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More LBP2 in PLAY magazine

Archive: 93 posts


I just picked up the latest edition of PLAY magazine as it has a massive picture of Sackboy on the front and an 8 page feature inside on LBP2.

There's nothing much new in it except for 1 thing that really piqued my interest and that was the mention of a new 'divergent' camera.

What they're saying is that you could theoretically have 2-4 players in a level at opposite ends and they would each have their own camera view! Now that's something I've been wanting since getting LBP, and incidentally was hyped as being in LBP1 but never materialised, and means I could make a level I've had in mind for almost 2 years but never been able to do because ofthe camera.

If this is true and does actually make it in then that for me is THE most exciting feature by far, more so than any of the power-ups. * fingers crossed it's not just hype this time *.
2010-08-11 16:55:00

Author:
mistervista
Posts: 2210


Oooh! Sounds nice! Opens up a TON of new possibilities... 2010-08-11 17:05:00

Author:
piggabling
Posts: 2979


Hmm i'm pretty sure this is not new news Yoho!
this new camera has been said to be in LBP2 for a while now
its cool as all get out, but its not new really :/ *mew
2010-08-11 17:17:00

Author:
Lord-Dreamerz
Posts: 4261


This would be awesome for cranking up the co-op levels quality.2010-08-11 17:26:00

Author:
RangerZero
Posts: 3901


Hmm i'm pretty sure this is not new news Yoho!
this new camera has been said to be in LBP2 for a while now
its cool as all get out, but its not new really :/ *mew

I'm pretty sure this is the first confirmation, is it not?
2010-08-11 17:31:00

Author:
piggabling
Posts: 2979


It's not the first confirmation, that was probably the big summary thread collated by those who went to the Community Jam.
But anyway, yes the creator can enable that feature for online play so that every player has his own camera and they do not have to stay together. Offline it's still the same though.
2010-08-11 17:39:00

Author:
Syroc
Posts: 3193


It's not the first confirmation, that was probably the big summary thread collated by those who went to the Community Jam.
But anyway, yes the creator can enable that feature for online play so that every player has his own camera and they do not have to stay together. Offline it's still the same though.

Oh, yes. I do remember the camera being said in the Community Jam overview... This is going to be crazy helpful.

So could this lead to a possible decrease in lag? As long as the four players aren't in the same spot i.e. the same screen.
2010-08-11 17:43:00

Author:
piggabling
Posts: 2979


So could this lead to a possible decrease in lag? As long as the four players aren't in the same spot i.e. the same screen.

I really don't think so. The entire level physics must be calculated and sync'd in real time regardless of player location and camera set up, and rendering is done locally. There might be something I'm missing, but having each person's camera in a different location is not going to change the lag.

Remember though, as per other threads on the forum and as syroc says - we have no confirmation of splitscreen, so any mechanics made using this camera feature will not work for local multiplayer.
2010-08-11 17:50:00

Author:
rtm223
Posts: 6497


It's not the first confirmation, that was probably the big summary thread collated by those who went to the Community Jam.
But anyway, yes the creator can enable that feature for online play so that every player has his own camera and they do not have to stay together. Offline it's still the same though.

As if you didn't go...
2010-08-11 17:50:00

Author:
Fishrock123
Posts: 1578


As far as I remember, the divergent cameras are only possible in competitive multiplayer modes. I could be wrong on that, but that was my understanding. I hope that is not the case.2010-08-11 17:53:00

Author:
comphermc
Posts: 5338


As if you didn't go...
I did, but there is no need to shout it from the rooftops. That would be mean.
2010-08-11 17:54:00

Author:
Syroc
Posts: 3193


Well, I guess it counts as confirmation?

And I'm betting that they'll allow you to assign the number of players for each level... Probably will be 1-4 for default, but will have to make it have the option of only working if you have the right number of people... Otherwise not too sure how the Divergent camera would work with one player in things like competative minigames.

Still, yeah, awesome. D:
2010-08-11 17:54:00

Author:
RockSauron
Posts: 10882


I did, but there is no need to shout it from the rooftops. That would be mean.

I went!


@rock - well each player gets their own camera. So, if you had 4 players, 4 cameras. 1 player, 1 camera. Right?
2010-08-11 17:58:00

Author:
rtm223
Posts: 6497


As far as I remember, the divergent cameras are only possible in competitive multiplayer modes. I could be wrong on that, but that was my understanding. I hope that is not the case.

Do you think it matters? The only other diference with regular play that I can think of is split scorekeeping. Unless... if spawning from random checkpoints is mandatory, that would be annoying.
2010-08-11 18:34:00

Author:
Rogar
Posts: 2284


Well I hope there is at least splitscreen mode for local player and not just online players then. Splitscreen would be awesome for create mode with local players. Right now it is really hard for whoevers not player 1 to create anything as only player one gets the camera.2010-08-11 18:50:00

Author:
O-SuPeR_MoNkEy-O
Posts: 5


Mistervista, could you cite the segment of the article that says this in the OP? I'd be interested in reading it.

I can only imagine what sort of gameplay could arise from this... This brings a very fresh dynamic to game styles. I'm thinking I'm going to have to create a Gauntlet clone.

"Valkyrie is about to die!"
2010-08-11 19:11:00

Author:
schm0
Posts: 1239


Well I hope there is at least splitscreen mode for local player and not just online players then. Splitscreen would be awesome for create mode with local players. Right now it is really hard for whoevers not player 1 to create anything as only player one gets the camera.

Ooohhhh yea... That drives my friends crazy! They call them 1st Player rights, which it technically right... Please do sumthin about that Mm! [offtopic]
2010-08-11 19:19:00

Author:
Super_Clone
Posts: 849


Well I wonder what new and special to do with this. Co-op challenge with 2 people startind at different corners of level? You have to be online to do that. Otherwise it won't work. Also if it was a co-op where you help each other you would probably need a mic. I think it's made only to ease the camera problems.2010-08-11 19:39:00

Author:
FreeAim
Posts: 2462


Is this just the thing where in online multiplayer everyone has their own camera again?2010-08-11 19:41:00

Author:
Rabid-Coot
Posts: 6728


Awesome!!
It's going to be easier playing with 4 players!!!
2010-08-11 19:42:00

Author:
shadow3596
Posts: 2442


I could imagine a 2 player co-op zone using this. One player stays on a button so the other can go run off screen to go pull a switch that's out of sight for the first player, then a door opens and they continue!

Sounds exciting...
2010-08-11 19:50:00

Author:
Sage
Posts: 2068


Do you think it matters? The only other diference with regular play that I can think of is split scorekeeping. Unless... if spawning from random checkpoints is mandatory, that would be annoying.

Spawning from random checkpoints is not manditory. i'll put my money on them just have some logic doing that..
2010-08-11 20:27:00

Author:
Fishrock123
Posts: 1578


Is this just the thing where in online multiplayer everyone has their own camera again?each player has their own camera in Competitive mode

thats all I know XD
2010-08-11 21:46:00

Author:
SackBoy98
Posts: 588


Iv known this for a while2010-08-11 22:04:00

Author:
extreme2fl
Posts: 86


wow that awesome

Hopefully we'll see alot of awesome co-op lvls and kooler survival challenges

Hey i was just wondering could you confirm this:

to everyone complaining about the fact it's a hat:
in the latest issue of "play" (a UK gaming magazine) it is confirmed that it can be made to look like other things. "This helmet-like device, which can be made to look like other things..."
This is from another thread about the Creatinator and since you have the magazine could you see if this is what it says.

Srry if i'm not allowed to do this
2010-08-11 22:56:00

Author:
Mangarocks14
Posts: 262


Hey everyone.

I'm not sure if some this has been mentioned before so sorry if it has.

1. According to 'Play' the creatinator can be changed 'to look like other things'. Not sure the exact details of this but it sounds promising if the hat is aesthetically customisable.

2. Vertex mode - a bit like the pen tool in photoshop if your familliar with that. It looks like it allows you to make perfect curves. Play - 'We don't really have any details of exactly what vertex mode entails, but that it probably means youll be able to create scalpable, curved shapes by setting points and determining the degree of curvature between them.'

3.Pins - 'They're like a levelling up thing in the game now. There are hundreds of pins that you can be awarded. For every trophy there is a pin, but then there's loads more, so they're a sort of internal LBP trophy. You can choose three pins that you have been awarded to be put as badges on your avatar that show up all on of the level listings and your profile page.'

3.5 Customisable earth/pins - 'you can customise your earth now so when you go and see a level by a user, not only does it show you their level but it also streams in their earth , all their content and their three pins. So in a way, it's like advertising yourself as a player and a creator. So you can have pins that show that you've finished the single-player mode or that over 5,000 people have played your levels.'

Fun stuff.
2010-08-14 19:13:00

Author:
theamilien
Posts: 485


Awesome thanks for the new info!2010-08-14 19:18:00

Author:
Mikestar123
Posts: 42


Interesting. I knew they would do something about the creatinator after they heard the uproar from the community.
Vertex thingy. Meh. If curves still kill the thermo in LBP2, it won't have much practical use for me.
Pins sound neat I guess. Idunno.
2010-08-14 19:19:00

Author:
Sack-Jake
Posts: 1153


So the Creatinator could be a puppy?

I think the "other things" would be a Handheld emitter... I read somewhere that it could be a Heaheld or Handheld powerup.

:SH:
2010-08-14 19:27:00

Author:
ThePineapplizer
Posts: 769


Great news! The vertex mode seems to be really useful. 2010-08-14 19:41:00

Author:
sposim94
Posts: 86


this is certainly an interesting development. I like the pins, and the creatinator would look better as a gun anyways2010-08-14 19:45:00

Author:
poorjack
Posts: 1806


I think the "other things" would be a Handheld emitter... I read somewhere that it could be a Heaheld or Handheld powerup.

No, the Creatinaror can't be put on hands, based on the information we have so far. You probably read this from a comment by rtm223, where he was questioning the use of the term "handheld emitter".
2010-08-14 19:50:00

Author:
Holguin86
Posts: 875


Vertex thingy. Meh. If curves still kill the thermo in LBP2, it won't have much practical use for me.


Could be a method that more efficiently plots the curve to reduce thermo use.
2010-08-14 19:53:00

Author:
Rabid-Coot
Posts: 6728


Really cool. I can see some wicked hard trophies relating to Pins...Like "Collect all Pins" for example. Really, LBP Platinum was easy, so I'm glad they are upping the difficulty.
Vertex mode is also a welcome addition and makes making objects the perfect shape easier. And lastly the creatinator bit is pretty vague...They could mean you could make it into a gun object, or it could mean you could just be able to change the style of the hat.
2010-08-14 20:13:00

Author:
Smokeeye123
Posts: 66


If curves still kill the thermo in LBP2, it won't have much practical use for me.

"Curves", right now, consist of many small angles.
Thermometer keeps track of those angles. If these vertices are smooth, as in no (or very little) angles, it would not put a(s much of a) strain on the thermometer.
2010-08-14 20:35:00

Author:
Melfice
Posts: 269


What issue#? I have #193 and I don't see it in there.2010-08-14 20:41:00

Author:
Jord-bord
Posts: 153


What issue#? I have #193 and I don't see it in there.

Prolly the issue that released on August 14th.
A quick look on their website (http://www.play-mag.co.uk/) shows me they're on issue number 195.
2010-08-14 20:58:00

Author:
Melfice
Posts: 269


With the ability to link stages together to make one massive adventure, does the thermometer really matter that much anymore? I wish I remembered where I read it, but apparently you can auto-load the next stage as soon as you complete one. Hopefully the scoreboard won't be present until completing the final stage.2010-08-14 21:06:00

Author:
Rottinghouse
Posts: 143


Thanks for the info!!!
Now we know a little more of LBP 2!!!
2010-08-14 21:09:00

Author:
shadow3596
Posts: 2442


1. According to 'Play' the creatinator can be changed 'to look like other things'. Not sure the exact details of this but it sounds promising if the hat is aesthetically customisable.

2. Vertex mode - a bit like the pen tool in photoshop if your familliar with that. It looks like it allows you to make perfect curves. Play - 'We don't really have any details of exactly what vertex mode entails, but that it probably means youll be able to create scalpable, curved shapes by setting points and determining the degree of curvature between them.'

RAWR! LBP2 will = win x win x win^9999999!!!



Really cool. I can see some wicked hard trophies relating to Pins...Like "Collect all Pins" for example. Really, LBP Platinum was easy, so I'm glad they are upping the difficulty.

I've had LBP for well over a year and a half and I don't have my platinum.... Suffice to say, i'm horrid at acing levels..
2010-08-14 22:49:00

Author:
Fishrock123
Posts: 1578


2. Vertex mode - a bit like the pen tool in photoshop if your familliar with that. It looks like it allows you to make perfect curves. Play - 'We don't really have any details of exactly what vertex mode entails, but that it probably means youll be able to create scalpable, curved shapes by setting points and determining the degree of curvature between them.'
So easy ramps? Great! That's something I had trouble with.
I dont use photoshop, but is this like using bezier curves (http://t2.gstatic.com/images?q=tbn:YUUKUWaR9RD5lM:http://www.w3.org/TR/SVG/images/paths/cubic02.png&t=1)? Or is it like dragging a line in adobe Flash?
Put simply, do you have control over the two end points, or just the centre of the line?



Really cool. I can see some wicked hard trophies relating to Pins...Like "Collect all Pins" for example. Really, LBP Platinum was easy, so I'm glad they are upping the difficulty.

There are hundreds of pins that you can be awarded. For every trophy there is a pin, but then there's loads more, so they're a sort of internal LBP trophy.
So no "collect all pins" trophy (perhaps there may be a collect 50% of pins trophy though). MM has said somewhere that there is no create trophy (cause of H4H), but there is a pin for it (or something similar). Their thinking is that if it's not a PSN trophy, it will be less of an issue. Let's hope so.
2010-08-14 22:56:00

Author:
midnight_heist
Posts: 2513


Vertex will be good i always find my self messing with ramps.2010-08-14 23:11:00

Author:
Unknown User


New stuff sounds neat - especially planet customization. I hope we can speckle it with monuments and cities and stuff. That'd be radicool. :B2010-08-15 03:56:00

Author:
SLS10
Posts: 1129


Thanks for the new info ! Sounds awesome 2010-08-15 04:01:00

Author:
SackBoy98
Posts: 588


I dont use photoshop, but is this like using bezier curves (http://t2.gstatic.com/images?q=tbn:YUUKUWaR9RD5lM:http://www.w3.org/TR/SVG/images/paths/cubic02.png&t=1)?

Yes, just like that! It'll be convenient!
2010-08-15 06:17:00

Author:
Unknown User


2. Vertex mode - a bit like the pen tool in photoshop if your familliar with that. It looks like it allows you to make perfect curves. Play - 'We don't really have any details of exactly what vertex mode entails, but that it probably means youll be able to create scalpable, curved shapes by setting points and determining the degree of curvature between them.'


If this is true, the person who suggested this needs a bonus.

^This, would make Vthis, waaay easier/quicker.
2010-08-15 06:38:00

Author:
Bremnen
Posts: 1800


I don't think it'll render perfect curves - more likely mesh approximations - which is the most reasonable action anyways and is still very useful.2010-08-15 07:11:00

Author:
estevangz
Posts: 57


Thanks for the info, the vertex tool sounds useful.2010-08-15 08:08:00

Author:
Unknown User


Im guessing the creatinator can alternate between helmet, gauntlet, curaiss, and boots, maybe even a backpack....anything else would be amazing2010-08-15 08:38:00

Author:
Shadowcrazy
Posts: 3365


Thank you 2010-08-15 09:29:00

Author:
Caveman656
Posts: 53


Wonder if they can add more pins in via patches. More re playability!2010-08-15 10:00:00

Author:
Snappyguy
Posts: 710


Nice, finally some info I haven't heard, though I knew about the pins.

Thanks!
2010-08-15 10:04:00

Author:
edster962
Posts: 170


Wonder if they can add more pins in via patches. More re playability!

I don't see why not! Mm added trophies with the Pirates of the Caribbean so I reckon its totally do-able!
2010-08-15 10:20:00

Author:
theamilien
Posts: 485


Wonder if they can add more pins in via patches. More re playability!

Uhm, why do we need that? There is gonna be hundreds of them
2010-08-15 14:13:00

Author:
Jonaolst
Posts: 935


I guess I'll just need to create about three-four 40 JUMPS levels to get the 10k play pin. Easy peasy.2010-08-15 14:30:00

Author:
BasketSnake
Posts: 2391


I guess I'll just need to create about three-four 40 JUMPS levels to get the 10k play pin. Easy peasy.
Or create a WipeOut level like me xD I made 11k in 2-3 days
2010-08-15 14:31:00

Author:
Jonaolst
Posts: 935


Interesting. I knew they would do something about the creatinator after they heard the uproar from the community.
Vertex thingy. Meh. If curves still kill the thermo in LBP2, it won't have much practical use for me.
Pins sound neat I guess. Idunno.

But what about circles? Hmmm? They don't kill the thermo, do they? So I don't think these curves will either, as MM is not that stupid.
2010-08-15 15:32:00

Author:
Super_Dork_42
Posts: 1874


Looks like only me and SLS10 are the only ones hyping about planet customization :/ I hope as him that we will be able to decorate it freely with different objects. Would be bo*gasp*boring if there was just to choose the look of the planet, as either dark green, light green and planty, ot brown, beige and dusty or probably, Icemaiden's favourite , frozen white and blue.

Maybe the planet editing could be a bit customizable as the pod in LBP, it has it's shape (an orb) but you can decorate it in numerous ways. You could have materials for your moon, like normal materials, and being able to use up to three layers on the moon which you can corner edit and etc. to make it more planet-like. There would also be basic planets as default (normal earth) or empty (just an orb). Try to imagine Little Big Planet (the earth we look at in the pod) and the green stuff being able to be moved and edited at your will.
2010-08-15 17:05:00

Author:
moonwire
Posts: 1627


Vertex mode sounds like it is going to be very useful. Although I'm not sure on the Pin idea, personally I feel that it will encourage a "I'm better than you attitude."2010-08-15 17:51:00

Author:
Pattington_Bear
Posts: 777


I hope the creatinator shange the actual way it looks and not its style (color, design pattern etc.) Other than that, Vertex tool & Pins sound amazing!!!2010-08-15 18:22:00

Author:
acdramon
Posts: 332


But what about circles? Hmmm? They don't kill the thermo, do they? So I don't think these curves will either, as MM is not that stupid.
Circles don't kill the thermo because they obviously don't have any corners. On the other hand, if you happen to cut into a circle, it turns into about a million tiny angles.
Unless they find a way to make this vertex tool cut down on thermo juice, I just don't think I'll find it very useful.
2010-08-15 20:50:00

Author:
Sack-Jake
Posts: 1153


Circles don't kill the thermo because they obviously don't have any corners. On the other hand, if you happen to cut into a circle, it turns into about a million tiny angles.
Unless they find a way to make this vertex tool cut down on thermo juice, I just don't think I'll find it very useful.

Have you ever heard of vector imaging?
2010-08-15 21:05:00

Author:
Fishrock123
Posts: 1578


Can someone get some pictures of the magazine pages up so I can see that this is REAL information. I'm not one to go off of the words of others without a source.2010-08-16 03:52:00

Author:
LukeCF
Posts: 790


I promise you its from issue 195. I know it's probably not much but you have my word.

I was originally planning to post pictures, however I don't have a scanner and a digital camera is useless.
2010-08-16 09:06:00

Author:
theamilien
Posts: 485


Have you ever heard of vector imaging?
Yeah, if I was MM, this is how I would approach the vertex tool.
More like flash the better I say.
2010-08-16 10:15:00

Author:
midnight_heist
Posts: 2513


Uhm, why do we need that? There is gonna be hundreds of them

To keep you busy till there is a real little big planet
2010-08-16 10:47:00

Author:
Snappyguy
Posts: 710


I'd still like some pictures. Hah.

Reading that actual article would be nice.
On a different note. Where can I buy said magazine?
I do not believe I have ever seen it in any store...
2010-08-16 16:34:00

Author:
LukeCF
Posts: 790


I've just realised - this is one of the only legit LBP2 info threads on the first page of the News and Media forum. Thanks for the info. 2010-08-16 17:10:00

Author:
Holguin86
Posts: 875


thanks 4 the info it all sounds pretty cool the LBP plat was abit hard only cus of the create trophy but other thn tht it was easy oh yh btw CANT WAIT 4 LBP2!!!!!!!!2010-08-16 17:11:00

Author:
UpNComingGansta
Posts: 6


digital camera is useless.

As long as the lighting is ok and you use the auto focus correctly a digital camera should work fine.
2010-08-16 17:48:00

Author:
Rabid-Coot
Posts: 6728


thats incredible thanks!!2010-08-16 18:45:00

Author:
psyntens
Posts: 562


Mistervista, could you cite the segment of the article that says this in the OP? I'd be interested in reading it.

I can only imagine what sort of gameplay could arise from this... This brings a very fresh dynamic to game styles. I'm thinking I'm going to have to create a Gauntlet clone.

"Valkyrie is about to die!"

Here it is. It's on the last page of the feature and it's a direct quote from Mark Healey:

http://i583.photobucket.com/albums/ss273/specialagent_01/LittleBigPlanet/PLAYfeature.jpg


@Mangarocks : Sorry I can't confirm that about the creatinator. I've just reread the entire article and couldn't see anything about that.
2010-08-16 18:50:00

Author:
mistervista
Posts: 2210


So... basically, this thread and the one below are about exactly the same thing?
Lemme just grab a mod right quick so we can merge the threads?
2010-08-16 19:39:00

Author:
Melfice
Posts: 269


As long as the lighting is ok and you use the auto focus correctly a digital camera should work fine.

Ill try to get pictures up as soon as can.

EDIT: Actually, I'm pretty sure my mate has a scanner. If he does, ill probably get them up by tomorrow.
2010-08-16 19:50:00

Author:
theamilien
Posts: 485


merged, which may confuse up some of the flow of the threads, but meh.

Oh, btw, I'm not convinced by the tweakable creatinator graphics, just... because...
2010-08-16 20:13:00

Author:
rtm223
Posts: 6497


Oh, btw, I'm not convinced by the tweakable creatinator graphics, just... because...

Same here. I would really like to see pics of the part of the article that talks about it. If it's true, it'd be great (I wasn't too thrilled with the hat thing).
2010-08-16 20:25:00

Author:
Sehven
Posts: 2188


i hope they do confirm some "skins" for the creatinator...would be nice if they were actually HAND HELD....since i want to kamehameha stuff

also would open up possibilities of POWER UP SKINS like jetpacks becoming flappin wings and such....would be nice
2010-08-16 20:26:00

Author:
Shadowcrazy
Posts: 3365


I would really like to see pics of the part of the article that talks about it.

I don't doubt it's in the article... I'm doubting that the article is correct
2010-08-16 20:31:00

Author:
rtm223
Posts: 6497


Ahh my god merged? I've never had that happen before. I've been so confused for the past five minutes.

Change of plan. Ill get the scans up tonight.

EDIT: Ok, so they're pretty awful scans. The scanner was pretty old so they didn't come out so well.

http://i557.photobucket.com/albums/ss13/theamilien_photo/1.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/2.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/3.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/4.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/5.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/6.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/7.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/8.jpg

Akk!! In fact they're terrible. They're hardly readable at all!

I'd usually say better than nothing but Im not so sure. :s
2010-08-16 20:40:00

Author:
theamilien
Posts: 485


Gah.I dunno if I can read any of that! Let me try *crosses fingers*2010-08-16 22:40:00

Author:
LukeCF
Posts: 790


It says the important stuff here in the yellow blerb. (Zoom in if you can)


http://i557.photobucket.com/albums/ss13/theamilien_photo/3.jpg
2010-08-16 22:48:00

Author:
Fishrock123
Posts: 1578


thanx for the pictures any way2010-08-16 22:49:00

Author:
vezonfan01
Posts: 293


Gah, I could only read the yellow boxes... Better images... Please??2010-08-16 22:54:00

Author:
LukeCF
Posts: 790


I know everyone (well, most) want the Creatinator to be handheld, but I for one don't mind the helmet. I plan to use it for Night Vision and Thermal Goggles. What everyone should be saying is that they want the same Creatinator features to work on the Paintinator letting it fire more than just paintballs. I guess a similar workaround could be to make the visibility of the Creatinator tweakable.2010-08-16 23:14:00

Author:
Rottinghouse
Posts: 143


Right, I have nothing to do tomorrow, (except the dishwasher) so Ill whip out the camera and take pictures of each of the paragraphs.

Ahh...what I do for you guys.
2010-08-16 23:21:00

Author:
theamilien
Posts: 485


Yeah, it does say, "This helmet-like device, which can be made to look like other things."

Would be awesome if we can make it look like a Paintinator. Although the press likes being wrong.
2010-08-16 23:24:00

Author:
Moony
Posts: 368


Right, I have nothing to do tomorrow, (except the dishwasher) so Ill whip out the camera and take pictures of each of the paragraphs.

Ahh...what I do for you guys.

Seriously? I would love you if you did this. Love you.
2010-08-16 23:46:00

Author:
LukeCF
Posts: 790


man i cant wait!!!!!!!!!!!!!!!!12010-08-17 00:08:00

Author:
vezonfan01
Posts: 293


Thanks for posting those. They're a bit tough to read, but not impossible. I've transcribed up to about halfway through the fifth page. I'd keep going, but it's getting tiresome and it's really late. For those who want to read it, here it is:


Talk to anyone from Media Molecule for any length of time and a pattern will very soon emerge...
"How did you do that? Whoa! I didn't even know you could do that."
"We didn't even know we put that in there.
In the grand scheme of things, they don't actually know that much more about LittleBigPlanet than anyone else. It's a constant source of surprise, wonder, bewilderment and even fear for its own creators, moreso than for anyone else. And that's just the first game.
Talk to them about LittleBigPlanet 2 and they all seem above all excited. But there's a noticable hint of anxiety and worry there, too. This is presumably what comes from creating something powerful over which you have little or no control. We'd imagine God feels much the same way.
Alex Evans isn't God; he's just the ..... director at Media Molecule. We say just because he's so modest about it himself.
"I'm just a graphics guy" he says, "so I'm a bad person to ask about game design."
By "ask about game design" he means pray to for new tools in LittleBigPlanet 2. For that, the man you want is creative director Mark Healey, who looks a bit like God but also isn't.
"What Mark is good at," Alex tells us, "is that I can go to him and be like, "I really want to be able to do a racing game mode or a top down .... for example, and Mark boils it down to the core feature. He's like, "well, what we'll do is we'll put a tweak in so you don't have to have gravity affecting some objects - now you can do top-down."
"So he's really good at breaking it down - now you can do more than top down, as you can make any object move any way you want, and it's ... okay now. I see the power of that. So it's really a question of - was is Ford who said, "if you asked them what they wanted they'd have said a faster horse. I gave them a car." The community are so great about coming up with ideas that we hadn't even thought of, then what we're doing is channeling all of that and being like, "right the people have asked for these things - they're actually the same thing if we do it this way." That's the spirit of LBP2.
Indeed. while LittleBigPlanet2 might, at first glance, appear to be more complicated that its borebear by an order of magnitude, simplicity has been a guiding principle for the team throughout its development, as 20 lucky creators from the LBP community found out when they were invited to Media Molecule's studio for a 24 hour test run of the creation tools.
"A few of the creators were like "oh, I don't know - It's quite scary," Evans recalls. "But at the end of it they said, actually it's brought the bar down and that's the thing I've taken away from the whole day. They were like 'things that use to be a right faff and did my in, I can now do' - and that's the key thing I got from it. The top end is going to get higher which is exciting for anyone who plays these levels, but it's actually the fact that stuff that wasn't that easy is now actually easy. There's less grind, less grunt work to it."
But LittleBigPlanet2 hasn't been easy for the team at Media Molecule. In pledging to ensure that every level from the first game be 100 percent playable on the second, they "ave give" themselves a hell of a task. The biggest problem is that a great many LitteBitPlanet levels - some of the best, most innovative ones in fact - deliberately use specific bugs and glitches to produce effects that go way beyond the norm. So when it comes to quality assurance, the team has to be extremely careful what bugs get fixed and which don't, so as not to cripple existing levels. As Evens says -swearing slightly at the mer thought - it is...
"Terrifying from a QZ point of view because it has to be backwards compatible so we have to check all of these levels. What I've said is - some people are like, "why is he not polishing 1100 percent?' - and it's like every level should load and run - I want every level to work, but there's a lot of levels out there and we're probably going to miss something."
And when he says "miss something" he means fixing a bug that shouldn't be fixed, not the other way around. Media Molecule is a one-off studio in so many ways, including being the only developer that doesn't (necessarily) hate bugs in its games.
"I love them," grins Evans. "The more the merrier, but as long as it's not used for evil as long as it's not grieving people or reducing the fun then I'm happy for people to find bugs. They're going to discover them anyway ... one of the things we found in one of the early versions was stuff like gluing things to ... points which are a half layer thick and we didn't even know we put that in there. So yeah, there's going to be things in there like that we don't even know about... exploits effecively.
"It's the sign of a good tool when it gets used in ways you wouldn't expect. If you wa.. someone use Photoshop or play the guitar, no two people do it the same way - some people play guitar upside down, some people use Photoshop in the most ridiculous way. It's the same with LBP. ....watched the creators come down to our office and we had 20 po... set up, and they were working in teams, they were working on ... - I was watching one guy ue vertex mode in the most awesomely fluid way. He was making these curves and I was like, "whoa! I didn't even know you could do that."
Vertex mode? Vertex mode isn't something Media Molecule has formally presented yet; that's the thing about LBP2 - there's so much in it and it's all so intertwined, that major new features can't help but slip out of conversation with its makers. We don't really have any details of exactly what vertex mode entails but our rudimentary knowledge of other design tools tells us that it's probably a means of generating scalable curved shapes by setting points and determining the degree of curvature between them. It might sound quite technical and complcated, but, assuming it is what we think it is, it'll definitely make things much, much easier as well as enhancing the creative possibilities ... the game. Very much in the the spirit of LBP2...
Self expression is also very much in the spirit of LittleBigPlanet and Media Molecule has come up with a cunning way of allowing players, not just creators, to express themselves in LittleBitPlanet2 - pins.
"They're like a leveling up thing in the game now." Evans explains. And there are hundreds of pins you can be awarded. For every trophy there is a pin, but then there's loads more so they're kind of an internal LBP trophy.
"You can choose three pins that you have been awarded to put as badges on your avatar that ....... the level .... your profile page. You can customise your earth now so when you go and see a level by a user, not only does is show you that level, but is also showing in their earth... content and the .... So in a way it's like advertising yourself as a player, as a creator. So you can have pins that show that you've finished the single-player mode or that 5000 people have visited "my levels."
This is one of many ways Media Molecule hopes to make it less likely that creators will spend weeks on a project only for it to be totally overlooked, and to make it easier for players to find creations that are not only good, but actually suit their own person tastes.
"Exactly," affirms Evans, "And it means that at a glance, you can look at someone and say, 'that guy's got good taste. You could have something like, for example... I've actually lost track of all the pins we have, but we track data like how many people have played levels via my 'hearted' list, so it's like, have you got the taste, or how many times have you played a level that's become the coolest level? Stuff like that, so different ways that you put yourself out there. Now you can follow people as well. We call it the stream and in your stream you could say 'well that guy has good taste so I'll follow him' and this will ensure your stream is good."
Your stream is much like a facebook news page or Twitter feed, but instead of giving you up to the minute news on the mundane details of other people's lives, it tells you what respected LittleBigPlanet community members are making, are playing, and what they think about it. It will also be updates with news direct from Media Molecule keeping you informed of the latest DLC, patches and other topics of interest.
You can do so much with LittleBigPlanet 2 that the easiest way to define its limits is to discuss what you can't do. So we .... to Alex Evans that we thought there was no way to do in MMC that is until we thought a bit harder and wondered if you could ... a turn based one.
"Ah yeah, that's cool," says Evans, who immediately seems to start figuring out how to do it .... "I think that's something we could actually do but turn based, I would love to do something like that in the game. I am planning on building an RpG with it.. [But] I mean the main thing there is the four player limit in the game so no, no ... MMO."
And we thought first-person games would be an impossibility too, but then Evans showed us a level that had Sackboy flying down a 3D tunnel shooting at enemies using a crosshair. Not quite an FPS but seemingly ony a step or two away.
"The way that was built is, of course, it's still a 2.5D game," Evans explains while we pretend we'd already figured all this out. "so the creator built it as a top-down game, but you can now attach movies to objects then with electronics, you can control how the movie moves. He actually built a screen. He actually built all the lines and wires and effecters, moving cursors and enemies flat. If you go into Create mode and look at it side-on, it's actually flat!"

One of the yellow boxes (which I didn't transcribe 'cuz they're easy to read) says something about the creatinator "which can be made to look like other things..." Intriguing, but lacking in details and, as Rtm pointed out, it has the ring of an unconfirmed detail or it could even be a misunderstanding on the part of the article's writer. Still, here's hoping.
2010-08-17 12:03:00

Author:
Sehven
Posts: 2188


Right then. Just for LukeCF cuz I want his love. Heres the full article in little bite size chunks. If you can't read anything just say and I'll type it out.

http://i557.photobucket.com/albums/ss13/theamilien_photo/1-6.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/2-6.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/3-6.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/1-5.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/2-5.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/3-5.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/4-4.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/5-4.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/6-3.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/DSCF00072.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/1-4.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/2-4.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/3-4.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/1-3.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/2-3.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/3-3.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/4-3.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/5-3.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/1-2.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/2-2.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/3-2.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/4-2.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/5-2.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/6-2.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/1-1.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/2-1.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/3-1.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/4-1.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/5-1.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/6-1.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/7-1.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/8-1.jpg

http://i557.photobucket.com/albums/ss13/theamilien_photo/9.jpg

Phew! Sorry for any bad quality ones. I don't have a very steady hand. (Or a tripod for that matter).
2010-08-17 12:46:00

Author:
theamilien
Posts: 485


Whew. Thanks. I wasn't looking forward to deciphering/typing the rest. Some interesting stuff in there.2010-08-17 20:07:00

Author:
Sehven
Posts: 2188


Can't wait to do blaster rifle with creatinator 2010-08-17 20:31:00

Author:
Unknown User


Cool. Not much new, but it looks like the whole world is waiting with baited breath.2010-08-18 03:08:00

Author:
Moony
Posts: 368


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