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Shadow of the Sackurai v0.5

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Shadow of the Sackurai v0.5TheAreinu
2-4 player PvP battle with use of 6 different weapons, 4 themed arenas which enhance game-play. You can get weapons from Weapon Dispenser(TM) which is even able to follow them around the level. There can be 4 of each weapon existing at one time, so everyone can get their favorite weapon.

Oh, and there's easy to find secret.


http://www.youtube.com/watch?v=2kCg9iSZfbU

Level creation assisted by Toshiro-kun

Long Descritpion
It's PvP level, meaning, well, people are meant to play against other people. I've tested it on 2-3 players only, but shouldn't have problems with 4 players.

You're given 6 weapons to your disposal: Sword, Dagger, Trident, Burning Flail, Flail of Thunders and Deadly Chicken Leg(non lethal).

All of the weapons can be acquired by placing sticker on relevant picture on Weapon Dispenser(TM). Each of the weapons can have 4 copies out at a time, which is enough for everybody to take their favorite.

The Weapon Dispenser(TM) will follow the players around so you will never have to look for new weapons again when they break or you lose them. Movement of weapon Dispneser(TM) can be stopped by using The Switch(included in the box).

You can fight on sad, empty corridor you've entered trough, but it was never meant for it. There are 4 stages for your pleasure.

First area is pretty shady dungeon. It has nothing special, but the walls can be dangerous.

Second area is ninja training center. It's full of spinning blades which you can redirect by getting close to corresponding areas. Using your weapons here is pretty hard and you have to be aware both of your opponent and the spinning swords.

Third area has cannons that react for proximity of people and shoot. Will you carelessly get killed by them? Or maybe you'll time your flight well and make them shoot the opponent? Being aware of your position is crucial here.

Fourth area is battle with crazy alien flies. The flies will fly around the room and start self destruct sequence after touching the players, but they will use about 5 seconds before blowing up. Old fashioned fighting is possible here, but might prove tricky. You can grab the flies and throw them at the opponent or you can use your weapons like baseball bats to shoot the opponents in his direction.

Oh, and there is secret on the stage(easy to find).

Currently known bugs:
- Some weapons can break and for example start going trough the walls. Nothing I can do about that, but if you spawn 4 new weapons of the kind you can get rid of any unneeded ones.

What by coming by the time we hit 1.0:
New weapons if I'll think of anything that would exchange the game-play, new arenas, old weapons might get prettier, old arenas WILL get prettier, maybe some improvements to Weapon Dispenser(TM).

My questions for experienced developers:
I would be really glad if someone answered some of those next to their feedback or just answered
1) I wanted to make a switch that would get both platforms of weapon dispenser go up when pressed, then go down when pressed 2nd time. Those platforms use screws, but before I had the same problem with piston. I know about perma-switch which would make piston move only once, but I wanted the possibility for it to come back.

2) How can I make both platforms of weapon dispenser move in synch? They used to be synched, but as you can see it isn't anymore, which doesn't look too appealing.

3) The tutorial often said I could long press button when placing items that could be tweaked to go directly into tweaking. I often did, but when I was done with tweaks I would press back and all my changes were reset. So from that time I just place the item then use popit cursor to select it and go into tweaking. It works like that. Is there a way around it?

4) Initially alien flies were supposed to be killable by the weapons included. I know that if some materials are struck by others strong enough they will get destroyed, but I've seen similar monsters to mine get killed by weak hits with weapons. How could that be done?

5) Oh, and is there a way to make game react when someone dies or when 2 objects touch each other(I would like to add clashing sound when the weapons hit).
2010-08-18 01:20:00

Author:
TheAreinu
Posts: 6


I've added "trailer" to first post. It's in pretty bad quality, but it's the best my photo camera can record.

I've also updated level with new experimental weapon - bow, that is fun to use, but still is in phase of adjusting balance. Oh, and I fixed the only bug I knew of.
2010-08-19 23:51:00

Author:
TheAreinu
Posts: 6


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