Home    LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run    LittleBigPlanet 1    [LBP1] Help! [Archive]
#1

Sneak enemy health change

Archive: 12 posts


Ok for my next level I want to add a sneak feature which will allow enemies to be 1 shotted by the paintinator, or 10 shotted if sneaking wasn't used. however, I cannot figure out how I can manipulate the sack tracker so that it will either turn 1 shot on or 10 shot off, being as you cant use switches on switches....

any Ideas?
2010-09-01 08:05:00

Author:
Inferno
Posts: 58


Hmm I know a way that it can be done but someone else probably knows of a simpler way.2010-09-01 08:09:00

Author:
SR20DETDOG
Posts: 2431


I'll try anything. I can probably figure the logic out as I do it, but I'm out of Ideas2010-09-01 08:10:00

Author:
Inferno
Posts: 58


Alright then, I'll be back with a diagram as it will be easier to understand.2010-09-01 08:16:00

Author:
SR20DETDOG
Posts: 2431


are you still there?

If you can't get a diagram up then just do text, I'm just thankful that someone knows a way to help my problem.

thanks ahead of time
2010-09-01 09:07:00

Author:
Inferno
Posts: 58


EDIT: wait one second I made a mistake.
EDIT2: Actually, no it's all good.

Sorry it's taken a bit of effort to upload them, I'm on dial up speed. They'll be up in one minute

http://www.lbpcentral.com/forums/attachment.php?attachmentid=23225
^ that activates if the player didn't sneak

This is how they all connect together.
http://www.lbpcentral.com/forums/attachment.php?attachmentid=23226

It won't win any prizes for aesthetics or simplicity but it should get the job done.

Just make sure the extra motion switch dissolves if the player sneaks to the end successfully
You could achieve it by having another motion switch at the end of the sneak area on a piston that is connected to the PERM switch and moves away if the PERM switch is activated. If you sneak successfully it won't move and will dissolve the motion. switch on the sack tracker

Sorry if this is confusing, I confused myself which probably made it more confusing.
2010-09-01 09:10:00

Author:
SR20DETDOG
Posts: 2431


thanks, but I have a couple questions, what would the settings be on the paintinator switch beyond 1 shot? and what is the mechanism with the blue mks supposed to do?2010-09-01 09:30:00

Author:
Inferno
Posts: 58


thanks, but I have a couple questions, what would the settings be on the paintinator switch? and what is the mechanism with the blue mks supposed to do?

The paintinator switch is set to One Shot. When you say mechanism with blue marks do you mean the wheel? That's an incremental bolt (https://lbpcentral.lbp-hub.com/index.php?t=31753-Logic-Workshop&highlight=incremental+bolt), which makes the enemy take 10 hits before it dies.

This would be so much easier if I had LBP, then I could just make it
2010-09-01 09:38:00

Author:
SR20DETDOG
Posts: 2431


I did an edit on that right before you posted, do I change the paint setting on the paint switch? or leave it alone?2010-09-01 09:39:00

Author:
Inferno
Posts: 58


I did an edit on that right before you posted, do I change the paint setting on the paint switch? or leave it alone?

Oh just leave it as taking one hit to drain it completely.
2010-09-01 09:54:00

Author:
SR20DETDOG
Posts: 2431


I think it's possible to put two paint switches on the enemy, one set for 1 hit, the other for 10. Combine the 1-hit signal with a permament switch through an AND gate, and combine the result with the 10-hit signal through an OR gate.

By the way, take care that the player cannot simply shoot the enemy from afar, before entering the sneak sensor range.
2010-09-01 11:17:00

Author:
Rogar
Posts: 2284


I think it's possible to put two paint switches on the enemy, one set for 1 hit, the other for 10. Combine the 1-hit signal with a permament switch through an AND gate, and combine the result with the 10-hit signal through an OR gate.

By the way, take care that the player cannot simply shoot the enemy from afar, before entering the sneak sensor range.

*Facedesk*
Yay for my unnecessarily complicated logic!

I had it coming though

Hmm I know a way that it can be done but someone else probably knows of a simpler way.
2010-09-01 11:53:00

Author:
SR20DETDOG
Posts: 2431


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.