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Umbra Valley: A Lost Soul (w/Video) [SPOTLIGHTED]

Archive: 66 posts


Umbra Valley: A Lost SoulL1GhTmArE
Story co-created with Sabre_. Sackboy has died..but he gets a second chance at life! Embark on a journey of umbra to get him/her back to where they belong.

http://i24.photobucket.com/albums/c19/Rahsaan1/UmbraValley/ICON0.png
Update: For people who want a better chance at a higher score a race mode has just been implemented! You will need the sticker at the end of the level to activate it. It also skips the intro so you can get straight into the action. the race will start in the industrial section and you will have 4 mins to complete it. It ends at the top of the last section. Good luck!

Hey L1GhTmArE and Sabre_ here again with a short level series for you to try. Its a shadow type level full of forests and....well I won't spoil it for you. Its kind of a hard level but experienced players shouldn't have no problems...maybe. There are 10 secret areas to find. I might hold a contest to see who can find them all first. I also would recommend playing by yourself as well as some of the camera angles might get distorted. Also after playing part 1 check out Umbra Valley 2: Perpetual Escape by Sabre_ (https://lbpcentral.lbp-hub.com/index.php?t=34660-Umbra-Valley-2-Prepetual-Escape). If you want feedback post the level you want it on so i'll know which one to post on.

Thanks to all the following people for test playing and/or suggestions: FetzKopp, LBP_legand, talbottrembler, zerotiger99, Wil2Kil, NinjaMicWZ, o___NEO___o, Centurion24, jkash4, Akumax27 and dTOtheTEE.

Credits:
Comphermc's zephyrean font from Font Central
Aya's various creator tools from the Garden of Goodies

Thanks to Gilgamesh for recording his playthrough of the level! He even makes my level look easy . Also thanks to dragonvarsity for referring my level to him.


Video


http://www.youtube.com/watch?v=Bi3FHw0E3Nw


Pictures

http://i24.photobucket.com/albums/c19/Rahsaan1/UmbraValley/uv1.jpg

http://i24.photobucket.com/albums/c19/Rahsaan1/UmbraValley/uv2.jpg

http://i24.photobucket.com/albums/c19/Rahsaan1/UmbraValley/uv3.jpg

http://i24.photobucket.com/albums/c19/Rahsaan1/UmbraValley/uv4.jpg

http://i24.photobucket.com/albums/c19/Rahsaan1/UmbraValley/uv5.jpg

Developer Notes: This level put me through hell. 160 hour glitch hit it somehow (I always create in pause from start to finish). It also caught the unglue glitch...This level was about to get scrapped. > If it wasn't for Sabre_ and some words from Ninjamicwz this level wouldn't exist. 2 months of work would've went down the drain. After a week of tweaking I got it back working again. Thanks guys for the words of encouragement. I really appreciate it as it turned out to be an awesome level.
2010-09-01 17:57:00

Author:
L1GhTmArE
Posts: 519


It looks very purty. And fun.2010-09-01 18:03:00

Author:
austimerr
Posts: 385


OMG!! is very hard until i managed to spend it to me , this is very difficult but really impressive your effects have remained phenomenal, the air, the fire, the machinery they are brilliant, made bundle an excellent work.

I give u 5:star:?s

I wait could visit my new level: Wood World
https://lbpcentral.lbp-hub.com/index.php?t=34593-Wood-world
2010-09-01 20:14:00

Author:
psyntens
Posts: 562


I thought it was pretty good. It was like Limbo, but you put your own spin on it, which I like. The only thing I didn't really like was the music. The first track doesn't fit the level. Maybe could change it to something a little more subtle and less cheerful? I really liked the fans in the level, but the one that launches you up to the pipe is hard to use. The fan only shot me up enough for my head to reach the pipe. I was able to get up eventually though after jumping at a certain angle. Nice work. I gave it :star::star::star::star: and a heart.2010-09-01 20:34:00

Author:
Unknown User


Reminds me a little of Limbo, I'll try to play it when I find some time...

part 2 will definitely remind u of limbo lol but when he made part 1 he never heard of limbo until after the level was made..
2010-09-01 22:30:00

Author:
Sabre_
Posts: 653


I [played it and here's what I thought.

I loved the black and white style of it and how it was really challenging. I also liked how it went from a forest, to a waterfall, to a factory. I thought when going underwater next to the waterfall with the path and the plasma wals and every once in a while it turned, it turned kinda too quick. I know it's supposed to be hard but you might wanna make that part a bit easier since it is kinda in the beginning and took me a lot of times. I know you can't go to the side in the middle because it turns so fast that you'll just die by the plasma unless you're really really really quick and good.

Fortunately I made it and then less than a second after it turned again and I was pretty quick going straight through. The design was great fitting each theme. When in the forest, there were trees and beautiful flowers along with a river and a little waterfall. When in the factory there were cogs, pipes and fire. The things fit the themes although I didn't feel too into it with the electrified checkpoints. Maybe I'd be used to just a light there although I appreciate that you make it easy to see the checkpoint. The last text in the beginning before you start your journey was a bit fast so I'd give it a couple more seconds if I were you. All of the other texts I encountered were fine though. Lots of really challenging things those were possible to beat although I did get stuck and eventually had to give up with the conveyor belt and thing emitting fire on the top and side and then avoiding those fire things going up and down. I really like a challenging level so I don't wanna ask too much but if you wanna make it a tad bit easier than seperate the fire pieces that go up and down a little bit more. Overall, I gave it :star::star::star::star::star: and a <3 One of my friends loves really challenging levels like these so I'll make sure to tell him about it
2010-09-01 23:08:00

Author:
Dragonvarsity
Posts: 5208


Great work guys, I loved the corner editing and visuals in the beginning areas, and I would say that this is one of the best sillhoutte levels that I've ever played. The factory areas were mostly tough, and sometimes a bit frustrating, but other than that, nice work! I rated the level :star::star::star::star::star:.

2010-09-01 23:29:00

Author:
X-FROGBOY-X
Posts: 1800


It looks very purty. And fun.

Thanks spent alot of time on the visuals .


OMG!! is very hard until i managed to spend it to me , this is very difficult but really impressive your effects have remained phenomenal, the air, the fire, the machinery they are brilliant, made bundle an excellent work.

I give u 5:star:?s

I wait could visit my new level: Wood World
https://lbpcentral.lbp-hub.com/index.php?t=34593-Wood-world

Glad you enjoyed it! Its not really hard after you get the pacing of the obstacles. Ill play your level asap.


I thought it was pretty good. It was like Limbo, but you put your own spin on it, which I like. The only thing I didn't really like was the music. The first track doesn't fit the level. So I gave it :star::star::star::star: and a heart.

Yea like Sabre_ said I didn't know about Limbo until after it was about done. Im glad people still enjoy challenging levels. Thanks for the ratings and heart. PS: Aww come on! A 4 star because of the starting music? You have any suggestions?


I [played it and here's what I thought.

I loved the black and white style of it and how it was really challenging. I also liked how it went from a forest, to a waterfall, to a factory. I thought when going underwater next to the waterfall with the path and the plasma wals and every once in a while it turned, it turned kinda too quick. I know it's supposed to be hard but you might wanna make that part a bit easier since it is kinda in the beginning and took me a lot of times. I know you can't go to the side in the middle because it turns so fast that you'll just die by the plasma unless you're really really really quick and good.

Fortunately I made it and then less than a second after it turned again and I was pretty quick going straight through. The design was great fitting each theme. When in the forest, there were trees and beautiful flowers along with a river and a little waterfall. When in the factory there were cogs, pipes and fire. The things fit the themes although I didn't feel too into it with the electrified checkpoints. Maybe I'd be used to just a light there although I appreciate that you make it easy to see the checkpoint. The last text in the beginning before you start your journey was a bit fast so I'd give it a couple more seconds if I were you. All of the other texts I encountered were fine though. Lots of really challenging things those were possible to beat although I did get stuck and eventually had to give up with the conveyor belt and thing emitting fire on the top and side and then avoiding those fire things going up and down. I really like a challenging level so I don't wanna ask too much but if you wanna make it a tad bit easier than seperate the fire pieces that go up and down a little bit more. Overall, I gave it :star::star::star::star: and a <3 One of my friends loves really challenging levels like these so I'll make sure to tell him about it

Wow thanks for the detailed review! The spinning obstacle should be easy. Sounds like you tried going straight through. It is meant for you to stop in the middle then continue again . I really couldnt put lights over the checkpoints because the level is basically made of 1 material and my level doesn't use any blk/wht global lighting. Aww dang. You was at the last part of the level where you gave up at. What you mean by separate the fire pieces more? Ill pm you on those fixes. Thanks for the heads up on the speech bubbles. Ill fix those when i hop back on. Thanks for your time and suggestions and for refering my level to someone . I really appreciate it.
2010-09-01 23:47:00

Author:
L1GhTmArE
Posts: 519


Great work guys, I loved the corner editing and visuals in the beginning areas, and I would say that this is one of the best sillhoutte levels that I've ever played. The factory areas were mostly tough, and sometimes a bit frustrating, but other than that, nice work! I rated the level :star::star::star::star::star:.



Thanks for the kind words! It took awhile to get the look right in this one.Hopefully it was tough but not unfair
2010-09-02 00:57:00

Author:
L1GhTmArE
Posts: 519


Looks epic i'll try it in a moment and will come back with come feedback.2010-09-02 01:03:00

Author:
ferrrch
Posts: 429


It is meant for you to stop in the middle then continue again

Wow, I'm dumb, sorry about that xD. Anyway, I mean make each fire bits further away from eachother a little maybe. When pushing my legs to the right to make a great swing to the left it touched the fire and I fell into the leectrical field. But don't get me wrong, it's still an awesome level
2010-09-02 01:04:00

Author:
Dragonvarsity
Posts: 5208


Looks epic i'll try it in a moment and will come back with come feedback.

Thanks! Hope you enjoy it. If you do try part 2 out while your at it.


Wow, I'm dumb, sorry about that xD. Anyway, I mean make each fire bits further away from eachother a little maybe. When pushing my legs to the right to make a great swing to the left it touched the fire and I fell into the leectrical field. But don't get me wrong, it's still an awesome level

Alright I see what your saying . Ill see if I can make a fix to it without making it too much easier
2010-09-02 01:49:00

Author:
L1GhTmArE
Posts: 519


Yeah, thanks a lot . Did I mention I tried ripping my controller apart 3 times? 2010-09-02 04:19:00

Author:
Dragonvarsity
Posts: 5208


Yeah, thanks a lot . Did I mention I tried ripping my controller apart 3 times?

LOL thats what I like to here

I updated the level with the following fixes:
- Made speech bubbles in the beginning easier to read with more time.
- In the last section I made the sliding fire 'skinnier' on the grab section so its easier to swing.

Ill look at some more music as suggested by LBP333 and make that fan lift stronger. It does that to me too XD
2010-09-02 07:36:00

Author:
L1GhTmArE
Posts: 519


awesome ! ill play it !2010-09-02 16:57:00

Author:
TOXIC_KILLA_
Posts: 147


I really enjoyed this level.... great atmosphere, well done visuals. The platforming and puzzle elements were done nicely. Some tough as nails areas, which are definately my cup-of-tea. There were definately some well-done elements in here, such as the spinning fans that push you up in the air. Kudos to how well they operated. Also, I especialy liked the area with the spinning wheels that throw you to a switch, where you have to reverse the direction of the wheels.

I noticed one text bubble that could use fixing - it said "Just quite now" instead of "Just quit now".

I had few thoughts as I was playing through it. Keep in mind, I didn't necessarily find anything wrong with the level. These are more subjective ideas:

- Electric spinning underwater wheel. I find sitting still while underwater really frustrating. the electric inside the spinning wheel seemed JUST tight enough to were I died many times. I would have preferred a bit more room to float while waiting for the spinning to stop.
- Part with the opening compartments with the rocket inside that kills you - I tried walking underneath the first one because I couldn't clearly see the spikes. I only realized after I died that I actually had to JUMP across while the compartments were closed. Maybe eletrify the spikes or something so it's clear to the player.
- ISSUE-The area with the fan that you have to get from the right side of the room to the left after opening the left area with the switch..... when I originally fell into this room, the hatch ended up on the LEFT side of the fan. Problem is, the hatch is pretty heavy and was getting in the way when I had to drag the fan from the right to the left. Maybe use lighter material for the hatch, or make sure it can't fall to the left of the fan.

I really encountered few issues, however, and enjoyed myself - 5 stars and a heart!
2010-09-02 23:03:00

Author:
CCubbage
Posts: 4430


- Unskippable intro. arg. Not good for replayability.
- I don't know what one of these hidden souls even looks like. The magic mouth was coming from a flower?..
- I wouldn't mock the player when the reason for death was a very wobbly bridge. Maybe just a "take your time" hint would be better.
+ Water looks nice when submerged.
- Camera angle on first pillar jump. Either flatten the angle, or put the starting ledge on the same layer.
+ Background looks nice.
- Extra foreground layer that looks walkable, and would help if you dragged the box. But it's fake. :/
+ I liked the plasma water hazards. But I would add a little more delay in the turn by just a fraction.
+ Secret area after the first R1 section. Great use of 3D glitch.
- Camera not so awesome when returning from above area.
+ I liked the platforming here, even if it was a little hard.
+ Loved the shape of the on/off lights in the next part.
- Don't know why the wheel direction reverts only sometimes.??
- Spikes on the moveable fan for some gosh darn reason. It's the incredibles spinny thing. You can barely see it spinning,
- Bad layer switching onto the furnace thing. (looks like a bottle)
- Spikes at the end of one of the conveyor belts is very hard to see. On second replay they are invisible. I'm guesing its another incredibles drill.
- The fire spikes that move up and down (when player is R1ing across) are also very hard to see.

Found three secrets.
- I am not told what/if the prize bubble is.
WTH @ infinite death?! Arg.

Similar story to the sequel. Nice visuals, gameplay could use some tweaking.
I enjoyed this one more though. It has less things to tweak.
2010-09-03 02:14:00

Author:
midnight_heist
Posts: 2513


(Sorry for the late feedback)

Do I even have to do feedback? We all know it's awesome...

Positives

Amazing visuals
New gameplay ideas
Great flow to the mixture of gameplay and visuals


Negatives

A few rare gameplay hitches


There really isn't any negatives. Some bits just felt a little slippery, probably just me being crap though.

:star::star::star::star::star: and a big <3
2010-09-03 10:19:00

Author:
talbot-trembler
Posts: 1114


Thanks CCubbage for the feedback, rating and the heart! I have change that speech bubble to say "if you want to make it out of here alive, you're going to have to try better than that!". Hopefully thats better and less insulting. Players have complained about the rotating circle in the water. I changed it so that you only wait for it to stop then swim straight through. Also the area is much bigger and the time is a second longer . The opening compartments were fans that blow downward and you were right about the spikes. Good idea to electrify them as they are more of a hint on how triumph over them. Ive also change the vent cover to a very light material. Its also grabable for easy moving. Thanks for the clever suggestions. I really appreciate it.

Dang midnight! You gave me a chore list. My changes/explanations are in blue.

- Unskippable intro. arg. Not good for replayability.
Added th skippable intro...but only after aquiring the sticker at the end of the level.- I don't know what one of these hidden souls even looks like. The magic mouth was coming from a flower?..
LOL, the cam was pointed at the score bubbles. The hidden souls were point-burst areas for a better chance at the high score. you found 3 .
- I wouldn't mock the player when the reason for death was a very wobbly bridge. Maybe just a "take your time" hint would be better.
Well the guide of the level doesnt care if you make it out or not so it was a part of the story. I changed the speech to say " if you want to make it out alive, youre going to have to try better than that!". Not really harsh. Better?
- Camera angle on first pillar jump. Either flatten the angle, or put the starting ledge on the same layer.
I changed the camera to be flatter. Nice suggestion as it shows more scenery and the small river better now.
- Extra foreground layer that looks walkable, and would help if you dragged the box. But it's fake. :/
Is that really a negative? I fooled the player into thinking the world he was in is bigger . So youre saying it was hard to drag it through the water?
+ I liked the plasma water hazards. But I would add a little more delay in the turn by just a fraction.
Read my response to CCubbage.
+ Secret area after the first R1 section. Great use of 3D glitch.
You found some secret souls
- Camera not so awesome when returning from above area.
Hmm I experimented with that one and it looked the same to me...could you elaborate more please?
- Don't know why the wheel direction reverts only sometimes.??
It only reverts if you die on the 1st level of that area. Thats because its hard to jump from the bottom left of the wheel and time the release at the right time. All other areas are grab activated.
- Spikes on the moveable fan for some gosh darn reason. It's the incredibles spinny thing. You can barely see it spinning,
Yea its the incredibles drill but only one and no spikes. Also its on the flatside of the drill. I tried putting thin layers of material on it to block the player from dying but no dice. On a side note it shouldn't be suprising the player dies from the fan if they land in it. Until I can think of a reliable fix it'll just add to the realism
- Bad layer switching onto the furnace thing. (looks like a bottle)
Should be fixed now hopefully.
- Spikes at the end of one of the conveyor belts is very hard to see. On second replay they are invisible. I'm guesing its another incredibles drill.
Nope, it was a single spike. Its now removed as I had others complain about it.
- The fire spikes that move up and down (when player is R1ing across) are also very hard to see.
Also had a complaint about that, too. I assure you that they are easy to see now.
- I am not told what/if the prize bubble is.
It is a sticker of the level badge which is what you need to skip the intro now.

WTH @ infinite death?! Arg.
That scoreboard is stupid Hopefully fixed now.


Thanks for the play and the helpful suggestions. Im a little tired now, lol. Took awhile to do fixes and whatnot. I really appreciate youre time in making that post. Now to get some sleep. Hopefully you'd answer back by then. Thanks again
2010-09-03 10:29:00

Author:
L1GhTmArE
Posts: 519


Dang midnight! You gave me a chore list. My changes/explanations are in blue.

Thanks for the play and the helpful suggestions. Im a little tired now, lol. Took awhile to do fixes and whatnot. I really appreciate youre time in making that post. Now to get some sleep. Hopefully you'd answer back by then. Thanks again
Creating shouldn't be a chore! =D Try to have some fun with it.
Just think: "midnight can't complain about the level now! ha!"
My responses are in green.

- Unskippable intro. arg. Not good for replayability.
Added th skippable intro...but only after aquiring the sticker at the end of the level.
Good man.
- I don't know what one of these hidden souls even looks like. The magic mouth was coming from a flower?..
LOL, the cam was pointed at the score bubbles. The hidden souls were point-burst areas for a better chance at the high score. you found 3 .
Hmm. My mistake then, sorry about that.
- I wouldn't mock the player when the reason for death was a very wobbly bridge. Maybe just a "take your time" hint would be better.
Well the guide of the level doesnt care if you make it out or not so it was a part of the story. I changed the speech to say " if you want to make it out alive, youre going to have to try better than that!". Not really harsh. Better?
Yeah, much better for the player.
- Camera angle on first pillar jump. Either flatten the angle, or put the starting ledge on the same layer.
I changed the camera to be flatter. Nice suggestion as it shows more scenery and the small river better now.
Helping the visuals is a bonus. Smooth gameplay should always be the focus.
- Extra foreground layer that looks walkable, and would help if you dragged the box. But it's fake. :/
Is that really a negative? I fooled the player into thinking the world he was in is bigger . So youre saying it was hard to drag it through the water?
If you drag the box instead of pushing it, you end up on the right side wall, not being able to jump back over the box. It looks as though there is an extra walkable layer (as all 3 walkable layers are obscured) in the foreground. My rule with the 3D glitch: If a layer looks like it can be jumped/walked on, it should be. I didn't have much trouble moving the box no, but now that you mention it, there is a lump in the layer behind (the box layer) in the middle of the water where you automatically switch to if you jump. Both points are more annoying than directly negative.
+ I liked the plasma water hazards. But I would add a little more delay in the turn by just a fraction.
Read my response to CCubbage.
Good fix.
+ Secret area after the first R1 section. Great use of 3D glitch.
You found some secret souls
Yay.
- Camera not so awesome when returning from above area.
Hmm I experimented with that one and it looked the same to me...could you elaborate more please?
When I ran left I fell before the camera showed me that was to said left. In this case, death. But it's not a biggie, I'm just being picky.
- Don't know why the wheel direction reverts only sometimes.??
It only reverts if you die on the 1st level of that area. Thats because its hard to jump from the bottom left of the wheel and time the release at the right time. All other areas are grab activated.
Hmm. I would make them all consistant if possible. Perhaps something to keep in mind for your next level if you don't want to change it.
- Spikes on the moveable fan for some gosh darn reason. It's the incredibles spinny thing. You can barely see it spinning,
Yea its the incredibles drill but only one and no spikes. Also its on the flatside of the drill. I tried putting thin layers of material on it to block the player from dying but no dice. On a side note it shouldn't be suprising the player dies from the fan if they land in it. Until I can think of a reliable fix it'll just add to the realism
Ah I see. Points for trying. I guess it is understandable dying from a fan. Didn't think about that. I'm just so used to have drills killing me when they are only there for the visuals.
By the way, is the fan "on" all the time? I must have pulled a kamikaze into that drill (hoping to be pushed upward) at least 10 times in a row.
- Bad layer switching onto the furnace thing. (looks like a bottle)
Should be fixed now hopefully.
Cool.
- Spikes at the end of one of the conveyor belts is very hard to see. On second replay they are invisible. I'm guesing its another incredibles drill.
Nope, it was a single spike. Its now removed as I had others complain about it.
That's good. It was one of the hardest sections imo.
- The fire spikes that move up and down (when player is R1ing across) are also very hard to see.
Also had a complaint about that, too. I assure you that they are easy to see now.
OK. Good stuff.
- I am not told what/if the prize bubble is.
It is a sticker of the level badge which is what you need to skip the intro now.
I guess that's the norm, so I'll let you get away without a magic mouth or anything ruining the story driven level.
Good call not adding one.

WTH @ infinite death?! Arg.
That scoreboard is stupid Hopefully fixed now.
Nice.

Thanks for all the little fixes. They may not seem like much separately, but they all add up in the end.
I'll leave you with a quote from Futurama:

If you do things right, people won't be sure you've done anything at all.

EDIT: Yeah, sweet thanks.
2010-09-03 14:05:00

Author:
midnight_heist
Posts: 2513


Great level! Just the right level of challenge, and a nice difficulty ramp. Brilliant theme and presentation, even if it got too dark at times (e.g. in the underwater section I couldn't see exactly where I was). Very well-designed platforming that never felt easy, and never felt impossible. There was one bit where it wasn't obvious to swing from the tree but I worked it out. I did also get stuck in the room with the moveable fan - at first it wouldn't push me up high enough in order to get into the vent, and then I fell behind an invisible wall in the left section and had to kill myself. But for fun, challenge and presentation I give you :star::star::star::star::star:2010-09-03 14:27:00

Author:
thor
Posts: 388


I always have fun creating . It was the fact that it was early in the morning when i was doing it. that and the fix for the fire spikes took the longest to think of. I wanted to bop myself after I found the solution . Yes the little fixes count. Thats how my Kinetic Crisis level did good. Ayway my responses in black.


Creating shouldn't be a chore! =D Try to have some fun with it.
Just think: "midnight can't complain about the level now! ha!"

If you drag the box instead of pushing it, you end up on the right side wall, not being able to jump back over the box. It looks as though there is an extra walkable layer (as all 3 walkable layers are obscured) in the foreground. My rule with the 3D glitch: If a layer looks like it can be jumped/walked on, it should be. I didn't have much trouble moving the box no, but now that you mention it, there is a lump in the layer behind (the box layer) in the middle of the water where you automatically switch to if you jump. Both points are more annoying than directly negative.
Hmm. I don't know about changing the look of the forground because it might look empty without it. I can give you the fix on the pillar's layer. So if you jump you stay in the front layer. Deal? lol

When I ran left I fell before the camera showed me that was to said left. In this case, death. But it's not a biggie, I'm just being picky.
Hmm. I it might be from conflicting cameras. Ill fix it asap.

Hmm. I would make them all consistant if possible. Perhaps something to keep in mind for your next level if you don't want to change it.
If I do use it again Ill keep it consistent.
Ah I see. Points for trying. I guess it is understandable dying from a fan. Didn't think about that. I'm just so used to have drills killing me when they are only there for the visuals.
By the way, is the fan "on" all the time? I must have pulled a kamikaze into that drill (hoping to be pushed upward) at least 10 times in a row.
Yea its always on. The only thing that can stop it from emitting is the left door...I think . Ill look into it. Yea I tried all sorts of things but it would still kill you if you were too high up and fell on the fan.


Great level! Just the right level of challenge, and a nice difficulty ramp. Brilliant theme and presentation, even if it got too dark at times (e.g. in the underwater section I couldn't see exactly where I was). Very well-designed platforming that never felt easy, and never felt impossible. There was one bit where it wasn't obvious to swing from the tree but I worked it out. I did also get stuck in the room with the moveable fan - at first it wouldn't push me up high enough in order to get into the vent, and then I fell behind an invisible wall in the left section and had to kill myself. But for fun, challenge and presentation I give you :star::star::star::star::star:

Thanks thor for the play! I dont know how you managed to get behind the layers of gas. Wierd. Ill look into it. As for the vent, you don't float to get in. You have to grab the lights and swing in . I hope you finished the level. If not I hope you try again
2010-09-03 16:18:00

Author:
L1GhTmArE
Posts: 519


Looks sweet I'll give you some feedback after I play it..and eat.2010-09-03 18:30:00

Author:
WoodburyRaider
Posts: 1651


Thats how my Kinetic Crisis level did good.

Little fixes? You mean a complete overhaul!

You really do have a soft spot for everything you create. I just start creating, hate what I've made, delete it, then REPEAT.
2010-09-03 18:34:00

Author:
talbot-trembler
Posts: 1114


Alright I did all the above fixes and then some. There shouldnt be any more forced layer switching.


Looks sweet I'll give you some feedback after I play it..and eat.

Thanks! I hope you enjoy it


Little fixes? You mean a complete overhaul!

You really do have a soft spot for everything you create. I just start creating, hate what I've made, delete it, then REPEAT.

Lol shhhhhhh. Dont tell them what you seen in the beta of KC!...btw I still have the original KC . But yea I guess I do. I like to make them as best as I can in my own style while still pleasing the crowd. Talbot your a good creator with nice ideas. Just get some patients to put them into existence
2010-09-03 19:01:00

Author:
L1GhTmArE
Posts: 519


Wow is all I can say...Wow! This level is truely amazing I can't imagine what limbo is like now!!! Freaking awsone Lighting, truely made. 5 stars and a heart.2010-09-03 19:16:00

Author:
Unknown User


Umbra Valley: A Lost Soul

Positives:
I loved the lighting effects, and look of the level. It fit in nicely with the story. The suspended bridge looked great! Your puzzles were all nicely done, and I enjoyed all of the platforming concepts you implemented.

Negatives:
I would have liked to seen a check point between the conveyor/emitted candle flame shooters and those electric stabbers with the R1 hangers. Each one of those is hard enough without having to try to redo both each time you die. I nearly rage quit trying to get through there. I also thought the repeatedly dying thing at the end was a little silly, especially since the idea is that you are supposed to complete your journey in part two.

I gave you :star::star::star::star:, a <3, and a "Perilous" tag.

Please F4F: Pyrostilksin's Mine (https://lbpcentral.lbp-hub.com/index.php?t=33949-Pyrostilskin-s-Mine). Thanks!
2010-09-03 19:16:00

Author:
RoharDragontamer
Posts: 397


Positives:
- Extremely challenging level
- Great detail (with corner editor)
- Amazing black and white effects
- Shaking towards the end was epic
Negatives
- Too challenging (read further on for my description)
- In the factory with the part where the air pushes you up to grab the two spotlights and you have to run through the ventilation to the left and jump pass the three rounded little steps with fire and grab the switch, (long description lol) there wasn't a camera angle (at least I didn't notice one) that showed the middle part open up.

Description:
In the beginning with the three moving pillars and the water it was confusing since I didn't know where to grab or even to grab the tree's leaves. I spent a good 10 minutes just on that part (falling off the unforgiving pillars after landing on them, grabbing the swinging vine and not knowing where to go, etc.) Overall it was a great level but since it was so challenging I felt that I wasted 40 minutes of my life playing it. Still a great job I gave it :star::star::star: and the tag "Mad" to express me feelings after not completing the level. I'll heart it if you make it easier in an update.
2010-09-03 20:12:00

Author:
WoodburyRaider
Posts: 1651


I went back and replayed it and had one more suggestion. For some reason, on the part where you have to blow yourself up into the duct after the cover falls off... for some reason, this time it took me many many tries to land up in the duct. Maybe look at this area and see if there's anything you can do to make it less finicky - such as making the opening a bit bigger. It's strange, because the first time I played it only took me 1 try. This time, I almost thought it was broken because even when I thought I had done it properly I didn't end up plane shifting into the duct.2010-09-03 20:21:00

Author:
CCubbage
Posts: 4430


I went back and replayed it and had one more suggestion. For some reason, on the part where you have to blow yourself up into the duct after the cover falls off... for some reason, this time it took me many many tries to land up in the duct. Maybe look at this area and see if there's anything you can do to make it less finicky - such as making the opening a bit bigger. It's strange, because the first time I played it only took me 1 try. This time, I almost thought it was broken because even when I thought I had done it properly I didn't end up plane shifting into the duct.

This also happened to me I don't know if it was because I pressed R1 or didn't jump or something.
2010-09-03 20:29:00

Author:
WoodburyRaider
Posts: 1651


@ With_Blood_Skys

Thanks! im glad you enjoyed it but this level isn't based off of Limbo. I never heard of Limbo until this level was half done and I teamed up with Sabre to to make part 2 which is based on Limbo. We were making similar style levels at the same time so we made it a series by putting ours together . Thanks for the rating and heart! I appreciate it.

@ RoharDragontamer

Good idea with the CP, so ill be adding that. I swear I move that scoreboard up and up and it still repeat kills people. I also test it and it doesn't do it to me. Ill take out the spike warning.(If you play part 2 you'll see why its a warning ) Thanks for the suggestions, heart and stars! I played your level already but I'll play it again to refresh my memory before i post in your .

@ WoodburyRaider

Dang I wished you had kept going since you were right at the end. Nice suggestion with the adding a speech bubble to the the door. Ill add that. Even though you spent 10 mins in the pillar area I think it still worked out right. It made you experiment, which is what i wanted the player to do. As for a hint, I might add one if thier are any more complaints on this area. Thanks for playing, giving suggestions and the rating The level gets easier as I update it

@ CCubbage and WoodburyRaider

Well the fan is not meant to blow the player into the vent. It was meant to boost you into the air to grab the switch and to boost you to grab the lights so you can swing into the vent and then eventually into the pipe which are on the same boosting level. Is there a way I can make it so the that its more obvious to swing from the lights instead of trying to blow in there? Maybe a grab switch on the light? If people still have trouble i can always make the fan stronger easily . But i would really like to keep it how it is unless it is too much of a setback to progression to the next section.

Ill go update with the new fixes right away.
2010-09-03 21:33:00

Author:
L1GhTmArE
Posts: 519


Hey man. Sweet level. Absolutely amazing! (By the way, I'm returning that F4F)

Pros
- Visuals were amazing. Totally reminded me of Limbo, but more...light and friendly I guess. xD (Although it wasn't light OR friendly, it was just more so than Limbo...xD)
- Oh them fans. Wow. I thought that was the coolest gameplay element in the level.
- The challenge! You did a great job of creating a challenging/non-frustrating platformer (except in one part which I'll get back to in a minute). Creating a balance between fun and challenging is always tough to do and you pretty much nailed it.

Cons
- I had a huge issue with the moving platforms that lead up to the hanging box. Man it took me ages (as in 20 minutes). Now I consider myself a good platformer for the most part and perhaps this was just a temporary "I can't play right now" issue, but I spent time after time trying to get to the box and failed to at multiple parts. I would start by syncing the platforms' rising and lowering a bit better. Another thing is on the trees, I had a tendency to miss whatever I was grabbing because something was in the way (it was invisible D. But that's the only issue and it is only one part so... xD

:star::star::star::star::star: <3 Great level man. I'm gonna go play the 2nd one tomorrow.
2010-09-03 23:17:00

Author:
AeroForce22
Posts: 392


@ CCubbage and WoodburyRaider

Well the fan is not meant to blow the player into the vent. It was meant to boost you into the air to grab the switch and to boost you to grab the lights so you can swing into the vent and then eventually into the pipe which are on the same boosting level. Is there a way I can make it so the that its more obvious to swing from the lights instead of trying to blow in there? Maybe a grab switch on the light? If people still have trouble i can always make the fan stronger easily . But i would really like to keep it how it is unless it is too much of a setback to progression to the next section.

Ill go update with the new fixes right away.

Ok sounds good. An idea for the vent is maybe have a light turn on in the vent when you grab the switch. That way the player would notice it and not just happen to come across it after struggling like me.

PS: Check out my Lbp+ Survival level again I think it's on update 8.0 now I fixed some bugs on that one and if you want to see where I'm going with it now check out Lbp+ Survival Laser Version (Update 9.0) . I have a feeling you'll like the new additions even though the level may overheat.
2010-09-03 23:40:00

Author:
WoodburyRaider
Posts: 1651


I went back and replayed it and had one more suggestion. For some reason, on the part where you have to blow yourself up into the duct after the cover falls off... for some reason, this time it took me many many tries to land up in the duct. Maybe look at this area and see if there's anything you can do to make it less finicky - such as making the opening a bit bigger. It's strange, because the first time I played it only took me 1 try. This time, I almost thought it was broken because even when I thought I had done it properly I didn't end up plane shifting into the duct.

I had this exact same problem the first time I played it. In fact, I spent over 7 minutes trying to swing into the little opening, and had my kids help me look for another way out, assuming that since getting in the little hole from swinging of the light was impossible. I decided to replay the level from the start, and my second play through I easily dropped into the opening from the light, so I decided I was just being a noob. After reading CCubbage's post, I decided to confirm this as a legit problem.
2010-09-04 13:18:00

Author:
RoharDragontamer
Posts: 397


I fixed all previous bugs now and was updated last night. I re-synched the pillars so it should be more managable. I added cut scenes and special effects to the fan puzzle to give a better clue of swinging into the vent. Since people are saying its to hard to swing in Ill make the vent hole bigger and lower so it easier.

Woodbury, I will surely give your levels a try
2010-09-04 15:54:00

Author:
L1GhTmArE
Posts: 519


Awesome level! You and Sabre_ did an artistic job making this silhouette level series and it looked really cool. The platforming and puzzles are outstanding and the factory design is massively brilliant. The only problem is the the part after you activated the door near the waterfall. It seems that I kept on hitting the poisonous gas for only 3 times but the 4th was a success but I do recommend putting the door a bit closer. Overall awesome work. 5 :star:s and a <3

Play and F4F "The Hero Chronicles LV7 Dragon Ruins"
2010-09-04 17:34:00

Author:
JustinArt
Posts: 1314


Ok, I fixed the problem with the vent. I made the vent lower so there should be no problem swinging from the light into the vent. I also added more special effects and will be implementing a race in the naxt update for people who want a chance at a higher score. More info on it later on

Thanks justin! Glad you like the series . Im very grateful of the stars and heart. Its funny, we were online and we was just about to play your level too. We'll play it asap
2010-09-04 20:10:00

Author:
L1GhTmArE
Posts: 519


I updated the level with the following fixes:
- Made speech bubbles in the beginning easier to read with more time.
- In the last section I made the sliding fire 'skinnier' on the grab section so its easier to swing.

Thanks, I'll definitely be mentioning part 1 and 2 on me blog somtime soon
2010-09-04 23:29:00

Author:
Dragonvarsity
Posts: 5208


Very nice work thar, anyways heres yous feedbacks;

Good stuff:
(i'm not gonna' sing your praise too much else you're head will never fit through a level patch again )

- I super prefer this type of 'soft' silhouetteing and I really hope it catches on, y'know, where you use the 3d layer to give the impression of sweeping backgrounds and letting the imagination of the player fill the banks in. I really hope it catches on, it makes classic silhouette levels look like they didn't even try!

- Very interesting theme, I do like the 'spirit world' kind'a feeling you've got going on with the harsh contrast between the woodland area and the 'facility' half of the level.

- The problem with dark levels is layer shifting can be troublesome, and it can be difficult to see where its ok to stand; not the case on your level! The bit that stuck out particularly was the bit with the swinging platforms over the lake, moving about there seemed so natural and wherever you think you can stand, you can, so you did a good job on that.

Stuff to think about:

- The camera zone at the cog section just after the waterfall is very harsh, it suddenly moves whilst your in mid jump and it caused me to die a lot (and I don't consider myself a bad platformer when I want to be...)

- The bit where you use the fan, swing on the lamps and then get in the vent should be as easy as that. Swinging from the second lamp into the vent is very, very hard. Normally you can't quite get the height and the rope seems to have a fit and lengthens by about 50% so you can't do it. Maybe consider making it a winch to give you extra height or a moveable rod to be more stable. Also the fog level seemed very very high in this particular section, I could just about make out what's going on (which I believe is the intended effect) but if you tried to play this level on an SD tv in the middle of the day with a bit of glare on the screen, you'd be playing blind.
2010-09-05 01:16:00

Author:
Asbestos101
Posts: 1114


Okay, both levels have been mentioned on the blog of mine I hope it's okay that I posted this in both level threads Just wanted both of you guys to know.2010-09-05 02:39:00

Author:
Dragonvarsity
Posts: 5208


@ Asbestos101

LOL its too late XD

I half fixed the problem with the cog section. I softened up the first camera but the second one I can only soften up a little. If I did then some players might not see the R1 sign. Ill keep experimenting with it though. Ill probly have to split it into 2 cameras instead of 1. Nice idea about using rods instead of the string. They don't 'warp' or act funny like the strings do when swinging from them. I also added some very soft led lights in that room. Hopefully it makes it more clear to see things in that room. Im glad you liked it . Means alot coming from you.

@ Dragonvarsity

Thanks bro! We really appreciate it. Since you have Sabre_ on your friends list maybe he can bring you to see behind the scenes
2010-09-05 07:58:00

Author:
L1GhTmArE
Posts: 519


behind the scenes Yay, that'd be awesome but first I'm gonna try beating Umbra Valley 1 and 2 again.2010-09-05 15:44:00

Author:
Dragonvarsity
Posts: 5208


I hope you have the sticker to try out the new race mode. I think its awesome . It also skips the introduction.2010-09-05 16:24:00

Author:
L1GhTmArE
Posts: 519


Played both of these levels, pretty cool.

I liked the varied challenges and the visuals. The mechanisms were pretty interesting too, love that wind effect!

I recorded a video of this level:


http://www.youtube.com/watch?v=Bi3FHw0E3Nw

Cool stuff, gave it :star::star::star::star::star: and a <3.
2010-09-06 13:19:00

Author:
Gilgamesh
Posts: 2536


Played both of these levels, pretty cool.

I liked the varied challenges and the visuals. The mechanisms were pretty interesting too, love that wind effect!

I recorded a video of this level:

Cool stuff, gave it :star::star::star::star::star: and a <3.

Wow didn't expect that! I really appreciate it. Ill add it to the OP with credit to you ofcoarse. Didn't know you record levels until I seen Dragonvarsity's suggestion. . Ill add my suggestions after i get my list. Thanks again for the play, heart and high rating!

Edit: You went through almost unharmed :o! Thanks for not showing any secrets. Now they will have to hunt!
2010-09-06 18:40:00

Author:
L1GhTmArE
Posts: 519


alright, i finally got a chance to give the latest version a go... wanted to let it fade from memory a little, and i really enjoyed it. it's definitely easier and more fun on my own in 1 player... atmosphere is fantastic and i think this look's been pulled off as good as it can be here. i like the trees and shrubbery here... it normally looks weird in full lighting and color, but in Umbra settings, they look perfect as interactive foliage.

i think you've got great variety here, great gameplay, excellent music choice, and what you ended up doing with the 2nd half came out awesome. i really like the scenery in the ride out. also of note; you used sounds nicely throughout the level, which is always a huge plus for me.
2010-09-06 20:09:00

Author:
Unknown User


Wow didn't expect that! I really appreciate it. Ill add it to the OP with credit to you ofcoarse. Didn't know you record levels until I seen Dragonvarsity's suggestion. . Ill add my suggestions after i get my list. Thanks again for the play, heart and high rating!

Edit: You went through almost unharmed :o! Thanks for not showing any secrets. Now they will have to hunt!
No problem.

I try to record only runs where I don't have much trouble (this was about my 4th playthrough) and don't stray too far from the main path. This was a good challenge though. Took me a while to figure out how to pass some obstacles.
2010-09-06 20:28:00

Author:
Gilgamesh
Posts: 2536


@ NinjaMicWZ

Well from watching how you do things, I learned a few tricks with sounds . Glad you finally played it. Still mad I couldnt put the boss fight in even after I finally made a puzzle thats similar to him

@ Gilgamesh

Nice. So did you ever try the race mode? I recently implemented it. Glad you enjoyed the challenge and didnt find it frustrating.
2010-09-07 01:22:00

Author:
L1GhTmArE
Posts: 519


Feedback! Feedback!

I just finished playing your level and I was quite impressed by the detail and mechanics.
The theme was the same throughout the level and it was never dull or boring.
The only problem with the level was that when I got to the part where you are standing on the box....I didn't know I was supposed to grab the box until I tried to jump in the water to kill myself, which didn't kill me....Then I found out what I had to do. I am sure many people have gotten stuck...or is it just me? :S

I really enjoyed playing the level. the fans were a bit rough with the emitters, but it is a neat idea.
5 stars and a <3
2010-09-07 19:33:00

Author:
theonlybub
Posts: 690


Hey man. Thanks again for your feedback on Archaic Ascension, I'm glad you liked it. I just got around to playing yours, and... wow. Fantastic level! The hazy effect really gave the whole thing an artistic feel, it was like playing through a painting or something. The forest looked great, and the factory was even better. I really didn't see that transition of environments coming but it worked really well, and made the level as unique as it was. There were some brilliant platforming obstacles to get past as well, my favorite was the part where you had to drag the fan back and forth across the floor. very innovative! I only had trouble in one spot and that was when you had to knock toe box out of the tree lol. It didn't register to me so I made three loops before it finally fell out. Honestly though, it was a superb level and I really don't think there's a thing I can think of that woudl improve it. great job, cant wait to see more 2010-09-08 01:27:00

Author:
Duffluc
Posts: 402


Hmmm. I think from both of your comments I think I might add more of a hint on the boxes. Maybe add the amount of jumps and put a cutscene showing the box when you first arrive in the area. I hope you 2 didnt get stuck for long. Thanks both of you guys for the playthrough and support. I guess i'll go back to the lab. I need to add a level close gate .2010-09-08 02:29:00

Author:
L1GhTmArE
Posts: 519


Hey L1ghtmare! I played your level with three players. Thats VERY hard to do, you know! But I understand how this would be more of a 1 player level.

FEEDBACK:
-There were some AMAZING visuals in this level. I can understand how this level would have been a HUGE pain to make.
-Fantastic gameplay, but its kinda hard to play with those air turbines. I kept falling down the middle of the "air currents."
-I liked the way you used the fog to make your level look better, but I thought it was VERY hard to see. Would changing the fog level just a tiny bit harm the level in any way visually? because I deffineatly dont want that!
-The beggining of the level is very cool. It was slightly unclear that you had to go off to the left before you jump on the box to take it down.

Altogether, It was a :star::star::star::star::star: Level! Loved very bit of it!

F4F level: Crazy Canyons. Link: https://lbpcentral.lbp-hub.com/index.php?t=35427-Crazy-Canyons!&p=615219#post615219
2010-09-11 13:26:00

Author:
grayspence
Posts: 1990


Thanks for playing Greyspence . Yea it was a pain because i hade to build the level twice (unglue glitch). Which fans/turbines are you refering to? Because I used them alot in this level . Ill play with the fog a little. It needs to be high or you would really think my level is ugly . Ill change the camera angle so itll be more clear on the direction you have to gowhen you get on top the last pillar. Thanks for the feedback and the high rating . Ill play your level right away.2010-09-11 19:43:00

Author:
L1GhTmArE
Posts: 519


Hey l1ghtmare, I tried this one out today, and was really impressed. I think you pulled off the black and white aesthetic beautifully! I love challenging levels, so I enjoyed every minute of this one. I died a lot, but I never felt cheated, which is important to me. All in all I think you and sabre make a great team, and I look forward to your future work.2010-09-22 01:08:00

Author:
smasher
Posts: 641


*Checks Thread*
Hey guys, what's going....

WOW! thats an impressive looking level, I'll have to check it out when I get a chance! I like how people are staring to use realistic-like leaves for trees now.
2010-09-22 02:08:00

Author:
Unknown User


Hey l1ghtmare, I tried this one out today, and was really impressed. I think you pulled off the black and white aesthetic beautifully! I love challenging levels, so I enjoyed every minute of this one. I died a lot, but I never felt cheated, which is important to me. All in all I think you and sabre make a great team, and I look forward to your future work.

Yeaa! Its good to hear that the level was challenging but not unfair. I think most of my creations are challenges, lol, well except my new level I will be coming out in a few days


*Checks Thread*
Hey guys, what's going....

WOW! thats an impressive looking level, I'll have to check it out when I get a chance! I like how people are staring to use realistic-like leaves for trees now.

I hope you like challenging levels If so, you'll enjoy this one hopefully
2010-09-22 13:04:00

Author:
L1GhTmArE
Posts: 519


Oh mai gawds, that level was fun, though some things are far from perfect.......2010-09-25 01:11:00

Author:
Unknown User


Oh mai gawds, that level was fun, though some things are far from perfect.......

Lol thanks but you care to explain whats not perfect?
2010-09-26 01:01:00

Author:
L1GhTmArE
Posts: 519


I just played the level now, and I felt like I was in a dream that I didn't want to come out of!

I loved how you made a realistic-like waterfall! And kudos on the fans, you must teach me how you did the wind effect!! It was the best challenging level I have ever played in a while! Keep up the awesome work and I look forward into more of you, and your friend's work!
2010-09-26 06:05:00

Author:
Unknown User


I just played the level now, and I felt like I was in a dream that I didn't want to come out of!

I loved how you made a realistic-like waterfall! And kudos on the fans, you must teach me how you did the wind effect!! It was the best challenging level I have ever played in a while! Keep up the awesome work and I look forward into more of you, and your friend's work!

Thanks! I took a cue from candyk's waterfall demo. I wanted to use his but couldnt do the ghost effect to it so I had to make my own. Glad you enjoyed the challenge. I should be publishing another level this week so be on the lookout
2010-09-26 12:15:00

Author:
L1GhTmArE
Posts: 519


This level was so fun, crazy, beautiful, and utterly enjoyable. The enviornments were so well designed and the story was intriguing also. I was very impressed by the whole thing. The only thing I could wish for would be just a bit more of the level in the outside setting. I thought it looked really good and could've been use just a little more...

Overall just a brilliant level. One of the best I've played all month.

:star::star::star::star::star: and <3

2010-09-26 22:34:00

Author:
piggabling
Posts: 2979


Also, may i add, what was the material you used for the leaves of the trees because I have never seen those kind of leaves before 2010-09-26 22:39:00

Author:
Unknown User


This level was so fun, crazy, beautiful, and utterly enjoyable. The enviornments were so well designed and the story was intriguing also. I was very impressed by the whole thing. The only thing I could wish for would be just a bit more of the level in the outside setting. I thought it looked really good and could've been use just a little more...

Overall just a brilliant level. One of the best I've played all month.

:star::star::star::star::star: and <3



Thanks piggabling! See..I think I have a problem when I make levels. If you notice it you would see that I make levels that have 2 settings. Idk why I do that. It just happens. The forest area was supposed to be the whole level through but...idk lol. Thanks for the support


Also, may i add, what was the material you used for the leaves of the trees because I have never seen those kind of leaves before

Those leaves are the Mag doll head from the story levels
2010-09-27 06:23:00

Author:
L1GhTmArE
Posts: 519


I don't dislike the fact that you used two settings whatsoever. I actually think two settings only adds to a level! Now that I think back upon it, I think the amount of outdoor was good. I was omitting a portion of it in my mind... 2010-09-28 01:17:00

Author:
piggabling
Posts: 2979


Those leaves are the Mag doll head from the story levels

Thanks, I'll have to experiment with that on Friday!
2010-09-28 01:22:00

Author:
Unknown User


I don't dislike the fact that you used two settings whatsoever. I actually think two settings only adds to a level! Now that I think back upon it, I think the amount of outdoor was good. I was omitting a portion of it in my mind...

Idk. I do at times feel like the outdoors seemed like a better setting. Maybe ill make another with a story to a previous sackboy.
2010-09-28 12:22:00

Author:
L1GhTmArE
Posts: 519


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