Home LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run LittleBigPlanet 1 [LBP1] Help! [Archive]
#1
New(?) Glitch?!
Archive: 21 posts
Me and frogboy was in create working on a level, Pounded_by_slave (lifeiscrapislife) joined. I deleted the (only) checkpoint in the level. So PBS spawned exactly when I deleted the checkpoint, so now he is just spawning every 4th second (kinda like this glitch here (http://www.youtube.com/watch?v=YGBjUCMRArE), though he is alive for like 4-5 seconds). Here's some pictures: http://a.imageshack.us/img823/319/ettkort.jpg PBS spawning http://a.imageshack.us/img269/6200/ettkort16.jpg 2 seconds after he spawned Help? | 2010-09-05 18:58:00 Author: Alec Posts: 3871 |
So, is he stuck like this? Is this a recreation of the wheel of death glitch? Has he fixed it yet? On a completely unrelated note, nice costume. | 2010-09-05 19:02:00 Author: Doopz Posts: 5592 |
So, is he stuck like this? Is this a recreation of the wheel of death glitch? Has he fixed it yet? Yes it's like that glitch except that he is alive longer and it's not fixed he turned off his ps3 and so on.. He is using his second controller though which works EDIT: What I ment by second controller was that he is using the guest profile.. | 2010-09-05 19:04:00 Author: Alec Posts: 3871 |
WHEEL OF DEATH part 2: the CHECKPOINT OF DEATH Here we go again | 2010-09-05 19:06:00 Author: ARD Posts: 4291 |
I can play if I reassign to slot 2, but that means I have to play as 'guest' and new stickers and costumes won't be saved I might backup everything on my moon and send myself my own stickers but I will reach the community stickers limit :/ | 2010-09-05 19:06:00 Author: lifeiscrapislife Posts: 396 |
Tell them to try backing up data, and then importing it again? I dunno. It might not be tied to the profile... But, I dunno... If you can't get it working, try this... Back-Up Profile Back-Up all levels and objects. (Put objects into a level) Send your profile to Mm. Start a new game and import all your stuff while you wait for Mm to get back to you. | 2010-09-05 19:14:00 Author: KlawwTheClown Posts: 1106 |
Yeah, this is a vey strange glitch, I wish I could help. Just for extra info, that yellow stuff is from where I peed in CrazeAlec's pod out of terror, due to the wheel of death glitch returning. | 2010-09-05 19:33:00 Author: X-FROGBOY-X Posts: 1800 |
I peed in CrazeAlec's pod out of terror ------------- Have anyone else got this? I might try to do this again on my other account and see if it works again.. | 2010-09-05 21:45:00 Author: Alec Posts: 3871 |
------------- Have anyone else got this? | 2010-09-05 21:51:00 Author: lifeiscrapislife Posts: 396 |
lol I asked if anyone else have got this glitch, as if it has happened before.. just not you.. | 2010-09-05 21:55:00 Author: Alec Posts: 3871 |
WHY slave????? WHHYYYY!!! | 2010-09-05 22:04:00 Author: Pattington_Bear Posts: 777 |
The only thing I can say to try is make a wheel of death, it might be patched out but possibly if he spawns and holds onto the wheel it will reverse his time span. (I dunno I am always the one who does the silly answer, I don't know if anyone tried my naux glitch fix:| | 2010-09-05 22:40:00 Author: robotiod Posts: 2662 |
You could try duplicating the event... would that fix it? Yes, this is very illogical, but still...! Or, you could try placing a checkpoint with a perma ON switch attached to it (save it as an object) spawn out of an emitter an immediately vanish, with the setting at 0.1s. | 2010-09-06 02:39:00 Author: Stoicrow Posts: 276 |
The only thing I can say to try is make a wheel of death, it might be patched out but possibly if he spawns and holds onto the wheel it will reverse his time span. (I dunno I am always the one who does the silly answer, I don't know if anyone tried my naux glitch fix:| Go to my "the fastest wheel in lbp" level. It spins back and forth very quickly at 15hz. | 2010-09-06 02:54:00 Author: Fishrock123 Posts: 1578 |
Tell them to try backing up data, and then importing it again? I dunno. It might not be tied to the profile... It's definately linked to the profile, I backed up and imported onto another user and the backup saved the glitch. The only thing I can say to try is make a wheel of death, it might be patched out but possibly if he spawns and holds onto the wheel it will reverse his time span. Thanks for the idea but it didn't work, I wonder what it would do if it wasn't patched . You could try duplicating the event... would that fix it? Yes, this is very illogical, but still...! Or, you could try placing a checkpoint with a perma ON switch attached to it (save it as an object) spawn out of an emitter an immediately vanish, with the setting at 0.1s. I'll try that but I doubt it will work, my character silently dies after a few seconds. I tried placing thack in front of a checkpoint after it's spawned and also destroying it but it didn't work. I'll try duplicating the event aswell. Thanks for trying to help. | 2010-09-06 17:22:00 Author: lifeiscrapislife Posts: 396 |
Yeah, this is a vey strange glitch, I wish I could help. Just for extra info, that yellow stuff is from where I peed in CrazeAlec's pod out of terror, due to the wheel of death glitch returning. Tiss.... Tiss... You Would Do That 'Cause You've Been In My Pod Before.... But Anyways Very Weird Glitch. | 2010-09-23 03:20:00 Author: chinook3 Posts: 453 |
Woah! another wheel of death!? Aww Crud! :RAWR!: | 2010-09-23 08:13:00 Author: LittleBigDragon Posts: 83 |
Woah! another wheel of death!? Aww Crud! :RAWR!: Nah. Wheels never cause this. | 2010-09-23 15:30:00 Author: Fishrock123 Posts: 1578 |
Is this still happening? Can you use the controller in pod as PBS? | 2010-09-23 17:57:00 Author: IStwisted Posts: 428 |
I found a temporary fix, I have to emit checkpoints with a lifetime of about 0.5 seconds just above the ground and spawn out of 1. As I said it's a temporary fix, when I leave the glitch is back. Is this still happening? Can you use the controller in pod as PBS? Yeah it is Yeah but when my Sackboy dies I lose control for a second. | 2010-09-23 19:14:00 Author: lifeiscrapislife Posts: 396 |
I found a temporary fix, I have to emit checkpoints with a lifetime of about 0.5 seconds just above the ground and spawn out of 1. As I said it's a temporary fix, when I leave the glitch is back. Yeah it is Yeah but when my Sackboy dies I lose control for a second. what if you create a level that just has a checkpoint glued to DM and immediatly below it have spikes. publish the level and then play it as PBS. the goal being you die before the cycle repeats. | 2010-09-23 19:23:00 Author: IStwisted Posts: 428 |
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