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#1

Objects and Layers.

Archive: 14 posts


The scenario is thus, I have a ball object set on Layer3 (Front Layer). I wish to have it change layers, now I tested to see if it would automatically change layers like Sackboy does but it didn't work. Is it just impossible to get an object to change layer?

I suppose with a bit of trickery have it "Appear" to change layer by having Layer3 ball vanish and Layer2 ball appear.

Any help?

Edit: And yes play mode.
2010-08-14 16:22:00

Author:
Xzalander
Posts: 6


In play mode, you mean? Objects do not change layers unless the creator forces them to using L2/L1. You can put a magnetic key on ball 1, that activates an emitter emitting an identical ball on a different layer, but you would have to make sure the first ball disappears accordingly; you must then emit the first ball with a certain lifetime, so when the mag switch activates, ball1 disappears, and ball2 appears.

In LittleBigPlanet 2 however, the wonders of "movers" will allow you to make objects change layers in play mode! Power gloves (a new powerup in LBP2) could also be used.

ATM though, there is no way to make a ball change layers without emitting a different ball and destroying the first one. Just as well LBP2 is out in November, eh?
2010-08-14 16:37:00

Author:
Richasackboy
Posts: 619


^Is the term of what you just did to what I was gonna explain "Ninja'd" or "Sniped"?


Well anywho, rich explained very well, so I gues there's no need for me to repeat the same.
2010-08-14 16:48:00

Author:
Silverleon
Posts: 6707


In play mode, you mean? Objects do not change layers unless the creator forces them to using L2/L1. You can put a magnetic key on ball 1, that activates an emitter emitting an identical ball on a different layer, but you would have to make sure the first ball disappears accordingly; you must then emit the first ball with a certain lifetime, so when the mag switch activates, ball1 disappears, and ball2 appears.

In LittleBigPlanet 2 however, the wonders of "movers" will allow you to make objects change layers in play mode! Power gloves (a new powerup in LBP2) could also be used.

ATM though, there is no way to make a ball change layers without emitting a different ball and destroying the first one. Just as well LBP2 is out in November, eh?

That is one way, my original idea was to have all the balls spawn at the appropriate Layerchange spot but they will be "Locked" in. When the appropriate ball rolls into the Layerchange machine it will drop into a hole which then seals over and releases the ball on the different layer. This is all then hidden away and all the player sees is "Ball Goes In, Ball Comes Out".

As for LBP2 in november, I need to learn all the old stuff before the new xD
2010-08-14 16:52:00

Author:
Xzalander
Posts: 6


wait 4 lbp 22010-08-14 17:23:00

Author:
SackBoy98
Posts: 588


I suppose with a bit of trickery have it "Appear" to change layer by having Layer3 ball vanish and Layer2 ball appear.

That's pretty much the only option until LBP2. There are a few tricks you can do to eliminate the dissolve smoke, which should make for a cleaner transition.
2010-08-14 19:34:00

Author:
Aya042
Posts: 2870


There are a few tricks you can do to eliminate the dissolve smoke, which should make for a cleaner transition.

Go on...


............
2010-08-14 19:59:00

Author:
trip090
Posts: 1562


Go on...


............

I tried googling or youtubing and they all come up with that silly Dissolve bug. Let us know?
2010-08-14 20:36:00

Author:
Xzalander
Posts: 6


That's pretty much the only option until LBP2. There are a few tricks you can do to eliminate the dissolve smoke, which should make for a cleaner transition.

I am, how you say...
...Intrigued.

Your getting yourself in a pickle, so far every time I've seen you, I've learned lots of new stuff. What'll happen when you show up just to say hi, and I'll want to learn things, but you'll have nothing to teach?
2010-08-14 20:39:00

Author:
Enjay
Posts: 79


Go on...

Glass doesn't show smoke when it's demmited or "dissolved".

You can use cowglitched dissolve that has the appearance of glass, but properties of dissolve. It would be smokeless.

There's also a complex plasma trick... Glueing a plasma ball to an object, capturing that object, then emmitting it (with infinite lifetime) will create a glitch. When the plasma ball is hit, the object dissipates too with the plasma ball.
2010-08-14 20:46:00

Author:
Incinerator22
Posts: 3251


There's also a complex plasma trick... Glueing a plasma ball to an object, capturing that object, then emmitting it (with infinite lifetime) will create a glitch. When the plasma ball is hit, the object dissipates too with the plasma ball.

I don't think that works any more.

I use the method Sehven showed me:-

You create an emitter which spits out golf balls every 0.1s with a lifetime of 0.1s, and pause the simulation at exactly the time when a ball dissolves. You can tell when it is, because the ball will continuously produce dissolve smoke, even when you move it around.

Then you capture the ball, embed it in a thin coating of invisible DM, emit it continuously with the 0.0s bubble dispensor emitter, and it looks like a solid object.

Then you just set up two such emitters on two different layers, and use a toggle to switch between them.

You do still get the emitter noise, but IIRC there's a way to eliminate that too. Kinda depends on the use case.
2010-08-15 00:13:00

Author:
Aya042
Posts: 2870


I don't think that works any more.

I've seen it work with a paintball about a month ago. rtm told me he thought it works with plasma too.

It was an infinite-life paintball, so I'm guessing it was captured before the patch gave paintballs lifetimes.
2010-08-15 01:01:00

Author:
Incinerator22
Posts: 3251


I don't think that works any more.

I've seen it work with a paintball about a month ago. rtm told me he thought it works with plasma too.

I didn't think it worked any more either, but I haven't tried with capturing it first. I'll have to experiment a bit and maybe do a rollback so I can capture a pre-patch plasma ball.


I use the method Sehven showed me.

Yeah, I like that method, but I wish it would work for materials as well as objects. You definitely want to attach the dead object to dark matter, 'cuz every now and then the game kind of hiccups and the object has time to fall a bit before disappearing. I actually can't believe I didn't think of that for the pinball level I was working on a while back: I coulda' just had an invisible "ball" that got knocked around and have it continuously emit the visible ball with separate emitters for each layer.
2010-08-15 02:22:00

Author:
Sehven
Posts: 2188


This layer switching might come in handy when I am creating my football level.

Because at the moment the only good way to make a football level is to do it top down view.

I am trying to make a football level where it is normal with 3d on one layer and it is working very well!
2010-08-18 01:16:00

Author:
AssassinatorRFC
Posts: 715


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