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#1

Little Big Air Hockey (2 player)

Archive: 23 posts


I just wanted to share my idea for a 2 player arcade level in LBP2.
Here's an early concept I made in LBP:

http://img443.imageshack.us/img443/86/airhockey.jpg

I think this could be a good first game to make, to get to know some of the new tools.
The new competitive options would come in handy and the fact that every player will get their own camera online, will help to make this a fun level to play. I am thinking about adding a time-limit, and the player with the highest score when the time runs out will be the winner.

The challenge I guess will be to get the physics and the movements right.

What do you think?
2010-08-13 12:56:00

Author:
hm83
Posts: 69


Oh, that's not a bad idea, and from what I've heard so far, it should be pretty simple to build. Good luck with it. 2010-08-13 12:58:00

Author:
Rogar
Posts: 2284


It's simple. But that will let you get detailed with it, and will keep it fun! Maybe some countdown animations or huds could spice it up?2010-08-13 13:04:00

Author:
Unknown User


Oh, that's not a bad idea, and from what I've heard so far, it should be pretty simple to build. Good luck with it.

Thanks! Yes I think it will be quite easy to make. I havn't been an advanced creator in LBP but I plan to change that when the new game arrives. But I guess it's good to start of with something in a smaller scale.


It's simple. But that will let you get detailed with it, and will keep it fun! Maybe some countdown animations or huds could spice it up?

Yeah I plan to get detailed. But the gameplay itself will be simple, but fast paced and fun i hope. Yeah a hud would spice it up, and maybe the ability to customize and choose different things.
2010-08-13 13:15:00

Author:
hm83
Posts: 69


Perhaps once your done you could make a neon version with the vacuum material.2010-08-13 13:56:00

Author:
Scifiguy
Posts: 95


You could make that know... Just usr a mechanism to quickly activate a spawner then activate the next one in both the pushers so each player is in a pusher. It could only be 2 or 4 players as you could do teams. If you don't know how to time the spawners ask me on PSN. You could really make this now. Like Special_D He made a top down view that wasn't effected by gravity. I could also add a scoreboard mech for you where if it goes in the net from the right team it counts as a goal but if it goes in the net from the wrong team then it doesn't count (So players have to stay on the right team).2010-08-13 14:51:00

Author:
sackruler905
Posts: 103


You could make that know... Just usr a mechanism to quickly activate a spawner then activate the next one in both the pushers so each player is in a pusher. It could only be 2 or 4 players as you could do teams. If you don't know how to time the spawners ask me on PSN. You could really make this now. Like Special_D He made a top down view that wasn't effected by gravity. I could also add a scoreboard mech for you where if it goes in the net from the right team it counts as a goal but if it goes in the net from the wrong team then it doesn't count (So players have to stay on the right team).

I guess it is possible to make something like this even in LBP1, but I won't do that because the final result won't be as good as it could be in LBP2. Movers, DCS, Camera and the competative tools are things that will make levels like this truly playable and fun.

This game is not a big project(obviously), but I think there is more room for smaller arcade-games in LBP2 since the tools will help us to make them as good as we want to.
2010-08-13 15:27:00

Author:
hm83
Posts: 69


Oh, I just came up with a sequel for you, too: Shuffleboard!
http://upload.wikimedia.org/wikipedia/commons/thumb/f/ff/Sjoelbak.jpg/220px-Sjoelbak.jpg
2010-08-13 15:40:00

Author:
Rogar
Posts: 2284


kwl looks awsome i play this wen you have finished i like this type of view everything looks alot better then side view weldone buddy2010-09-06 15:31:00

Author:
Special_D_
Posts: 57


You should make 2 modes. The first mode is timed and the second you play until someone gets 7 points.2010-09-06 15:47:00

Author:
LEXMARK295
Posts: 66


kwl looks awsome i play this wen you have finished i like this type of view everything looks alot better then side view weldone buddy

Thank you, I hope it will be fun to play.


You should make 2 modes. The first mode is timed and the second you play until someone gets 7 points.

I am definitely thinking about adding different options for the players to choose from.

It would be even better if I was able to include the options to play against the CPU, but I?m not quite sure how I am going to do that. Maybe I could work something out with some movers following a key switch and the randomizer tool.
2010-09-07 22:02:00

Author:
hm83
Posts: 69


Or you can train a neural network to play? 2010-09-08 14:36:00

Author:
Rogar
Posts: 2284


This is a great idea using the new tools, people will probably copy your idea and make one for themselves so be sure you have some original ideas. Neon lights flashing when someone scores and adding the cool sound effects will make this a killer game!2010-09-08 17:51:00

Author:
Kn0cked-0ut
Posts: 562


how about a hud(right one? i may of gotten myself confused, and you can get special abilitys to make your shots harder/more accurate and maybe a sheild, jus' ideas but it would be cool if you'd implement them2010-09-11 08:03:00

Author:
huntedstorm
Posts: 488


It's alreadt been done in lbp 22010-09-13 00:02:00

Author:
Unknown User


sounds cool idea 2010-09-13 10:48:00

Author:
Unknown User


Once PlayStation Move supports comes out, you could have a move version of the game too!2010-09-13 14:06:00

Author:
dr_murk
Posts: 239


Once PlayStation Move supports comes out, you could have a move version of the game too!

Yeah, That would be cool.

Not sure how the move support will work. The only thing we have seen in videos this far is a move cursor moving a special glowing move-material. I hope it will be more flexible than that, so we can wire the move controller just like we will be able to wire the six-axis.
2010-09-13 15:08:00

Author:
hm83
Posts: 69


Maybe anyone alredy said it 'cause I don't have time to read all the thread.
My suggestions is: put a 4 players option (yeah, crazy, isn't it?). I mind: 2 VS 2 or 1 VS 1 and 1 VS 1 (2 tables).
2010-10-04 19:49:00

Author:
ZeroZ30o
Posts: 157


My first version is now out in LBP2. Play it and tell me what you think. More features will come in the following weeks but the main gameplay elements are there.

The name of the level is now: Air Hockey (2 players)

Link: http://lbp.me/v/wtg2gx

Enjoy!!
2011-01-22 20:14:00

Author:
hm83
Posts: 69


Go ahead and try this level. I would really appreciate it!

http://lbp.me/v/wtg2gx
2011-01-26 10:46:00

Author:
hm83
Posts: 69


ill play ur level when I get a chance...u should check out my Air Hockey game and compare
http://lbp.me/v/wzxm1j
2011-01-27 02:35:00

Author:
GMEKills
Posts: 10


Version 1.1 is now out. I have fixed some minor bugs, added a camera view option and made some scoreboard music. Check it out!

http://i3.lbp.me/img/fl/6c3453fb9186796e0d0ee5b47fe689ab46c99577.jpg

http://ie.lbp.me/img/fl/9ee3bb51aaf8ec21c9e1242498055414eb79f669.jpg
2011-02-03 11:40:00

Author:
hm83
Posts: 69


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