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#1

Sack Figther concept

Archive: 5 posts


If any part of this is impossible, just tell me.

Fighter sackbots will have various punch/guard animations wired to the DC (guard high, punch high, guard low, ect.)

the sackbots circuits will contain logic for magnetic key switches/keys (keys can be on the sackbots body/arm instead of his board?)

these keys/switches will all wired up to detect if

1. a punch connected
2. if the other player is guarding the punched area

then switches will dish damage out to a health-bar, accordingly.

Combos could be coded in,


but is there a way to make it look like sack-bots look like they have been hit/knocked over?
2010-08-22 00:30:00

Author:
mattbru77
Posts: 143


I don't know but that sounds like some hard to program logic.2010-09-05 04:07:00

Author:
Unknown User


If that is possible, that is going to take a handful of correct logic.2010-09-05 05:33:00

Author:
Unknown User


great idea but its best not to focus on the logic now.but if you have the beta i guess its alright2010-09-05 05:36:00

Author:
majormel84
Posts: 398


It's defiently possible, i've seen something like this in LBP1 even and it worked perfectly, only thing it needed was a direct control seat,2010-09-05 11:27:00

Author:
Bluetoes1
Posts: 98


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