Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Suggestions
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Graphics
Archive: 18 posts
Better Graphics | 2010-09-07 00:42:00 Author: Unknown User |
Thread of the year. | 2010-09-07 00:58:00 Author: gdn001 Posts: 5891 |
Well, it's succinct, that's for sure. Always useful in this busy, high-stress modern world of ours However, as better graphics have been confirmed, in various ways, i could lock this down. Or i could leave it open for people to discuss in what other ways they would like to see the graphics improved. Let's avoid a falming session here though please Oh, and moving to lbp2 suggestions, 'cause lbp1 suggestions is pointless imo. | 2010-09-07 01:29:00 Author: rtm223 Posts: 6497 |
Fix the Glitches! :x | 2010-09-07 01:34:00 Author: Bremnen Posts: 1800 |
Similar suggestins include: Make LBP2 better than LBP1. Have new things. MAke a new story and so on.. | 2010-09-07 01:41:00 Author: Silverleon Posts: 6707 |
Reduce the graphics I'd say! Lets make levels with simple polygons! | 2010-09-07 01:52:00 Author: PPp_Killer Posts: 449 |
Nevar! I need MOAR! | 2010-09-07 01:55:00 Author: Bremnen Posts: 1800 |
Crank it all the way back to yellowhead! | 2010-09-07 01:56:00 Author: Asbestos101 Posts: 1114 |
Actually, if any of you have sen the filter materials, they are awesome for reducing graphical fidelity. | 2010-09-07 01:58:00 Author: rtm223 Posts: 6497 |
Actually, if any of you have sen the filter materials, they are awesome for reducing graphical fidelity. English please? ..English that i can understand.. | 2010-09-07 02:00:00 Author: Bremnen Posts: 1800 |
English please? ..English that i can understand.. Basically, anything behind a filter material will look pixelated/vector/filtered/etc. Perfect for making dated-looking levels. Now there just needs to be a LBP1 filter material | 2010-09-07 02:14:00 Author: crazymario Posts: 657 |
I of course have not played the game yet, but judging from the high res images and trailers released, the graphical improment seems to have mostly come from enhanced lighting effects. Does anyone know if this has actually lead to an increased performance when multiple lightsources are present? This was one of the things that could often cause slowdown/lag in the old game... And on a similar note; does anyone if the engine has become more efficient at handling several moving objects (e.g. tiny glass pieces to simulate a water wave), leading to less slowdown when a lot of physics calsulations are going on? | 2010-09-08 07:14:00 Author: Slaeden-Bob Posts: 605 |
Ok, having not read the thread AT ALL... I would like to suggest what I have gleaned from merely skimming the title.. Yes, there will be graphics. Moving on... | 2010-09-08 08:41:00 Author: poorjack Posts: 1806 |
What about the ability to switch to 8-bit littlebigplanet? | 2010-09-08 09:04:00 Author: Kn0cked-0ut Posts: 562 |
they have a retro black and green filter, and I think you will be able to recreate 8 Bit with the holo-material | 2010-09-08 09:10:00 Author: poorjack Posts: 1806 |
What about the ability to switch to 8-bit littlebigplanet? Judging by Rtm's comment, there may be a filter material with that effect. We can only hope atm though. (It would be awesome to see LBP2 in 8 bit!) | 2010-09-08 09:12:00 Author: Jedi_1993 Posts: 1518 |
Judging by Rtm's comment, there may be a filter material with that effect. We can only hope atm though. (It would be awesome to see LBP2 in 8 bit!) There is, I'm pretty sure it's in that long list of new features that we got after the game jam. | 2010-09-08 11:43:00 Author: Prince Pixelton Posts: 286 |
Better Graphics oh lord, i do hope this forum doesn't implode when the game actually releases. new thread: Sackboy - is he cuter? | 2010-09-09 20:12:00 Author: GribbleGrunger Posts: 3910 |
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