



#1
Ability To Use O Button as a Command.
Archive: 21 posts
I have thought up a way to be able to use O as a button, keep in mind it has limitations. Here is a design I drew up to show you. (My PS3 is broke so no in game shots >.<) http://i56.tinypic.com/21kdlps.png This is most usefull with Arcade Machines or Mechs. The best I can think of is when u want to leave the level press O, activating the Switch that activates an emitter to kill you and also activates a Checkpoint by the End Level Point. | 2010-08-31 18:12:00 Author: Unknown User ![]() |
That's pretty nifty! Thanks! | 2010-08-31 18:25:00 Author: trip090 ![]() Posts: 1562 |
Doesn't donkey show use something like this? although i think his forces you into the back layer then detects using a spotlight... Or something. IDK. | 2010-08-31 18:53:00 Author: rtm223 ![]() Posts: 6497 |
@ RTM223 I dont know anyone else that used this logic and if they have logic the same or something related to it, then it is purely coincidental. Also if donkey show has a thread showing this Logic I would like to see it. My PS3 is broke so I cant play a level. | 2010-08-31 19:00:00 Author: Unknown User ![]() |
Yes, Donkey_Show uses a system similar to this (sans glass) which is based on the system I used in Strikewing, which he asked me to explain the workings of. Mine is closer to the one shown here, but I use an emitter for the jetpack since I need to be able to reuse the Circle function. I've never bothered to make a tutorial for it though, I just explained it to people who asked. ![]() This is a great image to explain it though, and I don't think there's any need to split hairs over who invented what. It's a pretty simple concept when it comes down to it. | 2010-08-31 19:20:00 Author: Gilgamesh ![]() Posts: 2536 |
I don't think there's any need to split hairs over who invented what I don't think anyone was ![]() | 2010-08-31 19:32:00 Author: rtm223 ![]() Posts: 6497 |
If you want to decrease the "lag" from having to wait for the jetpack to fall down, you can also try to attach a stiff piston to it which constantly pushes down. I have an old image illustrating the idea. http://i83.photobucket.com/albums/j294/Jirugameshi/Misc/th_Circlebutton.jpg (http://s83.photobucket.com/albums/j294/Jirugameshi/Misc/?action=view¤t=Circlebutton.jpg) I haven't experimented with it myself though. For Strikewing, since the control box never moves, I simply fine-tuned the mag switch to detect it as soon as it was dropped. | 2010-08-31 20:04:00 Author: Gilgamesh ![]() Posts: 2536 |
If you want to decrease the "lag" from having to wait for the jetpack to fall down, you can also try to attach a stiff piston to it which constantly pushes down. I have an old image illustrating the idea. http://i83.photobucket.com/albums/j294/Jirugameshi/Misc/th_Circlebutton.jpg (http://s83.photobucket.com/albums/j294/Jirugameshi/Misc/?action=view¤t=Circlebutton.jpg) I haven't experimented with it myself though. For Strikewing, since the control box never moves, I simply fine-tuned the mag switch to detect it as soon as it was dropped. I take it you'd use a weak piston so it wouldn't pull sackboy down. | 2010-08-31 20:13:00 Author: trip090 ![]() Posts: 1562 |
I take it you'd use a weak piston so it wouldn't pull sackboy down. Yes, sorry I forgot to mention that. ![]() Though Sackboy has a surprisingly strong pulling force when equipped with a Jetpack, at least when it comes to designing a control box around it. Having the piston weaker also makes it less likely that part will break. | 2010-08-31 20:19:00 Author: Gilgamesh ![]() Posts: 2536 |
WOW thats pretty smart ![]() | 2010-09-01 09:43:00 Author: YEAH_NAH ![]() Posts: 775 |
You just gace me a gameplay idea by showing that technology, thanks! | 2010-09-01 13:18:00 Author: Mnniska ![]() Posts: 531 |
Yea the emitting JetPacks is a good idea I never thought of. | 2010-09-01 22:50:00 Author: Unknown User ![]() |
Yeah, that's pretty good. It'll be better when everyon starts using it. BTW I made little sense of the logic OR what it does. Sorry to tell you. | 2010-09-03 07:01:00 Author: mutant_red_peas ![]() Posts: 516 |
This would work out easier to implement than the concept I was talking about (forcing the player onto the further back layer), which was my guess at how it had been done in other places. I always assumed it was a layer changing thing too, until either Gilgamesh or Gevurah explained it (can't remember for sure who or in which thread). I had actually put a lot of thought into trying to figure out exactly how that would work and then I found out the real solution and facepalmed. Sadly, I have yet to find a use for this: I can't use it in my mech 'cuz, even if I managed to keep directional control, I'd lose my jump button function. I'm working on a new starfighter, though, so maybe I'll work it in. That thing about the weak piston is a nice touch.... but how would you work that with an emitted jetpack on a moving vehicle (not a separate control box)? | 2010-09-03 08:23:00 Author: Sehven ![]() Posts: 2188 |
@Sehven Im not to great with complex logic but im sure you can think of something. Of course it will add limitations but there must be a way. | 2010-09-03 16:20:00 Author: Unknown User ![]() |
Wow, I definitely see this tool being useful for robots and machines. I also think having an emitter would be great because it would allow you to use the O button more than once. | 2010-09-05 19:44:00 Author: ShamgarBlade ![]() Posts: 1010 |
I agree totaly | 2010-09-05 20:36:00 Author: Unknown User ![]() |
That's pretty cool, good thing I don't build such complex mechs so I don't have to figure all that stuff out. Although it would be nice if someone would figure out how to use triangle... ![]() | 2010-09-05 20:47:00 Author: napero7 ![]() Posts: 1653 |
Thanks for the logic!!!1 | 2010-09-05 20:50:00 Author: shadow3596 ![]() Posts: 2442 |
https://lbpcentral.lbp-hub.com/index.php?t=34871-How-to-make-a-robot.... -_____- easier way. | 2010-09-05 20:51:00 Author: nowblink ![]() Posts: 105 |
https://lbpcentral.lbp-hub.com/index.php?t=34871-How-to-make-a-robot.... -_____- easier way. http://i53.tinypic.com/wvaatz.png | 2010-09-05 20:58:00 Author: Unknown User ![]() |
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