#1
Let's jump into the Water! - bzrbzrlbrzlrz
Archive: 8 posts
I wonna have a switch in lbp2 which makes the global water electric! There are so many level-ideas I could use it with >.<! Maybe an option of the global water tool? would be a great thing^^ ![]() | 2010-09-04 13:16:00 Author: Spikeball ![]() Posts: 74 |
Yeah! It beats putting gas slightly underneath it. But hazardous water can be mobile so you can have a game where you have too escape from a volcano or something. I'd use this a lot. ![]() | 2010-09-04 13:25:00 Author: Jord-bord ![]() Posts: 153 |
make it look like magma? Never thought about it... But - Hell- Yeah! That would be awesome!!! | 2010-09-04 13:30:00 Author: Spikeball ![]() Posts: 74 |
Neat idea! Then you could make say, an electrical pylon fall into the water, and it all goes BZZZZZZZZ and becomes electrified! | 2010-09-04 13:53:00 Author: Matimoo ![]() Posts: 1027 |
Neat idea! Then you could make say, an electrical pylon fall into the water, and it all goes BZZZZZZZZ and becomes electrified! Exactly this ![]() Or make it alternatly electric ond non-lethal - so sackboy has a limited time where he can be in the water^^ *ideas-spreading* | 2010-09-04 23:09:00 Author: Spikeball ![]() Posts: 74 |
Hmmm... nice idea but this can be faked... by making invisble bits of electric things and if needed to show up and go away at different times you just emit when needed *mew | 2010-09-05 00:47:00 Author: Lord-Dreamerz ![]() Posts: 4261 |
Hmmm... nice idea but this can be faked... by making invisble bits of electric things and if needed to show up and go away at different times you just emit when needed *mew I don't think it's that easy... and to emit something on the same place as sackboy doesn't work... | 2010-09-05 00:54:00 Author: Spikeball ![]() Posts: 74 |
I don't think it's that easy... and to emit something on the same place as sackboy doesn't work... Sure it can, you just use logic that follows sackperson around. | 2010-09-05 01:01:00 Author: Lord-Dreamerz ![]() Posts: 4261 |
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