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Monocycle

Archive: 47 posts


http://www.lbpcentral.com/forums/attachment.php?attachmentid=22323

Just finished up my monocycle and uploaded it. It drives bi-directionally and can shoot and jump. I feel a little bad 'cuz I totally ripped the idea off from MobiusDT (https://lbpcentral.lbp-hub.com/index.php?t=31141-Monocycle)... but ... uh... well, I thought it was cool and I wanted to make one.

Rather than publish yet another vehicle showcase level, I decided to consolidate my two car levels with this one to make a single "Sehven's Wheels" level.

I've included my four wheel buggy with independent suspension and my incredible car in the same level.

For details on how it works, you can check out the help thread (https://lbpcentral.lbp-hub.com/index.php?t=33475-Need-a-new-way-to-make-a-vehicle-jump-%28solved...-mostly%29) where I asked for... well... help, or you can just play the level, grab the prize, and tinker with it in create mode

Psn: Sehven
Level name: Sehven's Wheels

[EDIT] Btw, it says it in a speech bubble right by the monocycle, but just a reminder: a LOT of the decorations like to disappear when you place it from your popit, but if you emit it instead, they show up just fine. No idea why it happens that way but there you go.

[EDIT again] For those of you in the lbp2 beta, I just published an updated version (http://beta.lbp.me/v/36r2) using a controllinator, movers, etc.
2010-08-20 01:29:00

Author:
Sehven
Posts: 2188


The monocycle looks awesome!
one stupid question that requires an easy answer;

how does the control pod stay up-right in the wheel? Is there a weight on the bottom or something?
2010-08-20 01:38:00

Author:
AssassinatorRFC
Posts: 715


heh, thats not what i would call a monocycle, but it looks pretty sweet, my monocyle is a lot different, infact, I dont really know what it is, its more like a floaty car. Anyway, great job, ill have to check that out when i finish downloading the wipeout HD demo... 26 minutes to go2010-08-20 01:40:00

Author:
Merc
Posts: 2135


how does the control pod stay up-right in the wheel? Is there a weight on the bottom or something?

http://www.lbpcentral.com/forums/attachment.php?attachmentid=22176 http://www.lbpcentral.com/forums/attachment.php?attachmentid=22177

In the first pic, the flipper is invisible theck glass and it's about the closest thing this vehicle has to a chassis. The drive wheel spins against it so that it has something to push against. The hamster wheel is invisible and it wraps around the cockpit; both it and the drive wheel are thack so they can fit in front of the theck flipper while only taking up one thick layer.

In the second pic, you can see the pieces that make up the cockpit. The floor (orange) is dead walk-through material so that sackboy's feet can reach through to the hamster wheel. The top (red) is invisible cardboard and it's there to keep sackboy in his seat and to give the tilt sensor something to attach to. The dotted line piece that I forgot to outline is invisible thin layer walk-through material (so sackboy can get into the cockpit without it being in the way--I HATED adding that extra thin layer, 'cuz I really wanted to keep the vehicle down to just one thick layer and some thin gas, but I couldn't get it to work without it) and it's bolted to a thack invisible walk through wheel inside the cockpit which is in turn bolted to the theck flipper: these bolts spin opposite directions and run off the tilt sensor to keep the cockpit upright.


heh, thats not what i would call a monocycle.... its more like a floaty car.

Well I'd never heard the term monocycle before Mobius used it. In Star Wars Ep III, it was called a "wheel bike." In Steamboy, I don't think they ever called it anything. It's just a one-wheeled vehicle where you ride inside the wheel.
2010-08-20 03:12:00

Author:
Sehven
Posts: 2188


duuuude, seriously. I'm mad jealous. I tried for three hours to get that one not to explode when I attached anything, when it didn't it just stopped working.2010-08-20 03:37:00

Author:
MobiusDT
Posts: 89


I made it a prize, so you can use it in your steampunk level if you want. You can even take the decos off and add your own if you don't like the look (though there's not really any room to alter the shape of the actual solid parts). I actually changed it quite a bit from the template I gave you: the earlier version couldn't handle uneven terrain or jumping so I had to radically change it. The backplate got replaced with a flipper and the cockpit uses a tilt relay thing to stay upright since it's not fixed to the backplate any more.2010-08-20 04:11:00

Author:
Sehven
Posts: 2188


I noticed it was quite different in the diagrams. I'm gonna have to steal that I think... >_>

Now I'm thinking the flooded basement sequence is out the window, monocycle ride is back in! I don't know how you do it man, but it's awesome all the same.

edit: doh! need to get the incredibles pack for it.
2010-08-20 04:51:00

Author:
MobiusDT
Posts: 89


edit: doh! need to get the incredibles pack for it.

I keep forgetting that using dlc on an object that I intend to give as a prize is a bad idea. I can send you a version without the dlc, but it'll be pretty bare: a LOT of the decos that I used to fill it out are from the Incredibles.
2010-08-20 10:42:00

Author:
Sehven
Posts: 2188


seriously awesome!
I love it

great job

also, at the end of your showcase level...
"quit trying to steal my stickers" XD lol
2010-08-20 11:11:00

Author:
samalot
Posts: 591


great job, looks really cool!2010-08-20 13:25:00

Author:
Dragonvarsity
Posts: 5208


Hey, I just played this is and it is VERY impressive! great job! Do you think you could send me a dlc free one? thnx2010-08-20 23:28:00

Author:
dragonember
Posts: 607


Kudos, very nice job!
I really like the steampunk style.

I def. have to check this out when I get back on LBP.
2010-08-21 01:02:00

Author:
Mastadom
Posts: 195


Looks more military than steampunk to me.. but it does look awesome!!!

Don't be suprised if I end up shamelessly copying this!!
2010-08-21 13:08:00

Author:
croissantbuncake
Posts: 572


Yeah, adding the gun certainly gave it a more militant look. I wasn't specifically trying to be steampunk. I like steampunk well enough, but I haven't read many comics/seen many cartoons about it, so I'm not super-familiar with the style. Mostly I just liked the idea of a monocycle after helping Mobius with the basic template so I went ahead and built one, not really looking to make it any particular style.2010-08-21 19:36:00

Author:
Sehven
Posts: 2188


Works pretty good, except when you jump while in reverse, then you lose all speed. But still, cool gizmo!

By the way, this is what I was expecting before I saw any pictures:
http://www.fashionfunky.com/upload/2008/04/26/monocycle.bmp
2010-08-23 21:05:00

Author:
Rogar
Posts: 2284


One last question a a seirious tangent,

how do I Getz big signiture?

If you can help me then PM me please? I don't like my itty bitty sig
2010-08-24 00:01:00

Author:
AssassinatorRFC
Posts: 715


I might have to try building one of those one-wheeled motorcycles. Not til lbp2, though: no way to stick a control wheel on that.

The sig thing is a reward for building up a rep here. Make helpful posts that you get thanked for (the little thanks button at the bottom of your post) and after you get enough points, you get to have a bigger avatar and signature.
2010-08-24 02:19:00

Author:
Sehven
Posts: 2188


Okay, I've mentioned this on my blog. Hopefully more people will notice it.2010-08-24 23:29:00

Author:
Dragonvarsity
Posts: 5208


Great job! I'm still yet to check out your level but it looks like pure awsomness from the pics you uploaded.

BTW these kinds of vehicles are called monowheels
2010-08-26 22:16:00

Author:
oliox
Posts: 6


Heh, you finally finished it, the new one I hope? All that confusion with the patch... and the theck...thack...You were there (I think)

Anyways, it looks great, like usual!
2010-08-30 03:58:00

Author:
tanrockstan34
Posts: 1076


Yeah, I ended up having to work around the fact that I couldn't rebuild it. It was tricky but it worked out pretty well.2010-08-30 22:12:00

Author:
Sehven
Posts: 2188


I just got the chance to check this out and it was awesome. If you hadn't told us how you didn't, I would still be scratching my head.

Oh and:


Works pretty good, except when you jump while in reverse, then you lose all speed. But still, cool gizmo!

By the way, this is what I was expecting before I saw any pictures:
http://www.fashionfunky.com/upload/2008/04/26/monocycle.bmp


Do that next!
2010-08-30 22:26:00

Author:
trip090
Posts: 1562


nice Monocycle it looks like something off star wars2010-08-31 05:55:00

Author:
the troll
Posts: 118


If you hadn't told us how you didn't, I would still be scratching my head.

Heh, yeah. It shouldn't really be possible (and apparently it isn't since I couldn't replicate it), so I could see a bunch of people scratching their heads.


looks like something off star wars

Yeah, kinda'. I was going for a steampunk type of thing at first (there's one in steamboy and then there was the pic that mobius provided), but I'm all about giving the player as many controls as possible, so I added a gun, which gave it a bit more of a General Grievous feel.
2010-08-31 21:59:00

Author:
Sehven
Posts: 2188


Looks cool, but how did you make the invisible glass?2010-09-10 17:08:00

Author:
TjoxYorro
Posts: 220


how did you make the invisible glass?

Check out Incinerator's tutorial. (https://lbpcentral.lbp-hub.com/index.php?t=17759-Creating-Editable-Invisible-Material-In-Seconds)
2010-09-10 19:01:00

Author:
Sehven
Posts: 2188


Check out Incinerator's tutorial. (https://lbpcentral.lbp-hub.com/index.php?t=17759-Creating-Editable-Invisible-Material-In-Seconds)

Cool! I can use this for some small project i'm working on^^
2010-09-11 00:32:00

Author:
TjoxYorro
Posts: 220


Very cool, makes me want to try and make one!


Works pretty good, except when you jump while in reverse, then you lose all speed. But still, cool gizmo!

By the way, this is what I was expecting before I saw any pictures:
http://www.fashionfunky.com/upload/2008/04/26/monocycle.bmp


Me too!
2010-09-11 22:28:00

Author:
X-FROGBOY-X
Posts: 1800


Do that next!

I'll make one in lbp2: the tech to make it drivable in lbp just doesn't exist, unfortunately.
2010-09-12 20:37:00

Author:
Sehven
Posts: 2188


The Monocyle looks great.
Your work always leaves picking up my jaw.
2010-09-13 01:48:00

Author:
Unknown User


Awesome, tht looks great2010-09-13 12:49:00

Author:
Rynofire
Posts: 158


wow, pretty good, small functional and good looking as most of ur stuff sehven, i didnt knew u made other stuff apart from mechs XD, i actually made a huge wheel that moved using rockets, and had a small driving seat on the middle, to balance it, it had a orange sponge at top and metal at the bottom, the only problem was that if i hit a wall or something the driving seat would spin like crazy and i ended squished, so mine would be the poor man's version of yours lol2010-09-15 06:10:00

Author:
Ragnarok
Posts: 898


Is it possible for you to remove all of the DLC material and make that as another prize? This looks amazing but I cant use it...2010-09-23 21:45:00

Author:
dragonember
Posts: 607


i didnt knew u made other stuff apart from mechs XD

Heh. Every once in a while I make something else. There really isn't much room for improvement in mech building in lbp1, so I've had to do something else. Mostly I take on ideas that I find challenging/intriguing or when I see someone do something that I like but I think I might be able to improve upon (which was actually how I got started on mechs: saw a Metal Gear Rex waaaaay back at the beginning of lbp that sorta' shuffled along but liked to fall over). I even made a spaceship level (https://lbpcentral.lbp-hub.com/index.php?t=21545-Flying-spaceship-with-near-perfect-control-Starfighter) once kinda' based on Gevurah's armor boys (meaning it's a vehicle that you carry around with a jetpack), but it's not as fancy as his stuff and it wasn't especially well received.


Is it possible for you to remove all of the DLC material and make that as another prize? This looks amazing but I cant use it...

I recently spent like an hour trying to track down the Ico dlc on it so I could give it to Fishrock. It was kind of a pain and I've decided not to do that any more: I bought the dlc to give me more freedom in creating and that's what I used it for. Getting rid of the dlc restricts my creative options. Besides, practically the whole thing is dlc so there wouldn't be much left if I removed it.
2010-09-23 23:57:00

Author:
Sehven
Posts: 2188


That looks too cool!

You should make some sea contraptions too!

You could call the level the "Sehven Seas"

XD
2010-09-24 00:21:00

Author:
Weretigr
Posts: 2105


"Sehven Seas"

Heh. That's actually pretty clever. I might have to do that if I had any ideas on making watercraft better than or at least distinctive enough from everybody else's. I'm actually not much of a fan of water in lbp (nothing against it and I'm glad it's there for all the people who like it--it's just not my thing), and I never really saw any need for super advanced boats. I dunno'. Maybe a hamster wheel driven boat could be pretty cool, but I would think the bumpy ride would mess up the hamster control: it's already problematic on the monocycle, but adding water bumpiness to the ride would make it worse.
2010-09-24 08:46:00

Author:
Sehven
Posts: 2188


Well, i dont know how to quote on this forum yet lol. But to add on to what sehven said about not being able to make the mono motorcycle, i have just come up with an idea that should work. The body is just the body, and the stering wheel is tilting yourself, the way it would work is that, there is a weight on the bottom of a stick that spins freely,
as well as an actual tilt sensor on the vehicle that detects when you tilt the vehicle and changes direction, the weight acts as a stabilizer, so when you change directions, it dosent fall, and for general stability, there will be a layer of theck or thack (withchever one you cant collide with) superfloaty, in the top middle of the vehicle, hence, a one wheeled motorcycle!
2010-09-24 16:08:00

Author:
shadowsythe456732
Posts: 176


Heh. That's actually pretty clever. I might have to do that if I had any ideas on making watercraft better than or at least distinctive enough from everybody else's. I'm actually not much of a fan of water in lbp (nothing against it and I'm glad it's there for all the people who like it--it's just not my thing), and I never really saw any need for super advanced boats. I dunno'. Maybe a hamster wheel driven boat could be pretty cool, but I would think the bumpy ride would mess up the hamster control: it's already problematic on the monocycle, but adding water bumpiness to the ride would make it worse.

You could make something like the bioshock robot thing for underwater!
2010-09-24 21:12:00

Author:
Weretigr
Posts: 2105


Hm, that's a thought. It could kinda' like a Gevurah style gundam, but underwater.2010-09-25 17:33:00

Author:
Sehven
Posts: 2188


Wanna try playing with water? try making a working submarine without pistons or a rail system, that's a real pain2010-09-25 19:24:00

Author:
Ragnarok
Posts: 898


I might have to try that. I could probably adapt the system I used to keep the monocycle's cockpit upright. Still, without a jetpack, the sub would be pretty darn slow with sackboy just pusing it and hamster wheels won't work underwater. I'd have to come up with a new control scheme for it.2010-09-25 22:27:00

Author:
Sehven
Posts: 2188


http://www.lbpcentral.com/forums/attachment.php?attachmentid=22323
I feel a little bad 'cuz I totally ripped the idea off from MobiusDT (https://lbpcentral.lbp-hub.com/index.php?t=31141-Monocycle)... but ... uh... well, I thought it was cool and I wanted to make one.

And so you should... but oh my lord is that thing beautiful!! I happend across this level earlier today and was pretty impressed to say the least. I was surprised you gave it away as a prize tbh, and when I opened it up to check out how you did it I was still completely baffled. now that I've seen your explanation with the diagrams... nope... still baffled!

Fantastic job man... really mind blowing that this could be accomplished with LBP1 tech.


heh, thats not what i would call a monocycle, but it looks pretty sweet,

The original ones were called Monowheels and were pedal powered. The term Monocycle however has been in use long enough to be an acceptable word... unless your a monowheel freak historian type.

Here's some video footage of a modern working one in action.... and a crash at the end of it. http://www.youtube.com/watch?v=K4YmVP6i4qw



I don't know what emotion this gas mask smiley is supposed to suggest, but I'm adding it 'cause it's cool looking.
2010-09-29 06:34:00

Author:
Rustbukkit
Posts: 1737


I was surprised you gave it away as a prize tbh...

I only keep my inventions to myself if they're crap that I'd be embarrassed to release or if they're something I want to build a level around first, and since I'm too lazy to build actual levels, that means most of my devices just get released This way, maybe some of them will actually be used in decent levels instead of gathering dust on my moon.


I opened it up to check out how you did it I was still completely baffled. now that I've seen your explanation with the diagrams... nope... still baffled!

Heh. Yeah, there doesn't seem to be too much interest in compact hamster wheel designs. To my knowledge, I'm the only one who's pursued the tech this far (it's based off Rtm's wheeley good switches: just super-compact). I like to tell myself that it's cuz I'm the only one who could figure it out, but in reality, it's probably 'cuz I'm the only one who's cared enough (most of the advanced logic guys aren't especially interested in vehicles).

Essentially, there's an invisible hamster wheel which is basically just like Rtm's, and two discs double-bolted (as in one is bolted to spin one direction and the other is bolted to the first and is set to spin the other direction) with mag switches that react to the mag key on the hamster wheel. The effect is that when the hamster wheel spins, the mag switch wheel (it's actually a bar, not a wheel) runs away from it. The same signal that tells it to run away also tells the drive wheel (via a remote 3way) to spin. The only difference between that part and Rtm's switches is that I used thin gas for the sensors and I double bolted them in the same layer (meaning they overlap but one is still bolted to the other). The cockpit is double bolted to the invisible glass backplate in the same way and it's set to run off a tilt sensor: whenever tilt is detected, the cockpit counter-tilts so it stays upright.

Really the only unusual things are the way I used walk-thru material (so that the cockpit's turning mechanism could be in the same place as sackboy 'cuz I didn't have any more layers to give it) and the overlapping thin gas layers. The hamster wheel and the drive wheel are both glued to thin gas discs (so that both wheels can be bolted in the same spot). The gas discs are then bolted to the invisible glass backplate. Gas doesn't make such a good connector due to its almost zero mass, but the bolts' strength is calculated based on the combined mass of the gas disc and metal wheel so there's little slipping.

I keep meaning to replace the control pods in my vehicle tools level (they have theck gas which kills thecX-men) with new ones based on the monocycle, but they're really hard to build and they're not the most practical things to slap into a toolkit due to the way that mag switches/keys will jump between overlapping layers when captured. Anybody who used my pre-packaged tools would have to know exactly how to use them and exactly what to avoid doing or they'd screw up.
2010-09-29 09:48:00

Author:
Sehven
Posts: 2188


Hey sehven, heres my ancient version of your monocycle!
Guess ive had the idea waaay back before (made it on the first couple of months when lbp came out)

http://i356.photobucket.com/albums/oo6/icaras_racer/LBP%20assorted%20objects/APhoto_46.jpg

http://i356.photobucket.com/albums/oo6/icaras_racer/LBP%20assorted%20objects/APhoto_47.jpg

And i posted my submarine on a new thread, check it out, its massive!
2010-10-01 17:47:00

Author:
Ragnarok
Posts: 898


wow, that is sooo, cool, how did u change it to make it balance? i'm building a penny farthing for a level, it keeps tipping over, lol how do i counterbalance it? i thought i'd ask u because your bike is amazing, n i sooo need help with mine2010-10-01 17:49:00

Author:
calyst_aayla
Posts: 217


Mine uses a kind of weird method to keep from tipping since the outside is just a wheel. The inside is bolted to the backplate and has a tilt sensor that it reads to stay upright. The backplate (the glass flipper I outlined in one of the pictures) actually doesn't stay upright at all: it flips around pretty crazily sometimes, but since it's invisible and since the cockpit doesn't tilt with it, you don't notice.

For a penny farthing I would just use an invisible glass rod out in front of it so that when it starts to tilt forward, the rod hits the ground. You can even get rid of the sound the glass makes when it hits something by using the music notes sound object, tweaking it to e-drum hi hat and then using the d-pad to tweak the pitch up 3 or 4 notches (I forget how many exactly, but you'll know cuz you won't hear anything when you get it right). That makes a silent sound object. Now set it to "on impact" and stick it on your glass rod and it won't make a sound when it hits anything.
2010-10-01 20:19:00

Author:
Sehven
Posts: 2188


Just finished retrofitting the monocycle in the beta. It's leaps and bounds better. If you're in the beta check it out (http://beta.lbp.me/v/36r2).2010-10-19 11:05:00

Author:
Sehven
Posts: 2188


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