Home LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run LittleBigPlanet 1 [LBP1] Help! [Archive]
#1
multiplayer friendly sneak concept
Archive: 9 posts
can some one tell me how to make a multiplayer friendly sneak thing were you cant move fast | 2010-08-13 02:07:00 Author: nowblink Posts: 105 |
A sneak thing? Like a creature that follows you? | 2010-08-13 02:48:00 Author: Kriv Posts: 17 |
There's a couple of them in this thread (https://lbpcentral.lbp-hub.com/index.php?t=31014-Theck-Thack-and-Sackboy-tracking&highlight=multi+sack+tracker). | 2010-08-13 02:51:00 Author: Sehven Posts: 2188 |
In the Incinerator22's Logic Workshop level, there is a logic construct that activates if you move by it too fast. Is that what you mean? | 2010-08-13 17:03:00 Author: Stoicrow Posts: 276 |
Basically have a long line of (piston + block) that combination and have a magnetic switch at the end. Place magnetic keys on the pistons and have them directional. Make it so that one piston doesn't activate it on it's own and put a magnetic key on the very last one. The effect: if you activate a certain number of pistons in quick sucsession then the magnetic switch will be triggered which you link to your guard or something | 2010-08-18 03:20:00 Author: AssassinatorRFC Posts: 715 |
ive seen something like this in one of Adi and Luos's levels. the idea is that you have to sneak past a guard and if you go to fast he wakes up. This is how i would guess that you make a sneak tracker: get the sack tracker from the logic pack (inter or advanced i cant remember) and then change the pistons speed to just slower than sackboy runs. put two more sensor switches on the cardboard on the outside of the two original ones. make these sensor switches set to 180 degree radius and the semi circle facing outwards to the left and right connect them to an "OR" switch and connect that to whatever you want to trigger by sackboy running too fast. | 2010-08-19 19:06:00 Author: Skalio- Posts: 920 |
Basically have a long line of (piston + block) that combination and have a magnetic switch at the end. Place magnetic keys on the pistons and have them directional. Make it so that one piston doesn't activate it on it's own and put a magnetic key on the very last one. The effect: if you activate a certain number of pistons in quick sucsession then the magnetic switch will be triggered which you link to your guard or something ive seen something like this in one of Adi and Luos's levels. the idea is that you have to sneak past a guard and if you go to fast he wakes up. This is how i would guess that you make a sneak tracker: get the sack tracker from the logic pack (inter or advanced i cant remember) and then change the pistons speed to just slower than sackboy runs. put two more sensor switches on the cardboard on the outside of the two original ones. make these sensor switches set to 180 degree radius and the semi circle facing outwards to the left and right connect them to an "OR" switch and connect that to whatever you want to trigger by sackboy running too fast. The question has already been answered. There's a couple of them in this thread (https://lbpcentral.lbp-hub.com/index.php?t=31014-Theck-Thack-and-Sackboy-tracking&highlight=multi+sack+tracker). There's a diagram of it in this thread. | 2010-08-19 20:36:00 Author: Incinerator22 Posts: 3251 |
By the way, I recently came up with a different approach (https://lbpcentral.lbp-hub.com/index.php?t=34088-4-Player-Sneak-Tracker) which should work for any number of players. | 2010-08-26 22:35:00 Author: Rogar Posts: 2284 |
rtm made one that works for 2 players. I used to have it but my ps3 died along with that lbp save. You could ask him very nicely for a copy. | 2010-08-30 12:33:00 Author: TheAdipose Posts: 533 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.