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#1

no rounded objects??

Archive: 13 posts


well i was thinking and i thought why doesn't mm have a round objects tool for the create mode.
example:you can't make a real ball/pyramid. what do you guys think?
2010-08-28 21:20:00

Author:
ktmbillyjr
Posts: 177


You can round the corners of objects using a small circle, if that's what you meant.

We can't have 'real' balls (if you mean circle tool) because too many vertices crash the game (even though a circle has infinite vertices). You can crash it yourself by trying to make an object with too many corners by using a hexagon and rotating it while you place it. I strongly advise not to do it though.
2010-08-28 22:42:00

Author:
tanrockstan34
Posts: 1076


The pyramid - crossing between layers, would be very useful! Especially for me while I was creating the console in my TARDIS. Instead I had to make do with gradients to give the illusion that the panels were coming out to the screen!2010-08-28 22:50:00

Author:
Weretigr
Posts: 2105


There will most likely be round objects that can be stickered over.
Actually, I know there are. See the basketball gameplay and pool gameplay.
2010-08-28 22:55:00

Author:
Sack-Jake
Posts: 1153


You can round the corners of objects using a small circle, if that's what you meant.

We can't have 'real' balls (if you mean circle tool) because too many vertices crash the game (even though a circle has infinite vertices). You can crash it yourself by trying to make an object with too many corners by using a hexagon and rotating it while you place it. I strongly advise not to do it though.

FALSE. A circle has no vertices. And what he was talking about was a sphere.
2010-08-28 23:24:00

Author:
Moony
Posts: 368


FALSE. A circle has no vertices. And what he was talking about was a sphere.

know what your talking about before you post, Kthx.

a perfect sphere would (theoreticaly) have no vertices/sides, but we cant model a perfect circle on a computer.

it has thousands of little verticies.

notice how the more sides you add to a regular (as in, all sides the same) figure, the more round it becomes.
----------------------------------------------------------
and at the OP

and, becuase its a 2.5d game, you only need the edges to be round, although I can see how your idea would help with visuals, now that we have moving layers and all
2010-08-30 08:15:00

Author:
mattbru77
Posts: 143


Off-topic : A vertex is the point where the polygons meet, pretty much. ( If this is indeed what you're talking about, since I think someone is talking vertex and someone is talking about "sides" but using a incorrect term. )

So a sphere would have an infinite amount of vertices. Since something without vertices doesnt exist, because something made out of nothing is nothing.

Circle = 2D

Sphere = 3D
2010-08-30 08:53:00

Author:
jakpe
Posts: 84


What you really mean is... Why doesn't Mm include a mesh object making tool.

Yes I had the same thought when I saw the pipes in 'Pipe Dream'. I thought you would be able to edit on the 3rd plane.

But you can't.
Those objects are like the teacups or the banana. You can't make them.
2010-08-30 09:13:00

Author:
Strangepom
Posts: 445


http://www.littlebigland.com/new-lbp2-info-revealed-in-play-magazine/
"Vertex mode"...I never heard any speculation on it, probably because it came from the same magezine that gave false info on the creatinator, so it could also be false.
2010-08-31 11:52:00

Author:
Prince Pixelton
Posts: 286


FALSE. A circle has no vertices. And what he was talking about was a sphere.

It can be approached from either way because it is really undefined. In any type of electronics though, the number would never be zero, that would give you nothing... So vertex count will rise as electronics evolve.

Oh, I didn't realize he was talking about a spherical object until reading it again. He did not make his intentions very clear in the first post.
2010-08-31 13:39:00

Author:
tanrockstan34
Posts: 1076


Couldn't collision geometry be calculated on x distance from a point, the point being the Perfect Circle center?

[I really have no idea nor expertize about this, just asking )
2010-08-31 13:51:00

Author:
Unknown User


Couldn't collision geometry be calculated on x distance from a point, the point being the Perfect Circle center?

Absolutely and I believe this is what is actually going on behind the scenes with the circular objects - the circle is defined as a position vector (center point) and a radius, with which you can do efficient collision detection without ever actually calculating physics on the 20 verteces that are displayed.

So, in this case, zero verteces is probably more accurate.

As for creating a sphere or a cone, or other basic 3D geometric shapes, I don't see why that would be a problem. Applying material textures over arbitrary shapes should be possible and the model already exists for handling the physics of objects that don't appear to properly exist in the 2.5D world of LBP.
2010-08-31 14:16:00

Author:
rtm223
Posts: 6497


^ Backed up by Mm saying editing a circle will split it up into hunderds of vertices in the Thermo Efficiency vid... 2010-08-31 14:22:00

Author:
Unknown User


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