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#1

Who done did that?

Archive: 16 posts


Kay, now that my title got your attention, hah, let me tell you what I mean by that.

A murder mystery.

Now that we have sackbots to make real NPC's with, I thought a murder mystery would be a great level concept.
Using Controllinators you can make a conversation system, so depending on what you say you can get different clues from different people and what not. I can have it be in like a sprawling mansion, with maybe a couple of physical clues hidden throughout the level in various places.
Maybe have a back yard and front yard . Maybe a grave stone somewhere to make it a little creepy.

Sound like a good idea?
2010-08-16 23:57:00

Author:
LukeCF
Posts: 790


I'd play it sounds like a good lvl.
And with sackbots you can make a whole town.
2010-08-17 00:06:00

Author:
Mangarocks14
Posts: 262


sounds fun i am so excited about all these awesome new levels and not some fad level2010-08-17 00:07:00

Author:
vezonfan01
Posts: 293


Yeah. But it's harder to make a whole town creepy. I wanted to set it in a mansion (kinda like clue, ha) so I could make it kinda creepy lookin' you know?2010-08-17 00:10:00

Author:
LukeCF
Posts: 790


yeah it sounds great when will it come out like a week after the game is realesed?2010-08-17 00:11:00

Author:
vezonfan01
Posts: 293


Hahaha. Nooooo. I will be spending time first playing through story mode. Second doing school work for college. Third taking plenty of time to try and make it good. I'm not the best creator, so I want to go at it sure and steady. Make sure it's the best (I can make it).2010-08-17 00:15:00

Author:
LukeCF
Posts: 790


Point and click! Point and click! 2010-08-17 01:07:00

Author:
Unknown User


Wait is this one of those mystery levels where you just use a a pointer for everything? Kind of like Toad Murder Mystery (Fail Name rembering) where all you get is a cursor with no freem roam? JUst arrows which you click on to go that way?
Or is it like an Mystery version of Luigi's Mansion, with a scary twist?
2010-08-17 01:52:00

Author:
Crazed Creator
Posts: 177


I never played Luigi's Mansion.

And no I did not intend to have this be a point and click.
Plenty of people will be using all the new things to create different types of gameplay.
I'm using the new things to create a better version of classic gameplay.
You will be a sack BOY. And you will be moving around in the level.
2010-08-17 02:06:00

Author:
LukeCF
Posts: 790


this level seems very promising, i hope i can get my levels out fairley quickley2010-08-17 03:32:00

Author:
vezonfan01
Posts: 293


Do you not want to play with story mode first?2010-08-17 05:06:00

Author:
LukeCF
Posts: 790


Hey, you know, with all of the projects planned for LBP2, I haven't heard one involving a murder mystery/clue-like level. That sounds great! I'll be sure to play it. In four months.2010-08-17 07:58:00

Author:
TheZimInvader
Posts: 3149


Ha, thanks. I think I've played a level of yours over on the PSP side ZIM, though maybe I'm thinking of someone else?2010-08-23 14:35:00

Author:
LukeCF
Posts: 790


Rather than limiting yourself to a mansion OR a town, you could create a fairly large game with multiple levels and the level link thing (the official name escapes me right now.)2010-08-23 14:40:00

Author:
dr_murk
Posts: 239


yeah it sounds great when will it come out like a week after the game is realesed?

Good creators use longer than a week to make their level
2010-08-23 14:47:00

Author:
Jonaolst
Posts: 935


Well, I like the idea of having it in just a mansion. Confining it gives me a better chance at crafting a more engaging environment instead of trying to stretch my skills over multiple areas. You know?2010-08-29 23:55:00

Author:
LukeCF
Posts: 790


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