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Media Molecule reveals LittleBigPlanet 2's more-than-just-music sequencer
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http://www.joystiq.com/2010/08/19/media-molecule-reveals-littlebigplanet-2s-more-than-just-music/ http://www.blogcdn.com/www.joystiq.com/media/2010/08/lbpmusic.jpg (http://www.joystiq.com/2010/08/19/media-molecule-reveals-littlebigplanet-2s-more-than-just-music/) The demo of LittleBigPlanet 2 (http://www.joystiq.com/game/littlebigplanet-2) that was shown at Cologne's Gamescom this week was similar to the build shown off to great effect (http://www.joystiq.com/2010/06/17/preview-littlebigplanet-2/) at E3 a few months ago. But there was one significant level-editing feature that was being demonstrated for the first time here: a music sequencer that's also quite a bit more. LittleBigPlanet 2 Technical Director Alex Evans demonstrated the sequencer, which lets you arrange notes on a four-measure grid with the beat at the bottom and multiple octaves of notes running vertically. You choose from a selection of instrument samples including a honky tonk piano, acoustic guitar, drum kit, beatbox, and roughly 30 more that were shown in the demo (more are expected for the final game, Evans said). Notes can be built into samples, which can then be repeated and mixed further via a larger timeline object in the level creation screen. But this new timeline feature can do a lot more than just music. Elements from a level can be linked to it as well, allowing creators to sync in-game events much more easily than they could in the original LittleBigPlanet. Evans showed a simple example where a block burst into flames just as the bass drum beat came in on the background music. Level creators have already figured out some incredibly robust uses for this new feature. Evans showed off the innards of an entire top-down racing game, where each section of track was actually actually tied to a timeline scrolling down the screen. This innovative use of the timeline feature was actually discovered by a prolific LittleBigPlanet level creator that the team brought in to design story levels for the sequel. Evans said he's always gratified when the community "takes building blocks that we have and then uses them in ways we hadn't thought of at all." The LittleBigPlanet team is also reaping the rewards of this new feature; Evans said his designers have complained that, if they had this feature more recently than a month ago, then certain events would have taken "20 minutes to build instead of a day." Discuss. edit. Video (http://gamescom.gamespot.com/video/6274015/) | 2010-08-19 15:05:00 Author: schm0 Posts: 1239 |
Wow so you can set part of the music to start when you complete something? That's awesome. Didn't really get what he was talking about this "time line". I'll read it again | 2010-08-19 15:10:00 Author: Amigps Posts: 564 |
Awesome! I think this has aleady been posted? Anyway, great new feature! I can ee myself using other poeples amazing quality msuic track in my levels. | 2010-08-19 15:11:00 Author: grayspence Posts: 1990 |
Now thats what i call an awesome. | 2010-08-19 15:11:00 Author: Couchmuffin Posts: 53 |
Wow so you can set part of the music to start when you complete something? That's awesome. Didn't really get what he was talking about this "time line". I'll read it again I think it would be more accurate to say that you can make certain things happen at precise times during a song. | 2010-08-19 15:13:00 Author: comphermc Posts: 5338 |
Fantastic. Now I can move forward with my "Step Up: Sack-D" level now that I'll be able to synchronize sackbot dance movements with the music. | 2010-08-19 15:13:00 Author: RoharDragontamer Posts: 397 |
Hmm I posted this in one of the other threads, I didn't think it deserved a tread on its own, but who am I to complain. This is really awesome news. | 2010-08-19 15:14:00 Author: robotiod Posts: 2662 |
I think it would be more accurate to say that you can make certain things happen at precise times during a song. But would there even need to be a song at all? Couldn't you say, for instance, use this technique just for making a movie, so that you can change camera angles and make stuff happen at specific points during the timeline? | 2010-08-19 15:16:00 Author: Nuclearfish Posts: 927 |
Wow so you can set part of the music to start when you complete something? That's awesome. Didn't really get what he was talking about this "time line". I'll read it again It means not only can you sequence music, but actual events in the game. Ever worry about having to time a bunch of pistons? You could use the sequencer instead. Or you can use both music and events in the game. Choreographed music videos anyone? But would there even need to be a song at all? Couldn't you say, for instance, use this technique just for making a movie, so that you can change camera angles and make stuff happen at specific points during the timeline? Yes. Hmm I posted this in one of the other threads, I didn't think it deserved a tread on its own, but who am I to complain. This is really awesome news. The sequencer alone is a feature worthy of it's own discussion. This is the first major article I could find that goes into depth about the power of the tool and what it can do. And there's been several bits of information (Gamescom screenshots, for instance) that ended up buried in a thread rather than placed in the OP or it's own thread. And lastly, I'm personally most excited for this feature. | 2010-08-19 15:16:00 Author: schm0 Posts: 1239 |
I think it would be more accurate to say that you can make certain things happen at precise times during a song. I can't see how this would work the way I'm understanding what you're saying comph. What if the player takes 3 mins to reach a section where everything happens at 2 mins in? I think you will be able to start playing a certain track (like strings or bass drums for example) once the event happens. Unless I'm not understand this at all | 2010-08-19 15:18:00 Author: GruntosUK Posts: 1754 |
This is everything I wanted in the first game! I'd like a few more than just 30 instruments though. :/ At least triple figures please! | 2010-08-19 15:20:00 Author: Leather-Monkey Posts: 2266 |
This should also be really useful for survival challenges and stuff... | 2010-08-19 15:21:00 Author: Nuclearfish Posts: 927 |
So... what about voice overs, is this still happening? | 2010-08-19 15:21:00 Author: Unknown User |
I can't see how this would work the way I'm understanding what you're saying comph. What if the player takes 3 mins to reach a section where everything happens at 2 mins in? I think you will be able to start playing a certain track (like strings or bass drums for example) once the event happens. Unless I'm not understand this at all Grant, the article describes using the music player as a sequencer. This means that it can control other elements in the level. If it's set to trigger something independent of the player, then it's possible that the player will miss it... but then that's poor design. It would be more useful for cutscenes and scripted actions for which the creator has control of what's on the screen. That said, there is no reason that you cannot activate multiple music sequencers within one level. In that case, then, the music (or whatever) can be triggered by the player. But again, that's up to how the creator handles things. We don't know if you can enable/disable certain bits within the same music sequencer, but it likely won't matter, given the way circuit boards works. Think of it this way... the music will play regardless of what happens. It's not going to wait for the player to reach point X to play the next note. You can presumably trigger different music sequences at certain times, which might be what you are getting at. | 2010-08-19 15:24:00 Author: comphermc Posts: 5338 |
This innovative use of the timeline feature was actually discovered by a prolific LittleBigPlanet level creator that the team brought in to design story levels for the sequel. jackofcourse, is that you? D: ... I unno, are there any other LBP level creator peepz who were brought in to do some stuff for this? Jack, is that you? TELL ME :kz: ... But still, omega awesome rawk But yeah, it sounds... omega. Which technically means last but it sounds cool. | 2010-08-19 15:27:00 Author: RockSauron Posts: 10882 |
I think it would be more accurate to say that you can make certain things happen at precise times during a song. "Elements from a level can be linked to it as well, allowing creators to sync in-game events much more easily than they could in the original LittleBigPlanet." I'm fairly certain the sequencer works with or without musical instruments (i.e. tracks/channels) as well as being able to plug in event triggers. The example Alex mentioned regarding the race track sequence didn't mention music at all. For instance, you could set off a virtual fireworks show using holographic material. See also this: Well... I have a little bit of info Now this could have changed since I was told about it but as far as I know this sequencer is not just a music sequencer. you could set this thing up to sequence anything. Lets say your doing a boss battle and you want it to run through different attack patterns, but you want some attack patterns to last longer than others. Put your logic into the sequencer it it will run through the timeline and activate whatever logic is there. Or you want a complicated cutscene. Now all this could have been done before using a piston with a key on the end of it activating various switches, but now for example if you decide that something in the middle of your sequence needs more time you dont have to move everything that comes after it. The sequencer will allow you edit the time of a given thing and it will just move everything else around accordingly. Disclaimer: As the rest have said, no-one actually got to see it in action and this was explained to me in a pub after a few lemonades so I could totally of got some info wrong on this. | 2010-08-19 15:28:00 Author: schm0 Posts: 1239 |
I think there is a fair amount of overlap and ambiguity surrounding the two sequencing tools that will be provided to us guys... No one really knows much about it ATM. Anyway you look at it, custom music (that sounds as good as int tracks) is possible, and effortless sequencing of events is possible. The specifics of how we synchronise them is mere detail - simply having both tools makes it incredibly easy compared to anything we had before | 2010-08-19 15:29:00 Author: rtm223 Posts: 6497 |
Grant, the article describes using the music player as a sequencer. This means that it can control other elements in the level. If it's set to trigger something independent of the player, then it's possible that the player will miss it... but then that's poor design. It would be more useful for cutscenes and scripted actions for which the creator has control of what's on the screen. That said, there is no reason that you cannot activate multiple music sequencers within one level. In that case, then, the music (or whatever) can be triggered by the player. But again, that's up to how the creator handles things. We don't know if you can enable/disable certain bits within the same music sequencer, but it likely won't matter, given the way circuit boards works. Think of it this way... the music will play regardless of what happens. It's not going to wait for the player to reach point X to play the next note. You can presumably trigger different music sequences at certain times, which might be what you are getting at. That's all true, but the way I understood it is that you could just make a separate track with no sounds on it and use it as a sequencer. The track would play and activate all the events in order and then at the end activate another element of music Once the player activates the track. So you could use it for A LOT more than just cut scenes andor scripted actions. I have this feeling that I just repeated what he said O.o | 2010-08-19 15:36:00 Author: Amigps Posts: 564 |
I think there is a fair amount of overlap and ambiguity surrounding the two sequencing tools that will be provided to us guys... No one really knows much about it ATM. Anyway you look at it, custom music (that sounds as good as int tracks) is possible, and effortless sequencing of events is possible. The specifics of how we synchronise them is mere detail - simply having both tools makes it incredibly easy compared to anything we had before This was pulled from that recent IGN article (http://uk.ps3.ign.com/articles/111/1114362p1.html), too: Over on the creation side of things, this new feature closely resembles a music sequencer - unsurprising given that's what it was originally intended to be. It's simply a case of plopping triggers on the timeline (for instance, wiring an object to the sequencer and specifying a point to set it on fire), meaning you can create entire scripted events with ease. Of course, the sequencer still works with audio too and Media Molecule has created a whole raft of instrument samples so you can compose your own background tunes for your creations. You can change notes and rhythm in individual sound clips then reuse them, laying down melody, bass and drums among other things, to produce stirring sonic delights. | 2010-08-19 15:37:00 Author: schm0 Posts: 1239 |
I have a question for anyone ....Do you think we will be able to save are music and say give it to other people in a prizebubble or somethin? | 2010-08-19 15:40:00 Author: Fireshire206 Posts: 17 |
Absolutely. The phrases "sharing" and "remixing" came up a couple of times. | 2010-08-19 15:50:00 Author: rtm223 Posts: 6497 |
is this a video? if it is can someone post it on youtube cuz the page of the link wont come up but thats if its indeed a video | 2010-08-19 16:01:00 Author: GSUSram Posts: 20 |
No, it's just the article and picture quoted in the post. | 2010-08-19 16:05:00 Author: Rogar Posts: 2284 |
This is a great feature to something that was already legendary I thought I was gonna have to use timer logic when a cut-scene comes up, and time it just when something physical has to happen during that cut-scene, like an explosion going off, or a door opening etc But now, it's way too simple :hero: | 2010-08-19 16:16:00 Author: Unknown User |
OMG! This is some of the BEST features in LBP2. Not the music, but the sequencer itself. Being able to SCRIPT, is a gift from heaven. MM IS HEAVEN! I have a question for anyone ....Do you think we will be able to save are music and say give it to other people in a prizebubble or somethin? When you save your music track, it will look like a radio. Like the music in story mode. So yes | 2010-08-19 16:18:00 Author: Jonaolst Posts: 935 |
if bits of the music can be connected with gameplay elements, does this mean custom music will stop if the game is paused? nbd, just wondering | 2010-08-19 16:26:00 Author: monstahr Posts: 1361 |
this looks to be one of the best features so far... Yes. Hornberger. | 2010-08-19 16:32:00 Author: poorjack Posts: 1806 |
if bits of the music can be connected with gameplay elements, does this mean custom music will stop if the game is paused? nbd, just wondering Do pistons or any other logic stop when you pause the game? I would assume anything using the sequencer would behave the same as all other logic. | 2010-08-19 16:40:00 Author: schm0 Posts: 1239 |
i thought the custom music would behave like the non-custom music, is all. it doesn't really make a difference. | 2010-08-19 16:42:00 Author: monstahr Posts: 1361 |
Gahhh... So the first game shows me how uncreative I am with building things, now the sequel wants me to see how uncreative I am with music too?! Curse you Mm! | 2010-08-19 16:54:00 Author: piggabling Posts: 2979 |
Right now I'm wondering if the duality of the sequencer devices is that you have something for placing the notes for an individual instruments on, which then becomes a block that you can put on the generic sequencer, which is just a standard logic device. Or if there is actually a specific music sequencer to put the blocks on.... I'm actually confused now as to what exactly the set up is. I'm gonna stop thinking about it I think, yes, that will be best. | 2010-08-19 16:58:00 Author: rtm223 Posts: 6497 |
From what I understand, it's a universal sequencer. Practically just an oversized piston-mag-key sequencer. The activated "keys" on the sequencer are activated and therefore trigger an outcome of whatever sorts. That's what I'm getting from all of this. Definitely could be wrong though... | 2010-08-19 17:03:00 Author: piggabling Posts: 2979 |
*wipes drool off chin* | 2010-08-19 17:12:00 Author: TheJollyRajah Posts: 466 |
I imagine the sqeuencer feature would work just like flower. Certain musical stings in the background music would activate whenever a player did something significant. | 2010-08-19 17:15:00 Author: grayspence Posts: 1990 |
What probably will happen is someone will use the tool for the opposite of what it was meant to be used for and create something none of us could ever have imagined. Just waiting for that day. | 2010-08-19 17:18:00 Author: BasketSnake Posts: 2391 |
Guys, that's just a plain MIDI sequencer applied to LBP, nothing less, maybe something more, in the sense that you will be able to skip to a section of the song for a determined event. I think it will be not "MIDI" but will have new sounds recorded in better quality thanks to the capacity of the Blu-Ray, but it will work as a MIDI. The interface itself is exactly like a MIDI. | 2010-08-19 17:18:00 Author: OmegaSlayer Posts: 5112 |
Right now I'm wondering if the duality of the sequencer devices is that you have something for placing the notes for an individual instruments on, which then becomes a block that you can put on the generic sequencer, which is just a standard logic device. Or if there is actually a specific music sequencer to put the blocks on.... I'm actually confused now as to what exactly the set up is. I'm gonna stop thinking about it I think, yes, that will be best. If you look at the screenshot, each "track sequence" is broken up into little peg-like sections that correspond with subdivisions of said sequence. For musical instruments, these pegs correspond with notes on the keyboard. But for a non-musical sequence event, you simply place a "note" on a blank instrument at the desired time in the sequence and viola. This mini-sequence becomes one of the "blocks" that you see along with other instruments, which you then place in coordination with whatever else you have running. This, in turn, is all enveloped inside that little music box that we all know in love, which is now a working, functioning sequencer logic device. That's my best guess, at least. The whole sequencer brings me back to my Fast Tracker II (http://en.wikipedia.org/wiki/FastTracker_2) days... oh how I miss those. | 2010-08-19 17:19:00 Author: schm0 Posts: 1239 |
Guys, that's just a plain MIDI sequencer applied to LBP, nothing less, maybe something more, in the sense that you will be able to skip to a section of the song for a determined event. I think it will be not "MIDI" but will have new sounds recorded in better quality thanks to the capacity of the Blu-Ray, but it will work as a MIDI. The interface itself is exactly like a MIDI. It's WAAAYYYYY more than what we had before! | 2010-08-19 17:26:00 Author: TheJollyRajah Posts: 466 |
schm0, the actual sequencer logic object looks slightly different to the music one in the video and like it doesn't have the blocks and things. Or maybe it does, potentially. But.... There are definitely sequencers on two pages of the popit (one with logic and one with music) and the two tools are different... So yeah, I'm in wait and see mode really. | 2010-08-19 17:27:00 Author: rtm223 Posts: 6497 |
That's cool how they said about the block bursting into flames when the music got intense! That would look awesome! | 2010-08-19 17:29:00 Author: alexbull_uk Posts: 1287 |
Ohhh, this seems to be quite interesting, and perfect as well for my Musical Delight level idea! | 2010-08-19 17:40:00 Author: moonwire Posts: 1627 |
schm0, the actual sequencer logic object looks slightly different to the music one in the video and like it doesn't have the blocks and things. Or maybe it does, potentially. But.... There are definitely sequencers on two pages of the popit (one with logic and one with music) and the two tools are different... So yeah, I'm in wait and see mode really. I must be getting my screenshots mixed then... Either way, whether it's two seperate types of sequencers or one, it's incredibly exciting news for someone like me who has a little bit of experience with sequencing/trackers/etc. | 2010-08-19 17:41:00 Author: schm0 Posts: 1239 |
I must be getting my screenshots mixed then... Either way, whether it's two seperate types of sequencers or one, it's incredibly exciting news for someone like me who has a little bit of experience with sequencing/trackers/etc. There are now two sequencers. One is a small basic logic one. (see geruvah22's building a ufo part 2 vid) The other is the complex, "universal"/music sequencer. | 2010-08-19 17:44:00 Author: Fishrock123 Posts: 1578 |
There are now two sequencers. One is a small basic logic one. (seer geruvah22's building a ufo part 2 vid) The other is the complex, "universal"/music sequencer. Nah, that's a select switch (or selector, not sure), which is nothing like the sequencers, in terms of the look / feel and the actual functionality. | 2010-08-19 17:47:00 Author: rtm223 Posts: 6497 |
Nah, that's a select switch (or selector, not sure), which is nothing like the sequencers, in terms of the look / feel and the actual functionality. I'm pretty sure they called it a sequencer, but if you say so. Ummm... how do I cross out text? | 2010-08-19 17:50:00 Author: Fishrock123 Posts: 1578 |
Now I can't wait for LBP2 anymore. Early release, please! This new music timeline sounds very powerful. You could make a world where the ground jumps in time to the music! | 2010-08-19 17:56:00 Author: Beed28 Posts: 200 |
schm0, the actual sequencer logic object looks slightly different to the music one in the video and like it doesn't have the blocks and things. Or maybe it does, potentially. But.... There are definitely sequencers on two pages of the popit (one with logic and one with music) and the two tools are different... Isn't one of them a selector? Where you feed in an input and it changes its outputs each time? Combined with a timer, this would have a similar effect as the music sequencer, but would be a bit more fiddlier. EDIT: Now I read the extra posts on the page I missed, that ^^ was an entirely pointless post. Still, there isn't anything about a sequencer in the New Tools and Features thread, only selectors and timers, so maybe this is the first proper sequencer. | 2010-08-19 18:35:00 Author: Holguin86 Posts: 875 |
There wasn't mention of a sequencer in the game jam thread, because there wasn't a sequencer in the Game Jam build. but never mind, y'all just keep on ignoring me.... Obviously I know nothing | 2010-08-19 19:39:00 Author: rtm223 Posts: 6497 |
There wasn't mention of a sequencer in the game jam thread, because there wasn't a sequencer in the Game Jam build. but never mind, y'all just keep on ignoring me.... Obviously I know nothing I am listening man, I am listening. | 2010-08-19 19:43:00 Author: Spider-Jew Posts: 1090 |
Noooo, we're not ignoring you, we're just wondering where this extra sequencer is (the non-music one), and where you've seen it. | 2010-08-19 19:43:00 Author: Holguin86 Posts: 875 |
Here is a video to back up that article. http://gamescom.gamespot.com/video/6274015/ | 2010-08-19 20:54:00 Author: Stampy Posts: 86 |
Here is a video to back up that article. http://gamescom.gamespot.com/video/6274015/ Does anyone know if you can tweak how fast the Sequencer goes? :SH: | 2010-08-19 21:05:00 Author: ThePineapplizer Posts: 769 |
This may have been answered but I didnt see it - what's with the blue thermo and why does it jump so high for music? Is it a special thermometer for the sequencer itself? | 2010-08-19 21:06:00 Author: monstahr Posts: 1361 |
Wow! Great news on this feature! Thanks man! | 2010-08-19 21:19:00 Author: eagerneph Posts: 1536 |
This may have been answered but I didnt see it - what's with the blue thermo and why does it jump so high for music? Is it a special thermometer for the sequencer itself? My guess is that since the game isn't done and the music sequencer is a new addition, they have not yet optimized and compressed all the files/ jibber-jabber involved. Take that with a grain of salt though haha. | 2010-08-19 21:24:00 Author: FULLGORR Posts: 245 |
I can sense some mario galaxy 2 gameplay rip-offs coming our way with the new music features! | 2010-08-19 21:30:00 Author: Mnniska Posts: 531 |
I assume we can just stick a default music track (ex. battle on the ice) in it and sync from that? As I doubt I could recreate the music I used for my dino flash animation. Follow up question: Can we remix the story mode songs? | 2010-08-19 21:32:00 Author: midnight_heist Posts: 2513 |
I was so happy when I found out about the delayer switch, that I wouldn't have to use a piston/key to do my timing and then this just shows up Well, the trailer with the music looks like it is just a bunch of sections of music all stored in individual music sequences and then those music sequences are tied together and played in order with a logic sequence. Now we have been told that switches can be linked to themselves so I see no reason when one part of a song can't be looped until the player reaches a given point. (logic sequencer reaches a point fires an output, that output is anded with a proximity switch, that output is then inverted and hooked up to a point earlier in the timeline) | 2010-08-19 21:34:00 Author: Zmathue Posts: 62 |
Does anyone know if you can tweak how fast the Sequencer goes? :SH: Seems certain that that would be an option... What's the point in making music that you cannot change the speed of? Of course you'd be able to place the sounds/events closer together, but that only goes so far. | 2010-08-19 22:08:00 Author: piggabling Posts: 2979 |
removed... | 2010-08-20 00:16:00 Author: Zmathue Posts: 62 |
jackofcourse, is that you? D: ... I unno, are there any other LBP level creator peepz who were brought in to do some stuff for this? Jack, is that you? TELL ME :kz: ... But still, omega awesome rawk But yeah, it sounds... omega. Which technically means last but it sounds cool. According to Alex Evans (http://gamescom.gamespot.com/video/6274015/), it was Kristoff (sp?) that innovated this technique. schm0, the actual sequencer logic object looks slightly different to the music one in the video and like it doesn't have the blocks and things. Or maybe it does, potentially. But.... There are definitely sequencers on two pages of the popit (one with logic and one with music) and the two tools are different... So yeah, I'm in wait and see mode really. If you watch that video, Alex seems to talk about it being one and the same... "And then what he did was, he took each of those pieces and he placed them onto emitters on a sequencer. So this is the sequencer, which was originally built for music, and I had no idea that it would be used for this kind of 'evil'. And he's basically got the progression of the game going from the beginning through to the end. And each of these colors means something to Kristoff (sp?), the guy who built it. Each one will be a different piece of gameplay. So, that's just a really original and, inspiring to me, usage of what is essentially a music tool." There wasn't mention of a sequencer in the game jam thread, because there wasn't a sequencer in the Game Jam build. but never mind, y'all just keep on ignoring me.... Obviously I know nothing Did you say something? | 2010-08-20 02:46:00 Author: schm0 Posts: 1239 |
From what Schim0 is saying, it seems like the "two" sequencers are just the one "universal" one? Correct me if I'm wrong tho. | 2010-08-20 03:56:00 Author: Fishrock123 Posts: 1578 |
I think my brain just exploded. Just having a music maker tool in the game was fascinating but now... now... that's incredible. My brain is melting from ideas, possibilities, etc. I have 25 years + of gaming behind me and I am not impressed easily. Now LBP2 fascinates me like no game did since a LONG time, if ever. Just wow. | 2010-08-20 04:22:00 Author: RangerZero Posts: 3901 |
This is going to be absolutely amazing... This opens up so many possibilities, it's just ridiculous. | 2010-08-20 04:28:00 Author: ShamgarBlade Posts: 1010 |
This may have been answered but I didnt see it - what's with the blue thermo and why does it jump so high for music? Is it a special thermometer for the sequencer itself? I think its a special thermo for microchips. Since the Sequencer sorta acts like the microchip in the sense that you can put things onto a circuit board that won't be visible when you're in play mode. It probably tells you how much more you can fit onto that particular circuit board, because the thermo changed when the cursor was hovering over the circuit board. | 2010-08-20 04:58:00 Author: Gamerman50 Posts: 72 |
I think its a special thermo for microchips. Since the Sequencer sorta acts like the microchip in the sense that you can put things onto a circuit board that won't be visible when you're in play mode. It probably tells you how much more you can fit onto that particular circuit board, because the thermo changed when the cursor was hovering over the circuit board. Yea, that would make sense. I was wondering the same thing when I watched this video. That's quite a nice feature. | 2010-08-20 05:13:00 Author: ShamgarBlade Posts: 1010 |
Either that, or they haven't properly fixed up the thermo yet. Sometimes, it would go almost all the way up, with almost nothing on the sequencer, then jump all the way back down to 0 a bit later. | 2010-08-20 05:16:00 Author: Moony Posts: 368 |
http://gamescom.gamespot.com/video/6274015/ The new sequencer in Little Big Planet 2 can do a lot more than just music. | 2010-08-20 09:44:00 Author: blizzard_cool Posts: 752 |
Awesome! Who else is making guitar hero with sequencer. | 2010-08-20 09:49:00 Author: Unknown User |
does the video play smoothly for you ? | 2010-08-20 09:50:00 Author: samalot Posts: 591 |
Superb ! I'm not really good at making musics, this will be way easier. However, why is the thermometer blue... ? | 2010-08-20 09:51:00 Author: Oddmania Posts: 1305 |
Superb ! I'm not really good at making musics, this will be way easier. However, why is the thermometer blue... ? Maybe we can costumise it? Oh and did you see how fast it overheats? | 2010-08-20 09:56:00 Author: blizzard_cool Posts: 752 |
I believe the blue thermo is the internal limitations of the music. Something to do with it being loaded in as and when you need it so it doesn't actually impact on the main thermo, or something along those lines. The jist of what alex told me recently is that music will have absolutely minimum impact on your actual thermo. And it's "Christophe", btw shm0 | 2010-08-20 10:00:00 Author: rtm223 Posts: 6497 |
Stampy posted this in the sequencer thread last night. Here is a video to back up that article. http://gamescom.gamespot.com/video/6274015/ | 2010-08-20 10:10:00 Author: Rhys125 Posts: 841 |
I will not rest until i see a picture posted in this thread of rtm eating a nice big slice of humble pie! | 2010-08-20 10:10:00 Author: wexfordian Posts: 1904 |
Already 3 threads for this dude. | 2010-08-20 10:11:00 Author: Silverleon Posts: 6707 |
That was cool I thought it was recorded using a pc until someone walked in front of the screen. I like his comment near the end about the new features "sometimes can seem intimidating, fragmentory or a real brain ****" | 2010-08-20 10:18:00 Author: Strangepom Posts: 445 |
I will not rest until i see a picture posted in this thread of rtm eating a nice big slice of humble pie! I can't view the vid but I assume that it shows the music sequencer also syncing events? I never said the music sequencer definitely couldn't do this, just that there is another sequencer that is dedicated to that functionality as well. As I said, details unclear atm, and I'm in wait and see mode and maybe there will be some humble pie later, but not on this day! Stand by for merging with Schm0's thread.... | 2010-08-20 10:45:00 Author: rtm223 Posts: 6497 |
nom nom nom...mnnn thats tasty pie.... sorry wex you are never wrong. Thats ok rtm... we all make mistakes sometimes..... Im not one to gloat | 2010-08-20 10:48:00 Author: wexfordian Posts: 1904 |
We'll see wex, we'll see. I've got that pie saved up in the fridge and pre-paid postage to Ireland. Apparently there is a beta coming "soon", so hopefully one of us gets to nosh down on that pie before it goes stale | 2010-08-20 10:56:00 Author: rtm223 Posts: 6497 |
So many pie jokes... Ugh... Need PIE!!! Also... BAMP! | 2010-08-26 00:36:00 Author: poorjack Posts: 1806 |
All I have to say is... OOOOOOOOOOOOOOOOOOOOH MYYYYYYYYYYYYYYYYY GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAWD!!! Also: Did he say what I think he said in the video? Brain-what?! | 2010-08-26 07:08:00 Author: RobotCrash Posts: 121 |
This.. THIS is the cherry with chocolate sparkles on top of whipped cream in lbp2. This will make all the difference. Its a sequencer.. thats about as equally epic as having a chuck norris. its that awesome. edit: I really mean it, it really is that awesome. | 2010-08-26 17:17:00 Author: Luos_83 Posts: 2136 |
Hey not sure if this has been noticed yet, too lazy to go through 6 pages (so don't infract me), but if you stop at 00:29, you see this: http://gyazo.com/5898c625bbffe4635d2738ab5fe99a8b.png "51 tutorials remaining" Does this mean there are at least 51 tutorials.... wow... | 2010-08-27 00:03:00 Author: Doopz Posts: 5592 |
I haven't seen that yet... But wow is right. Hopefully they'll be shorter... :/ | 2010-08-27 00:07:00 Author: piggabling Posts: 2979 |
Hey not sure if this has been noticed yet, too lazy to go through 6 pages (so don't infract me), but if you stop at 00:29, you see this: http://gyazo.com/5898c625bbffe4635d2738ab5fe99a8b.png "51 tutorials remaining" Does this mean there are at least 51 tutorials.... wow... OH No, I hope that cheat code to skip them still works in lbp2. | 2010-08-27 00:09:00 Author: Zmathue Posts: 62 |
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