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#1

multiplayer friendly sneak concept

Archive: 9 posts


can some one tell me how to make a multiplayer friendly sneak thing were you cant move fast2010-08-13 02:07:00

Author:
nowblink
Posts: 105


A sneak thing? Like a creature that follows you?2010-08-13 02:48:00

Author:
Kriv
Posts: 17


There's a couple of them in this thread (https://lbpcentral.lbp-hub.com/index.php?t=31014-Theck-Thack-and-Sackboy-tracking&highlight=multi+sack+tracker).2010-08-13 02:51:00

Author:
Sehven
Posts: 2188


In the Incinerator22's Logic Workshop level, there is a logic construct that activates if you move by it too fast. Is that what you mean?2010-08-13 17:03:00

Author:
Stoicrow
Posts: 276


Basically have a long line of (piston + block) that combination and have a magnetic switch at the end. Place magnetic keys on the pistons and have them directional. Make it so that one piston doesn't activate it on it's own and put a magnetic key on the very last one.

The effect: if you activate a certain number of pistons in quick sucsession then the magnetic switch will be triggered which you link to your guard or something
2010-08-18 03:20:00

Author:
AssassinatorRFC
Posts: 715


ive seen something like this in one of Adi and Luos's levels. the idea is that you have to sneak past a guard and if you go to fast he wakes up.

This is how i would guess that you make a sneak tracker:
get the sack tracker from the logic pack (inter or advanced i cant remember) and then change the pistons speed to just slower than sackboy runs. put two more sensor switches on the cardboard on the outside of the two original ones. make these sensor switches set to 180 degree radius and the semi circle facing outwards to the left and right connect them to an "OR" switch and connect that to whatever you want to trigger by sackboy running too fast.
2010-08-19 19:06:00

Author:
Skalio-
Posts: 920


Basically have a long line of (piston + block) that combination and have a magnetic switch at the end. Place magnetic keys on the pistons and have them directional. Make it so that one piston doesn't activate it on it's own and put a magnetic key on the very last one.

The effect: if you activate a certain number of pistons in quick sucsession then the magnetic switch will be triggered which you link to your guard or something


ive seen something like this in one of Adi and Luos's levels. the idea is that you have to sneak past a guard and if you go to fast he wakes up.

This is how i would guess that you make a sneak tracker:
get the sack tracker from the logic pack (inter or advanced i cant remember) and then change the pistons speed to just slower than sackboy runs. put two more sensor switches on the cardboard on the outside of the two original ones. make these sensor switches set to 180 degree radius and the semi circle facing outwards to the left and right connect them to an "OR" switch and connect that to whatever you want to trigger by sackboy running too fast.

The question has already been answered.


There's a couple of them in this thread (https://lbpcentral.lbp-hub.com/index.php?t=31014-Theck-Thack-and-Sackboy-tracking&highlight=multi+sack+tracker).

There's a diagram of it in this thread.
2010-08-19 20:36:00

Author:
Incinerator22
Posts: 3251


By the way, I recently came up with a different approach (https://lbpcentral.lbp-hub.com/index.php?t=34088-4-Player-Sneak-Tracker) which should work for any number of players.2010-08-26 22:35:00

Author:
Rogar
Posts: 2284


rtm made one that works for 2 players. I used to have it but my ps3 died along with that lbp save. You could ask him very nicely for a copy.2010-08-30 12:33:00

Author:
TheAdipose
Posts: 533


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