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#1

Using sackbots with direct control.

Archive: 9 posts


Can you use a sackbot from a distance and have the camera on the sackbot without it tracking your player?
do you have to use a special camera and can you wave the sackbot's arms like how you would normaly wave them on your sackboy/sackgirl.
2010-08-16 21:50:00

Author:
Unknown User


Im pretty sure we can do this 2010-08-16 21:52:00

Author:
SackBoy98
Posts: 588


Yes.


You have had you questions answered.
2010-08-16 21:52:00

Author:
Fishrock123
Posts: 1578


Plug sackbot to DCS and it's s ready
What really worries me is fact that sackboy won't be used as much anymore
2010-08-17 01:33:00

Author:
Shadowriver
Posts: 3991


Mm did say that platforming is still the home of LBP so don't worry.2010-08-17 01:36:00

Author:
Canecaneshane
Posts: 37


But sackbots are part of platforming and with superior functions they make sackboy useless compare to them, look on threads, Sackbot is most common answer to stuff relented to sackboy2010-08-17 01:45:00

Author:
Shadowriver
Posts: 3991


Well think about it what can a sack do compared to an android/robot it would be a bit awkward if the sackbots had less features...2010-08-17 02:25:00

Author:
Unknown User


Well AI ofcorse, thats the rule of Sackbot to begin with, but it allows to do other things that you can't do with player sackboys, more advance appearance and ability to attach logic to it, makes sackbot better then sackboy as your actor of the game. As result most levels will start with putting sackboy in to DCS and this is practically where rule of sackboy ends, since sackboy body can't interact (Specially with logic) with your level as much and cool way as sackboy.

This could be fixed by adding some parameters from sackbot to sackboy and allow to attach circuitry to sackboy

Ofcorse it can be ignored, but sence existence of sackboy is droping
2010-08-17 02:33:00

Author:
Shadowriver
Posts: 3991


Well AI ofcorse, thats the rule of Sackbot to begin with, but it allows to do other things that you can't do with player sackboys, more advance appearance and ability to attach logic to it, makes sackbot better then sackboy as your actor of the game. As result most levels will start with putting sackboy in to DCS and this is practically where rule of sackboy ends, since sackboy body can't interact (Specially with logic) with your level as much and cool way as sackboy.

This could be fixed by adding some parameters from sackbot to sackboy and allow to attach circuitry to sackboy

Ofcorse it can be ignored, but sence existence of sackboy is droping


so what your saying is....sackboy suddenly doesnt exist as he jumps into the sackbot?

all i can say is in this sense....sackboy is like the disney park actors who go into those big costumes of mickey and stuff...thats how i see it
2010-08-17 04:11:00

Author:
Shadowcrazy
Posts: 3365


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