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#1

PowerUpSwitch Idea!

Archive: 3 posts


How about Mm allows powerups to be activated by switch. So, say you have a powerup 'palette', where a sackperson or sackbot collides with a object with an impact switch, the powerup that that switch is wired to will activate, allowing you to easily disgiuse the powerups in your level, or heck, make your own powerups with abit of creativity! 2010-08-26 22:00:00

Author:
Super_Clone
Posts: 849


Hmm... that actually would be pretty cool.

What it'd be is the ability to hook up switches to powerup 'stations' directly, like checkpoints.
2010-08-26 22:19:00

Author:
Moony
Posts: 368


Powerups get wired, win.
Then just to specify if every player get it, or the player that activated it, or player 1, 2, 3, or 4?
Wonderful.

(Not Completely Off-Thread: If the powerup could have a Time Equipped-tweak; once you get the powerup, a cute little pie timer appears over your head showing how long until the powerup gets removed! [Sackbots and emitters CAN do it, but it doesn't feel the same without an official Mm-made non-physical non-layer timer!])
2010-08-27 19:24:00

Author:
Unknown User


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