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The tanks factory 2

Archive: 38 posts


The tanks factory 2onturenio
http://lh3.ggpht.com/_YJHQnk-6NJY/THIspBvM31I/AAAAAAAAAM4/SyDEL5gxGXE/lift.jpgGet a transportation to follow your captor to its brand new facilities and find him.
This is the continuation (and final part, I guess) of The tanks factory level (https://lbpcentral.lbp-hub.com/index.php?t=25396-The-tanks-factory). This one is a longer level, with much more gameplay, and less focused in a big final boss. Indeed this level has not final boss, but other little surprise .

The level begins just when the former finish, in a big abandoned factory:

http://lh6.ggpht.com/_YJHQnk-6NJY/THIsoMlHP8I/AAAAAAAAAMs/jvxnCiU_yiA/cone.jpg

http://lh6.ggpht.com/_YJHQnk-6NJY/THIsfSvKyVI/AAAAAAAAAMU/L6ZhXYUsjNU/rolling.jpg

http://lh3.ggpht.com/_YJHQnk-6NJY/THIsfl72RqI/AAAAAAAAAMc/pghLwufTLGw/platforming.jpg

You will have to find a way to follow your enemy (which by the way has been designed by paddy_johnston, who also helped a lot with the visual aspect of the level ).

After this part, around the middle of the level, you reach the new facilities, where you will have to focus some puzzles before you meet your enemy:

http://lh4.ggpht.com/_YJHQnk-6NJY/THIsoZSAQ3I/AAAAAAAAAM0/StbolOKfheU/bombs.jpg

http://lh5.ggpht.com/_YJHQnk-6NJY/THIsoHF6RpI/AAAAAAAAAMw/GuHw_DPwNu8/hexagon.jpg

http://lh4.ggpht.com/_YJHQnk-6NJY/THIsoJHNULI/AAAAAAAAAMo/aWYxkYOssXk/final.jpg

http://lh5.ggpht.com/_YJHQnk-6NJY/THIsgAoORcI/AAAAAAAAAMk/-Lov7Bn4nJo/almost.jpg

The level has been just published, and it needs still some beta testers, so feedback is more than welcome, mostly regarding on the difficult of the level, which I don't know whether it is correctly adjusted or not. Help with the translation to English is also welcome.

Thank you for playing and the feedback
2010-08-23 09:26:00

Author:
onturenio
Posts: 138


Oh, dude yay, loved the last one, I'll check this out today or tomorrow!
EDIT:

- The crusher magic mouth is censored. (same with another towards the end, I forget which one sorry. Maybe after the pump explosion?)
+ Nice door.
+ A little gameplay during the title is always nice.
- "I have to keep looking for." Looking for what? the key? (edit, add: "the battery")
- First jump onto the 4 wheels may be a little too long?
- You can die on the battery. Perhaps make the elevator faster too? I got sick of waiting after a few deaths
+ Custom bombs look awesome.
+ How the upper path unlocked. Nice.
- You can get through the 2 enhancement removers with the jetpack. I died before I could abuse it though, doh! (on replay I bet the pump part without dying, heh. Had to remove it after to get into the back layer in order to continue.)
+ Wow! The next bit was awesome, the checkpoint, the pump dynamic, great! Haven't seen that before.
- The 2 bad box creatures did get in my way a little if 2 had spawned and I was at the checkpoint.
- The ending was a little anti-climatic after the boss battle in the previous installment. Funny though.
- You can jump over the explosive boxes at the end, finishing the level without the big finale.

Loved the colours, gameplay, layers and all the rest, just fix up those little things, and it will be great!
I found the difficulty just right.
2010-08-23 13:12:00

Author:
midnight_heist
Posts: 2513


Holaaaa!! he jugado a tu nivel y me ha parecido excelente, la jugabilidad,la idea, los obst?culos, y las zonas a desarrollar est?n muy bien hechas, haz hecho un buen trabajo de este nivel, me agradan las herramientas ke tienen doble sentido del uso como los rodillos del principio, tienes muy buena creatividad y est? bien representada tu historia, me agradan los detalles de sonido, camara y luces hacen ke te veas envuelto realmente en el ambiente, nos pareci? entretenido a mi esposa y a mi ojal? sigas haciendo buenos proyectos. Te he dado 4 :star:?s

Espero puedas checar mi nivel y me regreses el feedback gracias...

F4F: https://lbpcentral.lbp-hub.com/index.php?t=33267-ENCHANTED-ADVENTURE-Chapter-1-THE-MISTERY-OF-THE-CAVE
2010-08-24 15:55:00

Author:
psyntens
Posts: 562


Holaaaa!! he jugado a tu nivel y me ha parecido excelente, la jugabilidad,la idea, los obst?culos, y las zonas a desarrollar est?n muy bien hechas, haz hecho un buen trabajo de este nivel, me agradan las herramientas ke tienen doble sentido del uso como los rodillos del principio, tienes muy buena creatividad y est? bien representada tu historia, me agradan los detalles de sonido, camara y luces hacen ke te veas envuelto realmente en el ambiente, nos pareci? entretenido a mi esposa y a mi ojal? sigas haciendo buenos proyectos. Te he dado 4 :star:?s

Espero puedas checar mi nivel y me regreses el feedback gracias...

F4F: https://lbpcentral.lbp-hub.com/index.php?t=33267-ENCHANTED-ADVENTURE-Chapter-1-THE-MISTERY-OF-THE-CAVE

Me alegro que te haya gustado Pero me corroe una duda, que espero no te ofenda. ?Si te gust? tanto por qu? no me diste 5 estrellas? Jejeje, es decir, ?crees que se puede mejorar la jugabilidad? ?la decoraci?n? En general... ?qu? es lo que menos te gust??
2010-08-25 21:08:00

Author:
onturenio
Posts: 138


Since we F4F'd on the first levels in both of our series', how about the second one too? :3
That sounds bad, ignore that.

I found the level pretty awesome with some nice platforming and that way the parts of the level looped back to each other (Like where you had to activate the rocket with the battery) were nicely done and worked well.

I did find myself getting lost here and there, and a confused at points, like I missed the battery on my first time up the lift, and it took me a while to find out where I'd gone wrong.

Otherwise though, It's another awesome level with nice visual design, cool enemies and great gameplay

4 stars and a heart!
--

Feedback on my new level: The Factory 2: Advance would be muy appreciated ^.^

I used a single word of Spanish, get me :3
2010-08-25 21:58:00

Author:
Skeggers
Posts: 583


This was a good level. The area it took place in was small, but the gameplay made you go by the same things a few times and figure out how to solve the puzzles. So it was small in size but not short on gameplay. The puzzles were well designed and I had to think about them some to figure out how to solve them.

A few things you could look at improving. The lighting didn't seem the greatest and I felt the white stickering didn't match the rest of the level. At the bomb area, some of the borders on the front thin layer were made of cardboard material and would blow up a little if you messed up and dropped a bomb. I also think the things on pistons there are too hard to get past with the bombs. It took more tries than a double life checkpoint would have given me in single player and I use that as quick guage to determine if somethings to hard in a level.


I died at the boss/puzzle/elevator section a whole lot of times. I guess your having things emit that control the direction of a piston? Maybe have them last longer, or speed up the time on the piston there. Also maybe put a sticker by the paint gun you have to use to shot a two way switch showing the player what to do. That part took me a little while to figure out and I wonder if other people might have problems there.
2010-08-26 04:12:00

Author:
MofoSuperVillain
Posts: 88


You have a nice level there !
I liked the global atmosphere, the pretty backgrounds, the character design and the use of the different layers in the platforming game play.

Some improvements:
- I am not found of grabbing ceilings, it cuts the gameplay experience and if you fall you have to start again all the platforming puzzle.
- When I tried to move the battery, it killed me two times (and I started down to the elevator).
- Some parts of the background where you can pick explosives are destructible (it's just a detail).
- In the three pistons puzzle, once you pass through them and action the switch, why do we have to go though the puzzle again (a shortcut toward the exit would have been better).
- In the boss part, I managed to be out of range by jumping on one enemy and climbing on the switch that make the elevator go up.

Anyway I gave a :star::star::star::star::star:
Good job !
2010-08-26 08:51:00

Author:
onisdream
Posts: 80


Oh, dude yay, loved the last one, I'll check this out today or tomorrow!
EDIT:


Hey midnight, sorry for the delay, but I had to make several changes, and wanted to make sure everything was ok before answer you here



- The crusher magic mouth is censored. (same with another towards the end, I forget which one sorry. Maybe after the pump explosion?)


Ok, corrected



+ Nice door.
+ A little gameplay during the title is always nice.
- "I have to keep looking for." Looking for what? the key? (edit, add: "the battery")
- First jump onto the 4 wheels may be a little too long?


Thank you. I have modified the text.



- You can die on the battery. Perhaps make the elevator faster too? I got sick of waiting after a few deaths


Yeah, I have to modify this yet. There are several options, and I don't know which one is the best...



+ Custom bombs look awesome.


Yeah, I agree. But is fair to recognize that I didn't customize them. Paddy_johnston made them



- You can get through the 2 enhancement removers with the jetpack. I died before I could abuse it though, doh! (on replay I bet the pump part without dying, heh. Had to remove it after to get into the back layer in order to continue.)


Yes, that was a huge mistake. I have modified the geometry to avoid that bug.



+ Wow! The next bit was awesome, the checkpoint, the pump dynamic, great! Haven't seen that before.


Thanks. It's great to know you liked it, that is the only part of the level I had clear in mind when I began creating the level



- The ending was a little anti-climatic after the boss battle in the previous installment. Funny though.


Yeah, maybe. Indeed I didn't know how to finish the level after the elevator. The original plan was to create another great boss after it, but it would be perhaps too many bosses. I have thermometer left (around 25% free) so maybe I will modify the level in a near future.



- You can jump over the explosive boxes at the end, finishing the level without the big finale.


Another geometry mistake which has been corrected. Thank you very much for noticing it



Loved the colours, gameplay, layers and all the rest, just fix up those little things, and it will be great!
I found the difficulty just right.

Thanks for this awesome review and all the bugs you found
2010-08-26 10:39:00

Author:
onturenio
Posts: 138


This was a good level. The area it took place in was small, but the gameplay made you go by the same things a few times and figure out how to solve the puzzles. So it was small in size but not short on gameplay. The puzzles were well designed and I had to think about them some to figure out how to solve them.


Thanks, that was the idea. I love levels where you have to use things several times, going back and forward, instead of going right all the time.




A few things you could look at improving. The lighting didn't seem the greatest and I felt the white stickering didn't match the rest of the level. At the bomb area, some of the borders on the front thin layer were made of cardboard material and would blow up a little if you messed up and dropped a bomb. I also think the things on pistons there are too hard to get past with the bombs. It took more tries than a double life checkpoint would have given me in single player and I use that as quick guage to determine if somethings to hard in a level.


The look of that area is intended to be different. I mean, there are two completely different areas: the old factory, and the brand new one. The last is supposed to be new and clean, for this reason is white. But I agree, sometimes looks too white. For this reason I used the dark cardboard. But the problem is that it gets broken with the bombs... I'll try to use another material. Regarding the difficult of that area, I have make the devices to move slower several times, but people still complains about this part (I have been tagged frustrating, perhaps because of this part). Maybe I have to modify it somehow to make it less frustrating... I have to think.



I died at the boss/puzzle/elevator section a whole lot of times. I guess your having things emit that control the direction of a piston? Maybe have them last longer, or speed up the time on the piston there. Also maybe put a sticker by the paint gun you have to use to shot a two way switch showing the player what to do. That part took me a little while to figure out and I wonder if other people might have problems there.

This section is intended to be fast and hard Things are emitted periodically, the seesaw only affects the speed you are able to make "manually" the lift to go up. Perhaps I could slow the time creatures are emitted... is that what you mean?

And regarding the puzzle with the gun, you are right, I'll add some stickers to give a more clear tip about how to proceed. Thanks for the advice
2010-08-26 10:54:00

Author:
onturenio
Posts: 138


You have a nice level there !
I liked the global atmosphere, the pretty backgrounds, the character design and the use of the different layers in the platforming game play.


Thanks, the gameplay was my main objective in this level. The character design is awesome indeed, but paddy_johnston is the responsible of it



Some improvements:
- I am not found of grabbing ceilings, it cuts the gameplay experience and if you fall you have to start again all the platforming puzzle.


Sorry, I don't know what you mean...



- When I tried to move the battery, it killed me two times (and I started down to the elevator).


At first, I found funny that battery may will you Nevertheless several people are complaining about it, so I have to do something. I think I'll modify the geometry to avoid the battery to kill you.



- In the three pistons puzzle, once you pass through them and action the switch, why do we have to go though the puzzle again (a shortcut toward the exit would have been better).


Well, the idea is to make it little bit harder having to pass again. For this reason is because there is a door which is activated in the left, so you are not respawned in the right and are forced to pass again.



- In the boss part, I managed to be out of range by jumping on one enemy and climbing on the switch that make the elevator go up.


Ok, but could you go further? I mean, did you fall out of the level somehow, or just had to go down to continue playing?




Anyway I gave a :star::star::star::star::star:
Good job !

Thank you very much
2010-08-26 11:08:00

Author:
onturenio
Posts: 138


I can't get on my ps3 during the week, but I will try to play this level on friday. 2010-08-30 22:08:00

Author:
ShamgarBlade
Posts: 1010


Hey, thanks for the feedback on The Mystery of Mystery Island.

Notes and suggestions:
+Loved the intro, that was very well handles, I especially liked the bit with the grinder at the start.
+The bit with the wheels near the star, where you pull the switch and they rearranged themselves, because the camera stayed in its original spot it made it a little hard to judge the distances, but not so bad
+Clever variation of the grip climb roof, where the panels spin around, havent seen that before.
+the race was great, really good use of all the layers. The only problem I had was that it was difficult to get back onto the springy panel to get back up to the top, because most of it was covered by thin material, so sackboy wouldnt change layer.
+I had a massively hard time moving those bombs without them exploding, I think Im just an idiot though
+it takes a bit long to manula elevator yourself up. That bit is cool though. How do you dodge the plasma balls?

Awesome. I love how it changes from old industrial to new lab/futuristic industial.

:star::star::star::star::star:
OVerall its a very polished level though!!! Loved it

(Took me ages to finish that level! Probably because I suck, but also because its very long. Did it take up most of the thermo?)
2010-09-03 06:18:00

Author:
Joburg87
Posts: 56


+The bit with the wheels near the star, where you pull the switch and they rearranged themselves, because the camera stayed in its original spot it made it a little hard to judge the distances, but not so bad


Yeah, I know what you mean. This is a good example of how sometimes, in order to get a nice visual aspect, you have to sacrifice some gameplay



+the race was great, really good use of all the layers. The only problem I had was that it was difficult to get back onto the springy panel to get back up to the top, because most of it was covered by thin material, so sackboy wouldnt change layer.


Yes, it is not very easy, but I hope not very hard too. Anyway it is supposed to be little bit challenging, it is a race




+I had a massively hard time moving those bombs without them exploding, I think Im just an idiot though


People still complains about this. I don't know how to make it less frustrating without making any fundamental changes. Any idea is very welcome



+it takes a bit long to manula elevator yourself up. That bit is cool though. How do you dodge the plasma balls?


Didn't you notice the gates which open begind you just when plasma balls are about to be shooted??? xD You can hide yourself in the second layer for a while, meanwhile plasma balls are in the front layer



Awesome. I love how it changes from old industrial to new lab/futuristic industial.


I'm glad you liked it. Did the rocket worked well for you? I'm afraid it sometimes became crazy and leaves you outside the level, but not sure




:star::star::star::star::star:
OVerall its a very polished level though!!! Loved it

(Took me ages to finish that level! Probably because I suck, but also because its very long. Did it take up most of the thermo?)

Great to read that . The level is indeed little bit small, some people have pointed out that, but since you have to go back and forth several times it is little bit longer. I only filled about 70% of thermometer. Maybe I will add a huge final boss in the near future. The problem is that I don't want to make the level too long, and the elevator part is somehow like a boss already so...
2010-09-03 08:23:00

Author:
onturenio
Posts: 138


Yeah, I know what you mean. This is a good example of how sometimes, in order to get a nice visual aspect, you have to sacrifice some gameplay

mabye half way across you could swing the camera around a bit, its not a huge problem anyway. I died doing it once, and then on the second attempt a breezed across at full speed, so dont worry too much about it.


People still complains about this. I don't know how to make it less frustrating without making any fundamental changes. Any idea is very welcome

This is what took me the longest. I just couldn't get it through the wheels. I felt like the biggest idiot ever. Making the wheel slower or gaps bigger would have made it way easier for me. But if you dont want to change it, then ignore people if they say its too hard. Its your level and if you want it to be hard, then it should be hard!


Didn't you notice the gates which open begind you just when plasma balls are about to be shooted??? xD You can hide yourself in the second layer for a while, meanwhile plasma balls are in the front layer

Oh man, do I feel dumb!



I'm glad you liked it. Did the rocket worked well for you? I'm afraid it sometimes became crazy and leaves you outside the level, but not sure

The rocket worked perfectly, it looked great!


Great to read that . The level is indeed little bit small, some people have pointed out that, but since you have to go back and forth several times it is little bit longer. I only filled about 70% of thermometer. Maybe I will add a huge final boss in the near future. The problem is that I don't want to make the level too long, and the elevator part is somehow like a boss already so...

I'm surprised people have said its small, it felt really long to me! With 30% thermo left you could add a pretty awesome boss. I have one wired up that randomly cycles through 4 attacks, and as you defeat each attack it removes it from its random generator. Im still working on an idea of how to implement it though. Something like that could be cool at the end
2010-09-03 09:11:00

Author:
Joburg87
Posts: 56


I really enjoyed this. It just came together really well. I loved the platforming and the use of layers between sections. The elevator was brilliant, really fun, although I felt that it became a bit repetitive towards the end - another obstacle perhaps? Also, I didn't feel the Island's background really fitted, only because halfway though a very mechanical puzzle, I suddenly heard a tree creak and some crickets chirping.

But that really didn't hinder the gameplay what so ever. I gave this level 5 stars and a heart.
2010-09-03 18:55:00

Author:
trip090
Posts: 1562


Alright! It is Friday and I am ready to go!

Alright, I liked the beginning, it really lets you know what's going on at that moment. I thought the title was done wonderfully! Very creative.

I really like the room with the turning wheels that you can move up or down. That room had some very nice and unique gameplay. I am very thankful that you placed that checkpoint at the top because that would be a terrible pain if you had to start that all over again.

The next room was amazing. I think you used those layers very well.

Getting the battery was tons of fun. Great gameplay all throughout that segment.

Great puzzle in the new factory... I like the environment, but I feel it could use more stickers or something... I feel like you just depended on the different materials.

You have some very good puzzles in this factory that truly make you think! I admire that!

Hm... I'm not sure I like those little robots on the elevator. When I die, I re-spawn and those little robots are blocking me from getting out. But I love this part as a whole!

I felt the ending was a little bit abrupt, but I still liked it.

Ok. I loved this level overall so I gave it 5 stars. I absolutely loved the puzzles and gameplay, but I feel it is a little lacking in scenery such as stickers, LED lights, etc. Thanks for the great level!
2010-09-03 23:10:00

Author:
ShamgarBlade
Posts: 1010


Than you guys for the posstivive view of the level and the good feedback I have introduced several changes to take into account your comments

First of all, I have modified strongly the visual aspect of the new factory. Now I use an empty background (I only used the island because I used to like the blue aspect that it gives to the white stickers). I had to modify all the stickers of the level to make it less white. Now is dark gray and while. I have added many blue leds, giving to the level a more futuristic aspect. Finally, I have used some plasma materials as decoration.

Here are some snapshots of the new aspect:

http://lh3.ggpht.com/_YJHQnk-6NJY/TISnySFdjbI/AAAAAAAAANU/Y-njjpbJ9kA/Una%20foto_26.jpg

http://lh5.ggpht.com/_YJHQnk-6NJY/TISnyj722wI/AAAAAAAAANc/3LM-8AZcAbA/Una%20foto_29.jpg

http://lh3.ggpht.com/_YJHQnk-6NJY/TISny7tftCI/AAAAAAAAANg/p_c6zrIKV3A/Una%20foto_30.jpg

http://lh5.ggpht.com/_YJHQnk-6NJY/TISny2ytPQI/AAAAAAAAANk/oKLpk8SZxQM/Una%20foto_32.jpg

In the gameplay, I have made the final elevator little bit easier.

And finally, several of you have complained about the end, so finally, I have decided to add a final boss Neverthelss it will take about 5~6 hours of work, so it won't be ready until next week or so. I'll let you know when it is ready, if some of you are interested in playing the level again. I think I'll add a hidden shortcut to reach directly the boss

Cheers.
2010-09-06 09:49:00

Author:
onturenio
Posts: 138


I had played your level and forgot to return the feedback.. The level was nice from what I played through because I had got stuck somewhere not knowing where to go so I couldn't finish..but one thing I do thing is when you pull your switches you should show what opens or what happens (If you already do then scratch that).. Overall gave it a
:star::star::star::star:
maybe one day ill go back & play it with my friend who has beat it & recomment..
2010-09-07 03:06:00

Author:
Sabre_
Posts: 653


Ooo I like those screenshots you posted. I like the way it looks now. I'll definitely have to play this again when you finish working on that boss.2010-09-07 05:40:00

Author:
ShamgarBlade
Posts: 1010


Woah, is it just me, or have you taken a whole section of this level out (or made it optional). The battery to make the rocket work is already sitting next to the slot it goes in!

is this on purpose?
2010-09-07 11:57:00

Author:
Joburg87
Posts: 56


Aaaaaah ******! LOL I put it there as shortcut when I was modifing the rocket part, and I forgot to delete it before publishing the level again. Thanks a lot for the warning, I'll fix as soon as I can (in one hour or so )

OMG!
2010-09-07 12:02:00

Author:
onturenio
Posts: 138


Haha, I thought that was probably the case. I wanted to check out some stuff in the old factory area, and then I ran into the battery and totally skipped the whole area. 2010-09-07 12:07:00

Author:
Joburg87
Posts: 56


Hahaha, thanks mate. It's already fixed. And by the way, the boss is 50% ready. I only need a nice way to defeat him. I want to avoid the paintator gun. Maybe something similar to "The site" level... I have to think 2010-09-07 13:34:00

Author:
onturenio
Posts: 138


Wow, that was quick! Ive been making the final boss of my level for a couple of months, I keep changing my mind about what I want. Good idea aboutnot using the paintanator. Maybe something like the site boss but with jetbacks, so the bombs come form lots of directions would be cool. Good luck!2010-09-07 14:18:00

Author:
Joburg87
Posts: 56


Well guys, I had time to finish the boss. It has been very fast, I admit it. Not only that, the level is almost as empty as it was before, around 80% available for more stuff

Nevertheless I'm really happy with the final result. The boss and its behaviour is pretty complex (it has around 30 switches, many lights, emiters, speech dialogues...) As in the rest of the level, the gameplay is the most important part. For this reason, this boss has no paintator. Instead, you have to "play" with it, trying to find its weak spots using a mix of plaform gaming and puzzles.

Here are some snapshots (the actual look of the boss and the room is much better when you play than you can see here in the pictures, since many special effets of illumination don't appear in the snapshots )

http://lh3.ggpht.com/_YJHQnk-6NJY/TIjtJBbGfvI/AAAAAAAAANs/u_TGDYD0C_g/Una%20foto_34.jpg

http://lh6.ggpht.com/_YJHQnk-6NJY/TIjtJZzoAiI/AAAAAAAAANw/Hx_hYuP0IY4/Una%20foto_35.jpg

http://lh6.ggpht.com/_YJHQnk-6NJY/TIjtJSMgBxI/AAAAAAAAAN0/utrZXh-tiUM/Una%20foto_36.jpg



The boss has not suffer any beta test process, so I have no idea if the boss is too hard, too easy,... ??? I would really appreciate if some of you take a look at the final result.

I KNOW THAT PLAYING THE WHOLE LEVEL IS A PAIN, FOR THIS REASON I HAVE MADE AVAILABLE A HIDDEN SHORTCUT IF YOU STICK THE MONKEY IN THE METAL PIECE JUST ABOVE YOU HEAD IN THE OPENING GATE OF THE LEVEL, YOU WILL ACTIVATE THE RESPAWN GATE THAT TAKES YOU TO THE FINAL BOSS. PLEASE, USE IT IF YOU ONLY WANT TO TAKE A LOOK AT THE BOSS, WITHOUT HAVING TO PLAY AGAIN.

I hope you give it a try and let me know your complains
2010-09-09 15:37:00

Author:
onturenio
Posts: 138


Look forward to playing it, will give it a go in the morning.

Edit:

Played the boss. It was pretty short, but really perfect for the level. I loved the way you had to kill him too, very original, not the usual shoot down with paint or whatever. Great job. I just wish I could come up with a boss as good as this!
2010-09-09 17:30:00

Author:
Joburg87
Posts: 56


Thank you for playing again and giving me some feedback. I'm pleased you liked it and thought it's easy and short. In fact I prefer an easy boss, after a soo long level (I prefer short levels pretty much). I was worried, because I thought that the boss is too hard and long, so perfect

Well, I owe you, if you need a favour just let me know
2010-09-10 11:54:00

Author:
onturenio
Posts: 138


No problem. You actually inspired me to make the boss Im working on a little shorter and simpler (yet hopefully still complex and cool like yours), it really helps with the pacing.

Ill hopefully have a new level up pretty son, so if you dont mind play testing Ill let you know when its up?
2010-09-10 13:05:00

Author:
Joburg87
Posts: 56


Thanks for the feedback of "The Hero Chronicles LV7 Dragon Ruins". The gameplay is unique and fun but the visuals looked decent and there are some things that should be fixed. First up is the triangle shape crusher at the beginning of the level. The triangles kept on squishing me and it's hard for me to enter the door. You should consider emit them less. The level's final boss is outstanding but the plasma triangles keeps on preventing me from trying to launch an explosive but that's not a major problem. I forgot what else needs to be fixed but it was an solid fun level. 4 stars.

P.S. How did you make the objects plasma-fied just like you made some objects electrified?
2010-09-12 21:02:00

Author:
JustinArt
Posts: 1314


Oh, I can't believe, someone giving me feedback in return Thanks!


Thanks for the feedback of "The Hero Chronicles LV7 Dragon Ruins". The gameplay is unique and fun but the visuals looked decent and there are some things that should be fixed. [...] I forgot what else needs to be fixed but it was an solid fun level. 4 stars.


Well, thanks... but it would be great if you could remember what should need to be fixed xD Didn't you like the visuals? Ups, I have improved them several times. I thought there were quite good now



First up is the triangle shape crusher at the beginning of the level. The triangles kept on squishing me and it's hard for me to enter the door. You should consider emit them less.


You need trianges (the garbage) to be able to use the door. Otherwise you just fall to the crusher. I know this part sometimes can be dificult, and worries me a lot because a hard challenge is a bad idea in the very beginning. But I don't know actualy how to ease this part much more



The level's final boss is outstanding but the plasma triangles keeps on preventing me from trying to launch an explosive but that's not a major problem.


Well that's the point, you have to wait the proper moment to lauch the bombs

Anyway, I would really apreciate if you could expand your opinion abut the dificult of the boss: overall did you find it too dificult? How many times it killed you?




P.S. How did you make the objects plasma-fied just like you made some objects electrified?


Easy it's a well known glitch. Look for "plasma material" in the searching engine
2010-09-13 08:19:00

Author:
onturenio
Posts: 138


Oh, I can't believe, someone giving me feedback in return Thanks!



Well, thanks... but it would be great if you could remember what should need to be fixed xD Didn't you like the visuals? Ups, I have improved them several times. I thought there were quite good now



You need trianges (the garbage) to be able to use the door. Otherwise you just fall to the crusher. I know this part sometimes can be dificult, and worries me a lot because a hard challenge is a bad idea in the very beginning. But I don't know actualy how to ease this part much more



Well that's the point, you have to wait the proper moment to lauch the bombs

Anyway, I would really apreciate if you could expand your opinion abut the dificult of the boss: overall did you find it too dificult? How many times it killed you?





Easy it's a well known glitch. Look for "plasma material" in the searching engine

The visuals looked good but the level lacks decorations and stickers so that's how I said it's decent. Both the crusher and the boss I mentioned isn't frustrating so it's fine the way it is. Thanks for showing the way to the plasma glitch.
2010-09-14 01:39:00

Author:
JustinArt
Posts: 1314


Just played your level, it was well done...but quite hard right off. I am not sure if my controller is getting old, but I died soooo many times on the jump from wheel to wheel. The last wheel was far away so hard to see and the area was dark so I never could see what I was jumping too. You made good use of the ceiling climb, but it made it even harder with the areas that moved quickly that you had to swing too. I got killed by being squished, being too cloase and being zapped, or on the very last of the two spinny things I just fell...for some reason hitting R1 never worked at all unless I waited just long enough after it turned, but not too long because it would turn back. Well I fell down reactivated the starting point and had to redo it all over again. The look of the challange is very good, but the far off angle the speed of the turn overs the lack of a check point when you first make it up or even in the little area on top made it a bit much for right off the bat. Also the camera angle at the top check point was a bit mean for hanging when you have to make that last jump. Oh I missed the door above the trash the first few times...not sure if more lighting there may make it good. So I finally made it across and then the race started. Those two electric floors were very close together and I would die just starting to jump in over the second one...made it down through the lower area of the race and back up to the bouncy pad, which was not cool like your other ones but one of those spring ones where you have to jump over and over until it is timed just right and you can make it on to the area above...the only issue is I could not see it, and if I pushed too far I hit the little electrified wall that was moving. I made it through the race and then got to the battery part, it was a nice maze puzzle like area. Wished the vent you go into and return out of for the battery was lit so you could see yourself in it a bit better. Set the battery and entered the rocket. All nice effects. The area to the right in the new zone was not bad, the timing of the crushers was a bit fast so if you went slow you would die, but if you went fast you would fall off...and the little door in the center kept pulling me in when I was jumping across. Not sure if slowing it down a little would do any good...it may have still been frustration for the first wheel. The jet pack area was nice, the bombs did not all ways roll out, but I go it in the first two bombs...so it did not bother me. The paintgun area was a good puzzle, just shooting the lever turned out to be a bit of a head ache...the paint gun just didn't want to shoot there. Got to the elevator el manual....a nice idea, but I lost soooo many points there with the plasma hitting me even when I was hanging on the hand crank, and the little robots boxing me in the spawn point andwhen I got out they would touch me right away..and I would die. I am sure I could have bounced on them to get on top of the lever, but I was pinned in just by bad timing on my behalf. It was good, it could have been me. but I was getting killed there a bit...also not much room to kill the baddies when the lever is right above your head. At the very top of the elevator I did see one anti matter with a magnetic key visible at the top. The bosses yellow triangles were not fully painted (just kind of noticed not a big deal), and while the boss was a great idea, and the way to get him very nice, every time I pulled a bomb out a triangle would hit it of a bomb would fall on it....so I was very unlucky there too. Not sure if making the area where the button is a safe zone would make it better...because it only was a one hit kill so it may have been just right. The inifinate lives made me not really fell like I had to try hard...but if they were not there I am not sure if I could have ever passed the begining or the elevator. I thought the level design was good through out, not glaring issues at all, just wish more lighting in the areas, better camera angle in the start and spring pad, tweak the ceiling climb, add a check point on top (center top), prevent fall down check point activation, make the springy pad more springy, lights in the vent, slow the crushers a little, make the paint ball area work better with shooting the lever (some people may not know that is what you are supposed to do), the elevator could use more space, maybe a thing to prevent you from being blocked in by monsters, hide that switch, and if you want more yellow paint. It is a good level, but the challenges are a bit tough, and I know for a fact if my friends played it they would have just given up on most of the puzzles. Liked the boss though...maybe some more lighting on him to make him stand out even more. Hope that was helpful.2010-09-22 03:52:00

Author:
celsus
Posts: 822


Wow, so many things. Thanks a lot. I'll try to read again carefully your comments to take them into account. Unfortunatelly just now I have moved and I won't have internet connection to get online in the next couple of weeks.

Again, thanks for the good feedback.
2010-09-22 09:02:00

Author:
onturenio
Posts: 138


Really cool level! Unfortunately I got stuck early on twice, but from what I played I found everything top notch and beautifully designed. Other than my personal inability to play games it was close to perfect so I gave it 5 stars2010-09-26 06:49:00

Author:
optimafrogg
Posts: 98


Hey! I played this again today, and i LOVE the improvement on the visuals. I also enjoyed the new boss battle! Very creative. Anyways, gave it a five star and hearted it this time. Great job! 2010-09-27 02:54:00

Author:
ShamgarBlade
Posts: 1010


Thank you very much for the possitive comments 2010-09-27 06:39:00

Author:
onturenio
Posts: 138


Excellent level there my friend. By the way, I am sorry to return the feedback this late but it has been a while I didn't check my thread and forgot you gave me some.
Needless to say I haven't been deceived by playing your stuff. Using the overused factory theme, you kept me interested until the end. The contrast of the 2 factory was interesting and your visual in general was doing the job even if not ground breaking. Well, the whole level is a "does the job" one if I could put it that way. There's nothing majorly new, groundbreaking or that made me go with an honest "wow" but the thing is, we don't need those levels all the time. I like to play a well done and fun level regularly and that's exactly what I got there. This means I am pleased!

:star::star::star::star: + <3
2010-10-10 05:51:00

Author:
RangerZero
Posts: 3901


This section is intended to be fast and hard Things are emitted periodically, the seesaw only affects the speed you are able to make "manually" the lift to go up. Perhaps I could slow the time creatures are emitted... is that what you mean?

I've been meaning to get back to you with a response to this for some time know, I apologize for taking so long. Basically what I meant was that I would have liked the lift to go up faster or for that part to be easier some how. I found it hard not to die there and it was making me frustrated as it seemed more like chore than a challenge because I couldn't figure out a good way to move the lift up without dieing a lot.
2010-10-30 15:21:00

Author:
MofoSuperVillain
Posts: 88


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