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#1

Emitter Logic Help!

Archive: 9 posts


By the way this is on the PSP, but I doubt theres too much difference with emitters (hopefully)

Anyway. I have a object which has to be existing in the level all the time while the player is getting to the point where the emitter is, then there needs to be a time delay of about 5 seconds before the object has to disappear. I am not that experienced with logic but have been fiddling around with delay switches and magnet keys for ages trying to get this to work. I think its possible, but the issue is how switches react when attached to emitters. I am not sure how each setting on the switch will effect the emitter.

Please help, I am trying to do a cutscene and the logic is frying my brain!
2010-09-03 12:49:00

Author:
PygmyOwl
Posts: 1316


if you have it in the level all the time why not just put it in the level (not emit it) then find a way to destroy it2010-09-03 21:06:00

Author:
JayJSE2
Posts: 164


I think the goal is to demit it. Dissolve in the PS version has the downside that the sides cannot be stickered. I think a permanent switch connected to a slow directional piston is the way to go. Player arrives, is detected by a proximity switch. This switch dissolves a piece of dissolve that had a magnetic key on it. The disappearance of the magnetic key causes a magnetic switch set to direction to pull back a piston (cycle time set to 10 seconds) with another magnetic key on the end. Once the piston is fully retracted , the magnetic key triggers another magnetic switch, causing an emitter to emit the object in question in another place, demitting the first one in the process.

Sorry, I got a bit long-winded there, but I'm not sure how familiar you are with logic concepts already.
2010-09-03 23:53:00

Author:
Rogar
Posts: 2284


Okay, I might do that, its annoying I can just use dissolve material and a delay switch, but the thing has to be made of glass (part of the story). I wonder if the you attached a emitter to some dissolve material and dissolved it would the thing demit? Probably not, but I will test it anyway.

Thanks for explaining it thoroughly, logic gets me confused easily.
2010-09-04 10:39:00

Author:
PygmyOwl
Posts: 1316


No, dissolving an emitter won't demit anything. But you can just put the dissolve and delay switch logic off-screen. The only things you need in the visible area are the proximity switch that dissolves the dissolve from the permanent switch (but you can make switches invisible), and the actual object from the emitter that you want to disappear (demit).2010-09-06 12:36:00

Author:
Rogar
Posts: 2284


Yeah, I tested it too.

I think I can get your idea to work.
Thank you!
2010-09-06 12:40:00

Author:
PygmyOwl
Posts: 1316


Hey I sent you a Private Message but I'm coming out with a copyable logic pack vault for PSP since there aren't any yet but I can publish a quick level with some of the tools now if you'd like?2010-09-06 15:02:00

Author:
WoodburyRaider
Posts: 1651


Awww, I have no wifi, I wish I could download some stuff but I can't, I guess I will just have to make the logic myself.2010-09-06 15:17:00

Author:
PygmyOwl
Posts: 1316


Awww, I have no wifi, I wish I could download some stuff but I can't, I guess I will just have to make the logic myself.

try a nearby McDonalds, they have free wifi in most of them.
2010-09-06 15:38:00

Author:
JayJSE2
Posts: 164


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