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Impact Switch Question
Archive: 12 posts
Can you tweak the Switch so that only specific things hit the object? Example: An ostrich with a Impact Switch is hit by an orange but is unharmed, but if it's hit by a fireball, it gets harmed. Thanks! :SH: | 2010-08-11 20:02:00 Author: ThePineapplizer Posts: 769 |
LOL! Have something against Ostrichs? But anyway, If you so desired couldnt you make a MagKey switch with a custom vaccum material trigger area that activates when the fireball with the same color and label comes in physical contact with the ostrich? Although your way would be eisier.. | 2010-08-11 20:11:00 Author: Super_Clone Posts: 849 |
LOL! Have something against Ostrichs? But anyway, If you so desired couldnt you make a MagKey switch with a custom vaccum material trigger area that activates when the fireball with the same color and label comes in physical contact with the ostrich? Although your way would be eisier.. Hope they make the Impact Switch tweakable to a tagged object, much like Sackbots can. :SH: | 2010-08-11 20:15:00 Author: ThePineapplizer Posts: 769 |
Yes. You can make it so that it only responds to collisions with objects containing certain magnetic key colors. Remember, also, that you can now add labels to magnetic keys, thereby giving you essentially infinite "colors." | 2010-08-11 20:24:00 Author: comphermc Posts: 5338 |
I love your example. xD | 2010-08-11 20:30:00 Author: alexbull_uk Posts: 1287 |
Yes. You can make it so that it only responds to collisions with objects containing certain magnetic key colors. Remember, also, that you can now add labels to magnetic keys, thereby giving you essentially infinite "colors." Thanks Comph! :SH: | 2010-08-11 22:23:00 Author: ThePineapplizer Posts: 769 |
Can u set a Collision Switch a Sackbot and the key to a platform to allow it to jump Higher or lower depending the platform its on? | 2010-08-11 22:54:00 Author: Unknown User |
Im unsure how a collision switch would effect jump height, but you could, in theory, place 2 gravity switchs and 2 mag key switches on the sackbots microchip and place 2 corrosponding mag keys on the 2 different types of platforms, and with each type of platform, the mag keys would increase/decrease the sackboys jump height.. I guess. | 2010-08-11 23:04:00 Author: Super_Clone Posts: 849 |
Wait, when was the collision switch announced??? Some one plz give me a link or something. | 2010-08-11 23:09:00 Author: Captnmatt Posts: 96 |
?Collision Switch - Activates on any collision, or can be tweaked to only activate when hitting sackpeople, or when hitting an object which has a specified magnetic key (matches both colour and label). From https://lbpcentral.lbp-hub.com/index.php?t=28726-New-Tools-Features-and-Updates-in-LittleBigPlanet-2 (New Tools Features and Updates in LittleBigPlanet 2) There ya go! | 2010-08-11 23:18:00 Author: Super_Clone Posts: 849 |
So, if a Red Colored Mag Key Object hits my Red Colored Mag Switch Object, the Mag Switch can activate something? Like Dissolve Material? :SH: | 2010-08-14 15:13:00 Author: ThePineapplizer Posts: 769 |
I would assume so. I don't really know much about this switch other than the fact that it interests me. | 2010-08-15 08:05:00 Author: Unknown User |
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