Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Ideas and Projects
#1
Sack Figther concept
Archive: 5 posts
If any part of this is impossible, just tell me. Fighter sackbots will have various punch/guard animations wired to the DC (guard high, punch high, guard low, ect.) the sackbots circuits will contain logic for magnetic key switches/keys (keys can be on the sackbots body/arm instead of his board?) these keys/switches will all wired up to detect if 1. a punch connected 2. if the other player is guarding the punched area then switches will dish damage out to a health-bar, accordingly. Combos could be coded in, but is there a way to make it look like sack-bots look like they have been hit/knocked over? | 2010-08-22 00:30:00 Author: mattbru77 Posts: 143 |
I don't know but that sounds like some hard to program logic. | 2010-09-05 04:07:00 Author: Unknown User |
If that is possible, that is going to take a handful of correct logic. | 2010-09-05 05:33:00 Author: Unknown User |
great idea but its best not to focus on the logic now.but if you have the beta i guess its alright | 2010-09-05 05:36:00 Author: majormel84 Posts: 398 |
It's defiently possible, i've seen something like this in LBP1 even and it worked perfectly, only thing it needed was a direct control seat, | 2010-09-05 11:27:00 Author: Bluetoes1 Posts: 98 |
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