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Greenie Go Home by amazingflyingpoo **Spotlighted**

Archive: 114 posts


Greenie Go Home by amazingflyingpoo


This level is a sequel to the Turbo! Pack level "Tanks A Lot". While your squad is out capturing the harrier, your base is taken over by the Greenies and it is up to you to get them out.

Hidy Ho Sackfriends! Sorry that it took me a bit longer than expected to make my official post for this, but LBPC went down last night when I was going to post about publishing it. No worries though, we all knew that maintenance was going on this week :-)

I did a bunch of things in this level that I have never done before including a race, vehicles, and little section where you play the level blind (without being able to see sackboy). I had some of my biggest headaches that I have ever had with LBP on this level thanks to the Command Vehicle/AirStrike/Bridger combination, but I think that all the trouble ended up paying off and I really hope that you enjoy the level.

I want to give a HUGE thanks to jeffcu28 and Taffey. I was having issues with internet so I figured that I wouldn't be able to get the level tested, but they were both willing to use the magic crater method and thanks to that I got the level to them. Both of them gave incredible advice that really helped to make the level look and play better (and not break! *jeff*).

Thanks so much for checking out the level! Here are some pictures (BIG thanks to Domik for once again getting me incredible pictures ):



The Crane:


http://i609.photobucket.com/albums/tt179/amazingflyingpoo/3.png

http://i609.photobucket.com/albums/tt179/amazingflyingpoo/4.png

http://i609.photobucket.com/albums/tt179/amazingflyingpoo/5.png

http://i609.photobucket.com/albums/tt179/amazingflyingpoo/6.png




The Bridger:


http://littlebigrussia.ru/images/lbp/poo1/5.jpg

http://littlebigrussia.ru/images/lbp/poo1/6.jpg

http://i609.photobucket.com/albums/tt179/amazingflyingpoo/9.png

http://littlebigrussia.ru/images/lbp/poo1/7.jpg




The Airstrike:


http://littlebigrussia.ru/images/lbp/poo1/4.jpg




The Command Vehicle:


Movement and Crane Controls


http://littlebigrussia.ru/images/lbp/poo1/2.jpg


Airstrike Controls and Dock for Bridger


http://littlebigrussia.ru/images/lbp/poo1/3.jpg


The Level:

http://littlebigrussia.ru/images/lbp/poo1/10.jpg

http://littlebigrussia.ru/images/lbp/poo1/1.jpg

http://littlebigrussia.ru/images/lbp/poo1/9.jpg
2010-08-26 20:23:00

Author:
amazingflyingpoo
Posts: 1515


OHHHH, so that's what this was. By pure chance I was stalking your Photo Bucket today, and saw these pics. Jesus, a new salieri AND AFP level in one week? Shweetness.2010-08-26 20:28:00

Author:
Voltergeist
Posts: 1702


Yeah, you would think that Salieri and I plan these things out considering that Destiny and Curses! came out within days of each other (maybe even within 24 hours) as well :-)2010-08-26 20:30:00

Author:
amazingflyingpoo
Posts: 1515


WOW!!! Another level from you. Now I won't sleep.

P.S.: Isn't the Bridger Batmobil?
2010-08-26 20:32:00

Author:
HonzaM25
Posts: 64


WOW!!! Another level from you. Now I won't sleep.

P.S.: Isn't the Bridger Batmobil?

Just what I thought. Still it looks impressive.
2010-08-26 20:34:00

Author:
CheezeBo
Posts: 832


I won't lie, I was inspired by the Tumbler from Batman. I actually pulled up a few pictures of it and asked my wife to sketch it so I had a 2-D picture of it, and then I built from there. The vehicle has similar functionality to the tumbler, so I figured it could look cool like it too :-)2010-08-26 20:36:00

Author:
amazingflyingpoo
Posts: 1515


Eeeep! I was hoping you wouldn't get your entry done in time! Darn!2010-08-26 20:36:00

Author:
Fastbro
Posts: 1277


WOW!!! Another level from you. Now I won't sleep.

P.S.: Isn't the Bridger Batmobil?

That's exactly what I was thinking. XD

And woo for more poo!!! (Wow... that doesn't sound right.)
2010-08-26 20:37:00

Author:
SirPaper
Posts: 150


@Fastbro:

I pulled it close, but the level is done and now in testing so I think I will have it out in time. I tried to get on to download your level but I cannot access the internet with my PSP from my brother's house where I am living because he has WPA2 security which the PSP doesn't like, that is why I have the ETA of 7 to 10 hours instead of 1 to 2.

@SirPaper:

LOL, thanks for the enthusiasm. I was hoping that people would appreciate that it looks like the Batmobile rather than having a problem with it. I put a lot of time into making it look like that. :-)
2010-08-26 20:39:00

Author:
amazingflyingpoo
Posts: 1515


Poo, I've not tryed it. But just looking at it. I think you've changed everything. Yet again. I mean making some sort of emitter like suddenly let this bridge appear. Wow. Actually thinking about it, its not that hard to do. But still i love the look of the Bridger (Batmobile). Can we get the Bridger as like a reward at the end of the level cos it looks immense.2010-08-26 20:42:00

Author:
CheezeBo
Posts: 832


What's with all these teasers... something big is coming and now this... And also LOST GOLD...
This seems to have a lot more information, yay!
I can't wait, I've loved all your levels
2010-08-26 20:44:00

Author:
napero7
Posts: 1653


Can we get the Bridger as like a reward at the end of the level cos it looks immense.

I would probably be up for that, but I can't do it anyway because the object is too complex to capture. Sorry CheezeBo :-(

It's a good idea, and this is the time to mention it seeing as the level isn't published yet so I could have added something like that in if it was possible.
2010-08-26 20:46:00

Author:
amazingflyingpoo
Posts: 1515


Thanks for saying its a good idea. I dont get that much cos I'm fairly new lol But I have upadated my signature with my contest to try and get people to recognise me.

[EDIT] sorry that sounded a bit stupid. And not really relevant either. I do apologise.
2010-08-26 20:48:00

Author:
CheezeBo
Posts: 832


What's with all these teasers... something big is coming and now this... And also LOST GOLD...
This seems to have a lot more information, yay!
I can't wait, I've loved all your levels

Thanks for the kind words. Sorry if you aren't a fan of the early teasers like this but I've done it with Here and There as well as Destiny 2 and it helps to get people aware of the level before it comes out so it doesn't just show up and surprise people (and get overlooked for a while because of it).


@CheeseBo:

No worries! I appreciate the posts :-)
2010-08-26 20:52:00

Author:
amazingflyingpoo
Posts: 1515


Thanks for the kind words. Sorry if you aren't a fan of the early teasers like this but I've done it with Here and There as well as Destiny 2 and it helps to get people aware of the level before it comes out so it doesn't just show up and surprise people (and get overlooked for a while because of it).

Nah no problem, I am pretty much trying to get people hyped for my levels, too.
Now if I wouldn't be this lazy... maybe someone would have something to be hyped about.
2010-08-26 20:56:00

Author:
napero7
Posts: 1653


a new afp level!!!! looks epic! ill wake up tomorrow to an awesome level2010-08-26 21:17:00

Author:
gareth
Posts: 81


Thanks gareth! I hope you like it once it is published :-) You pretty much see what you are getting into by those pics... Then again, the point of the level is to have a race, and I didn't even show pics of that 2010-08-26 21:20:00

Author:
amazingflyingpoo
Posts: 1515


Aww crap. I hate when cool levels come out that I can't play. I'll have to wait for the weekend, cause tonight I'm way too busy. It looks awesome though.2010-08-26 22:18:00

Author:
Nuffles
Posts: 132


Thanks Nuffles! Sorry that you won't be able to play it right after publishing, but the weekend is coming quickly and I won't be publishing for a few hours anyway :-)2010-08-26 22:34:00

Author:
amazingflyingpoo
Posts: 1515


Lol Everytime you do do a teaser for a level i scroll down and see you have already published it Lucky for me i got to play your levels as soon as i herd the were coming

I Love the Bat Tumbler, first thing i thought of


i guess im waiting this time
2010-08-26 22:49:00

Author:
SketchNZ
Posts: 1668


Thanks Nuffles! Sorry that you won't be able to play it right after publishing, but the weekend is coming quickly and I won't be publishing for a few hours anyway :-)

Wait... few HOURS? Like... later tonight? O_O

Sweeeeeeeet

[Edit] Ah... guess I missed that ETA in the first post. Well isn't this a pleasant surprise.
2010-08-26 23:13:00

Author:
SirPaper
Posts: 150


Lol Everytime you do do a teaser for a level i scroll down and see you have already published it Lucky for me i got to play your levels as soon as i herd the were coming

I Love the Bat Tumbler, first thing i thought of


i guess im waiting this time

Yeah, I usually publish the teaser within an hour of publishing. This time I knew I had internet problems so I cannot publish until late tonight, but I could still send the level to the amazing Jeffcu28 via the magic crater method. Now I can make any small tweaks necessary and then publish it when I have a chance to get to a wifi hotspot that does'thave WPA2 like I have here.

It's great to hear that you like the Bridger. That was the very first thing that I built for the level, and it turned out so well that I built the whole level based off of my excitement for it. In all honesty, there are now things I like about the level more than the Bridger, but it sort of fits as a piece into the Command Vehicle which I am very happy with.


@SirPaper:

Yeah, that ETA wasn't very obvious. I could have highlighted it better. I'm hoping to have the level out in the next few hours, but we'll see :-)
2010-08-26 23:24:00

Author:
amazingflyingpoo
Posts: 1515


Oh... I thought this was CyberSora's "Coming Soon" Thread. Then I checked the level/object showcase. I am tripping. Anyways, Taffey, don't give me anymore cookies. Also, umm... Now I have a few levels to catch up on feedback.

Anyways, can't wait for it to come out. Don't expect my feedback to be soon either. (My excuse, blame Salieri )
2010-08-27 03:09:00

Author:
Spark151
Posts: 801


This level is excellent! It looks like a real level from Turbo! pack. The vehicles look great (especially the Bridger-Tumbler) and the race at the beginning was great to (very clever idea). I enjoyed this level and I gave you :star::star::star::star::star: + <3.2010-08-27 11:01:00

Author:
HonzaM25
Posts: 64


Awesome level poo! I'll send some feedback your way when I get the chance!2010-08-27 11:09:00

Author:
Fastbro
Posts: 1277


Hi, Poo!

WOW!

New excellent level from you! I thought, that after return in America, you will create some new levels for PS3, but here we are new gift for psp! It is very cool! I already tried it and found it wonderful! Very cool continue of Turbo journey! New vehicles, new obstacles, new adventures! As always level from you has great gameplay, beautiful environments and complex mechanics! I love it! (This crane mechanics with magnetic simulation looks and works great!!!!) Your vehicles works excellent in spite of difficult tasks and environments! My respect for it - you did great work with it! Also - all level vehicles look very nice - many details, good shapes and comfortable controls. Story is interesting and obstacles not very difficult - players can get biggest pleasure with such combination! You one more time proved that you are one of the greatest creators on psp.

P.S. I was a little surprise with invisible part of adventure, it is very unusual for you, but it was fun! And you even created secret area with score bubbles! It is very cool!

I gave you 5 stars and heart of course!

And I will wait for new levels from you on psp, PS3 and very soon on LBP2 .

And maybe this pictures will be useful for you:

http://littlebigrussia.ru/images/lbp/poo1/1.jpg

http://littlebigrussia.ru/images/lbp/poo1/2.jpg

http://littlebigrussia.ru/images/lbp/poo1/3.jpg

http://littlebigrussia.ru/images/lbp/poo1/4.jpg

http://littlebigrussia.ru/images/lbp/poo1/5.jpg

http://littlebigrussia.ru/images/lbp/poo1/6.jpg

http://littlebigrussia.ru/images/lbp/poo1/7.jpg

http://littlebigrussia.ru/images/lbp/poo1/8.jpg

http://littlebigrussia.ru/images/lbp/poo1/9.jpg

http://littlebigrussia.ru/images/lbp/poo1/10.jpg
2010-08-27 14:09:00

Author:
Domik12
Posts: 838


WOW! just WOW! That level has every thing! That will be soooo much fun to play and i cant wait to play it!2010-08-27 15:00:00

Author:
himoks
Posts: 734


@HonzaM25:

Woo-hoo! First official feedback :-)


It looks like a real level from Turbo! pack.

YEAH! That's what I was hoping you would think. I played through the Turbo! Pack levels and tried to figure out what it was about them that made them look and feel like a Turbo! Pack level. It is awesome to hear that you think it does look and feel that way :-D


The vehicles look great (especially the Bridger-Tumbler)

Thanks so much! :-) I certainly owe my wife for helping me with the Bridger since she sketched it up for me. I also owe Taffey for giving me advice on making the crane on the Command Vehicle look better.


the race at the beginning was great to

That was my first ever race so I'm glad that you enjoyed it and thought that it felt unique :-)

Thanks so much for checking out my level and taking the time to leave feedback!


@Domik:

Awesome! I already got great Domik feedback and I haven't even switched my thread over from the teaser to the official name :-)

First of all, thanks so much for those great pictures. I was just laughing with my wife because it is probably relatively easy for you to capture any picture in a level, but for pictures like the AirStrike and the Bridger jumping the gap I had to have a hand on the PSP as well as some buttons and the other hand on my camera in a dark closet in order to get the picture, and it took a few tries :-P I really appreciate the help since mine looked sort of "meh" and yours look incredible :-D


I thought, that after return in America, you will create some new levels for PS3, but here we are new gift for psp! It is very cool!

I decided that I would wait to work on PS3 until the LBP2 beta came out (which is very soon!!!), so I haven't done any creating on there. I have had the awesome opportunity to hand out with some awesome creator/players on there since I got back like Taffey, Jeff, and FULLGORR and that was a lot of fun :-)


(This crane mechanics with magnetic simulation looks and works great!!!!) Your vehicles works excellent in spite of difficult tasks and environments!

Woo-hoo! It's awesome to hear that everything worked smoothly for you. It's a bit incredible to me that it does because the Command Vehicle is very unstable in create mode. Sometimes when I go into the level, just un-pausing it the initial time will cause the vehicle to fly into the air and break into pieces. Thankfully, it seems to work fine in play mode, and thanks to jeffcu's keen testing, the level should break now (sorry jeff ).


P.S. I was a little surprise with invisible part of adventure, it is very unusual for you, but it was fun!

LOL, yeah, that was a bit out of nowhere, but it came to mind so I figured I would try it out. I used my wife as the guinea pig, and I modified platforms, camera, and such off of her performance. I found that it worked best to make it look harder than it actually is. For instance, what you see shows sort of small platforms that you need to land on, but in reality, those platforms are about twice as wide :-) It is still pretty easy to die, but I think that it isn't hard enough that it gets irritating (hopefully).


And you even created secret area with score bubbles!

Did you find both of them? There is one that you need to use the car to get to... :-)


Thanks so much for checking out the level, taking pictures, and leaving feedback Domik! You are an awesome friend :-D
2010-08-27 15:33:00

Author:
amazingflyingpoo
Posts: 1515


Stupid eastern coast, your sleeping hours keep me missing everything cool.

If you haven't seen, I've been back to leaving in-depth feedback, so expect a good amount.
2010-08-27 15:49:00

Author:
Voltergeist
Posts: 1702


Stupid eastern coast, your sleeping hours keep me missing everything cool.

If you haven't seen, I've been back to leaving in-depth feedback, so expect a good amount.

I published the level at an odd time even for a Stupid eastern coaster I was up very late because my wife and I went out for the evening, and then I had corrections to make after Taffey gave me his incredibly helpful feedback, and then I had issues with the dialog not being correct after publishing (having lines cut off and words censored), so it was probably 12:30AM by the time I published.

I'll be looking forward to that feedback :-)
2010-08-27 16:37:00

Author:
amazingflyingpoo
Posts: 1515


This post will contain feedback. People with allergies to feedback should not take or handle this post.



-Playthrough-
So, right off the bat I noticed two things: amazing Turbo look, and laaaaaaaag. Great platforming in this area, and as I said, great look. The door opening to spew out fire is a nice touch, and this entire area features a nice bubble chain. Oh wow, oh wow, oh wow. An upside down race gate leading to a shimmy race? Genius. Seriously, why didn't I think of that? The way this section incorporates hiding Sackboy is also a very nice idea, though it takes a few seconds to figure out what the hell is going on.

SWEET JESUS that is a large vehicle. You know how on PS3 with Online Create people use "lag bombs" to troll? Well, I'm pretty sure this thing is the PSP's version. Okay, so I head over and learn to use air strikes. This is a bit cumbersome at first, but I figured it out soon enough. I head back to propel this behemoth forward, and notice the area with bubbles. This spot has an awesome chain, and I'm proud to say I kept it the entire way through. Okay, so time to get this thing rolling.

OKAY, I'm not even going to pretend I know how you did that magnetic crane thing. I think your brain must be at least the size of three normal human brains. With the Batmobile Tumbler on board, I call in another airstrike and move on. The bridger is another piece of awesome tech, and again leaves me jealous to your logic skills. The castle in the background looks amazing. I go on with the bomb/bridge/crane pattern. Why is there this hanging piece of material? Whatever, I'm blowing this area to bits anyways.

At this point I abandon the control ship and head into a small area with a puzzle. It took me a little to figure out, but was quite enjoyable. This was a nice little ending touch to a great level.

-Review-
Looks: 5/5
This is the best capture of Turbo's look I have seen thus far. Nice work!
Platforming: 5/5
Not a ton to judge on, but what was here was great.
Story: 4/5
I didn't get what was going on entirely, but who needs plot when you have explosions?
Replay Value: 5/5
I will be playing this over and over just for visuals alone.

The Good: Amazing ideas and visuals.
The Bad: How other contestants are going to feel. :-P
The Ugly: The exploded brain chunks around my living room, result of trying to picture your logic.

Five stars and a thermometer-exploding heart! Great work on this one.
2010-08-27 17:36:00

Author:
Voltergeist
Posts: 1702


Played it last night. Beginning was some great platformy goodness, and I was especially impressed with the blind section. Was going to say it's amazing how surprisingly easy it is to blind platform, but then you let slip that the real platforms are wider. Makes sense, but it's like learning the secrets behind a cool magic trick. XD

Command Center section, the Command Center and Bridger were both really cool and impressive, the Airstrike was neat although took some getting used to, the crane was just... I don't even know how that works! >:O Was fun blowing stuff up and using the bridger but I dunno, for gameplay that section wasn't really working for me. Perhaps if there were more story elements there with the Greenies calling you out or something.

And the final puzzle area was very well done and cool. At first glance it seems simple, but then you realize that everything's timed and you have to go into high gear to make it. XD

Issues: First playthrough I got to the first bridge area, made my bridge, flipped over the Tumbler Bridger (I really do keep calling it the Tumbler in my head XD) got back to the Command Center, went forward and... the tower blocking the path was still there. It's supposed to disappear when the bridge is made, but it didn't and I had no way past. So I had to restart.

Second playthrough all went well, but I actually had an issue realizing when the command center section was done. The Tumbler was stuck in its cave, but for some reason I kept wondering where the bridge was that it was supposed to make. And the Command Center was blocked again by a tower. (With my first issue you can see how a tower blocking my path wouldn't trigger signals telling me the Command Center was done. ) After a while I thought to jump down and explore. I dunno, some text or a sticker arrow would be a pretty quick fix for this. And if there is a sticker somewhere then it's possible I just missed ti, I don't really know.

Anywho, overall the level is extraordinarily impressive on a technical level. The platforming at the beginning and the puzzle at the end were really fun. But the command section didn't work for me as far as gameplay. Just seems to slow-paced with few story elements pushing it forward.

Still a great level though, and I gave it :star: :star: :star: :star: :star:
2010-08-27 18:24:00

Author:
SirPaper
Posts: 150


Hey AFP, I played your level and I have to say it lags. But only in the beginning, so maybe you should take away some point bubbles, and that is the only problem. Anyways, compared to your previous masterpieces, this the best one in visuals and platforming, I mean they were incredible. The blind part was brilliant and well constructed. While the vehicle part wasn't my thing, it was still innovative and smart enough to make me have a blast. Overall, I'd like to say you'll probably get that sticker.2010-08-27 19:09:00

Author:
HappyGreenCactus
Posts: 247


Woo-hoo! Thanks for all the feedback everyone :-)

@BlueBulletBill:

Wow, you weren't kidding about the incredible, extensive feedback :-) That was really awesome! Thanks so much for taking the time to write me all of that!!!


So, right off the bat I noticed two things: amazing Turbo look, and laaaaaaaag.

Yeah, I was a bit worried that people would go into the level with a bad taste in their mouth thanks to the lag, but I really liked the way that that section looked, and without the fire, there really wasn't any challenge. So I decided that having lag for the first 10 seconds probably wouldn't kill anyone since it goes away right after that.


Oh wow, oh wow, oh wow. An upside scoreboard leading to a shimmy race? Genius. Seriously, why didn't I think of that?

I'm glad that you liked that. It seemed that one of the goals of the competition was to have a unique race, and b-coli said that a foot race is fine, so I wanted to have a really unique foot race. I am very happy with how it turned out with lots of hanging and then even going behind the wall so that you can't see sackboy.


Okay, so I head over and learn to use air strikes. This is a bit cumbersome at first, but I figured it out soon enough.

Sorry that it was a bit tough to get a grasp on at first. I had even more directions for it, but Jeff thought that it was a bit overkill. I think that you just need to do it a few times to get used to it. It isn't timed and you can do it as many times as you want, so hopefully people don't mind spending 10 or 20 seconds to figure it out.


I head back to propel this behemoth forward, and notice the area with bubbles. This spot has an awesome chain, and I'm proud to say I kept it the entire way through. Okay, so time to get this thing rolling.

Awesome stuff. I actually have only pulled off that chain once. I usually get caught on the stairs. I guess it depends on which side you start on. It is MUCH harder to go left to right than it is to go right to left, and for some reason I have always gone left to right (the harder way). Which did you do?


Why is there this hanging piece of material? Whatever, I'm blowing this area to bits anyways.

I laughed out loud and then read this to my wife because it is so funny, and it is sort of the mindset I wanted you to be in. Basically, if you are stuck, then blow something up or make a bridge :-P

As for that dangling material, it is there because if you run off to the right when you hit the end there, the castle is blocking your way, but then you are stuck because you can't get back to the top. I didn't want to force the player to kill themselves unless it was their own fault (flipping the vehicle), so I added that so they can get back up. I knew it would confuse people, but I figured people would just blow through it anyway, and if they needed it then it would probably make sense. Sorry for the confusion, but it is there for a reason :-) Good eye though! You are the first to mention it!


This was a nice little ending touch to a great level.

I'm glad that you liked the ending. I was a little worried that it felt too different from the rest of the level, but at the same time, I thought it worked, and I like to give the player the sense of accomplishment that they figured something out.

Thanks so much for the great in-depth feedback B3!


@SirPaper:

Man, it is great to have you active on the PSP side of things. I don't know how long you have been active because I have been pretty unactive lately thanks to my crazy life, but either way, it's awesome to have you back and thanks so much for the long feedback!


Played it last night. Beginning was some great platformy goodness, and I was especially impressed with the blind section. Was going to say it's amazing how surprisingly easy it is to blind platform, but then you let slip that the real platforms are wider. Makes sense, but it's like learning the secrets behind a cool magic trick. XD

LOL, maybe I shouldn't have given away my secrets I'm really happy that you liked that part!


Command Center section, the Command Center and Bridger were both really cool and impressive, the Airstrike was neat although took some getting used to, the crane was just... I don't even know how that works! >:O Was fun blowing stuff up and using the bridger but I dunno, for gameplay that section wasn't really working for me. Perhaps if there were more story elements there with the Greenies calling you out or something.

Thanks for being honest SirPaper! Vehicle stuff certainly isn't my specialty, and maybe I just didn't nail it down as well as I'd hoped. Then again, maybe you just like different vehicle stuff than I do. Like I said in my original post, I LOVED the way the Tank and Bridge Builder worked together on Tanks A Lot (a Turbo! Pack level), and I did my best to capture that and even try to improve on it.

I actually don't like vehicle levels all that much, so I can understand how you could not like this aspect of my level. You don't need to fear that I will be filling future levels with vehicles, because it was an absolute headache to rebuild the vehicle over and over and over because the crane kept breaking itself, and also rebooting over and over because the airstrike had some odd issue with crashing the PSP in create mode. It was a mess and I can't believe it actually works


And the final puzzle area was very well done and cool. At first glance it seems simple, but then you realize that everything's timed and you have to go into high gear to make it. XD

Glad to hear that you liked that. I was a bit worried about that section, but it sounds like people are liking it. It was originally A LOT harder, but after having my wife, Taffey, and Jeff play test it, I ended up toning it down a number of times (and also fixing camera angles).


Issues: First playthrough I got to the first bridge area, made my bridge, flipped over the Tumbler Bridger (I really do keep calling it the Tumbler in my head XD) got back to the Command Center, went forward and... the tower blocking the path was still there. It's supposed to disappear when the bridge is made, but it didn't and I had no way past. So I had to restart.

Hmmm... That certainly isn't good to hear. Jeff had this issue when he tested it and I reworked a bit of the tech so that the tower should disappear if you build even half of the bridge. That means that if the Bridger goes half way, then the tower disappears and you can use the crane to get the Bridger and finish the bridge. The the Bridger doesn't make it half way, then you should still be able to reach it with the crane. I tested it a bunch, and after reading your post I tried to break it, but I just can't. Did you try reaching the Bridger with the crane? I'm guessing that you did and maybe you just found a nasty sweet spot where the tower isn't activated but the Bridger is just out of reach.

The bad news is that even if I could reproduce the problem, I don't have access to wireless here so I'd need to run out and publish it at Starbucks or something. I will give it a few more goes to see if I can break it, but the tech seems sound after I corrected it for Jeff. If I make it so the tower disappears too soon, then the player can just drive the Command Vehicle into the ditch and break the level which would suck too :-( Sorry SirPaper, I really did try to make that work perfectly.


Second playthrough all went well, but I actually had an issue realizing when the command center section was done. The Tumbler was stuck in its cave, but for some reason I kept wondering where the bridge was that it was supposed to make. And the Command Center was blocked again by a tower. (With my first issue you can see how a tower blocking my path wouldn't trigger signals telling me the Command Center was done. ) After a while I thought to jump down and explore. I dunno, some text or a sticker arrow would be a pretty quick fix for this. And if there is a sticker somewhere then it's possible I just missed ti, I don't really know.

Hmmm... well, that sucks. I guess an arrow there would be good, but it sucks that I can't easily republish (I have no idea how the level is even doing since I can't get online). I thought about adding an arrow, but I hoped that it would seem that the command vehicle probably shouldn't go down that hole, and since the Bridger didn't build a bridge (nice job making that jump with the Bridger by the way! I was hoping people would find that little secret!) then the only thing left to do would be to jump. In retrospect, you are 100% correct and it would be nice to have an arrow or something. I'm very sorry about the confusion, and if I happen to have a chance to republish soon then I will make sure to add an arrow. Do you think that it is major enough to give up 50 plays? LOL, I have no idea how many plays I have :-p


Anywho, overall the level is extraordinarily impressive on a technical level. The platforming at the beginning and the puzzle at the end were really fun. But the command section didn't work for me as far as gameplay. Just seems to slow-paced with few story elements pushing it forward.

Once again, thanks so much for being honest! I really appreciate you letting me know how you felt about the different sections. I have my fingers crossed that others will enjoy the vehicle part, but either way, I had fun with it and like it so that's all that matters I guess :-)

Thanks so much for the great feedback SirPaper, and also for giving 5 stars even though it wasn't your cup of tea :-D


@famouscustard:

I've already said this once, but I want to apologize that I missed your level by a few hours. I am struggling with internet since the house I am staying at has WPA2 security, and PSP doesn't support it, so last night a went and found some internetz, but you didn't publish until after that :-(


The platforming at the beginning where you can't see yourself was an amazing idea.

I'm so happy to hear that you liked that part. I was so worried that people would just be confused by it, but it seems that I wasn't giving people enough credit.


The whole massive multi-vehicle thingy took it to a whole new level. I don't know how you managed to do that crane thing, but it worked amazingly well.

It's good to hear that you liked that! It's funny to hear one person say they liked the vehicle part the most, and the next say the vehicle part was their least favorite. Well, I guess I can be happy that I tried to incorporate different elements :-) It's good to hear that you seemed to have enjoyed the different elements of the level!


The airstikes were a cool addition, although my favourite part was the batmobile. It just looked so... erm... amazing!

Like I have said before, that Bridger was sort of my motivation to keep building because it turned out so good. I don't know if I could have put up with all the headache of the Command Vehicle/AirStrike/Bridger/Crane combo if I didn't have a fun vehicle like that. I'm really glad that you liked it!

Thanks so much for the great feedback famouscustard, and for checking out me level!
2010-08-27 20:06:00

Author:
amazingflyingpoo
Posts: 1515


Uh-oh! I'm double posting because it took me so long to write my previous reply that this came in while I was writing it.

@HappyGreenCactus:


Hey AFP, I played your level and I have to say it lags. But only in the beginning, so maybe you should take away some point bubbles, and that is the only problem.

Thanks for the advice, but sadly, the lag isn't due to the point bubbles, but rather because of the fire (and I'm guessing all the details with layering and stickering). The lag was there before I ever placed the point bubbles out. I'm sorry about it, but I would have to tear that section up to make it not lag, and since it only lasts for 10 seconds and it isn't that bad (in my opinion), I hoped that people could put up with it.


Anyways, compared to your previous masterpieces, this the best one in visuals and platforming, I mean they were incredible.

Woo-hoo! Thanks for saying that! It is really encouraging that you thought that the level looked and played good.


While the vehicle part wasn't my thing, it was still innovative and smart enough to make me have a blast.

That is awesome to hear! That may be the best thing I could hear about this level: That you don't really like this sort of thing, but the level was unique enough that you liked it! Woo-hoo! That is sort of how I felt about the Turbo! Pack


Overall, I'd like to say you'll probably get that sticker.

There are five of them so I'm hoping to grab one! Thanks so much for the vote of confidence and for leaving feedback!
2010-08-27 20:12:00

Author:
amazingflyingpoo
Posts: 1515


@BlueBulletBill:

Wow, you weren't kidding about the incredible, extensive feedback :-) That was really awesome! Thanks so much for taking the time to write me all of that!!!

I'd like to say that I'm trying to help the community out or something nice like that, but really it's that I believe the PSP Spotlight team will hire soon (perhaps after Taffey's inevitable asention to mod), and I want to be at the top of that list.

But, if I help others out in my selfish quest, then that's all good too.

Anyways, I went left-to-right. And I'm glad that my feedback brought some lols.
2010-08-27 20:21:00

Author:
Voltergeist
Posts: 1702


Ah-ha! Full disclosure Thanks for the quick reply. Nice job going left to right and still bagging that full combo! Not an easy thing to do.

Good luck with your Spotlight quest! I can tell you one thing, you are sure making the PSP community happy with all of the feedback!
2010-08-27 20:24:00

Author:
amazingflyingpoo
Posts: 1515


Hey Poo Just thought i would post my feedback from the other websites here, so people can see how nice i am lol just kidding.

There's just no stopping you with your awesome creating idea's

Well ill start from the start, The moment i got in the level i thought Wow this is going to be good, well ok no, i lied, I Knew it would be a good level from the moment you said you were making a RFTC entry.

Now The first part that i REALLY liked was the part where you cant see sackboy but you can see what platforms are where, that part was really cool and felt just like front view mode, Awesome!

Then i saw the crane air strike vehicle, And that incredibly cool Bat Man bridge maker car, those are some great vehicles!

But whats this? its upside down? what? AWESOME! how did he make that crane magnet?
(just a few thoughts that went through my head) oh yea and Bombs Away! that part was allot of fun to play i could have done that for much longer but the cursed thermo stopped that I'm guessing.

And I love the Timer doors at the end! Had a Really cool indiana jones moment with the last door Lol so close to getting squished.

I think you can guess what i rated it with this Really long review but you deserve it for making such cool levels!

It was 5 Stars and a heart by the way Good luck in the contest!
2010-08-27 21:55:00

Author:
SketchNZ
Posts: 1668


@SketchNZ:

Thanks so much for the long feedback! You were on of the very first to get feedback to me (elsewhere since LBPC was down last night), and it was so detailed as well! Just plain awesome :-)


Now The first part that i REALLY liked was the part where you cant see sackboy but you can see what platforms are where, that part was really cool and felt just like front view mode, Awesome!

I'm really happy that you liked that part. I had my wife test it a bunch, and I had my sister who had never even played LBP PSP and had barely played it on PS3 try it out for me to make sure that it was doable and she beat it pretty easily so I thought that it was just about right.

I had never considered how it makes it feel like front view, but I can certainly see what you are talking about :-)


Then i saw the crane air strike vehicle, And that incredibly cool Bat Man bridge maker car, those are some great vehicles!

Woo-hoo! It's great to hear that you enjoyed the vehicles and their functionality :-)


But whats this? its upside down? what? AWESOME! how did he make that crane magnet?

LOL, I'm still pretty surprised that that worked out like it did. It was tough to convince the game to let me do that, and it sure got finicky with me (I probably had to rebuild that part 20 or 30 times simply because it would just quit working correctly for no apparent reason). Thankfully it seems to work 100% of the time now 8-)


And I love the Timer doors at the end! Had a Really cool indiana jones moment with the last door Lol so close to getting squished.

I'm glad to hear that you liked that. It was a bit different than the rest of the level since it was puzzling rather than platforming or driving vehicles, but it sounds like you didn't mind :-)

Thanks so much for the long feedback Sketch. Hopefully I will have stable internet soon so that I can get caught up on your levels. I was in middle of downloading the competition levels and then I was going to get caught up with other levels and our internet went down here. Thankfully I got my level published first
2010-08-27 22:12:00

Author:
amazingflyingpoo
Posts: 1515


@SketchNZ:

Thanks so much for the long feedback Sketch. Hopefully I will have stable internet soon so that I can get caught up on your levels. I was in middle of downloading the competition levels and then I was going to get caught up with other levels and our internet went down here. Thankfully I got my level published first

Oh Cool Thanks, well i hope you get stable internet soon because im working on two other levels at the moment and they will be published soon


Seeya's
2010-08-27 22:22:00

Author:
SketchNZ
Posts: 1668


Hey AFP(I refuse to call you poo),

Now that it's the weekend I found time to play your level, so here's some feedback:

At the beginning, the first thing I noticed was excellent visuals, and a bunch of lag. The lag only lasted through that small area though, elsewhere the level was lag free.

The stickering on the castles is awesome. It is detailed, but not so complex that it would take up too much thermometer.

The logic required for this level must've been pretty complex. I thought the airstrikes were really cool, and the "magnetic" crane was a pretty cool contraption.

The blind section was a great idea and worked very well. I really liked the puzzle at the end as well.

Okay, so this level has some places where you can get stuck. I had the same problem as SirPaper, the tower didn't dissolve and I had to restart. Also I had to pop myslef because I got stuck between two towers.

I thought the level was fun, but I preferred the platforming and puzzle parts to the vehicle parts because they ran much more smoothly. I gave the level :star::star::star::star::star: and a <3.
2010-08-28 02:17:00

Author:
Nuffles
Posts: 132


Hey Pooster

Wow, I always wished you did another straight platformer since Dingo down under, and this is pretty close! I was thrilled the first 30 seconds in with all the jumpin and swingin! Then the machinery comes along..tum tum tum...amazing! I thought the directions were to the point and easily understandable. The only part that took some adjusting was, wait for it... the airstrike. Mostly the timing since it seems to have a bit of late reaction time, but no biggie. Added to the challenge I say! The only tiny gripe I had with the section was, I dunno... I guess from the teaser pictures, the section seemed like it was going to be a slam bam-frantic- destruction- bullets flying everywhere type scenerio, and it was quite the opposite. It was slow and methodical. Not a bad thing, just kinda zapped the excitement a tiny bit from weilding such awesomely built and performing vehicles. Plus no resistence from the greenies. Plus, I didn't realize the command center and the bridger were all in one. Again, awesome, but I pictured that you only used one or the other in different sections. These are not negatives in anyway whatsoever, and once I got over my preconcieved notions, I enjoyed it all the better! Except for one last thing...it froze on me like it froze on Arklon. I'd say about the second tower after you make the second bridge, the game froze, and turned my psp off. So, I can't even comment on the third act which I hear is awesome. I'll try again tommorow, but I'm off to a birthday party, so I'll be back with feedback part 2!
2010-08-28 02:18:00

Author:
kaiju_kid
Posts: 329


Ok, I will reply more extensively to the feedback a little later, but I just wanted to get a few more facts about the level breaking.

So, you actually got the car all the way across, but the towed still didn't desolve? Or did you only get it a short way? Or did you only get the second half? I know the tech is sound, and I can't repeat the problem, so I am having a hard time fixing it I'm pretty upset that there is a problem at all because I really want to have it perfect and I am 100% willing to republish to fix the issue.

So, I would love to know if it was the 1st or 2nd gap, how did you jump the car (off the ground, off the Command Vehicle, etc...), and any other details you can give me. I am more than willing to lose plays and hearts to fix and issue that breaks the level, but if I can't repeat it myself then I can't do anything about it since my tech looks good in create mode.

Thanks so much, and I will leave replies to the feedback in a few hours :-)
2010-08-28 03:47:00

Author:
amazingflyingpoo
Posts: 1515


As far as I can remember, I left enough room for a running start (so the Bridger was fully on the ground when it jumped) and made it all the way across and kept going until the Bridger ran into a wall and flipped. The bridge had been fully deployed (I ran across it to get back, but ended up popping myself anyways because the Command Center was too high) but the tower was still there.

I suppose it's possible that I ended up jumping over the sensor or something.
2010-08-28 04:02:00

Author:
SirPaper
Posts: 150


Wait guys did you guys think to use the crain again to pick the car? thats what i did when the car stops for the first time against a castle.

i think thats your guys problem
2010-08-28 04:04:00

Author:
SketchNZ
Posts: 1668


Wait guys did you guys think to use the crain again to pick the car? thats what i did when the car stops for the first time against a castle.

i think thats your guys problem

The Bridger was too far past the gap. I tried the crane but it couldn't reach it.
2010-08-28 04:07:00

Author:
SirPaper
Posts: 150


I dont know what part you guys are talking about, unless you fell into a pit of red gas, then i know what you did.

Hint: dont drop off the crain into the pit-o-death its risky
2010-08-28 04:19:00

Author:
SketchNZ
Posts: 1668


First bridge or second? I just played it again and couldnotvreprodyce the problem. I also checked in create and it just doesn't make sense why there is an issue.2010-08-28 04:49:00

Author:
amazingflyingpoo
Posts: 1515


Tried seeing if I could replicate it, but apparently I can't even play the level anymore. I've tried twice, and both times my PSP freezes and powers off at the second bombing part. -_-2010-08-28 05:07:00

Author:
SirPaper
Posts: 150


Wow that cant be good . Oh an off topic question! have any of you guys tryed to download upsidedown town latly? when i did, all the level was was a tree and a giant desolvable floor that dose nothing and you just walk untill you fall onto the main floor of creat mode, and its quite high on most hearted and highest rated.2010-08-28 05:13:00

Author:
SketchNZ
Posts: 1668


Third playthrough actually worked. Couldn't replicate the staying tower glitch on either of the jumps, but I did manage to get the Bridger stuck on that hanging piece of material. (I flipped it over and the cockpit landed right over the material.) The crane fought pretty hard with it but eventually popped the Bridger free and placed it safely on the Command Center.2010-08-28 05:27:00

Author:
SirPaper
Posts: 150


I'm very sorry to say that I think the PSP just doesn't like my Bridger/Command Center/AirStrike combo. When I had my sister test the level about a week ago, I did notice the issue with the tower not disappearing when she actually made the entire jump, but when I went to check the tech, it made no sense so I just figured it was some odd bug. I tested it a bunch with no issues, so did my wife, and then Jeff and Taffey, so I had high hopes it was just a one time thing.

Jeff did have problems though when he didn't jump far enough, so I tried to fix that by extending the radius of detection which makes the tower disappear. I really hoped that all problems would be fixed at that point, and Taffey actually tested the version after jeff's and I know that he tried to break it.

I'm afraid that I may just have to apologize and leave it as it is. I would love to fix it, but there just isn't anything to fix. I can't make the level not crash randomly, and if I make the radius of detection any bigger to make the tower disappear, then you will easily be able to drive the Command Center into a ditch if the Bridger only makes part of the bridge. I am starting to think that it has nothing to do with the radius of detection and maybe something to do with an issue with the switch not activating correctly or something.

It is really disappointing since I have put so much time into the level and I had it perfect and then there are these tiny issues that start showing up that just don't make sense when a bunch of people are finally playing it. Hopefully you can understand that I am doing the best I can.

Thanks so much for trying it a bunch of times even though it is having a few issues!
2010-08-28 05:53:00

Author:
amazingflyingpoo
Posts: 1515


Didn't get this issue the first time playing. But am I supposed to fall into the ditch at the end?2010-08-28 06:30:00

Author:
kitcheninja
Posts: 211


Alrighty, after all that glitch excitement, I am finally here to reply to the feedback. I am really sorry for the issues with the level :-( I'm sure that this doesn't bode well for the level, but I don't think that there is much of anything that I can do.


@Fastbro:


The stickering on the castles is awesome. It is detailed, but not so complex that it would take up too much thermometer.

I'm glad to hear that you liked the stickering. I had a lot of fun with that. The whole cardboard castle design behind th Turbo! Pack levels was fun to play with.


I thought the airstrikes were really cool, and the "magnetic" crane was a pretty cool contraption.

Thanks a lot! The airstrike was a lot harder to pull of than I originally expected, and the crane was even harder. I doubt I will ever make anything like this again on the PSP because of all the headaches caused by having complex tech that needs to be attached to a moving vehicle (which seems to lead to all kinds of glitches and crashing ).


Okay, so this level has some places where you can get stuck. I had the same problem as SirPaper, the tower didn't dissolve and I had to restart. Also I had to pop myslef because I got stuck between two towers.

I've already posted about this, and I tried my hardest to figure out the problem, but it seems that it is just the level having a rough time do to all the tech. I have checked the tech over about 3 times since your message was sent, and it looks perfect. It just makes no sense that this problem is happening. And when SirPaper tried to repeat it, he couldn't repeat the problem which made me feel even more like it is a glitch rather than an issue with my tech. I'm very sorry about the problem.

I'm confused about the issue with getting stuck between to towers issue. Where are those towers? I may just be blind but I can't figure out where you are referring to. I'm sorry about the problem because I hate forcing the player too kill themselves


I thought the level was fun, but I preferred the platforming and puzzle parts to the vehicle parts because they ran much more smoothly.

Thanks for the honesty. I sort of needed to include the vehicles, and I am happy with them as long as they are not breaking the level due to glitches. Thanks so much for playing!


@Kaiju_kid:


Wow, I always wished you did another straight platformer since Dingo down under, and this is pretty close!

LOL! I was excited to work on this level because it was sort of the same process for building as A Dingo Down Under except for the crazy complex vehicles


I thought the directions were to the point and easily understandable. The only part that took some adjusting was, wait for it... the airstrike. Mostly the timing since it seems to have a bit of late reaction time, but no biggie. Added to the challenge I say!

That's great to hear. I think that you may be the first person that has mentioned the directions, so thanks for letting me know that they seemed good. Sorry that the airstrike takes some getting used to. It was a bit tough to pull off since you need to have the same button due two things while the characters attention is being pulled to a different spot in the level. It turned out pretty good, and hopefully it will work fine once the player is used to it :-)


The only tiny gripe I had with the section was, I dunno... I guess from the teaser pictures, the section seemed like it was going to be a slam bam-frantic- destruction- bullets flying everywhere type scenerio, and it was quite the opposite. It was slow and methodical. Not a bad thing, just kinda zapped the excitement a tiny bit from weilding such awesomely built and performing vehicles.

Sorry about that. I certainly wasn't trying to false advertise, but I can see how you took it that way.


Plus no resistence from the greenies.

Yeah, I actually had them tossing bombs out in front of them, but it turned out to be annoying and confusing. You would often call an airstrike, and then suddenly die because you were at the front of the vehicle which happened to be too close to the tower and you get hit by a bomb. It would be very disorienting because one second you are doing an airstrike, and the next you are spawning for no apparent reason. I had completely planned on having them attack, but I figured it would be better to avoid confusion since the attacks didn't matter much anyway.


Plus, I didn't realize the command center and the bridger were all in one. Again, awesome, but I pictured that you only used one or the other in different sections.

Sorry about the accidental misleading there as well. I really like how they work in tandem, but I can understand how expectations could make it seem worse :-)


Except for one last thing...it froze on me like it froze on Arklon. I'd say about the second tower after you make the second bridge, the game froze, and turned my psp off. So, I can't even comment on the third act which I hear is awesome.

As you have already probably seen in this thread, I have looked into the two main issues (the issue with the Bridger sections and the issue with freezing) and I just don't think that anything can be done. Both have a hard time being reproduced and I certainly can't reproduce them or find a problem for them in the tech. I'm really sorry about the issue.

Thanks so much for the feedback Kaiju!


@Sketch:


Oh an off topic question! have any of you guys tryed to download upsidedown town latly? when i did, all the level was was a tree and a giant desolvable floor that dose nothing and you just walk untill you fall onto the main floor of creat mode, and its quite high on most hearted and highest rated.

I think that it had issues after the 2.03 update. A lot of levels completely broke with that, and Upside Down Town happened to be one of them.


@kitcheninja:


Didn't get this issue the first time playing. But am I supposed to fall into the ditch at the end?

Are you talking about after you blow up that big castle? If so, then yes, you are supposed to jump down there. Sorry that you were confused. SirPaper had an issue with that as well. An arrow would have been nice there.
2010-08-28 06:31:00

Author:
amazingflyingpoo
Posts: 1515


Let's see, Great Visuals? Check. Great gameplay? Check. Clever Title? Check. Awesomeness? Check. Ridiculously Complicated Logic that is incomprehensible and IMPOSSIBLE that any normal person would be unable of even conjuring up so that it is automatically blamed on magic? Check. Well according to my calculations this s 100% an AmazingFlyingPoo level .

But seriously I LOVE the how you always put some impossibly difficult logic in your levels cause it's always fun to try to think of how you did it. At this point I think I've only been able to have a vague idea of how now and then, Destiny (one), and Lost at sea work. But this magnetic crane thing is completely baffling me.

Off to the ThinkShack,

Kitcheninja
2010-08-28 06:55:00

Author:
kitcheninja
Posts: 211


Oooooh can i guess how you did it for xp? i think its winch's that are really long and atached to the car so when your crain go's near the car it hits a magnet switch to reel it in.2010-08-28 07:09:00

Author:
SketchNZ
Posts: 1668


(more detailed version of sketch's idea)
theres a winch attached to the ball at the end of the crane that's attached to the car's front wheel set to flipper mode out and when the ball goes near it (magnetic key switch set to directional) it contracts it where ANOTHER winch attached to the second ball that pushes out when the car gets closer and contracts another winch attached to the roof of the car and once the car has been flipped right-side up it leaves the magnetic key's radius thus going back into flipper mode out.
2010-08-28 07:22:00

Author:
kitcheninja
Posts: 211


Heydee ho AFP, This is a pretty freaking good level you made here. Not only did you have some cool tech but it was put together well and kept things interesting until the end. Sure it was a little laggy but it played out like a slo-mo action sequence, at least to me. The blind race was an interesting way to spice things up. It would be nice if you could throw up some bubble stickers up for us combo junkies, otherwise figuring out the placement is just trial and error. Before I go into the next section, I want to point out the fact that having the combo section before the more work intensive areas really helps the replayability. If I had to do all the crane and bridge work before the blind platforming I could see myself loosing interest quick.

Now onto the crane and rumbler. What can I say but, “Where does he get those wonderful toys? ” Since we’re borrowing from Batman movies The crane is such a clever contraption. It keeps the player in the moment instead of just respawning a car. I have ideas on how its done, but I don’t think I ever could have thought of that. The rumbler itself was awesome. Having it boost on the jumps gave it a little oomph. I’m sure it saved many players some frustration. That section was the perfect length. It took a couple tries to get the jet down but learning such things is part of gaming. I think getting the timing down was fun and added some challenge to that section.

I agree about moving onto the next area being a little confusing only because the first time it was a blind jump. I was almost sure there would be gas down there. Methinks a zoomed out camera would make things less confusing. The ending was a nice little puzzle. Leaving the level Indy style is always cool. I would even recommend another camera there so people don’t see it coming,


Another AFP masterpiece 5 :star:s and <3
2010-08-28 07:24:00

Author:
Xenon
Posts: 306


The level was OUTSTANDING and really really fun! The Crane was awsome, the Bridger was awsome, the Airstrike was awsome and the level was stunning! I gave it :star::star::star::star::star: and <3. I dont know how you did the magnet thing what picks up the bridger. I can say that you are genius. This level was one of the bestest levels what i have ever played in LBP PSP! I think you will win the race for the case contest. Good luck to it.2010-08-28 12:58:00

Author:
himoks
Posts: 734


Thanks so much for all of the feedback everyone! As I always say, I am still blown away by how amazing this community is!

It was very comforting to wake up and see that no one had any major problems with the level. Sure, there was an issue with getting a bit confused after the final jump with the Bridger (Batmobile), but I am much more worried about crashing and having those towers not disappear for no good reason. I still really do appreciate people telling me about the problems, all I am saying is that it is comforting to know that most people don't seem to be having problems


@kitcheninja:


But seriously I LOVE the how you always put some impossibly difficult logic in your levels cause it's always fun to try to think of how you did it.

That's really nice to hear :-) You can probably guess that those logic points in the level are what really eat up my time, and in general, that is what makes it take me 2 months instead of 2 weeks to get a level out. It is good to hear that you enjoy those :-)


At this point I think I've only been able to have a vague idea of how now and then, Destiny (one), and Lost at sea work. But this magnetic crane thing is completely baffling me.

More on this further down since you seem to be figuring it out

Thanks so much for the feedback and for checking out my level!


@Sketch and kitcheninja:


Oooooh can i guess how you did it for xp? i think its winch's that are really long and atached to the car so when your crain go's near the car it hits a magnet switch to reel it in.


(more detailed version of sketch's idea)
theres a winch attached to the ball at the end of the crane that's attached to the car's front wheel set to flipper mode out and when the ball goes near it (magnetic key switch set to directional) it contracts it where ANOTHER winch attached to the second ball that pushes out when the car gets closer and contracts another winch attached to the roof of the car and once the car has been flipped right-side up it leaves the magnetic key's radius thus going back into flipper mode out.

Wow, you two are a clever bunch :-) Theres obviously a bit more to it since you need to have two cases that both work (if the crane finds the car then one thing happens, and if the crane doesn't find the car something else happens) but you are certainly on the right track, and you may have already figured out the rest of it. Good work with that, though I will tell you this: Be careful building something like this because it is VERY unstable! Having 2 winches in series like this which are both anchored to something that is also dynamic, and then that is anchored to something else that is dynamic... it is just a mess. It seems to me that the longer your series of dynamic objects is, the more problems you are bound to have because winches, pistons, and such all like to have one end connected to a dynamic object and one end connected to a static object. Sure, it can work, but it takes a lot of patience and rebuilding as the vehicle rips itself apart every few times you save because of instability with the game.


@Xenon:

Hidy Ho! It has been a while since we have talked Xenon. I don't think that we have had a good chat after we chatted about one of my favorite levels: Ted & Robi :-) Thanks so much for commenting on my level!


Not only did you have some cool tech but it was put together well and kept things interesting until the end.

I'm glad that you feel that way. I really tried to mix things up (Platforming, Vehicle, Puzzle/Platforming), so it's good to hear that it worked for you :-)


The blind race was an interesting way to spice things up. It would be nice if you could throw up some bubble stickers up for us combo junkies, otherwise figuring out the placement is just trial and error.

This is a really good point, and in retrospect, that was a bit stupid of me not to do this. I'm not sure if it is worth a republishing, but if I do republish I will certainly consider this. I guess I was figuring that if you were able to rush through the blind section, then you would pick up the combo either way so it wasn't worth cluttering up the way things looked. The only place that the chain is broken is when you fall down that section with the small glass ramp. I don't think that you can reach the bubbles at the bottom in time. Sorry about forcing you to be too blind.


Before I go into the next section, I want to point out the fact that having the combo section before the more work intensive areas really helps the replayability. If I had to do all the crane and bridge work before the blind platforming I could see myself loosing interest quick.

I had never even considered this (so I can't take credit for being smart for doing it), but that is a great point, and something I will consider any time I think of adding a race in future levels. That blind race can have a big payoff, or it can really kill your score, because you can pull off a x5 bubble chain and then a x2 bubble chain in the blind section if you pull it off perfectly (there's a chance you can do even better because I am certainly not the best at chaining) and that will all add into your score for the race, so it all really adds up :-) I'm very happy that I had that before the vehicles now


The crane is such a clever contraption. It keeps the player in the moment instead of just respawning a car.

I had actually planned on respawning the car, but once I was finished building the Bridger it was too complex to capture. I was ripping my hair out because that was the first thing that I made for the level, and if I couldn't even use the car then why even bother with the level? After a lot of thought, I decided it would be fun to add a crane to the command vehicle that would always return the Bridger to the upright position. I wasn't so sure that it would work, but after playing with it a bit I found out that it really might. I was so much happier with this than having it just spawn because now you are required to sometimes lift the car over obstacles, which added another element to that part of the level (and flipping the car back onto the Command Vehicle is fun to watch ).


The rumbler itself was awesome. Having it boost on the jumps gave it a little oomph.

Yeah, doing that was so much easier than I had ever imagined. I expected to be tweaking rockets and moving magnetic keys all over the place, but it really didn't take much. Sure, I had to tweak for maybe half an hour to have it perfect, and then once I added more to the level I might have had to modify a bit more, but I expected to spend hours on it, and it probably took less than an hour for all the jumps. I'm very impressed that the physics of the game are stable enough to have it work so well every time since I am not all that confident in the physics on PSP.


That section was the perfect length.

Woo-hoo! That's something that I haven't heard yet! I've heard some say that they love the section and wish it was longer, and others say it was their least favorite part. But I haven't heard anyone say that they felt it was just right and they liked it :-) That's really good to hear!


I agree about moving onto the next area being a little confusing only because the first time it was a blind jump. I was almost sure there would be gas down there. Methinks a zoomed out camera would make things less confusing.

Hmmm... Alrighty, I can completely see where you are coming from, and it is obviously something I need to consider changing since you are the 3rd (I think) person who has mentioned it. I have one question for you that the previous 2 have not answered: Is it worth republishing the level just for that? I have no had access to the internet on my PSP since I posted the level because the house that I am staying at has WPA2 security which the PSP will not work with. I am unable to republish because of this, and I have no idea how my level is doing. If it has around 50 plays and 25 hearts is it worth republishing with that small change? What if it has 100 plays and 50 hearts? I know that it is an odd question to ask, but I have a hard time figuring out how hard it is to jump down that hole. I understand that isn't the first thing that you want to do, but at the same time, you don't really have a choice. The car is stuck, and the Command Vehicle is stuck. Did you ever have thoughts of restarting the level, or was there just a moment "Hmmm... now what do I do?", and then you jumped down the hole?

Either way, it was a bad move on my part, I really SHOULD have an arrow or a camera there, but at the same time, I don't picture it as a flaw that actually hurts the level, it just leaves you wondering for a second (I think... I could be wrong since no one really told me what went on when they thought they weren't supposed to jump down). If there had been something down there that killed you and you had to dodge it, then it would be a big problem, but since you are safe and sound once you take the leap of faith then I just can't imagine it being a big enough deal to erase a descent chunk of plays (especially the plays from LBPC, which are generally the ones I expect to give higher ratings).

So I just want your honest thoughts. I am 100% ok with changing it, because this is a competition level, and if you think a judge might just give up at that point, or might think it is a critical issue then I certainly want to change it. It's just hard for me to judge since I made the level, and I have this idea of the thought process you would go through where the only option is to jump, so you jump within seconds of being confused.

LOL! Sorry for all of that

Thanks so much for the feedback Xenon!


@himoks:


The Crane was awsome, the Bridger was awsome, the Airstrike was awsome and the level was stunning!

Woo-Hoo! Seeing as the majority of build time went into those, it is great to hear that you liked the vehicles! And it's also good to hear that you liked the level


This level was one of the bestest levels what i have ever played in LBP PSP!

Wow, that is awesome to hear! Thanks so much for the compliment!

Thanks for the feedback himoks! I am thrilled to hear that you liked the level :-D
2010-08-28 15:32:00

Author:
amazingflyingpoo
Posts: 1515


Well, here's part 2 of my feedback since the level froze on me and I couldn't finish the first time. Let me start by saying YOUR LEVEL HATES ME! Everything was going smooth until the second gap, and I was reeling in the car. It reeled it in, but the car was on top of the Airstrike button. I came to the next tower and couldn't call an airstrike! I backed up far away, and tried to drive the car off so I can re-reel it in. I jumped in the bridgerto drive off and then it got caught on the corner and the back wheel was not touching the ground and would not take off the commend plarform. Grrrr. I got on the roof and started rocking the car back and forth and it finally fell over, lol. I was then able to re-reel it in. Whew! I think what happened is, I was driving slow over the gap, and the invisible magnetic keys there start the booster rockets on the bridger moving it forward on the platform till it moved over the airstrike button. Anyhoo, I was finaly able to finish. I too got confused by the half bridge, I thought the car was malfunctioning and kept re=driving over that part and finally remebered that people said thats where the vehicle section end. I made it to the next section, the short but sweet timed door section and finished (yay).

So, after all this my impressions are...awesome man! It's a testament of how good a level is by how many times a player is willing to try and finish it come rain or shine. All things considered, you've done your half, it's the stupid psp version of LBP that won't cooperate. Things like crashing mid-game, the slow-down and mechanics not always working are unhelpable things on your end, so no fault of yours! Another achievement to be proud of sir.
2010-08-28 16:27:00

Author:
kaiju_kid
Posts: 329


@kaiju_kid:

Thanks for putting up with the level and trying it even after all the issues you have had.

I experienced that issue with getting the car stuck on the Command Vehicle for the first time yesterday. I was trying to do something a little strange (drive it off the command vehicle as slowly as possible to flip it, which is something I assume most people won't be trying to do), and it was possible for me to fix it by driving the command vehicle back and forth once or twice, so I hoped it wasn't a big deal, though it is always a bummer when an annoyance like that happens.

About that section where you got confused... man, that sucks. Is it worth a republish you think? I'm still not getting responses, and if I am going to republish then today needs to be the day seeing as the competition deadline is tomorrow. Do you think you would have figured it out? Were you irritated and thinking "Man, AFP blew it this time!"? I'm trying to gage if people were just a little confused and then like "Oh! I see!", or if they were seriously upset by how badly it was made.

Thanks so much for the feedback and for your patience!
2010-08-28 16:34:00

Author:
amazingflyingpoo
Posts: 1515


Poo
I know you well enough to be so bold as to say REPUBLISH. Fix what you can and do it now. I know you're a perfectionist, and your level will surely not suffer in the hearts/rating area because you are so popular anyway. I say go with the wide-angle camera, not an arrow. Also, if could be even bolder, suggest to add a blue soldier at the end saying GOOd Job or something, so that the story feels like it has a true ending. Just a suggestion, will not change the fact that the level is already awesome.
2010-08-28 16:41:00

Author:
kaiju_kid
Posts: 329


i would have to agree. your a levels have always been known for the ease of play, so it stands out a little more. you shouldn't ever worry about plays because you'll easily get them back, especially this early in its life.

Just make sure its ok to submit I'd hate to see this great level disqualified =)


Sorry about grammar, posting from phone
2010-08-28 17:23:00

Author:
Xenon
Posts: 306


The first time I played at the end I was expecting the Bridger to make it over the ditch. Apparently I suck at using it so it fell straight into the ditch. At first was like I hate you batman... but then I was like OOOOOOOOOOOOOOH. And that's my thought by thought process of the end.2010-08-28 19:38:00

Author:
kitcheninja
Posts: 211


Make a list of all the things you want to change.

Bubble stickers in the blind section
Indicator of some kind (arrow sticker or something) at the leap of faith

I'd also suggest just putting some magic mouths on the bomb towers with the Greenies making fun of you/calling you out just to make blowing them up that much more satisfying.

And I agree with kaiju_kid that a blue soldier at the end right after you blow up that final fortress to tell you job well done would be great. Maybe just have him parachute down or something (You could even use him as the indicator for the leap of faith. Like "Job well done soldier! Now head on down that fox hole to the right and get back to base!")

And if it helps, as of this post your level has: 17 hearts and 70 plays. So if you want to republish then now is definitely the time.
2010-08-28 20:27:00

Author:
SirPaper
Posts: 150


Alrighty, I have just republished the level, so it would be awesome if people could give it a play and let me know if everything seems good. I highly doubt I will be able to make any more changes, but I played it twice after republishing and everything seemed good to me. I'd appreciate people rating my level again if they get the chance, but no worries I really appreciate that people would play it in the first place so I don't want to be annoying by begging for more support.

Thanks so much for all the advice. I tried to implement everything except that last bit that SirPaper mentioned about the taunting from the Greenies. I already feel that I am a bit heavier on dialog than I would like, so I thought it would be better to keep them silent. I can certainly see where you are coming from with it, but I just think it will be better having them silent for most people (plus, I don't know if I could come up with enough witty stuff to say, I'm not Taffey after all ).

The things I fixed/tweaked were:

- Added stickers to signify score bubbles on the blind section of the race.
- Added a Blue Soldier at the end to let you know you did good and there is nothing to stop the Blue army now.
- Moved the ending point of the level to the right so that there was room for the new blue soldier
-Changed the camera around just a tiny bit in that final area so that you cannot see the ending gate so it will be a bit more of a surprise since that was requested.
- Added a camera after the final jump that you take with the Bridger so that it is obvious that you should jump down.
- Did A LOT of tweaking with the Bridger jumps in hopes that it might fix the glitching that has been going on
- Replaced all of the wheels on the Command Vehicle because they tend to get misaligned over time. It should give a smooth ride now

The two most important things (in my opinion) were that camera angle after the final jump with the Bridger (since it should make the level feel smoother) and the tweaking I did with the Bridger jumps. Hopefully everything is the better for everyone now :-) I am VERY happy with the idea to add the stickers for score bubbles on the blind part. I think it looks even better now, and it helps the player to see where things are.

Thanks so much for the help and encouragement everyone!
2010-08-29 06:12:00

Author:
amazingflyingpoo
Posts: 1515


Just played through it (Top score woo!!!... for now. XD) Love the bubble stickers and the blue guy at the end really helps to give conclusion to the level. I can't comment on the leap of faith part though because I wasn't thinking and just kinda drove the Tumbler right into the hole. :blush: I'm sure it's better though. 2010-08-29 06:51:00

Author:
SirPaper
Posts: 150


Theb bridger feels more smooth and towers work perfectly. Never made leap of faith yet, gonna go do that now.

3rd place
2010-08-29 06:57:00

Author:
kitcheninja
Posts: 211


I play this level again and everything was alright. And I have now the top score. 2010-08-29 08:11:00

Author:
HonzaM25
Posts: 64


Just played it and I like the changes. I was thinking the realistic bubble sticker but your choice works much better in the level. The army guy at the end really brought the whole thing home. Great Job AFP! Good luck in the contest.2010-08-29 10:06:00

Author:
Xenon
Posts: 306


Thanks so much for checking out the level again! It is great to hear that it has been a smooth experience for everyone who has tried it after the republishing. I am very sorry for all of the problems that everyone had, and I want to thank you all for giving me all of the excellent feedback that led to this republishing.

I am so much happier with the level now :-)
2010-08-29 13:54:00

Author:
amazingflyingpoo
Posts: 1515


hey amazing flying poo I played your level and it froze in the middle of it!
I fear for my save data.
2010-08-29 14:52:00

Author:
blueyu2
Posts: 62


hey amazing flying poo I played your level and it froze in the middle of it!
I fear for my save data.

I'm sorry to hear that :-( It sounds like my tweaking didn't fix the crashing issue, but I didn't really expect it to since I think that the crashing issue is mostly due to the airstrikes, and I didn't mess with those since they are already so unstable.

Have you made a backup of your profile? If you don't feel safe playing my level then please don't feel obligated to play it, but I would highly advise you to back up your profile if you have not already done so. Then you don't need to worry about your save data because you will always have a backup. If you need more details then just let me know :-D

If you do decide to give it another try then I have high hopes that it will work for you. I know that two people before you have had the crashing problem, but on future plays everything went smoothly. However, if you do decide to give it another go, I would encourage you to backup your profile.

Thank you so much for checking out the level, and I am sorry about the crash you experienced.
2010-08-29 15:03:00

Author:
amazingflyingpoo
Posts: 1515


Yeah,that crashing problem always happens with the airstrike.But l gave your level a second go and it all went fine lt's a a good thing you republished it,the level is so much funner that way?The level's great!!!.Are you a Cambridge undercover secret agent?2010-08-29 15:24:00

Author:
Balgarino
Posts: 377


Crashing in airstrike!? Good, then I wasn't the only one who experienced. Sorry for a bad intro, let me fix it up.

Hello Amazingflyingpoo.
It's nice to see you up and running. It's been quite a while since I've seen a level coming from you. Also, it's been awhile I gave you some feedback. You are very unique at recreating levels such as "A Dingo Down Under." If I wanted to see one more different Turbo! pack level, this is the one. It has the same vibe as the last Turbo! pack's levels. New ships, new area, and new story. This level is an accomplishment. (Just like your rest of the levels.) This level had a absolute feel. The bubble hunting was on. Seeing as I played this level 3 times.

The intro is a bit plain, but the area is so Turbo! like which makes up for it. I liked the effects of the firebon th buildings. I tried to keep a bubble chain going as I was moving. I also liked the race on the ceiling. The race gate is upside down too. I absolutely loved the part where you can't see yourself. Very original, you have to focus on your camera and the image on the front thin layer. I enjoyed the command vehicle because you have the power to make a harrier strike. Very fun in my opinion. However, this lead me to a crash when I played with it too much. I gave the level another go.

I also liked the hiiden tunnel beneath the Command Vehicle. Helped me add more points to my score. The controls on the command vehicle is easy to function. I also liked how you can grab The Bridger onto the Command Vehicle. Though, on my 2nd playthrough, the Command Vehicle broke. Strange, it wouldn't let me grab The Bridger. The Crane just stood without moving at all. I had to restart a second time sadly. Riding The Bridger makes up for my restart. The Bridger has a nice effect when creating the bridge.

The Harrier was fun to use, bur aiming took quite awhile. I had no problem with it. The obstacles were quite fun. Consisting of workining with The Harrier and The Bridger. The design and corner editing on the two ships were well done. The castles in the background were well corner edited nicely and sharp. I liked entering the base. Very cardboard like, yet amusing. I imagined the inside of the base to last longee, but it was worth while. I also have to say that your sticker work was marvelous. You used so many stickers to decorate the castle. The puzzle in the base took me awhile to get through. I liked how you made it timed to get through a certain passage. I didn't have a bad run. I managed to get in 2nd place, but I think people beat my score already. >_>

This level was another great Turbo! I have no more to add, so I will go forward to your ratings.

Length: 5/5 (Decent length to travel upon.)
Material Usage: 5/5 (This easily pulls off a Turbo! pack level.)
Sticker Work: 5/5 (Nice suited just like a new Turbo! pack level)
Corner Editing: 5/5 (Buildings had the same feel edges were smooth.)
Terrain/Mechanics: 5/5 (The new vehicles were very different and original.)
Story: 5/5 (Flows along with Turbo! pack levels.)

Total: Perfect Score!!

This level reminded everything of Turbo! pack. More story, vehicles, ect.
Therefore, I gave you 5 stars :star::star::star::star::star: and a heart. <3

A job well done,
-Spark
2010-08-29 16:45:00

Author:
Spark151
Posts: 801


@Balgarino:


Yeah,that crashing problem always happens with the airstrike.But l gave your level a second go and it all went fine

I'm really sorry about the crashing issue. It is a real shame that there is an issue there. Every time that it happens to me it is when I drop a bomb and it has just exploded. I think it might have something to do with the camera trying to catch up with sackboy again or something. I'm not sure. I actually haven't experienced the crash for a long time with the level so I was hoping it was all better. Thanks for playing through the level again!


lt's a a good thing you republished it,the level is so much funner that way?The level's great!!!

Woo-hoo! I'm glad you feel that way! I owe it all to the LBPC community for talking me into republishing, because I was doing a great job of talking myself out of it even though republishing was the right thing to do!


Are you a Cambridge undercover secret agent?

Man, that would be awesome


@Spark151:

It is always great to get feedback from you! You are incredibly in-depth and honest in your reviews, so I am always pleased with what I get even if it does point out some flaws :-)


Crashing in airstrike!? Good, then I wasn't the only one who experienced.

Bummer, I was hoping that the issue was much less widespread than this. Well, that is one thing that I can't do anything about. I probably spent 4 days straight trying to build and rebuild and rebuild .... that section because it was having crashing problems. The problem is that as soon as I had the plane emitting and dropping bombs, create mode would just crash. I could completely rebuild everything and there was still the problem. I just had to stick with what I had. Like I said just above this, I haven't had many issues with crashing in play mode (zero crashes in the last 5 or 6 days, and I have played it a lot), so I was really hoping that the issue was sort of rare. I guess not, so I am really sorry.


You are very unique at recreating levels such as "A Dingo Down Under."

I was excited to go into this level because I approached it the same way as I approached "A Dingo Down Under", by playing through Cambridges levels and trying to figure out what made them awesome, and trying to do my own thing while implementing the same style scenery and gameplay. I think it worked just about as well with this. I didn't get to meld two styles of level like I did with A Dingo Down Under (the orient mixed with the down under), but I still think it worked out alright :-)


It has the same vibe as the last Turbo! pack's levels. New ships, new area, and new story.

I'm glad you felt that way. I put a lot of time into trying to capture the feel :-)


The bubble hunting was on. Seeing as I played this level 3 times.

Woo-hoo! It's been a while since I included bubbles in a level, so I'm glad that you enjoyed the hunt!


The intro is a bit plain, but the area is so Turbo! like which makes up for it.The intro is a bit plain, but the area is so Turbo! like which makes up for it.

Yeah, this time my focus was more on vehicles and that race, so I didn't really get too into the story. I guess I could have gone more into it, but I know that a lot of people don't like a lot of speech bubbles right at the start, so I just kept it simple.


I absolutely loved the part where you can't see yourself. Very original, you have to focus on your camera and the image on the front thin layer.

I'm glad you liked that. I had no idea how people would take that part but it seems that it is going over pretty well with people. :-D


Though, on my 2nd playthrough, the Command Vehicle broke. Strange, it wouldn't let me grab The Bridger.

This is very odd. I'm sorry to hear that you experienced that. I have never seen anything like that in all my testing, and it has never been reported to me either. Were you continually tapping R, or holding it down? I think that if you just go crazy with R then you may be able to confuse it, but I was under the impression that it will always return to it's initial position and then you can use it again. I'm sorry that it messed up on you!


I imagined the inside of the base to last longee, but it was worth while.

I wish that I could have made it longer, but issues with time constraints due to the competition deadline being today and the fact that the level is already experiencing slow-down (at the start) and instability issues (with the AirStrikes) led me to end it where it is. I think that it is a decently long level though, but I haven't timed it so I guess I could be wrong.


Thanks so much for checking out the level, playing over again when you had issues, and for leaving the in-depth feedback!
2010-08-29 19:20:00

Author:
amazingflyingpoo
Posts: 1515


That must be the problem. I sometimes missed the vehicle with crane; therefore, I would move closer and click the crane while it was still going back t regular stance. I confused the crane. Uh oh. 0.o

Anyways, it's good to leave you some feedback.
2010-08-29 19:35:00

Author:
Spark151
Posts: 801


I love this level! Fantastic gameplay as usual, the vehicles were unique and definitely original. I love the Command center, I wish there was an entire level devoted to that. The visuals were amazing. You really captured the look of the Turbo! pack very well. And when it came to the design, so far I've only had the level crash once, but it was no biggie.

There really isn't much I can say that hasn't already been said. 5 :star: and a <3.
2010-08-29 22:08:00

Author:
Silver39
Posts: 1703


@Spark151:


That must be the problem. I sometimes missed the vehicle with crane; therefore, I would move closer and click the crane while it was still going back t regular stance. I confused the crane. Uh oh. 0.o

Anyways, it's good to leave you some feedback.

Well, the good news is that you have to push it at just the wrong time to make that happen. I'm pretty sure that there is a tiny fraction of time when the upper portion of the crane begins to retract where if you grab the crane again, it becomes confused I guess. If I was even allowed to republish or had the ability then I would fix it, but the competition is limiting me (I'm not allowed to republish now I think), plus I don't have access to the internet.

I'm sorry about the problem. You can actually grab the switch like crazy and unless you grab it at the exact bad time it won't cause an issue (normally it won't do anything, or the crane will just extend again).

Sorry about that Spark :-(


@Silver39:


I love this level!

Now that's a great thing to read at the start of feedback :-) I'm really glad that you like it!


the vehicles were unique and definitely original. I love the Command center, I wish there was an entire level devoted to that.

The best parts of the Turbo! Pack (in my opinion) were when you got to drive a really neat and unique vehicle like the Bridge Builder (I think that is what they called it in the Turbo! Pack), so I wanted to try to give that feeling in my level. I really wish I could have made that section of the level longer as well, but there are a lot of things that can go wrong in that section of the level, so it was very time consuming to check, check, and recheck every section with the vehicles to try to ensure that the player wouldn't get the Command Vehicle stuck, or get the Bridger to a place where they couldn't grab it with the crane, or be able to see something they weren't supposed to with the jet. It may be good that it is as short as it is, though, because some people have said that it was their least favorite part of the level. I'm really glad that you liked it, and it is my favorite part of the level as well!


And when it came to the design, so far I've only had the level crash once, but it was no biggie.

Ack! I've never thought that hearing "Only once" would be a good thing Sorry again for the instability of the level.

Thanks so much for the feedback and for checking out my level Silver!
2010-08-30 02:52:00

Author:
amazingflyingpoo
Posts: 1515


Hey Poo
Glad you took the plunge and republished! I tried to play this update, but it froze on me yet again during the first air raid. It's weird cause it didn't do that in the first version, it would always freeze at the second castle. I may try this again a little later, but you'll excuse me if I don't right away as I have to restart my PSP everytime it freezes, and it's a tedious thing. I understand it's alot better, and I could most definetly tell the command center was running much quicker which is a big plus. Good luck in the competition buddy!
2010-08-30 03:10:00

Author:
kaiju_kid
Posts: 329


Man, that just plain sucks :-( I'm sorry Kaiju. I'm hoping that if you try it again it won't crash. I played it a few times after publishing with no problems, so I'm not sure why it's causing everyone problems. It's really disappointing since I'm sure the play count will be super low since most people won't try it again after the initial crash they experience, and from the reports I am getting, it sure crashes a lot.

Thanks so much for playing it again though! At least when it crashes the player won't be able to give a bad score because of it
2010-08-30 03:18:00

Author:
amazingflyingpoo
Posts: 1515


Lol poo the winnie,the player can't give a low rating because it crashes l wouldn't worry much about a low rating.This level is love at first sight and when there's love it doesn't matter how many times you have to play a level just to finish it.This level is so great,l don't think most people mind the crash happening,they'll surely give it a second go,finish it and rates it 5 star and a heart.l even found some benefits from the crash.lt crashed on me and reminded me to do my homework 2010-08-30 04:18:00

Author:
Balgarino
Posts: 377


Wow Balgarino! Thanks so much for those very encouraging words :-) That was very kind of you!2010-08-30 05:02:00

Author:
amazingflyingpoo
Posts: 1515


Funny, I have not had a crash at all on the level. I even played around with the air strike quite a bit. I'm on a PSP go though, so maybe its a hardware thing.2010-08-30 05:22:00

Author:
Xenon
Posts: 306


Hey poo!
Ok, let's begin.
Actually, I don't have the turbo pack and I must say thanks, because levels like this one give me an idea on how the DLC is. Awesome!
It is great to see and play a "diferent" level from you, to be honest, I would never expect a vehicle-based level from you, but now that I have played it, I can see my BIG mistake.
Greenie Go Home is a special level, because it is something completely different of your previous projects, but it also has a lot of your style, like the great visuals and of course those complex mechanisms (Right now I don't have ANY idea on how do you get that effect at the command vehicle, it is just impressive ).
Everithing is well done; corner editing, design of platforms and scenarios, vehicles, weapons and gameplay in general.
The only problem, and it is comprensible because of the high tech of the level, is that it is too short; but don't worry, this is a small issue compared with such a big level.
Great work AFP!
:star::star::star::star::star: and a high-tech <3
P.S. Best week ever! man, a new level from salieri and another one from you hehe, I'm a happy sack
2010-08-30 06:14:00

Author:
rOckalOvEer x73
Posts: 112


@Xenon:


Funny, I have not had a crash at all on the level. I even played around with the air strike quite a bit. I'm on a PSP go though, so maybe its a hardware thing.

Woo-hoo! That is GREAT news. I was starting to feel like everyone was bound to have it crash on them. I played the level before going to bed last night and this time I intentionally messed around with airstrikes (at this point I am good enough to hit the tower ever time so I usually do very few airstrikes in a playthrough and I wondered if that is why I wasn't having crashes), and yet I still wasn't getting crashes. I probably did 5 or 10 random airstrikes where I completely missed the towers and there were no issues. I'm sorry to everyone who is experiencing issues with it.


@rOckalOver:

Hidy Ho rOckalOver! It has been a while since we have crossed paths! It's great to hear from you :-) Thanks so much for checking out my level!


Actually, I don't have the turbo pack and I must say thanks, because levels like this one give me an idea on how the DLC is. Awesome!

Sure thing :-) I did my very best to make the level look and feel like a Turbo! Pack level. Sure, there are some things that make it lean more toward my style rather than cambridge's, but the overall look and play-style will hopefully feel very similar to a Turbo! Pack owner.


It is great to see and play a "diferent" level from you, to be honest, I would never expect a vehicle-based level from you, but now that I have played it, I can see my BIG mistake.

I really owe it to b-coli for hosting this competition. I would have NEVER made a vehicle level like this if it wasn't for him doing this, and I am now VERY glad that I did make the level. I learned a lot from building this, so even if some people don't like it as much, I can take my knowledge into future levels and maybe I can make a level that they like even better :-)


The only problem, and it is comprensible because of the high tech of the level, is that it is too short; but don't worry, this is a small issue compared with such a big level.

The tech really does tear into the thermo. The real issue with this level for me was the instability. I wasn't anticipating all of the crashes, but there were plenty of other problems that I was having. The Command Vehicle would randomly explode into pieces, the Bridgers wheels would come unaligned, the crane would quit working correctly, the AirStike would not fly straight after a while, the Command Vehicle would not drive after a while because the wheels would misalign, etc.... All of these things would break over and over as I was saving (I believe every time you save it can cause things to get a bit fishy, so each of these things could break a little every time I saved, and over time they would break more and more, so I was constantly doing maintenance on them just so I could test the level!).


P.S. Best week ever! man, a new level from salieri and another one from you hehe, I'm a happy sack

LOL, Salierie and I like to publish around the same time I guess because we don't publish often, but we published Destiny and Curses! within 24 hours of each other, and we just published Sprocket Town and Greenie Go Home withing 24 hours of each other :-P I don't think that either of us knew the other was going to publish, so it is really odd that we would both just happed to publish around the same time!


Thanks so much for the feedback and for checking out my level!
2010-08-30 15:14:00

Author:
amazingflyingpoo
Posts: 1515


Ive played it and it was an instant heart and 5 stars! The blind part was awesome and the end was quite annoying ( I nearly swore at my PSP) but fun and challenging. Top notch!!! Yh i see how people say it looks likes the batmobile, but does that even matter?? Still an awesome level!!!!2010-08-30 17:12:00

Author:
Hellobob5
Posts: 382


Do you include the batmobile err...I mean the bridger as a free goodie? Please say yes.2010-08-30 17:30:00

Author:
The-Questor
Posts: 1328


@Hellobob:

Thanks so much for checking out my level and leaving feedback. I don't think that we have crossed paths before, so I want to start off by saying Hidy Ho :-)


Ive played it and it was an instant heart and 5 stars!

Woo-hoo! It's awesome to hear that you liked the level!


The blind part was awesome

It's always comforting to hear people say that. I was a bit worried about that since it was something I had never seen before. Thanks for letting me know you liked it!


the end was quite annoying ( I nearly swore at my PSP) but fun and challenging.

I tried to tweak that part a lot to make it so it was challenging, but not so hard that you wanted to rip your hair out once you figured out what you needed to do. The original version was just plain painful for someone new to it. My wife says she almost divorced me over The timing was really tricky for the doors, plus there was only one camera angle (instead of two as it is now), so the bottom left section was very irritating, even for me.


Yh i see how people say it looks likes the batmobile, but does that even matter??

I'm glad that you feel that way and I appreciate you saying so. I was fine with admitting that I was inspired by the Tumbler seeing as that vehicle had the same functionality that I wanted for this level (just for the record, I decided I wanted a bridging vehicle that jumps gaps, so I went to look for a military vehicle and couldn't find any pictures, so then I turned to Batman to solve all of my problems. Thanks for letting me down military )


Thanks so much for checking out the level and taking the time to leave feedback.


[EDIT: I noticed that The-Questor replied asking if I had the Bridger as a prize. I just wanted to say that I would have been glad to do that, but the vehicle is too complex to capture so I couldn't place it in a prize bubble.]
2010-08-30 17:39:00

Author:
amazingflyingpoo
Posts: 1515


@The Questor
He can't capture it (too advanced) which sucks cause it would probably be the only community object that I would use (I have like 500 things but I could make them all in a 5-10 minute range)
@AFP (Seriously WHY?)
I only crashed once but only because I was screwing with the airstrikes and crane (grabbing insanity) to see if I would crash too. So technically I never actually crashed with proper gameplay. Which is weird considering I have a the original psp 1001 that crashs if i look at it funny
2010-08-30 18:02:00

Author:
kitcheninja
Posts: 211


@kitcheninja:

Oh! You were trying to crash it? LOL! I've never heard anyone say that about PSP before. Every time I have had it crash, I was not intentionally trying to make it crash, and now that I am trying to make it crash it won't crash. Oh well, it's too late to do anything about it now anyway, and I really don't think that I could have done anything.

Thanks so much for letting me know because it is comforting that it didn't cause you trouble until you were trying to make it cause trouble :-)
2010-08-30 19:34:00

Author:
amazingflyingpoo
Posts: 1515


Awesome level! Keep it up!2010-08-30 20:21:00

Author:
Random
Posts: 673


Awesome level! Keep it up!

Thanks randomperson! I'm glad to hear that you liked it :-)
2010-08-30 20:24:00

Author:
amazingflyingpoo
Posts: 1515


Hey Buddy!!

I hate the level is causing you problems. I know you put your heart and soul into all your work. I hate to say it, but I have yet to see the scoreboard on this baby. And I want to so bad!! It crashes on me every time on the third bomb target. I have the new version too. But, I will heart it and give you five stars because it is a blast to play. I will check back here and see if you come up with a solution.

Later my friend!!

-VJ
2010-08-31 06:10:00

Author:
VelcroJonze
Posts: 1305


Hidy Ho VJ! I am baffled by what is causing some people to be experiencing problems while others are having multiple smooth rides. I appreciate that you have given it a try. I put some time into fixing every issue that people have mentioned, but the crashing issue is something that I just can't do anything about. I have no idea what is causing the crash, and since I haven't even been able to reproduce it in my new version, I'm at a loss.

I sent a message to b-coli about the level and asked him to request that the judges give the level a few tries if they have issues, and that they not rip into my level for this crashing bit. Anything else in the level can be blamed on me, but this crashing was outside of my control. I don't even have the option to republish now (since the deadline was yesterday, and I did republish 24 hours before the deadline to fix the issue along with other things), which just plain sucks. And another odd thing is that none of my testers experienced any crashing that I know of :-(

Thanks so much for playing it, and I really hope that it doesn't act up for you next time you play. Even if you can't play it again, I appreciate that you have given it a few tries and have taken the time to leave feedback :-) Maybe you can make a ritual of trying to finish the level every time you are done playing for the day, and that way when it crashes, you were ready to shut down anyway
2010-08-31 06:41:00

Author:
amazingflyingpoo
Posts: 1515


Hey Buddy!!

Congratulations on another well deserved spotlight!!

Even though I never finished it, I knew it was a spotlight the moment I spawned into the level.

Later man!!

-VJ
2010-09-06 02:10:00

Author:
VelcroJonze
Posts: 1305


Congrats on the spotlight poopstar! And thanks to all the lbpc members who convinced him to republish! Hopefully,l still has the highscore.2010-09-06 02:59:00

Author:
Balgarino
Posts: 377


Woo-hoo! Thanks so much :-) I am always thrilled to be spotlighted since it is one of the highest honors for a level IMO! I completely missed that you (VJ) were on the Spotlight team! Congrats man :-) That is awesome! I'm so sorry that I haven't been able to play your level, but I have limited access to the internet and I always forget what levels to look for when I do get access. I will try to grab it next time because I am dying to play another masterpiece by you!

Also, I agree with Balgarino and want to thank everyone for convincing me to republish!
2010-09-06 03:12:00

Author:
amazingflyingpoo
Posts: 1515


Congratulations on the spotlight, like there was ever any doubt. 2010-09-06 03:15:00

Author:
Silver39
Posts: 1703


Congratulations on the spotlight, like there was ever any doubt.

Thanks so much for the kind words :-) I owe a lot to b-coli for hosting this, because I would have NEVER stepped out of my comfort zone and made a vehicle + Race level if there hadn't been a competition for it!
2010-09-06 03:18:00

Author:
amazingflyingpoo
Posts: 1515


When AFP comes out with Destiny 3, many nerds will die from awesome intoxication.2010-09-06 03:31:00

Author:
kitcheninja
Posts: 211


^Yes and a huge Destiny fan like me will make schoolgirl-noises...

Forget what I just said there, please.
2010-09-06 03:36:00

Author:
Silver39
Posts: 1703


A congrats RAP:
Hey, congrats
to you, big Poo.
Nobody makes a level, quite like you do!
Word.
2010-09-06 03:48:00

Author:
kaiju_kid
Posts: 329


@kitcheninja and Silver:

Wow, thanks guys. It's really great to hear that you enjoy that series so much! :-)


@kaiju_kid:

I said that getting the Community Spotlight was the best award I could get for making a level, but I lied. That rap was the best award

It's awesome getting to share another Spotlight with you! Is this our 2nd or 3rd shared spotlight? Remember the good old days when I would come to you crying and begging you to build on PSP since I knew you had it but you wouldn't create
2010-09-06 07:21:00

Author:
amazingflyingpoo
Posts: 1515


I'm doing my congratulatory rounds a little late this week but..... Congrats on the Spotlight poo! This is one heck of a killer vehicle add-on with some very nifty logic at work in the background. And O M G the airstrikes are AWESOME! 2010-09-12 04:20:00

Author:
Taffey
Posts: 3187


Thanks so much Taffey! I can't emphasize enough how much I appreciate the help you provided in testing the level for me and finding all the nasty bugs!2010-09-14 15:30:00

Author:
amazingflyingpoo
Posts: 1515


CONGRATS AFP! This is now the race for the case winner!!! I hope you enjoy your sweet LBP case!2010-09-14 16:18:00

Author:
The-Questor
Posts: 1328


hi there Amazing Flying Poo!!!

look, i loved lots of stuff in this level, but first i must say the best thing in this level, better than the awsome crane or the great plane-launcher that destroys buildings...

the fact that you can ace the whole level!!!

i love all of your levels, but you just cant ace them (well, you can ace shallow springs and a dingo down under but that does'nt count ) until now...
that is just awsome!!!

but the second good thing is the invisible part, i loved it, but it was too small, you should do like a whole big level just made of invisible parts, besides, do it in kindred!!!!

finally, i gave it :star::star::star::star::star: and a big big <3
and obviously looking forward to play all of your next levels (just like everysack else in LBP ).

(and if you can, plz feedback my fade to black (https://lbpcentral.lbp-hub.com/index.php?t=31648-fade-to-black) level, i want it to be popular, but it is a long way from that ...)
2010-09-16 21:33:00

Author:
nosemomkey
Posts: 414


@The-Questor:

Thanks so much for the kind words! I'm looking forward to getting the case and sackboy

@nosemonkey:

Thanks so much for the feedback. I am thrilled to hear that you liked the level.


look, i loved lots of stuff in this level, but first i must say the best thing in this level, better than the awsome crane or the great plane-launcher that destroys buildings...

the fact that you can ace the whole level!!!

LOL, sorry that you disliked the fact that my first few levels were unaceable. I put a heck of a lot of work into making Destiny aceable (I could have just used teleportation instead of a dropship, and it would have been soooooo much easier), but I knew that people preferred the option to ace. I'm guessing that you are discounting Destiny and Destiny 2 as options because there were no score bubbles? Otherwise, I pictured those as good acing levels because they are challenging to ace, but it is very possible (I think?).

But that isn't even relevant since we are talking about Greenie Go Home. I'm glad that you liked that aceability of the level. It would have been irritatingly hard in the original version because all of the Greenies threw bombs and it was easy to accidentally be stuck in an AirStike and get blown up which was both confusing and infuriating. I know that some people wished that they had attacked you, but from my tests of the level, it is better the way it is


but the second good thing is the invisible part, i loved it, but it was too small, you should do like a whole big level just made of invisible parts

I'm so happy to hear that you liked that part so much. It was hard for me to figure out if people would like it a lot, or be slightly irritated but tolerate it, or just plain hate it, so I didn't want to stretch it out too long. I enjoyed doing it a lot, and I really enjoyed having the things in the foreground move as you did things in the background. It turned out a million times better than I expected :-)

I'm not sure if I will do a whole level like that, but maybe I'll think of a twist that I could do with it which would warrant an entire level :-D

Thanks you so much for he feedback! I left a reply on your level, but I haven't had a chance to play it yet because of issues with the wireless internet not getting along with my PSP (PSP's do not like WPA2 )
2010-09-16 23:27:00

Author:
amazingflyingpoo
Posts: 1515


@nosemonkey:

LOL, sorry that you disliked the fact that my first few levels were unaceable. I put a heck of a lot of work into making Destiny aceable (I could have just used teleportation instead of a dropship, and it would have been soooooo much easier), but I knew that people preferred the option to ace. I'm guessing that you are discounting Destiny and Destiny 2 as options because there were no score bubbles? Otherwise, I pictured those as good acing levels because they are challenging to ace, but it is very possible (I think?).


0.o
oh my god, you took my words wrong... i love your unaceable levels but there was this little sad thing about them... (the unnaceable part ofc) and if you want you can even check out my hearted levels and there isnt one of yours that isnt there, believe me... i loved them all!
oh, and about destiny (1 and 2) yeah, they dont have bubbles, and becouse of that the level isnt 100/100, it is 99,998/100 but that is not the reason i didnt mencioned them... i simply forgot them, and that can happen to anyone

oh, and thanks for the feedback you'll give to fade to black, there is no problem about that internet issue, it can happen to anyone
2010-09-17 23:02:00

Author:
nosemomkey
Posts: 414


Hello there,

In the midst of trying to catch up on a bunch of F4F's, I wanted to try this level, especially after seeing what you were able to do with Destiny and Destiny 2 (although, in all honesty, I didn't enjoy 2 as much because the whole ship thing started to feel tedious, but your logic, visuals, and concepts were mind blowing), so I figured I'd pick this up while on my trip to the community moon.

The visuals in the intro were quite good; was all those stickers and materials from the Turbo pack (I don't have it unfortunately)? The platforming itself was pretty basic, but was fun none the less. The part with the blind platforming was quite unique and definitely added a good twist on the age old platforming concept. My only problem with it was it didn't seem to fit in the level; there was no reason for the thing to be blocking your vision but I guess that's why they call it a platforming section (wow I'm really nitpicking here; its hard to find stuff wrong with your levels).

The crane thing was awesome. I have no clue how the crane worked at all or how it attached itself to the bridge car (you mind sharing some secrets ?). It was also visually pleasing as well. The air strike was amazing too, and I really enjoyed blowing up the towers, though the timing could get quite difficult with the cameras acting kinda weird. All the controls and things took a little getting used to. I managed to get the bridge car stuck quite a bit; thank god the crane worked so effectively.

Sadly, I was not able to finish the level. I got to I believe the second castle and then an air strike caused a blue screen of death crash. I would love to go back and finish the level, but I'm a little paranoid about corruption after hearing the plights of some fellow creators, so for now, I'm going to have to leave it unfinished. Knowing your creations, I know the rest of the level is great and I know we can expect a ton more great levels from you in the future so it doesn't bother me to not be able to finish this one.
2010-09-18 00:14:00

Author:
metsfan1025
Posts: 181


Hidy Ho metsfan! Thanks so much for checking out my level and taking the time to leave long feedback!


The visuals in the intro were quite good; was all those stickers and materials from the Turbo pack (I don't have it unfortunately)?

A lot of the stickers were from the Turbo! Pack, but none of the materials were. There have been some major issues with the Turbo! Pack materials causing levels to become corrupt (I actually experienced the problem firsthand). The material that is most common in the level is just the standard cardboard, but it is stickered a lot :-)


The part with the blind platforming was quite unique and definitely added a good twist on the age old platforming concept. My only problem with it was it didn't seem to fit in the level; there was no reason for the thing to be blocking your vision but I guess that's why they call it a platforming section (wow I'm really nitpicking here; its hard to find stuff wrong with your levels).

I'm sorry to hear that it felt out of place. I wanted the race to feel unique at first with the monkey climbing, and then to really turn things different when you had to play blindly. I didn't even consider that it would feel "out of place" because I thought that platforming is platforming, and as long as I kept the same theme going then it would work out. I'm sorry it didn't mesh well for you. I'm glad you enjoyed it anyway though


The crane thing was awesome. I have no clue how the crane worked at all or how it attached itself to the bridge car (you mind sharing some secrets ?). It was also visually pleasing as well.

Woo-hoo! It's great to hear that you enjoyed the crane! Earlier in this thread, some of the tech savvy LBPers chatted about how it works, but I'll explain a bit. It is basically 2 winches in series with that magnetic ball between them. The invisible winch connects the ball to the car, and when the winch detracts, it makes it look like the ball is pulling the car into it. Sure, there is a lot of tech that I am ignoring here, but that is the basic idea :-)


The air strike was amazing too, and I really enjoyed blowing up the towers, though the timing could get quite difficult with the cameras acting kinda weird.

Yeah, I was worried it would be too hard for some to get used to, and I had all kinds of directions for using it, but Jeffcu intelligently let me know that I should cut the directions down to a minimum and I think it is good where it is. It takes a little trial and error, but you get the hang of it after a few tries and there is no penalty for trying.


I managed to get the bridge car stuck quite a bit; thank god the crane worked so effectively.

That is great to hear... well the part about the crane working I knew people would get it stuck, and half the fun is using the crane to fix it when you get stuck


I'm sorry to hear about the crashing issue you had. I really wish that there was something that I could do about it, but I spent way too much time trying and it is just a problem that isn't fixable on my side I think. I would have to get in the code and figure out what is going on because I am not doing anything special to make it crash.

Thanks so much for the feedback!
2010-09-20 16:35:00

Author:
amazingflyingpoo
Posts: 1515


this level sadly always freezes for me2010-11-12 07:41:00

Author:
jimydog000
Posts: 813


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