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Suggestion: Wireless Transmitter & Receiver

Archive: 9 posts


As I was working on a LBP level and connecting a wire halfway across the level, I had an idea for a new switch-type device pair: a wireless transmitter and wireless receiver.

Each could be assigned a color and/or label (similar to the magnetic key switches in LBP2). The transmitter takes an input (e.g., a single wire), and the receiver has an output wire. Whenever the input on a transmitter is activated, the transmitter transmits a signal to any and all coresponding receivers on the level. Effectively, this would allow wires to easily be used across the level without physically connecting and dragging them. In this capacity, it wouldn't provide any new earth-shattering functionallity, but it would make it a lot easier and cleaner to connect devices across the level (especially when there are a lot of them).

However, where the benefit would really be realized is in connecting wires (and switces, etc.) to emitted objects. Want a button to activate an emitted explosive at will? Link up the button to a transmitter, and add a corresponding reciever to the emitted explosive! Obviously this is a simplistic example, but it could easily work with very complicated objects with dozens of inputs and outputs! Can we say complex controls on an emitted sackbot? Switching sackbots or other devices from a direct control seat at will?

Of course, I realize this is way too late to make it into LBP2 in time for release... perhaps a Creater Pack 02...?
2010-08-31 04:37:00

Author:
fitchn
Posts: 10


You can already wire stuff to stuff in emitters...... Don't ask me how, but I know you can, IE that it is possible.

However, this can ONLY be done directly from a DCS as far as we know.
2010-08-31 04:46:00

Author:
Fishrock123
Posts: 1578


sounds like a pretty good idea. I wouldn't mind that at all.2010-08-31 05:04:00

Author:
Madafaku
Posts: 738


A very nice idea indeed!

I have always found the emission of "hidden" magnetic keys near an emitted object (with a magnetic switch attached) to be quite the hassle.
What they could do to implement your neat feature, is to make magnetic keys on/off-switchable via other inputs (with on being the default if no inputs were attached), and include a "Global" option for the magnetic switches (Global on: Trigger Radius = entire level). These two additions, along with the new option of unique switch labeling, could effectively turn the old magnetic system into something that resembles your transmitter/receiver idea.

I really hope we will see something like this some day
2010-08-31 05:14:00

Author:
Slaeden-Bob
Posts: 605


I was just about to flash the new feature of Wired Magne Keys... slaeden was first... the global range option would be good too...

Too bad it can't transfer speed signal.

(If Mm would make a pie timer [as in the race timer, but no numbers] showing the signal strength the key is outputting, )
2010-08-31 05:28:00

Author:
Unknown User


You can already wire stuff to stuff in emitters...... Don't ask me how, but I know you can, IE that it is possible.

I don't think it is.... It might be, but... yeah. not convinced.

Anyways, transmitter / receiver is explicitly supported for DCS control. Pretty nifty for the example of emitted objects. I had control of a sychronised fleet of emitted objects using the control scheme in grant's b.a.d.a.s.s. level. Basically connecting X to the emit and wirelessly transmitting analogue stick movement controls to each of the ships.

As for non-DCS trasmitters, check this thread (https://lbpcentral.lbp-hub.com/index.php?t=30166-Multi-channel-wireless-logic-the-new-light-over-mag-key-switch&highlight=wireless) which gives a decent run down on how that can be achieved using the tools in LBP2.
2010-08-31 11:53:00

Author:
rtm223
Posts: 6497


Anyways, transmitter / receiver is explicitly supported for DCS control. Pretty nifty for the example of emitted objects. I had control of a sychronised fleet of emitted objects using the control scheme in grant's b.a.d.a.s.s. level. Basically connecting X to the emit and wirelessly transmitting analogue stick movement controls to each of the ships.

As for non-DCS trasmitters, check this thread (https://lbpcentral.lbp-hub.com/index.php?t=30166-Multi-channel-wireless-logic-the-new-light-over-mag-key-switch&highlight=wireless) which gives a decent run down on how that can be achieved using the tools in LBP2.

WOW! I sure missed this - it is gonna be an incredible addition to the toolset!

Dang... The urge to play this game just continues to increase
2010-08-31 12:07:00

Author:
Slaeden-Bob
Posts: 605


I don't think it is.... It might be, but... yeah. not convinced.

Anyways, transmitter / receiver is explicitly supported for DCS control. Pretty nifty for the example of emitted objects. I had control of a sychronised fleet of emitted objects using the control scheme in grant's b.a.d.a.s.s. level. Basically connecting X to the emit and wirelessly transmitting analogue stick movement controls to each of the ships..

Yeah I meant from a DCS, probably should have said that. >_<
2010-08-31 21:12:00

Author:
Fishrock123
Posts: 1578


Haha woah, I literally had the exact same idea, but I thought that with the addition of circuit boards LBP2 wouldn't need it.2010-08-31 22:09:00

Author:
DrShmoogle
Posts: 115


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