Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Ideas and Projects
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airbound warfare [RTS]
Archive: 18 posts
http://a.imageshack.us/img844/4412/airboundwarfarertssign.png this was just a neat picture I decided to make and add hey folks, just was hit with an idea that strikes me as preeetttyyy cool, I was thinking to make a RTS that is very air focused so, thats blimps, fighter jets, airships, planes, mythical airship/plane thingys... im sure you get the point so what I was thinking is that you could build buildings on lands by using transport ships to carry builders (one of the few ground units) to make bases, buildings, or anything else you with keep in mind it will all be top down. Some unit ideas: Air Units - Blimps: carrier blimps: can carry land units and has very week guns with medium speed assault blimps: can withstand alot of enemy hits before falling from the skys, has high fire power and low speed (more to come) -planes: (when planes are not moving they circle around in the air, or, if told land) Biplanes, have high speed (with most planes) but have week bullets that are spread in something of a flak Spitfires: have high speed strong bullets and are a good all-purpose fighter Fighter jets: can fly extremely fast and have a fast fire rate all though expensive to build Bomber: Slow flying but are one of the best anti-building unit in the game, they can be set to target a building but can not fight air-air Helicopters: Helicopters are special units that require a helipad to be built, helicopters are generally med-high speed and have rather heavy guns but are expensive to build. assault helicopter: is a medium sized helicopter with tons of guns attached.... not much more to say? more needed ideas please. Land Vehicles: all though this is a very air-based RTS there is also vehicles to give you an edge in battle (I know I sure wouldnt like it if i had 10 spitfires closing in on my base with about 10 tanks coming aswell... ) Trucks: info later Tanks: Info later Infantry carrier: info later more of course... to come Buildings - general (I need a main building that you have to set up to store resources) Airbase: This will be your primary unit production building, something of a barracks. AA-turrets: these are your guard towers that will shoot at any incoming airship from the opposition team. Hangers (ty SR20DETDOG) Increase your population (amount of aircraft max) by 1-5 (upgraded to get to 5) Upgrade building (needs name) enables updates to your current amount of buildings/units you can build Mechanics workshop: can create builders and people to repear damaged machinery. Airstrip: enables landing of plane aircraft, and were you can pick up builders with planes (also a vital enemy point to capture, you always have 1 airstrip when you start) or your builders can walk to the destination (takes alot longer, and are more attack prone) Helipad: can be placed anywhere and enables purchase of a helicopter from an airbase, when producing a helicopter it will come out at the closest helipad to the Airbase will be adding alot more later. | 2010-08-31 12:06:00 Author: huntedstorm Posts: 488 |
That sounds great but for the record its "Biplane". | 2010-08-31 17:15:00 Author: Scifiguy Posts: 95 |
YOU are making an AIRBOUND RTS? YOU?!! This is going to be sick hands down lol | 2010-08-31 20:45:00 Author: lyrradXOX Posts: 285 |
RTS Dogfights! Ah Yeah! | 2010-08-31 20:48:00 Author: Unknown User |
okay guys, thanks for the feed back, thanks for the awsomes and yeah, now I need some ideas aswell, ive put some things i need ideas for on the 1st post. | 2010-09-01 06:25:00 Author: huntedstorm Posts: 488 |
Well here's a few ideas for buildings off the top of my head. Hangers - Building hangers increases the population cap. Air Traffic Control - These towers could be like watch towers, increasing your line of sight. Radars - Radars will detect enemy units in their radius. Arrival/Departure - These are needed for builders to board and disembark flights, otherwise they have to walk. Re-fueling Hangers - Can be used to fix units and re-fuel them. Emergency station - These would send out units to repair damaged buildings. Why has a game like this not been made yet! The more I think about it the better it sounds. | 2010-09-01 07:16:00 Author: SR20DETDOG Posts: 2431 |
YAY! AWESOMENESS ! I saw you didnt add helicopters? HELIPAD ANYONE? | 2010-09-01 07:45:00 Author: AA_BATTERY Posts: 1117 |
Well here's a few ideas for buildings off the top of my head. Hangers - Building hangers increases the population cap. Air Traffic Control - These towers could be like watch towers, increasing your line of sight. Radars - Radars will detect enemy units in their radius. Arrival/Departure - These are needed for builders to board and disembark flights, otherwise they have to walk. Re-fueling Hangers - Can be used to fix units and re-fuel them. Emergency station - These would send out units to repair damaged buildings. Why has a game like this not been made yet! The more I think about it the better it sounds. thanks so much, ill add a few of those soon, AA_Battery cheers for the helicopter idea... new i had missed something | 2010-09-01 07:51:00 Author: huntedstorm Posts: 488 |
thanks so much, ill add a few of those soon, AA_Battery cheers for the helicopter idea... new i had missed something No problem, and I thought of a title you might like. It's pretty simple but how about using the old saying "Fight or Flight"? Seems pretty fitting. | 2010-09-01 07:53:00 Author: SR20DETDOG Posts: 2431 |
i might actually stick with airbound warfare... also thinking of having maybe a 7 stage story 3 skirmish maps and a hud (11 levels!) | 2010-09-01 08:29:00 Author: huntedstorm Posts: 488 |
maybe a supplie helicopter to collect supplies from a depot/port watever. and heli like this- http://www.minihelicopter.net/CH47Chinook/CH-47%20Chinook.jpg | 2010-09-01 08:43:00 Author: AA_BATTERY Posts: 1117 |
supply helicopter sounds cool... might add it. | 2010-09-01 11:27:00 Author: huntedstorm Posts: 488 |
I KNOW YOU COULD CALL THE UPGRADE BUILDING THE Research facility | 2010-09-02 17:46:00 Author: The age of LOLZ Posts: 229 |
I had already thought of that, and the capitals imply that you think im stupid. sorry if I'm wrong. | 2010-09-03 07:46:00 Author: huntedstorm Posts: 488 |
Had another brainwave- howbout a UAV to scout ahead? Like-http://www.hooked-on-rc-airplanes.com/images/uav-predator6.jpg Also maybe have a missile silo? or a special weapon, if you have differnet factions. Like one side has a GIANT LAZOR and the other NUKE! | 2010-09-04 10:13:00 Author: AA_BATTERY Posts: 1117 |
I had already thought of that, and the capitals imply that you think im stupid. sorry if I'm wrong. Srry I dont think your stupid thing is... I only just started studying for my GCSE on the langauge of teh internetz lol | 2010-09-06 18:13:00 Author: The age of LOLZ Posts: 229 |
okay... well sorry for the misunderstanding, I hope some proper feedback will come some time soon. | 2010-09-08 10:47:00 Author: huntedstorm Posts: 488 |
maybe you could switch modes, like from an RTS perspective, to a 3rd person view, and you control the general, whos in his own custom biplane. just a thought | 2010-11-03 19:15:00 Author: Boiwonder 13 Posts: 7 |
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