape itself.

That sounds cool, so you could have a normal Sackbot and then have a giant arm on him?
2010-09-09 12:26:00

Author:
Emogotsaone
Posts: 1030


No but you can auto-enter controlinators.

So the way you'd have to do it is to put a Checkpoint hanging above a Sackbot? Not Good, Mm.


I'd like to add a question if thats okay. I know we can change the size of a sackbot but my question is can we change the shape of a sackbot into, for example, a more human-like shape by changing the shape of body parts?

As I've understood, you only have a yes/no option on the subject of Big Heads.
2010-09-09 17:37:00

Author:
Unknown User


So the way you'd have to do it is to put a Checkpoint hanging above a Sackbot? OR you can attach a sensor switch on the DCS and hook it up to the checkpoint so as soon as you spawn its in the DCS

At least thats how my limited knowledge of logic says but im not in front of LBP to test this out with other stuff
2010-09-09 21:43:00

Author:
Shadowcrazy
Posts: 3365


Well, you CAN set Checkpoints to be private for players... so yes, in a way.

Do Controllinators have a built-in checkpoint?

I believe you can only put them so players can spawn from differnt CPs, but not specifically, (players will spawn from diferent CPs, 4 people can spawn @ 4 different CPs at once) but not set specific checpoints for specific players. (Not specific P1, P2, P3, P4. CP)
Or something like that.
2010-09-09 22:24:00

Author:
Silverleon
Posts: 6707


So the way you'd have to do it is to put a Checkpoint hanging above a Sackbot? Not Good, Mm.

No, you place the camera on the sackbot, and spawn sackboy somewhere out of the way where he auto-activates a controlinator. The controlinator doesn't have to be on the sackbot.
2010-09-09 23:16:00

Author:
thor
Posts: 388


Okay I hope no one does that to **** people off...2010-09-10 01:10:00

Author:
Emogotsaone
Posts: 1030


I believe you can only put them so players can spawn from differnt CPs, but not specifically, (players will spawn from diferent CPs, 4 people can spawn @ 4 different CPs at once) but not set specific checpoints for specific players. (Not specific P1, P2, P3, P4. CP)
Or something like that.

Remember that Mm-made minigame where contestants shoot rockets from Creatinators at each other in low gravity?
To me it seems that the players spawn from different checkpoints even in the very beginning...
2010-09-10 12:55:00

Author:
Unknown User


Remember that Mm-made minigame where contestants shoot rockets from Creatinators at each other in low gravity?
To me it seems that the players spawn from different checkpoints even in the very beginning...

Same with that X and O minigame... correct?
2010-09-10 13:34:00

Author:
Emogotsaone
Posts: 1030


Remember that Mm-made minigame where contestants shoot rockets from Creatinators at each other in low gravity?
To me it seems that the players spawn from different checkpoints even in the very beginning...


Same with that X and O minigame... correct?


http://www.youtube.com/watch?v=TH_yUIYQAVI

Keep track of the 1st sackperson to die, you'll notice the checkpints are all activated and the second time the same sackperson dies he/ she spawns at a different checkpoint that previously did.

Read well what I said, they can all spawn from different CPs simultaneously, but the CPs aren't correspondant to any of the players specifically.

@Emo:
Like shown in the other video, they can all spwn at once, but no checkpoint is "corresponding" to a specific player apparently, At least there ar no vids that support that theory as far as I'm aware.
2010-09-10 15:25:00

Author:
Silverleon
Posts: 6707


You know, I bet for that minigame they had the CPs connected to a randomizer or timer.2010-09-11 01:32:00

Author:
Unknown User


Just in case you want to know, sackbots cant swim


EDIT: I read this somewhere else. I'm not in the Beta, nor are my friends.
I can call the site i read this on proffessional so this is not ''leaked''
2010-09-11 16:12:00

Author:
TjoxYorro
Posts: 220


Just in case you want to know, sackbots cant swim

i'm hoping the source of your information isn't what i think it is
2010-09-11 16:17:00

Author:
Shadowcrazy
Posts: 3365


I want sackbots to swim.2010-09-11 20:12:00

Author:
Emogotsaone
Posts: 1030


Im wondering, can they walk IN water and never drown? Because if so then i wouldnt mind one bit2010-09-11 20:23:00

Author:
Shadowcrazy
Posts: 3365


That could be.. I don't know for sure ive been searching for the topic all evening.

But assuming that sackbots are robots with electronica and all, it would make perfect sense that they cant go in water.
2010-09-11 20:39:00

Author:
TjoxYorro
Posts: 220


im hoping they can sink in water and walk around in it too because that could make for some good gameplay effects2010-09-11 23:56:00

Author:
Shadowcrazy
Posts: 3365


im hoping they can sink in water and walk around in it too because that could make for some good gameplay effects I have the BETA and the answer to your question is "no" Sackbots and water dont mix as even the smallest amount of water causes the sackbot to explode like a sack person who touches an electric hazard. I am hoping that in the actual release that sackbots can be water resistant with the simple activation of a switch that prevents this, a lot of people who have the BETA want this implemented as a sackperson only drowns in water and sackbots are supposed to be able to do anything that the player is supposed to do , one can only hope it happens soon and implemented in the beta so it can be tested....later all 2010-10-27 08:01:00

Author:
darkknight2010
Posts: 69


It's true. Sackbots + Water = electrical shock, and Sackbots die. I've tested, and they can survive in a tiny bit of water - say up to their toes (if they had toes that is), but it's a right pain.

So it looks like at the moment - sackbots die in water. Straight away.
2010-10-27 14:57:00

Author:
standby250
Posts: 1113


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