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#1
Thin Layer Spotlight
Archive: 18 posts
I wish we had a spotlight that was only on the thin layer like the Christmas tree bulb or the small LED light. it would mainly come in handy for VFX like headlights on vehicles or overhead doorway lights on buildings, but would get used by tons of creators I'm sure. There are too many times I'm creating objects where I want a spotlight effect, but not the factor of it casting light on objects in the thick plane. There are so many times I could have used this, and I would love to see it added to both LBP1 & 2. Anyone else see the value in this? | 2010-08-19 14:18:00 Author: Rustbukkit Posts: 1737 |
I want all of the useful tools to be thinnable, like rockets, bombs, etc., I agree. | 2010-08-19 21:10:00 Author: Incinerator22 Posts: 3251 |
Never considered those sorts of things but that makes good sense too! Oh... I'd also like my belly to be thinnable. I guess I should pull my bike off the fence... I just noticed there are vines growing on it. Back on topic though... I can see rockets etc. Being great on thin layers for blowing up BG elements like buildings, terrain, vehicles etc. I'm working on some cinematic right now and can already think of some great things I could do with that idea. | 2010-08-19 22:08:00 Author: Rustbukkit Posts: 1737 |
That is a brilliant idea. To many times have I wanted a thin spotlight. | 2010-08-19 22:14:00 Author: trip090 Posts: 1562 |
There aren't any sackpeople in the thin layer. | 2010-08-20 09:47:00 Author: tomodon246 Posts: 624 |
Not really necessary m8, there's a workaround for that. Simply gassify the light source. Once gassified it will work just like it normally would. Note that once gassified, you cannot edit the light, but it can be de-gassified again for editing later if necessary, so no worries. Haven't tried with lights other than the spotlight, so not sure about those being gassifiable, but i think they are. (Thanks to Morgana25 for teching me that trick. ) Hope that helps! | 2010-08-20 10:21:00 Author: Silverleon Posts: 6707 |
Also that reduces the thermo....a bit.. | 2010-08-20 11:21:00 Author: Unknown User |
There aren't any sackpeople in the thin layer. You are correct, but your point is moot. Thin layered spotlights would be used for visual effects, as well as the other elements incinerator22 mentioned Not really necessary m8, there's a workaround for that. Simply gassify the light source. Once gassified it will work just like it normally would. Note that once gassified, you cannot edit the light, but it can be de-gassified again for editing later if necessary, so no worries. Haven't tried with lights other than the spotlight, so not sure about those being gassifiable, but i think they are. (Thanks to Morgana25 for teching me that trick. ) Hope that helps! I've not heard if this method... do tell! I've been out of the loop for so long here that I'm sure you've all figured out lots of new creative cheats and goodies. I did a search for glassify but nothing is coming up in the result. What I'm trying to achieve is a thin layered spotlight on a cardboard cutout profile of one of my vehicles so that I can have it moving in the background and other thin layers. I'm also trying to figure out if objects can be placed in the backscratch glitch layers for the same reason. Is there a post you could direct me to, or could you explain the process a bit here for me? | 2010-08-20 16:25:00 Author: Rustbukkit Posts: 1737 |
Ok, I just checked and all 1 Thick-layer lights are gassifyable, so no small LED or chirstmas lights, but all others can be gassified. (Even the MGS pack spotlight! ) @Rustbukkit, It works the same as if you just gassified an object, only it emits the light as it should, s you can even just gassify it, place it incide a solid area of an object and bam, light with no physical source, so you can place it pretty much anywhere! (You can even overlap them!) Hope that helps! | 2010-08-21 08:59:00 Author: Silverleon Posts: 6707 |
Ok, I just checked and all 1 Thick-layer lights are gassifyable, so no small LED or chirstmas lights, but all others can be gassified. (Even the MGS pack spotlight! ) @Rustbukkit, It works the same as if you just gassified an object, only it emits the light as it should, s you can even just gassify it, place it incide a solid area of an object and bam, light with no physical source, so you can place it pretty much anywhere! (You can even overlap them!) Hope that helps! I believe what he is trying to do is make it so that it only shines light on the thin layer, as in, making the thin layer look more snazzy, with lighting effects, that won't effect the thick layer. What I believe you are explaining, only allows light to not take up space, which although useful, is not what this thread is requesting. Slightly less related, though, you get a thanks, because this will be extremely useful to me in the level I'm making. | 2010-08-21 12:08:00 Author: Enjay Posts: 79 |
I believe what he is trying to do is make it so that it only shines light on the thin layer, as in, making the thin layer look more snazzy, with lighting effects, that won't effect the thick layer. What I believe you are explaining, only allows light to not take up space, which although useful, is not what this thread is requesting. Slightly less related, though, you get a thanks, because this will be extremely useful to me in the level I'm making. Yes, that's exactly what I'm trying to do. A thin layered spotlight. However, this mysterious "glassify" trick might still come in handy and be a workaround for other things. If only someone could point me in the right direction. There is nothing I can find on this site when I punch in glassify object in the search. Anyone know where I can find out more about glassifying objects? BTW... Thanks for trying to help me Silverleon. | 2010-08-21 16:32:00 Author: Rustbukkit Posts: 1737 |
It's not glassify, it's gassify ( no l ), as in turning something into gas. Only works on thick layer objects though and you just use the gas tool to do it the same as you would with the fire , electric tool etc. if you want some thin layer invisible gas which prevents unwanted layer shifting you can get that from Aya's garden of goodies level. | 2010-08-21 20:09:00 Author: mistervista Posts: 2210 |
The best you can hope for is a thick spotlight combined with some clever stickering... bounce some reflected light around the level and you can fool the eye I would think... but as far as I know, no thin spots. | 2010-08-21 20:25:00 Author: Gravel Posts: 1308 |
I want LEDs that can be destroyed by bombs. | 2010-08-21 21:25:00 Author: GreatWhite000 Posts: 673 |
[COLOR=teal[/COLOR]Yes, that's exactly what I'm trying to do. A thin layered spotlight. However, this mysterious "glassify" trick might still come in handy and be a workaround for other things. If only someone could point me in the right direction. There is nothing I can find on this site when I punch in glassify object in the search. Anyone know where I can find out more about glassifying objects? BTW... Thanks for trying to help me Silverleon. I said gassify m8. As in making it Gas with the Horrible gas lethalizing tool. | 2010-08-21 22:43:00 Author: Silverleon Posts: 6707 |
lolz. I've read this so many times and totally missed gaSSify... stupid tiny iPhone screen. > Well none of these suggestions will quite give me desired effect. I tried the gassify trick, but the light source is still one thick layer deep and doesn't look tight at all. This is where a thin layered spotlight is needed for what I have in mind, so that the lightsource isn't colliding with objects on the thick plane and the light itself remains only on the thin layer. Thanks for everyones input. | 2010-08-21 23:18:00 Author: Rustbukkit Posts: 1737 |
Do you have any pictures of somewha-ish what you wanna make/ the effect you're looking for? Not IN-game pics, any pic out there that might show what you want, I re-read the OP post and don't understand what effect is it you're trying to achieve, maybe I can haelp with an example, but for now I have no clue srry m8. | 2010-08-22 14:43:00 Author: Silverleon Posts: 6707 |
Unfortunately my computer is down right now so I can't upload a pic as I'm working off my iphone or playstation for computer stuff... and both are terrible for that sort of thing. Basically, I'm just saying I'd like to see us get a spotlight that is exactly like the one we have except on the thin layer (both the light source and the light beam itself. I've built a ship using all the layers, and have taken a profile shot of that ship and stickered it onto a piece of thin layered material so that I can have multiple ships onscreen in the background. My problem is that the ships use spotlights for headlights and search lights, and these wont work with my cut-out versions because of them being on the thick layer. If you like, feel free to add my PSN to your friends list and you could pop into my level sometime to see what I'm talking about if this still doesn't make sense to you and think you might have a solution... but I'm pretty sure there is no solution at all. I could almost fake it if we could turn gassified objects gas colour white... but alas... | 2010-08-22 16:19:00 Author: Rustbukkit Posts: 1737 |
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