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#1

Flying sharks are too hard to make!

Archive: 4 posts


Well, here's the issue, I'm working on a new level that's taken me weeks of nonstop work to put together, and I'm finally at the boss of the level: a flying shark. I've been working on the flying shark portion for about two full days.

It might be a bit hard to explain, but I'll word it the best way I can. There's this little section where you fight this flying shark, and I wanted to have it going back and forth across the screen while randomly curving up or down. What I did for this was made a huge glass rectangle and glued it to the air (via dark matter) and made it wobble back and forth. Inside the rectangle is a small glass cube that moves from end to end, left to right, right to left, back and forth, you get the picture, via pulley. This small glass cube is connected to another pulley that leads down to where the player will be, and is connected to a small rectangle with a hole in the middle. I have two emitters on this small rectangle, each emitting a shark, facing different directions depending on which way the shark is going. This whole contraption I just mentioned, I've made three of them for three different phases of the shark battle.

Unfortunately, and I've been having too many problems with the lighter materials, so I can't really change this, the shark is very heavy and kinda big. The small rectangle that emits it also does the job of holding on to it, and everything keeps breaking because the shark is too heavy. This is what I've tried so far:
I made the small rectangle green dissolve, but whenever the shark was emitted, it was too heavy and broke the small rectangle.
I made the small rectangle into the same metal as the shark, and while it could handle the shark, the small glass square inside the big glass rectangle would break because of the weight of the small metal rectangle.
I made everything, including the glass, metal. The small (previously glass) square ended up wrecking the pulley that controlled it.
I tried adding more pulleys, in order for it to handle more weight, but it didn't really seem to help. I had 3 total.

My next plan of action would probably be replacing the small rectangle that holds the shark with a big donut shape, and emitting the shark, which would be attached to a rod connected to some circle shape, and emit the circle shape into the donut shape so that it still holds on to it, just not directly. This might work, but I'd like to hear some input first.

tl;dr: Giant metal shark, too heavy for long pulleys, can't make it lighter.

Edit: By the way, if any of you want to see the problem directly, just let me know. I'll find some time to get on and invite you into the level so that you can see it for yourself.
2010-08-13 23:54:00

Author:
Unknown User


It might be a bit hard to explain...

It's not completely clear from the description, but it might just be the old weight ratio problem.

If you have an object connected to another object, which in turn is connected to DM, then the masses of the objects are important. Say you have the following setup...


A - B - C

...where A is dark matter, B and C are objects and the hyphens represent connectors, then you will have problems if the mass of object C is significantly larger than that object B.

In your example, it sounds as if you need to make the glass cube much larger.
2010-08-14 00:39:00

Author:
Aya042
Posts: 2870


A - B - C

...where A is dark matter, B and C are objects and the hyphens represent connectors, then you will have problems if the mass of object C is significantly larger than that object B.

In your example, it sounds as if you need to make the glass cube much larger.
And I'm guessing if A isn't dark matter, it needs to be bigger than B? Or does it need to be bigger than B and C put together?
2010-08-14 02:18:00

Author:
Unknown User


And I'm guessing if A isn't dark matter, it needs to be bigger than B? Or does it need to be bigger than B and C put together?

Not sure. I've never needed to go more than two connectors from DM before. A typical case is using two pistons, one horizontal and one vertical, allowing you to move any object in two dimensions. I suppose you'd need a third connector if you also needed to rotate the object.
2010-08-14 02:53:00

Author:
Aya042
Posts: 2870


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