Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Suggestions
#1
no rounded objects??
Archive: 13 posts
well i was thinking and i thought why doesn't mm have a round objects tool for the create mode. example:you can't make a real ball/pyramid. what do you guys think? | 2010-08-28 21:20:00 Author: ktmbillyjr Posts: 177 |
You can round the corners of objects using a small circle, if that's what you meant. We can't have 'real' balls (if you mean circle tool) because too many vertices crash the game (even though a circle has infinite vertices). You can crash it yourself by trying to make an object with too many corners by using a hexagon and rotating it while you place it. I strongly advise not to do it though. | 2010-08-28 22:42:00 Author: tanrockstan34 Posts: 1076 |
The pyramid - crossing between layers, would be very useful! Especially for me while I was creating the console in my TARDIS. Instead I had to make do with gradients to give the illusion that the panels were coming out to the screen! | 2010-08-28 22:50:00 Author: Weretigr Posts: 2105 |
There will most likely be round objects that can be stickered over. Actually, I know there are. See the basketball gameplay and pool gameplay. | 2010-08-28 22:55:00 Author: Sack-Jake Posts: 1153 |
You can round the corners of objects using a small circle, if that's what you meant. We can't have 'real' balls (if you mean circle tool) because too many vertices crash the game (even though a circle has infinite vertices). You can crash it yourself by trying to make an object with too many corners by using a hexagon and rotating it while you place it. I strongly advise not to do it though. FALSE. A circle has no vertices. And what he was talking about was a sphere. | 2010-08-28 23:24:00 Author: Moony Posts: 368 |
FALSE. A circle has no vertices. And what he was talking about was a sphere. know what your talking about before you post, Kthx. a perfect sphere would (theoreticaly) have no vertices/sides, but we cant model a perfect circle on a computer. it has thousands of little verticies. notice how the more sides you add to a regular (as in, all sides the same) figure, the more round it becomes. ---------------------------------------------------------- and at the OP and, becuase its a 2.5d game, you only need the edges to be round, although I can see how your idea would help with visuals, now that we have moving layers and all | 2010-08-30 08:15:00 Author: mattbru77 Posts: 143 |
Off-topic : A vertex is the point where the polygons meet, pretty much. ( If this is indeed what you're talking about, since I think someone is talking vertex and someone is talking about "sides" but using a incorrect term. ) So a sphere would have an infinite amount of vertices. Since something without vertices doesnt exist, because something made out of nothing is nothing. Circle = 2D Sphere = 3D | 2010-08-30 08:53:00 Author: jakpe Posts: 84 |
What you really mean is... Why doesn't Mm include a mesh object making tool. Yes I had the same thought when I saw the pipes in 'Pipe Dream'. I thought you would be able to edit on the 3rd plane. But you can't. Those objects are like the teacups or the banana. You can't make them. | 2010-08-30 09:13:00 Author: Strangepom Posts: 445 |
http://www.littlebigland.com/new-lbp2-info-revealed-in-play-magazine/ "Vertex mode"...I never heard any speculation on it, probably because it came from the same magezine that gave false info on the creatinator, so it could also be false. | 2010-08-31 11:52:00 Author: Prince Pixelton Posts: 286 |
FALSE. A circle has no vertices. And what he was talking about was a sphere. It can be approached from either way because it is really undefined. In any type of electronics though, the number would never be zero, that would give you nothing... So vertex count will rise as electronics evolve. Oh, I didn't realize he was talking about a spherical object until reading it again. He did not make his intentions very clear in the first post. | 2010-08-31 13:39:00 Author: tanrockstan34 Posts: 1076 |
Couldn't collision geometry be calculated on x distance from a point, the point being the Perfect Circle center? [I really have no idea nor expertize about this, just asking ) | 2010-08-31 13:51:00 Author: Unknown User |
Couldn't collision geometry be calculated on x distance from a point, the point being the Perfect Circle center? Absolutely and I believe this is what is actually going on behind the scenes with the circular objects - the circle is defined as a position vector (center point) and a radius, with which you can do efficient collision detection without ever actually calculating physics on the 20 verteces that are displayed. So, in this case, zero verteces is probably more accurate. As for creating a sphere or a cone, or other basic 3D geometric shapes, I don't see why that would be a problem. Applying material textures over arbitrary shapes should be possible and the model already exists for handling the physics of objects that don't appear to properly exist in the 2.5D world of LBP. | 2010-08-31 14:16:00 Author: rtm223 Posts: 6497 |
^ Backed up by Mm saying editing a circle will split it up into hunderds of vertices in the Thermo Efficiency vid... | 2010-08-31 14:22:00 Author: Unknown User |
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