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The Lost Temple Of Ganesh

Archive: 3 posts


The Lost Temple Of GaneshGummybear505
I basicly thought of the entire theme based off of hindu gods and the culture. In the level, you will be in an ancient temple and confront the deity Ganesh himself
2010-09-01 15:30:00

Author:
MrGrim
Posts: 4


Just played your level. YOu have a nice idea for a platformer, but it was a bit too open, and lacked the Hindu section. For a religion with many gods, I sure felt montheistic in the level.
Some of the platforming parts were fun, but the first boat was a bit slow and rough. The stairs need to be refined in parts of your level, you have an emmiter showing with Ganesh which seemed off, and you had the floor visible at one point, which takes away formt he feel of a created level. I saw somw spikes in the water that were the 2nd and 3rd teir back, but when you move underwater it almost always automatically moves you to the 1st section only...which is something I hope they fix in LBP 2. In the underwater part, or right before it I got killed by the explosion, and spawn point was way back under water, the glass plate blocked me from grabbing the pulley to make it back out, and I got stuck for a bit.Removing that glass may be good, or even adding a prox sensor to the other checkpoint. You have a good idea for a level, just hit the corner editor bit time. It may be good to look at an old Hindu temple and possibly adapt one of the millions of their stories about Ganesh...even the Simpson's one would be fun.
2010-09-03 09:10:00

Author:
celsus
Posts: 822


Just played your level. YOu have a nice idea for a platformer, but it was a bit too open, and lacked the Hindu section. For a religion with many gods, I sure felt montheistic in the level.
Some of the platforming parts were fun, but the first boat was a bit slow and rough. The stairs need to be refined in parts of your level, you have an emmiter showing with Ganesh which seemed off, and you had the floor visible at one point, which takes away formt he feel of a created level. I saw somw spikes in the water that were the 2nd and 3rd teir back, but when you move underwater it almost always automatically moves you to the 1st section only...which is something I hope they fix in LBP 2. In the underwater part, or right before it I got killed by the explosion, and spawn point was way back under water, the glass plate blocked me from grabbing the pulley to make it back out, and I got stuck for a bit.Removing that glass may be good, or even adding a prox sensor to the other checkpoint. You have a good idea for a level, just hit the corner editor bit time. It may be good to look at an old Hindu temple and possibly adapt one of the millions of their stories about Ganesh...even the Simpson's one would be fun.

Wow!!! Thank you so much just for your input!
Much apretiated.
It seems not many people have actually played it yet as well.

But yes, i went back and seen a lot of those strange errors and what not. I'll try to work on that and fix it up.
And hopefully make it an awsome level. Because i truly think if i can nail it well, it would be a great idea!

Thank you again!
2010-09-03 09:25:00

Author:
MrGrim
Posts: 4


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