#1
New preview on IGN
Archive: 10 posts
Ign just posted a preview of LBP2", giving details of a few story levels and some little bits on the sequencer and music sequencer ![]() It's not a lot but there is some new stuff in there ![]() http://uk.ps3.ign.com/articles/111/1114362p1.html | 2010-08-19 11:47:00 Author: GruntosUK ![]() Posts: 1754 |
Hehe, thank you, I'm starting reading it ![]() | 2010-08-19 11:49:00 Author: Oddmania ![]() Posts: 1305 |
Why is Mm making it so hard to wait for this game?! Sometimes I wonder if I want the info at all, just when I'm starting to calm down something comes up D": Anyways, I'm starting to get what they mean by time line. Seems like intro's will be a lot easier to build now ![]() | 2010-08-19 15:19:00 Author: Amigps ![]() Posts: 564 |
It's a sequencer, it sequences the order of things. you want event A before event B but after event F. Sequencers let you easily arrange events and how long they last. Of course we could do that in LBP, but now if something needs to change it's MUCH easier, you make one change and everything is still in working condition. | 2010-08-19 16:15:00 Author: MobiusDT ![]() Posts: 89 |
They also have 3 wonderful vids. http://uk.ps3.ign.com/dor/objects/19675/littlebigplanet-2/videos/gc10_lbp2_gmp01_81810.html;jsessionid=2f5xodaeg653 http://uk.ps3.ign.com/dor/objects/19675/littlebigplanet-2/videos/gc10_lbp2_gmp02_81810.html;jsessionid=3g9hdi3bbmd7 a http://uk.ps3.ign.com/dor/objects/19675/littlebigplanet-2/videos/gc10_lbp2_gmp03_81810.html;jsessionid=1ecbrylsmc6o w | 2010-08-19 16:31:00 Author: OmegaSlayer ![]() Posts: 5112 |
Yes, yes. Exhilarating read! Makes my mouth excited in... Un-natural ways... | 2010-08-19 16:35:00 Author: poorjack ![]() Posts: 1806 |
It's a sequencer, it sequences the order of things. you want event A before event B but after event F. Sequencers let you easily arrange events and how long they last. Of course we could do that in LBP, but now if something needs to change it's MUCH easier, you make one change and everything is still in working condition. Could we sequence how one switch can Dissolve 1 block every time it's activated? :SH: | 2010-08-19 16:43:00 Author: ThePineapplizer ![]() Posts: 769 |
The sequencer is just there to trigger any switch at any point in the music. | 2010-08-20 00:47:00 Author: Sack-Jake ![]() Posts: 1153 |
I wonder if we can make our own Banjo-Kazooie style "different instruments activated in different areas" music with the sequencer. Most likely we can, assuming that notes can be muted and un-muted with switches. | 2010-08-20 00:57:00 Author: estevangz ![]() Posts: 57 |
Thanks, I'm adding this one to the list! | 2010-08-20 01:45:00 Author: schm0 ![]() Posts: 1239 |
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