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#1

1 level, 3 helpless sackpeople

Archive: 6 posts


I have a fantastically cruel idea for a competitive level for LBP2. You play as a level! You are capable of calling down enemies, creating platforms, morphing your layout, all for the purpose of making sure the three sackpeople inside you don't reach the end of you.

I'm thinking of making the level a giant angry tree, making it forest themed, kinda with some kirby influence (no sucking up enemies, but very light-hearted).
2010-09-02 19:48:00

Author:
TheLawnStink
Posts: 98


Wow!That would be awesome.Need any help because I would love too! The logic on that would be crazy though.2010-09-02 21:19:00

Author:
boomx2equalu
Posts: 97


Though surely you'd just morph the landscape and simply put the 3 sackpeople in a box or put a wall up?2010-09-02 21:27:00

Author:
Weretigr
Posts: 2105


Though surely you'd just morph the landscape and simply put the 3 sackpeople in a box or put a wall up?

Well, the designed rules don't allow for anything impossible to break free from, or anything is a guaranteed to lead to a player's death. So, you can't box in the 3 sacks, because there will likely be a cooldown on the tree's abilities. As the tree, it's all about trickery, and forcing the other three sacks to think fast and use the platforms, and morphed layout that the tree is using to their advantage to climb.

Also, the player controlling the tree cannot plunk down an enemy right at the player's feet (of course, for obvious reasons)
2010-09-02 21:36:00

Author:
TheLawnStink
Posts: 98


This sounds like a fantastic idea, i swear i remember playing an old game like this, gah why cant i remember the name!
I would love to help you when Littlebigplanet 2 comes out.
2010-09-02 23:41:00

Author:
Bluetoes1
Posts: 98


thanks guys glad too see people excited about the idea. I'm still kinda in the concept stage currently, but anything you'd like to help with, I would appreciate it. Thanks 2010-09-03 01:27:00

Author:
TheLawnStink
Posts: 98


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