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Some LBP 2 questions answered

Archive: 70 posts


I was at gamescom yesterday and got Spaff to answer some questions people have asked. Read them on our lovely new blog (http://www.littlebigland.com/your-lbp-2-questions-answered-and-more/).

The goo is a lie!
But it doesn't matter as everything can be used to create platforms.
2010-08-20 11:34:00

Author:
Syroc
Posts: 3193


Cool, good questions to ask and awesome blog!

My fave bit:
No, but there will probably be someone in the community who makes one and shares it with everyone else.
2010-08-20 11:42:00

Author:
Snappyguy
Posts: 710


Cheers.... I like the shiny new site too!2010-08-20 11:44:00

Author:
wexfordian
Posts: 1904


I am unclear on what he means by, 20 levels for LBP1 and 20 for LBP2. Because if it means I can only publish 20 levels in LBP2 despite my free space in LBP1, we are going to have a problem. But if it means, you get 40 slots in LBP2 than Ok, I can work with that.2010-08-20 11:44:00

Author:
Unknown User


Woo hoo! No H4H trophy!
Hopefully the adding to a list of creators will be added at some point.

You chose some good questions!
I am especially glad that I now know that I have 20 slots for LBP levels and 20 more for LBP2. No more uncertainty.
2010-08-20 11:44:00

Author:
Jedi_1993
Posts: 1518


@LBP333 I think the max is 40. It would be cool if you can earn new level slots as you level up 2010-08-20 11:56:00

Author:
olit123
Posts: 1341


I am unclear on what he means by, 20 levels for LBP1 and 20 for LBP2. Because if it means I can only publish 20 levels in LBP2 despite my free space in LBP1, we are going to have a problem. But if it means, you get 40 slots in LBP2 than Ok, I can work with that.

Nope, you get 20 slots for LBP1 levels. Then you get 20 slots for LBP2 levels. You can't swap the slots around. Or at least that's how I understood it when it was explained to me (I can't read the exact verbiage on the linked post because it's blocked here).
2010-08-20 12:15:00

Author:
rtm223
Posts: 6497


Nope, you get 20 slots for LBP1 levels. Then you get 20 slots for LBP2 levels. You can't swap the slots around. Or at least that's how I understood it when it was explained to me (I can't read the exact verbiage on the linked post because it's blocked here).


Can we publish more levels than now?
There will be 20 slots for LBP 1 levels and another 20 for LBP 2 levels.

stvhyeduae
2010-08-20 12:21:00

Author:
Rabid-Coot
Posts: 6728


Nope, you get 20 slots for LBP1 levels. Then you get 20 slots for LBP2 levels. You can't swap the slots around. Or at least that's how I understood it when it was explained to me (I can't read the exact verbiage on the linked post because it's blocked here).

Thanks for the input, I'll just have to wait for the game to be sure. The thing that was confusing me about it was if you are limited to 20 levels for each game why would you mention a different game instead of just saying you are limited to 20 levels for LBP2? I don't know...

By the way, I like the message underneath your name," I don't haz codes!!!! " Lol
2010-08-20 12:50:00

Author:
Unknown User


Thanks for clearing up the confusion on those points. I only just remembered a question: will there be a way to store information for later use or use in another level (for RPG's)? Ah well, maybe someone can ask it at the UK meet. The answer's probably no anyway.

By the way, how was your visit?
2010-08-20 16:02:00

Author:
Rogar
Posts: 2284


Can we change the look of the creatinator
This is also not true. It will be a helmet.

RAAAAAAAAAAAAAAAAAAAAAAAAGE

So much for superhero levels. I'm not making a Green Lantern or InFAMOUS level where they shoot out superpowers if they have to wear a honky-donky helmet with tubes

Everything else is great, though.


Will the layer glitch be an official tool?
No, it would, just like recording gameplay, take up to many resources. But they do hope it still works.

How does it take up too many resources if it worked just fine? Oh well.

Mostly a list of disappointments, but it's okay since the rest of the game is so awesome.
2010-08-20 16:34:00

Author:
jjmusicman
Posts: 234


disappointed 3D most likely won't be made in to a tool >_O
i mean really just make a it a tool where only material n objects
can only go back there just not things like logic etc
then it should be fine :I *mew

and WHaaa? we can still only make 20 lame levels?
why not 50 like MM? i was sure they said
"WE GET ALL THE SAME TOOLS AS MM"
Man Baamer.... :/
2010-08-20 16:49:00

Author:
Lord-Dreamerz
Posts: 4261


I only published around 5 levels in LBP1, but I made like 20, and with so many new reasons to make levels in LBP2....it'll be hard to restrain my uploading :<2010-08-20 16:52:00

Author:
jjmusicman
Posts: 234


You can still make superhero levels using sackbots pretty easily. And the 50 layer glitch does take up a lot of the thermometer.2010-08-20 17:04:00

Author:
Unknown User


You can still make superhero levels using sackbots pretty easily. And the 50 layer glitch does take up a lot of the thermometer.

How? You mean by putting an emitter on a Sackbot's hand? If that works then I won't complain, lol.
2010-08-20 17:06:00

Author:
jjmusicman
Posts: 234


How? You mean by putting an emitter on a Sackbot's hand? If that works then I won't complain, lol.

exactly then just hook whatever button you want to it, emit whatever you want and....shazam... your own invisible aimable emitter
2010-08-20 17:11:00

Author:
wexfordian
Posts: 1904


You can still make superhero levels using sackbots pretty easily. And the 50 layer glitch does take up a lot of the thermometer.

depends how you use it though
how i use it, No it don't take hardly any thermometer,
like i just put some simple buildings there and its fine
thermometer should not be a problem. *mew
2010-08-20 17:11:00

Author:
Lord-Dreamerz
Posts: 4261


Remember that the physics model in the extra layers is fundamentally broken. If they were to provide a tool for it that would need fixing, otherwise they would be shipping a broken feature.

I don't quite see how that would be too much resource, but then we don't know how the layers are encoded and the fundamentals of what is going on.


In fairness though, the disappointments, one again, as is always the case every time the community gets dissapointed, is because y'all convinced yourself that this was going to happen. Numerous times people tried to say that the extra layers were not gonna be supported, I even tried to explain the at tweakable creatinator was misinformation in that magazine....


BTW, what's the deal with the goo?
2010-08-20 17:18:00

Author:
rtm223
Posts: 6497


BTW, what's the deal with the goo?

Goo is, apparently, cake frosting made sticky.
Which, if I recall an interview correctly, is a new feature. You can make anything* sticky.

* which is to say, I interpreted that from that interview. I think it's one of the Gamescom Gamespot interview videos.

EDIT: So, in that line of thinking, everything is goo.
2010-08-20 17:30:00

Author:
Melfice
Posts: 269


So like,


And indeed, goo might just be an object with material tweaker set to make it sticky

I think the level of smug over here just went through the roof!
2010-08-20 17:36:00

Author:
rtm223
Posts: 6497


Wasn't the goo just sponge stickered white with the new sticky feature?2010-08-20 17:36:00

Author:
Doopz
Posts: 5592


The extra layers can also make it difficult to see where you have can and can't go. Especially underwater.

Who knows maybe they'll patch it in at some point, because it does add something to levels.


Wasn't the goo just sponge stickered white with the new sticky feature?

Yeah, it's something like that, but the article on Kotaku made it sound like it's a proper new feature.



By the way, how was your visit?

It was good. Loud, but good. I do have to say though that proper gamers are a bit odd.
2010-08-20 17:36:00

Author:
Syroc
Posts: 3193


Remember that the physics model in the extra layers is fundamentally broken. If they were to provide a tool for it that would need fixing, otherwise they would be shipping a broken feature.

I don't quite see how that would be too much resource, but then we don't know how the layers are encoded and the fundamentals of what is going on.


In fairness though, the disappointments, one again, as is always the case every time the community gets dissapointed, is because y'all convinced yourself that this was going to happen. Numerous times people tried to say that the extra layers were not gonna be supported, I even tried to explain the at tweakable creatinator was misinformation in that magazine....


BTW, what's the deal with the goo?

yeah your right, i guess more then believeing that
stuff would be there its more being hopeful it would
though honestly i don't believe it'll be a tool
just it be nice if it was o.o
2010-08-20 17:39:00

Author:
Lord-Dreamerz
Posts: 4261


I linked to this video (http://www.littlebigland.com/media-molecule-reveals-littlebigplanet-2s-music-sequencer/) through Syroc's blog, as I'm sure the rest of you did. Did anyone notice how the thermometer jumped extremely high with just a couple music things? I noticed that the thermo was a blue color, which may or may not indicate different thermos. But still, wasn't that a big jump for something so simple, no matter if it was a separate music thermo or not?

I'll put my disclaimer out there - I have no idea if thermo questions have been answered about LBP2. So I apologize if this has already been answered. Thanks
2010-08-20 19:02:00

Author:
Powershifter
Posts: 668


I linked to this video (http://www.littlebigland.com/media-molecule-reveals-littlebigplanet-2s-music-sequencer/) through Syroc's blog, as I'm sure the rest of you did. Did anyone notice how the thermometer jumped extremely high with just a couple music things? I noticed that the thermo was a blue color, which may or may not indicate different thermos. But still, wasn't that a big jump for something so simple, no matter if it was a separate music thermo or not?

I'll put my disclaimer out there - I have no idea if thermo questions have been answered about LBP2. So I apologize if this has already been answered. Thanks
"Something simple"...
Is it really that simple? I mean everything is more that just looks, which is all you are basing your assumption on.

Also, the game isn't even finalised, so they could still be working on the thermo.
Until the game is finished, take anything you see with a pinch of salt as it could look and work totally different come launch day.
2010-08-20 19:09:00

Author:
mnimmo1986
Posts: 552


The blue thermometer shows how filled the Sequencer is, specifically for the piece of logic your Popit is hovering over.

Also, can you make Sackbots move their arms with the use of the DCS?

:SH:
2010-08-20 19:10:00

Author:
ThePineapplizer
Posts: 769


I posted elsewhere that my understanding is that the music sequencer has it's own internal thermo, separate from the main thermo (which it has very little impact on, apparently). You have a set limit on the amount you can put in a single sequencer, so yes, the thermo jumps high, but the actual thermo for level stays the same (ish). Might be more deatils to it than that, but I think that is the jist.


Don't Panic
2010-08-20 19:14:00

Author:
rtm223
Posts: 6497


The blue thermometer shows how filled the Sequencer is, specifically for the piece of logic your Popit is hovering over.


I posted elsewhere that my understanding is that the music sequencer has it's own internal thermo, separate from the main thermo (which it has very little impact on, apparently). You have a set limit on the amount you can put in a single sequencer, so yes, the thermo jumps high, but the actual thermo for level stays the same (ish). Might be more deatils to it than that, but I think that is the jist.


Don't Panic

Thanks for answering the question - that makes a lot more sense I was definitely in a panic for a second
2010-08-20 19:16:00

Author:
Powershifter
Posts: 668


I hope we can have more than like 3 different instruments in the music sequencer :S2010-08-20 19:21:00

Author:
olit123
Posts: 1341


In fairness though, the disappointments, one again, as is always the case every time the community gets dissapointed, is because y'all convinced yourself that this was going to happen.

Not true. One can hope for something, obviously, without having a clue as to whether it will happen or not.
One could have hoped for the layer glitch to be an official feature, but that doesn't mean they truly believed it was going to happen no matter what, and the news can still be a disappointment.


Numerous times people tried to say that the extra layers were not gonna be supported, I even tried to explain the at tweakable creatinator was misinformation in that magazine....

I never even heard any of this lol. Either way, my trust would have depended on who those "people" were.
2010-08-20 19:33:00

Author:
jjmusicman
Posts: 234


Getting back to this 20 LBP1 levels, 20 LBP2 levels.... how would that work? I assume it probably has to do with them being on seperate servers or something (with LBP2 simply accessing both, which then makes me wonder if levels will be noticeably split into two groups when you browse through them). But, what if you were to edit one of your old published LBP1 levels and republish it in LBP2? Would that take up an LBP2 slot? Would you even be able to publish over an LBP1 slot?

It'd be annoying to be in a position where you've used all your LBP2 slots but still have plenty of LBP1 slots left.
2010-08-20 19:51:00

Author:
Nuclearfish
Posts: 927


I think it would just mark them with origin of publishing - that's far easier than havinng two servers. If you publish from LBP1 it's an LBP1 level, publish from LBP2 it's an LBP2 level.

So, if you edit in LBP2, it becomes an LBP2 level, and use up an LBP2 slot.
2010-08-20 19:54:00

Author:
rtm223
Posts: 6497


I hope we can have more than like 3 different instruments in the music sequencer :S

It's been confirmed that there are over 40 different choices of instruments.
2010-08-20 20:05:00

Author:
Incinerator22
Posts: 3251


Yoohoo, thanks a lot for all these answers !

I hope you had fun there

By the way...


How animatable is Sackboy? Are you limited to movements you can make with the controller or can you use keyframes to create poses and then animate them?

Did you mean Sackbot, or Sackboy for real ? A keyframes system for the animations of Sackbots would be pretty clever ! But this sounds nonsense to me for Sackboys... :/ And as the T button and the Y button are close (on my keyboard)...
2010-08-20 20:09:00

Author:
Oddmania
Posts: 1305


I think it would just mark them with origin of publishing - that's far easier than havinng two servers. If you publish from LBP1 it's an LBP1 level, publish from LBP2 it's an LBP2 level.

So, if you edit in LBP2, it becomes an LBP2 level, and use up an LBP2 slot.

I suppose, but then why not just make it 40 slots overall? If it's possible to have 40 levels on one server surely it would be pointless limiting only 20 of those to LBP2 levels.
2010-08-20 20:31:00

Author:
Nuclearfish
Posts: 927


I suppose, but then why not just make it 40 slots overall? If it's possible to have 40 levels on one server surely it would be pointless limiting only 20 of those to LBP2 levels.
That's what I was (kinda) thinking. It would limit quite a bit, the one thing LBP2 isn't suppose to do XP
2010-08-20 20:36:00

Author:
Prince Pixelton
Posts: 286


Well they aren't giving 40 slots to everyone... You have to have been playing the first game to actually benefit from those extra 20 slots at all. So in a way, those of us that have been playing the game for longer are getting more than people that come into the game later. I don't think the idea is to give everyone 40 slots in fairness, it's just t give everyone 20 slots but preserve what is already there. At least we are getting more slots - they could have just let it at 20 and said that's your lot, and by making the old slots untouchable by new stuff does mean that pieces of LBP history aren't simply swept away just so fickle creators can replace them with something shinier 2010-08-20 20:44:00

Author:
rtm223
Posts: 6497


Actually, I might be able to answer my own question.

Say you've made 10 levels on LBP1.
You then (assuming you had 40 slots overall) publish 30 LBP2 levels, using every slot.
Then you go back to LBP1. You can't play LBP2 levels on LBP1, so presumably only 10 levels will show up. And if only 10 slots are used, that should mean 10 are free... but they aren't. Complicated confusion unfolds.

So keeping those extra 10 LBP1 slots free on LBP2 kind of makes sense.

Although surely they could just update LBP1 somehow to decrease your LBP1 slot limit when you've published over 20 LBP2 levels...


EDIT: @rtm Well that makes sense too.
2010-08-20 20:45:00

Author:
Nuclearfish
Posts: 927


Well your thing makes sense too nuclearfish, apart from the bit about playing LBP1 after you've played LBP2 2010-08-20 20:47:00

Author:
rtm223
Posts: 6497


Yeah, realsied that as I was typing it. But you never know, there might be some strange person who decides to do that!2010-08-20 20:56:00

Author:
Nuclearfish
Posts: 927


I posted elsewhere that my understanding is that the music sequencer has it's own internal thermo, separate from the main thermo (which it has very little impact on, apparently). You have a set limit on the amount you can put in a single sequencer, so yes, the thermo jumps high, but the actual thermo for level stays the same (ish). Might be more deatils to it than that, but I think that is the jist.


Don't Panic

Actually, I think this "blue thermo" is a bit different than other people think.

Considering how much it went up from what alex put on it, and how much stuff christophe had on his, I will assume that the "blue thermo" is different for each bar of the music/sequence, unless proven wrong.

(Unless instruments take up a rediculous amount of blue thermo at this stage compared to other things, which I doubt.)

Anyone else with me?
2010-08-20 21:31:00

Author:
Fishrock123
Posts: 1578


Arg you forgot to ask about play create share scores sir!!! anyway uh oh there is a level cap!! D:2010-08-20 21:37:00

Author:
Snrm
Posts: 6419


Since there are level caps I guess it just means I'll have to throw some mad Pod-parties to let people check out my other stuff 2010-08-20 22:53:00

Author:
jjmusicman
Posts: 234


Well your thing makes sense too nuclearfish, apart from the bit about playing LBP1 after you've played LBP2

Only one reason I can think of:
To use old glitches that are transferable but not re-creatable in LBP2.
Mainly the Bakscratch Layer Glitch.
2010-08-20 23:03:00

Author:
Jedi_1993
Posts: 1518


Actually, I think this "blue thermo" is a bit different than other people think.

Considering how much it went up from what alex put on it, and how much stuff christophe had on his, I will assume that the "blue thermo" is different for each bar of the music/sequence, unless proven wrong.

(Unless instruments take up a rediculous amount of blue thermo at this stage compared to other things, which I doubt.)

Anyone else with me?

In fairness, i'm going off a brief conversation i had with alex, he was a bit vague and in a rush to get away (i assume that wasn't just because it was me talking to him) so i'm shakey on the details, but i'm sure it's not the lmain evel thermo.... Thats the key thing. So when it rises fast, it's not as scary as people think
2010-08-20 23:50:00

Author:
rtm223
Posts: 6497


In fairness, i'm going off a brief conversation i had with alex, he was a bit vague and in a rush to get away (i assume that wasn't just because it was me talking to him) so i'm shakey on the details, but i'm sure it's not the lmain evel thermo.... Thats the key thing. So when it rises fast, it's not as scary as people think

That's what I was trying to point out - if it has a thermo max like that for only each bar, the entire sequencer will still have tons of room - not to mention that even though music objects take up a lot of room on it, they have a mini-timeline in each one that can have multiple sounds among that instrument at once.

'Nuff said - the sequencer will be nothing short of pure win.
2010-08-21 00:02:00

Author:
Fishrock123
Posts: 1578


Will we be able to take full resolution screenshots?
This is something Media Molecule wants to get in the game. It may not be full res in the end, but at least bigger than the current images.
I would be happy with double the current size.

Can we video capture our levels?
No, sadly not.
poo.

Can we change the look of the creatinator?
This is also not true. It will be a helmet.
Big poo. =( At least we can use sackbots/emitters I guess.

What if we create a level with someone else? Will they get credited too?
Probably not from the start, but at some point they want to have this in the game as well.
Aww. Makes me wonder if people will even share their music. :/


Darn. These ones put a bit of damper on my spirit. :/
Glad they are not making 3D glitch an official tool. *imagines the carnage*
The raindrop sounds nice though.
2010-08-21 02:00:00

Author:
midnight_heist
Posts: 2513


I understand the reason why their not making the 3D tool an official tool, but I wish I could hold a secret button with L2 to push the object back a step into the background instead of grabbing a front block, capturing it with the object, using the emitter trick... Actually, I wouldn't mined this IF they fix the problematic emitter. How much time I've lost just scrolling down in this game is driving me nuts!!!2010-08-21 07:01:00

Author:
PPp_Killer
Posts: 449


At some point, maybe two months back, I think I read that creators who achieve certain pins for making especially well received levels could also get extra slots. Now I'm not certain if this was just a community-generated rumor/idea or if I read this in one of the interviews with Alex, though I was thinking the latter. Does this ring a bell with anybody else?2010-08-21 08:09:00

Author:
LittleBigDave
Posts: 324


@LittleBigDave I think I remember that coming up in an interview last year, yeah. My brain could be leading me astray though.2010-08-21 09:14:00

Author:
olit123
Posts: 1341


exactly then just hook whatever button you want to it, emit whatever you want and....shazam... your own invisible aimable emitter

Are you absolutely sure about this?
2010-08-21 15:56:00

Author:
TNSv
Posts: 302


Are you absolutely sure about this?

Yes. Every we know tells us that it will work.
2010-08-21 16:09:00

Author:
Fishrock123
Posts: 1578


In that case, I'm happy ^_^ gonna work on a superhero level like inFAMOUS with a Sackbot and emitters attached to his hands 2010-08-21 17:31:00

Author:
jjmusicman
Posts: 234


Considering we can make Sackbots look like the player controlling them, making modified gameplay is going to be surprisingly transparent.2010-08-21 21:02:00

Author:
estevangz
Posts: 57


question! question! 20 levels in lbp2? or will we be able to publish 20 "complete packages" such as games? or eif i have 4 games with 5 levels each, will my limit be FOUR games?2010-08-22 00:55:00

Author:
poorjack
Posts: 1806


I think its counted in levels, not games. You can only have four games if they are each made of five levels.2010-08-22 01:07:00

Author:
tomodon246
Posts: 624


I'm not so sure about that Sackbot emmitter thing.
I'm positive you can place emmitters on Sackbot's microchips, but I don't know about their hands.
That seems like a little much.
2010-08-22 01:15:00

Author:
Sack-Jake
Posts: 1153


you'd still be able to aim and emit in a given direction with a bit of ingenuity 2010-08-22 20:17:00

Author:
rtm223
Posts: 6497


getting error code 403 Forbidden on the page

anybody mind posting the entire questionnaire on the 1st post?
2010-08-22 20:25:00

Author:
Shadowcrazy
Posts: 3365


I can't see the website. It's a 403.2010-08-22 20:26:00

Author:
Shadowbhiemes
Posts: 6


403 for me also... any way around this?2010-08-22 20:51:00

Author:
Heckboy88
Posts: 179


http://webcache.googleusercontent.com/search?q=cache:www.littlebigland.com/your-lbp-2-questions-answered-and-more/2010-08-22 21:01:00

Author:
rtm223
Posts: 6497


ok.. if I want to make more than 20 levels, do I have to delete the ones I already have, or can I save them to the ps3 harddrive for storage? Will published levels still be playable?2010-08-22 21:07:00

Author:
Cheezy WEAPON
Posts: 283


ok.. if I want to make more than 20 levels, do I have to delete the ones I already have, or can I save them to the ps3 harddrive for storage? Will published levels still be playable?

yes im sure just like now you can
save your levels on the harddrive for storage

and im not sure what you mean by
Will published levels still be playable?

some people make another user when they want more then 20
i'd just save them on harddrive for storage
and rotate them online everysome months or so... *mew
that works good if you don't cure about hearts etc
2010-08-22 21:14:00

Author:
Lord-Dreamerz
Posts: 4261


I mean, are published levels directly linked to what you have on your moon? If you got rid of the moon levels, will the published level be deleted too?

sorry for the stupid questions, I just wonder if the system handles things differently.
2010-08-22 21:36:00

Author:
Cheezy WEAPON
Posts: 283


Why would it do that? That's never been how it works in LBP1. Why would they change it?2010-08-22 21:40:00

Author:
Moony
Posts: 368


well.. The level linking thing. Unless it just links to a level already published? gah, I'm just confusing myself. I'll wait till the game comes out. haha xD2010-08-22 21:58:00

Author:
Cheezy WEAPON
Posts: 283


Thanks for the screenshot rtm! =D I'm getting a 403 for the video on page 2, suggestions?

http://i.neoseeker.com/mgv/272671-Blackfalcon/671/5/animal0064hb2_display.gif
2010-08-23 13:04:00

Author:
Blackfalcon
Posts: 409


We are back online now. Sorry. 2010-08-23 13:30:00

Author:
Syroc
Posts: 3193


Thanks Syroc, your site is very nice!

http://i.neoseeker.com/mgv/272671-Blackfalcon/671/5/animal0064hb2_display.gif
2010-08-23 16:41:00

Author:
Blackfalcon
Posts: 409


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