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The Finale

Archive: 14 posts


The FinaleGrethiwha
http://a.imageshack.us/img638/2976/aphoto.jpgRight, so, when water was almost out I had the idea of using red water as blood, and then the idea of playing a character who was like, a bullet, that got shot into somebody's head and had to escape as a sort of unique premise for a water-based platformer..... Right so I built my "opening cinematic" and then water came out and I worked on it a bit more, but then my profile got corrupted and I lost everything since the leerdammer update (and I've continued to have problems since that update - though I've been vigilantly backing up my profile). Months of not really playing LittleBigPlanet went by and then I decided to rebuild that opening cinematic, but after I did, I didn't really know where to go with it - it seemed like such an overly violent concept considering LittleBigPlanet is essentially a family game, and my previous levels were not violent. So then I thought it could be like 8 1/2 or something - the idea of the filmmaker trying to decide what his movie should be about - the creator trying to decide where his level's going, why it's so violent; sharing my frustrations. And then I thought since this is probably the last level I'm going to make before LittleBigPlanet 2 comes out, that I'll have throwbacks to previous levels - cameos from characters in my Aww Pee Gee and Space Piranha levels, and even the terrible rocket from one of the first levels I made. Uhh, so, all of that's in there.
The levels people pump out here never cease to amaze me - the polish, the level of detail. I can't pretend to compete with that so I focus instead on making quirky and different levels. I spend arduous amounts of time trying to get everything to work right, and each of my levels is probably prettier than the last but the point of my levels is to stand out in their uniqueness. And "The Finale", being kinda all over the map, is a particularly odd one. In my level description I describe it as "a surreal LittleBigPlanet experience". And I'm very interested to see how people react to it.

http://a.imageshack.us/img695/6915/finalesg.jpg

As for F4F, I usually opt out and then do it anyway, so this time I'm opting in. I start school this week, but I'll try to find time to play people's levels, maybe next weekend if I can't during the week.
2010-09-07 01:45:00

Author:
Grethiwha
Posts: 61


I just played your level. It has a very nice noir flare to it. Great starting cinema to it. The next part was nice and fresh, saw the floor below the bullet hole at the start, you may want to change the desing of the floor so it meshes better with the great desing around it. The speech bubble all popped up, perhaps set on one shot would keep three triangles from hovering there out of place. The non-english was cool, but lost me most of the time. Liked the art styles of the next few bits (oh the rocket on the tongue a bit earlier seemed a bit out of place, but it worked. So the rocket was nice, but I barely could escape. Jumped down and was a bit confused by the king and all that, it was funny, just left feild and broke up the flow...wel kind of. The next jumping cinematic was nice, loved all the blurbs excluding the one that seemed a bit like a H4H one. Jumped off and then the next part was really bad...good thing you had infinate lives set up...I could not see where I was at all, I used the little name logo L2 or what ever it is to find myself and try and make the jump before it vanished....well the the camera angle on the last two jumps were very bad....fell amny times...even though the lights turned on at that point.

Great feel to the level, if you were to do anything perhaps the tongue rocket, the red floor under the head, the non-one shot blurbs, the rocket to jump out, perhaps sub-titles for the non-english), tie in the king a bit more, remove the H4H like blurb, fix the lights and the camera on the last jump...again great level though.

(oh I have to agree with the latter poster about the stomach...add some food bits in there and reduce the speed of the waves abd then make the last jump out a bit more directed)
2010-09-07 08:56:00

Author:
celsus
Posts: 822


"a surreal LittleBigPlanet experience"

This hits the nail on the head lol. It doesn't really make much sense... I'm sure there was a deeper message hidden in there but it got lost as has my understanding of French. Parts were really good (like the intro and dropping into blood), parts dragged on a bit and didn't look great (when the water went up and down in the (stomach?), and other parts were bland and empty. It was reasonably presented but did suffer from a lack of detail in most parts.

F4F in my sig
2010-09-09 12:47:00

Author:
thor
Posts: 388


I'll play this level later today or tomorrow 2010-09-09 15:28:00

Author:
Dragonvarsity
Posts: 5208


I just played the level and heres my feedback:

Positives:
+Intro was pretty good
+Gameplay went smooth

Negatives:
-Talking boot?
-Space rocket/ or building before the 3 picture down

Overall the level was worth playing::star::star::star:
If you dont mind playing my level here it is: Deep Jungle (https://lbpcentral.lbp-hub.com/index.php?t=35347-Deep-Jungle-(Race)-1-2p)
2010-09-09 22:52:00

Author:
Sabre_
Posts: 653


What a strange level...

I must say, the cutscene at the beginning was pretty awesome! But does the rest of the level live up to the beginning cutscene? Well... sort of.

The first thing I should say is that your level is random. First I'm in this dude's body, then I'm on a mountain, then I'm in hell! Weird...

The visuals aren't very pretty. It doesn't seem like you used the corner editor, you just cut out shapes with materials. You could make it look better by adding more decoration, using a larger but consistent variety of materials, and using that corner editor to make more natural shapes!

Gameplay...oh, boy. The part with the stomach, or whatever? You know, the part where the water goes up and down? I. HATED. THAT. PART. Seriously, it was so annoying trying to get up there! Even after I figured out that I had to *spoilercoughgrabontheedgeofthestomachspoilercough * to get up there, it was still a total pain in the ***.
Now, I'm not trying to sound mean at all, but you REALLY need to do something about that part. /overexaggerating

There are some good things about your level, though. I already mentioned the cutscene at the beginning, but some of the effects you used were actually pretty cool! I liked the "breeze" effect while on the mountain, and there are a few other parts of the level where the lighting looked cool!

I gave it 3 stars. It's an interesting concept, but it could use some prettying up and some gameplay fixes!


For F4F, please play my level Dark Cavern!

awesome beginning
ugly visuals - no corner editor
stomach part is VERY ANNOYING.
cool breeze effect!
wow...what a random level
2010-09-10 00:00:00

Author:
crazymario
Posts: 657


Okay, I played the level and here's what I thought.

I liked the design of the gun in the beginning, good job. The design of the body was good and the story seemed it was interesting, maybe touch the story up more instead of saying good night my friend, shoot him in the head and then you keep going. When swimming up I was intrigued and it seemed cool going through the human body, a great twist as it sounded like it was going to be a wild west level. Although when it changes from water to no water, it was way too fast and I could never get to the top. Overall, it seemed interesting but needed more story and I couldn't make it to the end :star::star::star: Pretty good job though
2010-09-11 03:15:00

Author:
Dragonvarsity
Posts: 5208


Jumped down and was a bit confused by the king and all that

I'm sure there was a deeper message hidden in there but it got lost as has my understanding of French.

Negatives:
-Talking boot?

The first thing I should say is that your level is random. First I'm in this dude's body, then I'm on a mountain, then I'm in hell! Weird...

These replies all make me happy.


if you were to do anything perhaps the tongue rocket
*epiglottis... Epiglottis-rocket... lmao, any specific ideas?


remove the H4H like blurb
Why! H4H implies I'm asking for hearts in exchange for hearts regardless of quality. I was merely using that bit to convey the frustrations of the creator. "My profile keeps getting corrupted!" "I can't get that last trophy because nobody hearts me as a creator!". These are legitimate frustrations and I've avoided H4H or constantly republishing or otherwise whoring myself out. I think anyone with a few good levels deserves that trophy and many many great creators can relate. I'm not a huge trophy-whore but it's frustrating to me that platinum is basically unachievable for me in my two favourite games - Fallout 3 because I missed my only chance to get one of those bobbleheads, and LittleBigPlanet because Media Molecule basically mis-chose a balanced, fair number of creator hearts to go with the level hearts for the create trophy (I had 50 level hearts LONG ago).


It doesn't seem like you used the corner editor
Corner editor, huh. I played the tutorial for that when I got the game, never touched it again.... <_< Guess I should try it out... >_>


parts dragged on a bit and didn't look great (when the water went up and down in the (stomach?)
Heart! <3 ...That part didn't look good? And that was my unique gameplay challenge!


I. HATED. THAT. PART.
Hum de hum....... <_< ........ >_>.................................. I never had any problems with it.


Although when it changes from water to no water, it was way too fast and I could never get to the top. Overall, it seemed interesting but needed more story and I couldn't make it to the end
Arrrg. Maybe I?ll put a tip that pops up when you hang around in the heart too long saying hold x and up to jump out of the water and grab onto the side while the water is below you!

Anyway, thanks for the feedback all, I've just managed to play through and reply to all the F4Fs. And I'll look into making some improvements when I have time.

Dragonvarsitry - did you want F4F / me to bump your thread? Can I just say that Platformia was a totally solid... platformer.
2010-09-11 18:52:00

Author:
Grethiwha
Posts: 61


Don't worry, I actually don't want feedback on my level x] Just like giving feedback on levels but thanks for the offer! 2010-09-11 18:55:00

Author:
Dragonvarsity
Posts: 5208


The design of the body was good and the story seemed it was interesting, maybe touch the story up more instead of saying good night my friend, shoot him in the head and then you keep going. When swimming up I was intrigued and it seemed cool going through the human body, a great twist as it sounded like it was going to be a wild west level.

I forgot to respond to this part: I was going to have another line about "making your way out the back" when the whole level was originally going to be like that, but as soon as you get out of the heart, the human body is abandoned and the story goes crazy so I felt the line was unnecessary.



So um, I was gonna update my level yesterday, but then I updated my two-year-old "Aww Pee Gee" instead. But then I did work on The Finale more this morning!

No huge updates, but I added a tip that helps you through the heart section if you're having trouble (I really do think it's easy if you know what to do), and I made the rocket easier to get out of (and added a fart noise to better convey the rocket's intentional lameness ). And I had difficulty with 3-4 people getting past the intro, so I increased the power... and now it should work. Um, I did a couple minor aesthetic things with my new friend the corner editor - but probably unnoticeable. Oh and I changed the cameras in Hell a bit (not sure how much better it is now - I never found the jumps hard, especially if you move into the front plane where you can see better).

Anyway, I'm always happy to get more feedback and I'll keep updating if people still have problems or have specific suggestions I like.
2010-09-12 19:55:00

Author:
Grethiwha
Posts: 61


Not sure, removing the rocket on the epi may look better, and just have a pully, but if you keep it for weirdness, maybe make it like a small rocket (the one used later in your level) is stuck in it like the traditonal rocket in the moon's eye from the old days? Soemthing like that. Also on the hell scene our TVs may be on different settings, but even moving forward I could not see anything, but that last jump was more evil because the angle moved and you could not see the platform...also I wanted to catch something with the fishing pole...but fell getting it. 2010-09-12 22:01:00

Author:
celsus
Posts: 822


Hehe, your'e supposed to fall when you grab the fishing pole.

I'll try hiding the rocket inside the epi and adding a few other hidden ones for decoration, and I'll try lowering the fog/playing with the lighting in the Hell scene too. Thanks.
2010-09-13 00:27:00

Author:
Grethiwha
Posts: 61


I figured I was supposed to fall...I just really wanted a space fish. 2010-09-13 01:03:00

Author:
celsus
Posts: 822


I'll try hiding the rocket inside the epi and adding a few other hidden ones for decoration, and I'll try lowering the fog/playing with the lighting in the Hell scene too. Thanks.

Right, so, I did those things. Anybody else play my level?
2010-09-25 19:50:00

Author:
Grethiwha
Posts: 61


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