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#1

water material

Archive: 26 posts


I think water should be a material, so say I want an above ground pool filled to the brim with water. If I use a water switch, then every thing level with the pool would be submersed. But if it's a material then i just pop it in the pool.2010-09-06 19:37:00

Author:
Coro
Posts: 7


Not possible in the way you hope in to be like. Since water is "3D" you cannot make little pools of any sorts. But there is animated water material tho.2010-09-06 20:50:00

Author:
TNSv
Posts: 302


This is a completely original idea.2010-09-06 20:51:00

Author:
SackBolt
Posts: 97


This is a completely original idea.

http://freeweb.siol.net/soca2000/sarcasm-detector.gif
2010-09-06 20:55:00

Author:
gdn001
Posts: 5891


Not possible in the way you hope in to be like. Since water is "3D" you cannot make little pools of any sorts. But there is animated water material tho.
they could make it so material water might not be 3D DUUUUUUUUUUUUUUUHHHHHHH!!!!!!!!!!!!!!!
but yeah this is a very unoriginal idea
2010-09-06 21:16:00

Author:
YEAH_NAH
Posts: 775


Well atleast we have water animated materials and filters good enough for me2010-09-06 21:38:00

Author:
lyrradXOX
Posts: 285


i saw a type of sponge or glass that had water running down on it in an lbp2 i think at e3 or something.2010-09-07 12:07:00

Author:
Lgjoka2002
Posts: 538


@LBP_News_Crew
It's called an Animated Material.

What an odd name you have...
2010-09-07 12:54:00

Author:
Unknown User


does one of those animated materials per chance be... ummmmm LAVA? cuz that would be awesome, even if you just have to colour the water material.2010-09-07 13:02:00

Author:
Merc
Posts: 2135


Fail... you just answered your own question.2010-09-08 00:34:00

Author:
Moony
Posts: 368


REEL WATORZ... I rest my case... anywhom, "water" Will make an appearance as an animated glass material, but "Dynamic water" will never happen on PS3 because of the system specs. True dynamic water will have to sit on the bench till next console.2010-09-08 08:44:00

Author:
poorjack
Posts: 1806


does one of those animated materials per chance be... ummmmm LAVA? cuz that would be awesome, even if you just have to colour the water material.

I'm pretty sure There would be lava material i know there is chocolate and jam can't see why they wouldn't include lava

Edit: See Spaff said so himself http://www.youtube.com/watch?v=dkXOrw16sic , can also see some awesome "splash effects" at the start of the bumble bee level
2010-09-08 10:50:00

Author:
Jordanmcc
Posts: 94


Bumblebee level truly shows their uber effects... seems rather dynamic, even though it's just a destruction option
(it IS a destruction option, is it? I see people faking vivid pools of water with it and emitters )
2010-09-08 12:50:00

Author:
Unknown User


I thought of some water material, but in a way that you can create bubbles of water. If you jump in a bubble you float in it.
+ Tweakable option to make it stream to 1 side. (Water slide ftw)
2010-09-11 01:05:00

Author:
TjoxYorro
Posts: 220


along with the mentioned materials there is also hunney, saw it in a vid somewere2010-09-12 11:37:00

Author:
huntedstorm
Posts: 488


Have you thought of stickering the Water Material and tweaking the flow speed?2010-09-12 15:32:00

Author:
Unknown User


OK how many times do I have to say this.... they could most likely make it very easy just take the water they have now and make its so you can make it any # of layers you want and have a pool of water not water across the whole level. just make the water in LBP1 into a material so you can smear it and it will float like gas. I'm not saying to make it dynamic water, just make it lbp12010-09-13 22:49:00

Author:
FocusRSdude
Posts: 145


OK how many times do I have to say this.... they could most likely make it very easy just take the water they have now and make its so you can make it any # of layers you want and have a pool of water not water across the whole level. just make the water in LBP1 into a material so you can smear it and it will float like gas. I'm not saying to make it dynamic water, just make it lbp1

You reeeeally think you're the only one who came up with that idea?
Sure?
2010-09-14 16:38:00

Author:
Unknown User


You know, it wouldn't have to be REALISTIC water. It could be an object with no physical properties (like dark matter) except that any material in it acts like it's underwater. Kinda like what TjoxYorro said. So you could have a random chunk of water material in your level that players have to swim through. Combine that with gravity effects and you could make some kick@ss waterfall obstacles.2010-09-14 20:02:00

Author:
EliminatorZigma
Posts: 173


You know, it wouldn't have to be REALISTIC water. It could be an object with no physical properties (like dark matter) except that any material in it acts like it's underwater. Kinda like what TjoxYorro said. So you could have a random chunk of water material in your level that players have to swim through. Combine that with gravity effects and you could make some kick@ss waterfall obstacles.

And that was the exact same idea posted by FocusRSdude... and many others before... and after...
2010-09-15 05:53:00

Author:
Unknown User


yeah but some people STILL don't get it, they think were talking about dynamic water... I know I'm not the first but don't hate on me for trying to clarify.2010-09-15 22:00:00

Author:
FocusRSdude
Posts: 145


kinda pointless to be honest you have dynamic materials2010-09-15 22:08:00

Author:
Pattington_Bear
Posts: 777


kinda pointless to be honest you have dynamic materials

Dynamic materials = you mean Animated Materials?

Here's one who doesn't seem to get it [sorry]

The water itself would have the same physics as gas; it won't move, unless it's glued to something moving or has a piston attached. But, when other objects go inside the Water Material, they would behave as in water.
2010-09-16 17:42:00

Author:
Unknown User


The water itself would have the same physics as gas; it won't move, unless it's glued to something moving or has a piston attached. But, when other objects go inside the Water Material, they would behave as in water.

I like this idea, before someone else posts "just use animated materials" keep in mind the fact that you could go into this water. You probably cant go into an animated material, since that is made to be solid.

Even if this doesn't get in to the game, blue gas(as color + custom trigger radius) and a sackbot with the logic to slow movement speed when in the gas. Would get close.
2010-09-17 12:59:00

Author:
nagrom_17
Posts: 120


I like this idea, before someone else posts "just use animated materials" keep in mind the fact that you could go into this water. You probably cant go into an animated material, since that is made to be solid.

Even if this doesn't get in to the game, blue gas(as color + custom trigger radius) and a sackbot with the logic to slow movement speed when in the gas. Would get close.

Add a mover that has a slight upwards force
2010-09-17 13:01:00

Author:
Unknown User


Add a mover that has a slight upwards force

To hold him in the water yes, I wasnt going for specifics, just general
2010-09-17 13:07:00

Author:
nagrom_17
Posts: 120


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