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Escape to the hamster house

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Escape to the hamster houseMonkeyJLuffy
http://www.lbpcentral.com/forums/attachment.php?attachmentid=23578You are an hamster, and you want to get your liberty and try to join the freeland of the hamster
It's my firt level that I have published.

I don't remember why I had this idea, but I made it

Then I work hardly, and I make the firt version of this level, but I wasn't happy of the ending. I have made a pretty ship, with all the logic, but the result look a little bad. You could play this level, it's the same name, just take the short version.

Then I decide to improve it, and I start the work.
I made it without any idea off that I want to do. The ideas cames with the time.

And know a little resume of my level :

Then you are a pretty little hamster in his big cage, then you will need to walk throw all the different cages and tubes that connect them, in order to find the door.
http://www.lbpcentral.com/forums/attachment.php?attachmentid=23578http://www.lbpcentral.com/forums/attachment.php?attachmentid=23579
http://www.lbpcentral.com/forums/attachment.php?attachmentid=23580

After this firt part, that are part of the firt level that I made, you will enter in the house, and you need to follow your way throw the different part of this house.
http://www.lbpcentral.com/forums/attachment.php?attachmentid=23581http://www.lbpcentral.com/forums/attachment.php?attachmentid=23582
http://www.lbpcentral.com/forums/attachment.php?attachmentid=23583
The part of the lamp is quite difficult, but the computer is very nice

Then you arrive in the room of the child, wit a lot of toys arround you, and you need to used it in order to reach the window, sign of liberty
http://www.lbpcentral.com/forums/attachment.php?attachmentid=23584http://www.lbpcentral.com/forums/attachment.php?attachmentid=23585
http://www.lbpcentral.com/forums/attachment.php?attachmentid=23586http://www.lbpcentral.com/forums/attachment.php?attachmentid=23587
http://www.lbpcentral.com/forums/attachment.php?attachmentid=23590

After a little travel by air, you will finaly take down in the fairy land of the hamster
http://www.lbpcentral.com/forums/attachment.php?attachmentid=23591http://www.lbpcentral.com/forums/attachment.php?attachmentid=23592

At my sense, it's my best creation, I spend lot off time on it, and i really pround of my work, instead the people don't like it. I'm agree it is a little bit long, but it's normal, the thermometer is FULL !!

Then play it and more important, ENJOY !!!

Please give me feedback, to know my errors and improve it

PS: a little picture of the ship of the short version
http://www.lbpcentral.com/forums/attachment.php?attachmentid=23593
2010-09-07 11:35:00

Author:
MonkeyJLuffy
Posts: 11


Just finished the two levels...and I have to say this one is majorly longer than the oter, lol. I loved the scale aspect of running throught the cages, I wodered wht was on the floor as I was running around, not sure if having a higher camera angle would have mattered, just felt like I was looking over someone's shoulder to see the game. The glass tubes were nice, I think if you added a little hieght from one to the other (LBP always auto shifts you to the higherone, so if you make the one you are running on go up a little above the other and then drop off you should auto switch to it). I did like the look of running through a hamster case. The drinking tubes were funny, perhaps some color to the disolve like grey or black to look even more like a hamster bottle, maybe a underwater sound effect while you drink it...maybe that is too much. Like the wheel, I had a puzzle a little like that logic wise in one of my laevels, you may want to reduce the time to open the door...but it was fun running on it. The scale an planning of the next area was well done. I liked the computer, you could sticker the keyboard black to make it even more keyboardy...the font was funny. Your stickers for extra points seemed a little tossed in, prehaps you could make a sticker for the level like of the train or such to give it a more personal feel. The lamp was a good challenge, but the lever behind it did not seem to do anything. You may want to make it out of grabble (lamp) material, slow it down, or put a camera angle on it for that last jump made it up there and could not figure out where to go and then went the wrong way, second time went the right way, but feel because it was a blindish jump, also jumped over the base a few times because it was a bit small footing wise to hop on the first part. The pipes were great, maybe you could put a few point bubble on them at the start so you know you can hop on them, I tried to hop on the start and there is no platform there to stand on, so the whole thing seemed like it may have just been a sticker. The sticker on the wall to show flames was good, but the gas was too small to see easily...you could add a foggy light to it to give it more thereness...but I am not sure how much thermo you have left or if you have them on pistons or emitted. They seemed a little long with no check point or points there while a race is going. Going up the banister was a nice touch, I did wonder if it would have been faster to just jump down and go the other way. The wall where the car was is rock, so it seemed a little off for the rest of the house interior, not bad, just off. The car was a good idea, if you can you should make one that is a toy car to fit in with your level, those just remind me of the in game levels...also maybe a big door at the top of the stairs so it seems even more like you are in a house (just to add a little detail to the back wall. The sky tram thing was a nice touch, maybe speed it up just a tad. I liked the house it went upto, but the roof to that thing (house) was a bit too akward compared to your other designs. Loved the reain, wish there was more to it or it went longer...maybe you could replace the last blimp thing from the LBP levels with the train and make the train float out the window by landing on something that carries it off with you on it. The reason I say that is I went out the window on the blimp and had no clue at all where to go, ended up going back down to the start of the level and then to the right of that point, and got it stuck several times. Oh there is a single tree on the floor to the right side of the level. When I got to the end I really enjoyed the green setting. You should adjust he carea so you can't see out of the area (the top left area you can see out and that takes a little bit away from the whole thing. Maybe the hampsters at the end could be thanking you as you past, or talking to you...or animate them a little.

The level was a very long level, lots of work went into it to keep the style which you did. If you spent more time on it, hide some of the devices (bolts, radios, or such that do not fit the rest of the level, replace some of the lbp stuff with somethings you designed (so it is less LBP and more you), corner edit things like the roof, hamster wheel (you could give it rungs like a real wheel), glass door out of the hamster cage, add your own stickers to the sticker keys, maybe a hamster cage floor (straw cloth?), fix the tubes so they play as cool as they look, add some direction to the blimp or replace it...So all in all good nice long level that you should add more of your own touches to, very nice.



Btw, most all of my levels are locked just because I was having some fun with deleting and redesining the moon set-up, but the one I really needed help with was the OK Choice levels, no one has tested them for me at all, so I really am not sure if they are way too open ended.

P.S. I liked the earth covering the final scoreboard, good touch there, hope that feedback helps you.
2010-09-10 02:22:00

Author:
celsus
Posts: 822


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