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#1

Let's jump into the Water! - bzrbzrlbrzlrz

Archive: 8 posts


I wonna have a switch in lbp2 which makes the global water electric!
There are so many level-ideas I could use it with >.<!

Maybe an option of the global water tool? would be a great thing^^
2010-09-04 13:16:00

Author:
Spikeball
Posts: 74


Yeah! It beats putting gas slightly underneath it. But hazardous water can be mobile so you can have a game where you have too escape from a volcano or something. I'd use this a lot. 2010-09-04 13:25:00

Author:
Jord-bord
Posts: 153


make it look like magma? Never thought about it... But - Hell- Yeah! That would be awesome!!!2010-09-04 13:30:00

Author:
Spikeball
Posts: 74


Neat idea! Then you could make say, an electrical pylon fall into the water, and it all goes BZZZZZZZZ and becomes electrified!2010-09-04 13:53:00

Author:
Matimoo
Posts: 1027


Neat idea! Then you could make say, an electrical pylon fall into the water, and it all goes BZZZZZZZZ and becomes electrified!

Exactly this

Or make it alternatly electric ond non-lethal - so sackboy has a limited time where he can be in the water^^
*ideas-spreading*
2010-09-04 23:09:00

Author:
Spikeball
Posts: 74


Hmmm... nice idea but this can be faked...
by making invisble bits of electric things and if needed to show up and go away at different times
you just emit when needed *mew
2010-09-05 00:47:00

Author:
Lord-Dreamerz
Posts: 4261


Hmmm... nice idea but this can be faked...
by making invisble bits of electric things and if needed to show up and go away at different times
you just emit when needed *mew

I don't think it's that easy... and to emit something on the same place as sackboy doesn't work...
2010-09-05 00:54:00

Author:
Spikeball
Posts: 74


I don't think it's that easy... and to emit something on the same place as sackboy doesn't work...

Sure it can, you just use logic that follows sackperson around.
2010-09-05 01:01:00

Author:
Lord-Dreamerz
Posts: 4261


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