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The Twlight Zone Little Pack and Sack History Pack Updates

Archive: 3 posts


Hello LBPC! I know i am new at this but yea. This Week I started my 10 level two minigame pack. For Short Call it Sack History. I have been working on the first level THIS week so i have had some people at school AND even one of my teachers plays LBP and he tried it and thought it was good. But I am Still Working on it. If You Dont know what i am talking about look for all started threads on my account profile. Sack History Release Date: Nov 2010. This Weekend i was bored but i was like "NO SACK HISTORY WEEK ONLY dang have so much homework..." lol and i was watching CW "forty four cable 12 " and saw an episode of one of my favorite shows "The Twilight Zone" which i love. so then i turned on little big planet and got to work on my "The Twilight Zone Mini Pack" It will contain 4 levels. Level 0 is out tomorrow. and level 0 is really small its like should be called The Twilight Zone Opening Lvl. I call all the levels episodes. All The Other Twilight Zone Levels will be out this weekend! and one small minigame called: 'The Twilight Zack (sack) Tower of Terror!" lol so look for The Twlight Zone By MattLikeChicken On The Community Moon! BYE!2010-09-04 07:40:00

Author:
MattLikeChicken
Posts: 72


You need to practice a bit; for example, most of the vehicles in your levels had bolts that were placed on the far right side of the wheel! I mean, didn't you test them? I don't mean to be rude, but you should try to practice and get to grips with LittleBIGPlanet before making something extremely ambitious like this; and that includes making good use of the Corner Editor. Without it your levels will absolutely suck. They just will. Here is a list of things you should do before you start to go crazy with storylines and series and all those things:

1. Test your levels before you play them! If you don't test them, you won't know if they will be like an ultra perfect rainbow, or if you crapped on a piece of toast and put it in your toaster.

2. Music other than Glokenpop please! It's simple really, a lot of songs in LBP are better than this, especally Hessian House of Horror.

3. Spelling and grammar! Use it well. So that means no more "How you look?" or "u killd bob now ur enemy. when u hit bob.".

4. Corner Editor. It is quite powerful. So WHY do you use premade shapes as an excuse for a level? Get to grips with it and your levels will severly improve in quality.

5. DON'T USE THE BOTTOM OF THE LEVEL. This is really important. You can't glue anything to the bottom of the level and you can't attach rods, strings, pistons or any kind of tether. Aside from that, it's really an eyesore. Make a floor from a static material instead, and don't use the grid! USE THE CORNER EDITOR!

6. Premade enemies are not cool. I said it. Goes for most premade objects as well.

7. Bolt your things in the right place! I.e, the center! Vehicles SUCK when the bolts are completely offcenter!

That's all. Use the list and I'm sure that your levels will improve by far.
2010-09-04 17:04:00

Author:
DrCell
Posts: 102


Let's try to leave phrases like "your levels were absolutely terrible" on the cutting room floor next time. If you're going to provide some feedback, make sure you frame it in such a way as to not insult the creator's talent or belittle their efforts. Everyone started off some place, and feedback is one of the best ways to improve.

That being said, some of your advice was helpful. I would have definitely phrased things differently and perhaps also pointed out some positives you may have found in the level. More along the lines of "this was good" and less of "crap in a toaster" and "this sucks."

EDIT: I'm cleaning up some of the posts so we can all move on. Constructive comments only from here on out, mmk?
2010-09-05 02:52:00

Author:
schm0
Posts: 1239


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