Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Suggestions
#1
PowerUpSwitch Idea!
Archive: 3 posts
How about Mm allows powerups to be activated by switch. So, say you have a powerup 'palette', where a sackperson or sackbot collides with a object with an impact switch, the powerup that that switch is wired to will activate, allowing you to easily disgiuse the powerups in your level, or heck, make your own powerups with abit of creativity! | 2010-08-26 22:00:00 Author: Super_Clone Posts: 849 |
Hmm... that actually would be pretty cool. What it'd be is the ability to hook up switches to powerup 'stations' directly, like checkpoints. | 2010-08-26 22:19:00 Author: Moony Posts: 368 |
Powerups get wired, win. Then just to specify if every player get it, or the player that activated it, or player 1, 2, 3, or 4? Wonderful. (Not Completely Off-Thread: If the powerup could have a Time Equipped-tweak; once you get the powerup, a cute little pie timer appears over your head showing how long until the powerup gets removed! [Sackbots and emitters CAN do it, but it doesn't feel the same without an official Mm-made non-physical non-layer timer!]) | 2010-08-27 19:24:00 Author: Unknown User |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.