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#1

The Ghost-tool

Archive: 24 posts


The holographic material is very powerful tool and it does have lots of potential uses but I am little worried about texturelessness of it.
If you now make UI it will look unnatural and arcade-like which isn't always vision.
I have thought about resolution to it and came up whit tool that is

The Ghost-tool

It is tool that tweaks properties of object which it is placed. Can be controlled by switch.
Tweaks:



Transparency - Tweak which allows cool transparency effect or complete invisibility.
Go through player - Allows player to walk through object.
Go through object - Allows object to go through other objects. Can be specified to go through object which haves key which matches whit color and text.
Can object cast shadow? - Allows to control objects shadow casting.
Sound effects - Allows to tweak how loud are the sound effects of object.


Uses:



Organic UIs
Secrets
Indoor effect
Ghosts
Horror effects
Safe zones
Fluid motion


Special cases



If object is in another when go through option is deactivated end-result acts as glued.
If player is in object he/she will die squished animation or animation of hazard that object haves.
Whit this tool you can make holographic material solid.
It can remove death effect of gas.
2010-08-31 14:36:00

Author:
waD_Delma
Posts: 282


THAT would be useful.2010-08-31 14:53:00

Author:
Unknown User


Hmm a real way to make invisible walls would be nice even if we can still use the invisible Gas in LBP2,
So yeah, if im reading this right, this indeed would very useful. *mew
2010-08-31 15:54:00

Author:
Lord-Dreamerz
Posts: 4261


Hmm a real way to make invisible walls would be nice even if we can still use the invisible Gas in LBP2,
So yeah, if im reading this right, this indeed would very useful. *mew

You should be able to use invisible gas in LBP2 as long as you have it saved in your objects somewhere.

This sounds like it would be very useful and I could see this coordinating well with sequencers. There might be a tool like this though. We'll just have to wait in see!
2010-08-31 16:07:00

Author:
tanrockstan34
Posts: 1076


I was wishing for a tool like this. It would be so useful!2010-08-31 20:33:00

Author:
Unknown User


it'd be nice if Mm released an official glitch pack allowing the major glitches from lbp1 that were usefull in Lbp2 like 50 layer, grabable glass ect.2010-09-01 00:08:00

Author:
Spyre-wolf
Posts: 63


They patched some glitches for a reason. I don't think they would encouragingly bring them back, ever. That is what we have Aya for, right?2010-09-02 13:52:00

Author:
tanrockstan34
Posts: 1076


Like Pepper's Ghost Effect?

Sounds like a neat idea.
2010-09-03 03:48:00

Author:
Frinklebumper
Posts: 941


I though that vacuum material did that kind of stuff?

According to rtm223 on the "New tools, features and updates in little big planet 2",

Vacuum Material
Worth mentioning on its own is the vacuum material, which looks a lot like a holograph. Visually it looks pretty cool - it is lit up without actually casting out any light and has a translucency as well as an animated texture. Colour is tweakable to all of the new colors available for lights, and the brightness can also be tweaked - turning the brightness down to 0 will make it completely invisible and up to full will make it intensely bright and opaque. It's also possible to control its color/intensity by switch - on / off and "fade" are the options - fade allows you to control it in an analogue manner. However, you can tweak the colour and brightness for both on and off states, so you could fade between visible and invisible, or between two different, visible colors, etc.

You can also modify the transparency by using stickers - dark colours will make the area less visible and light colours will be more visible. This also works with gradient stickers and custom stickers, so the customisation possibilities of trasparency fades etc. are fantastic.

The ability to switch it on and off and the brightness of it makes it perfect for retro-style effects and for designing custom HUDs / player interfaces. At this point it is worth noting that there is not a default customisable HUD - it's all created by you. That said, Christophe at MM showed us the RTS level he's made, which is mind blowing - you can place buildings and spawn units, select them, tell them where to go etc. so the scope for HUDs is fantastic, and Johnee has made some levels out of purely vacuum (giving cool retro visuals), which are mindblowing.
2010-09-03 14:08:00

Author:
Jordanmcc
Posts: 94


I though that vacuum material did that kind of stuff? Yes, it does but you can't change holographic materials look or make it half-collisionless.2010-09-03 14:52:00

Author:
waD_Delma
Posts: 282


I though that vacuum material did that kind of stuff?

that vacuum material can make invisible walls... o.o i had forgoten what that post said a while back about it,
Yeees! just what i needed if something goes wrong with invisible gas, :3 *mew
2010-09-03 15:18:00

Author:
Lord-Dreamerz
Posts: 4261


HAS it actually ever been confirmed that Vacuum Material can be "solid"?

(If it can, I hope there would be tweaks about whether it blocks objects, Sackboys, Sackbots or objects with the correct Magne key!)
2010-09-03 16:22:00

Author:
Unknown User


Well, as far as I know the hologram/vauum (whatever you name it) material cannot be solid but stays on 1 place, cannot collide with anything and when you put a black sticker on it (paint it completly black without changing the visibility to 0%) and then another colorful sticker (like the famous "planet-sticker", only the planet is visible although the material still has its original shape^^ A little trick christophe explained to me xD2010-09-03 23:06:00

Author:
Spikeball
Posts: 74


Well, as far as I know the hologram/vauum (whatever you name it) material cannot be solid but stays on 1 place, cannot collide with anything and when you put a black sticker on it (paint it completly black without changing the visibility to 0%) and then another colorful sticker (like the famous "planet-sticker", only the planet is visible although the material still has its original shape^^ A little trick christophe explained to me xD

Hmmhm~ but can we Gas it etc? because that would change how it works...
as at that poing you could not layer change i think. *mew
2010-09-04 05:41:00

Author:
Lord-Dreamerz
Posts: 4261


It isn't solid, but when it has a Collision Switch attached, it does know if something is colliding. In a way, it does collide 2010-09-04 08:30:00

Author:
Unknown User


It isn't solid, but when it has a Collision Switch attached, it does know if something is colliding. In a way, it does collide

Well, yes - that's what I meant^^


Hmmhm~ but can we Gas it etc? because that would change how it works...
as at that poing you could not layer change i think. *mew

I think you can gas EVERY material which will change them completely. Anyway, gas and hologram are quite similar: Both have no mass and aren't solid. but hologram material can be placed in thin layers and isn't lethal^^
And I think you can't make it electrocute the player cuz he can't touch the material, but it could be possible that you can make it burning or plasmic to look good^^
2010-09-04 12:31:00

Author:
Spikeball
Posts: 74


I think you can gas EVERY material which will change them completely. Anyway, gas and hologram are quite similar: Both have no mass and aren't solid. but hologram material can be placed in thin layers and isn't lethal^^
And I think you can't make it electrocute the player cuz he can't touch the material, but it could be possible that you can make it burning or plasmic to look good^^

I don't remamber plasma being being a option besides getting the bugged one of it,
and ya can electrify thin layer stuff however we can't Gas thin layer things
unless this has been change in LBP2, but you say Both have no mass and aren't solid,
but we can't layer change in to gas but i was getting the idea we could in to hologram
but was a little unsure on that one. *mew

PS: Use the Edit button~
2010-09-04 16:22:00

Author:
Lord-Dreamerz
Posts: 4261


Gas can be glitch'd to go thin. *COUGH* *Aya042's Garden of Goodies*2010-09-04 19:12:00

Author:
Unknown User


Gas can be glitch'd to go thin. *COUGH* *Aya042's Garden of Goodies*

Thats what i was taking about a while back,
Did not use the word glitch because i have a hard time remembering how to spell it,
i have all of Aya's stuff, i'm just worried some of it may not work right in LBP2 is all im saying. *mew
2010-09-04 19:21:00

Author:
Lord-Dreamerz
Posts: 4261


Plasma will be a usable hazard in LBP2. This was confirmed ages ago. *cough* Community Game Jam *cough*

You could make holographic material thin and invisible, and seeing as it is not solid, should act exactly like thin gas.

This ghost tool does sound very useful though. Perhaps, a bit of a blocky idea, but it could be refined.
2010-09-04 19:43:00

Author:
Richasackboy
Posts: 619


Plasma will be a usable hazard in LBP2. This was confirmed ages ago. *cough* Community Game Jam *cough*

You could make holographic material thin and invisible, and seeing as it is not solid, should act exactly like thin gas.

This ghost tool does sound very useful though. Perhaps, a bit of a blocky idea, but it could be refined.

Oh really? been over a month last i was reading that topic so i forgot some stuff,
and we know holographic material its not solid but in what ways? can we walk in it?
if you try to go to another layer will it not stop us from doing so? *mew
2010-09-04 19:52:00

Author:
Lord-Dreamerz
Posts: 4261


Oh really? been over a month last i was reading that topic so i forgot some stuff,
and we know holographic material its not solid but in what ways? can walk in it?
if you try to go to another layer will it not stop us from doing so? *mew

Exactly this^^ You can walk through it as if it doesn't exist. It won't stop you from changing the layer - If gas wasn't lethal, it wouldn't, too^^

The plasma-thing: that's another possibility to make things lethal besides electric, burning and gas. It actually does look veeery similar to electricity... I don't know if you can change the plasma's colorhow you can for the plasma-spheres...

And for what should I use the "edit-button"?
2010-09-04 23:19:00

Author:
Spikeball
Posts: 74


Exactly this^^ You can walk through it as if it doesn't exist. It won't stop you from changing the layer - If gas wasn't lethal, it wouldn't, too^^

The plasma-thing: that's another possibility to make things lethal besides electric, burning and gas. It actually does look veeery similar to electricity... I don't know if you can change the plasma's colorhow you can for the plasma-spheres...

And for what should I use the "edit-button"?

Look up at your posts~ you posted two times in a row without waiting a long time to do so...
its in the LBPC rules~
2010-09-04 23:29:00

Author:
Lord-Dreamerz
Posts: 4261


Look up at your posts~ you posted two times in a row without waiting a long time to do so...
its in the LBPC rules~

O.O - you're right - sorry >.<"
I'm used to the threads of another forum where posts - which are posted in near time - are automatically fused together... I really didn't notice...
I'll try to fix it.

EDIT: fixed^^
2010-09-04 23:35:00

Author:
Spikeball
Posts: 74


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