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#1

LittleBigDungeon

Archive: 38 posts


I want to setup a little compilation. Here's how it would work..


*The level will consist of separate rooms designed by each contributor with a theme all of its own. I will provide a size template so each room is the same size. The overall level will be comprised of as many rooms as are contributed. You may contribute more than one if you'd like.

*On the left hand side of the room should be an open door. On the right hand side, a gate of your choice. Placement of the gate and open doorway are completely up to you. The more creative the better. You can make it so the gate is opened by whatever means you?d like.

*If you choose, you can get with a friend and design a double size room or collaborate on a secret prize area.

*Each room should consist of any puzzle, objective, set of enemies, or boss creature. Perhaps all of the above. It's entirely up to you.

*Each room should be a tiny level all by itself!

*The player of the level would need to complete or beat your room in order to move to the next.

*Once you?re done with your dungeon, I will pick it up in either a prize bubble form or a direct copy from the online mode.

*The order is still being worked on but I would like to arrange them in order of difficulty and type of room to keep with a more tradition platform game theme. This should lead to a pretty varied overall level and it shouldn?t take to long to complete a dungeon if you wish to contribute.

*Authors are welcome to tag their dungeon room with their name but please keep it tasteful.

*Contributing creators are welcome to include prize bubbles in their dungeon room. Please leave point bubbles out. They will be awarded once they escape your room!

*All are welcome to contribute. You may send me your level or message me online whenever you're done with your level. Be sure to playtest!


Check back for updates and brainstorming. All ideas are welcome. I imagine the overall layout and objective of level may change in the coming weeks. Since this is a community project I welcome all input.


UPDATE:

What I'm proposing is an actual platformer level. Each room would be far too small for a mountain and having any really cool vehicle would be a waste. I'll leave the great environment levels to the other excellent projects. I'm aiming for an actual playable level rather than a showcase.

Each room is a puzzle or objective. You must solve the puzzle or objective in order to pass the the next room. It is similar to the other ideas since you can create just about anything you want for the room, including the door or contraption that allows you to pass to the next area, but differs in the overall objective of the level.

I decided to add a hallway between each dungeon room. This should allow for much more creative freedom on placement of gates. I?ll add in whatever we need to help the player of the level get to the entry door if needed. I?ll also have the spawn points between the rooms. If the player is about to die, he can pull a switch that will drop him down to the end of level computer.

-For each level the player passes, he will be award with point bubbles. His overall score will be based on how many levels he was able to pass.

Note: There will be plenty of time and many more projects and community levels or compilations so theres no reason not to continue to come up with different, or slightly varied, concepts that fall into the same category.

http://i10.photobucket.com/albums/a135/dubyae/LBDexample.jpg

http://i10.photobucket.com/albums/a135/dubyae/4roomexamp.jpg


Interested Minds:
dorien
Marino [busy]
flakmagnet
redpanda [possibly]
Awesomemans [x2! ]
DarkGod13
aer0blue
QuellMicquel
TopAgent
Chaz'oSulls
BassDeluxe
LordDax
Kite [needs a ps3 but loves the game. ]
2008-10-18 09:50:00

Author:
docpac
Posts: 601


this idea is old... im sorry to tell u2008-10-18 13:08:00

Author:
12454522412412
Posts: 779


Sounds like a pretty neat idea. Plenty other ideas like this one, too, like LittleBigZones and the LittleBigCaverns, so go take a look at those.2008-10-18 15:50:00

Author:
aer0blue
Posts: 1603


Thankyou for your input Briguy. I may not have explained it very well.



I couldn't find LittleBigCaverns anywhere but if I recall, it was basically just "heres your room, make something cool". Like a showcase of sorts. Shoot me the link if I'm mistaken. I searched but couldn't find it.

Also, the LittleBigZones seems to be focused on evironments.
"LittleBigZones are environments where Sackpeople can make whatever they want in - shops, houses, ships, towers, inns, treehouses, jungles, seas, mountains, ANYTHING you can imagine. Imagine a sandbox that you and other Sackpeople with similar interests can create to your hearts' desires."

"The Sack Inhabitants will assign themselves a role, a niche to build within. First come, first serve! There can be no duplicate roles, no two generic princes - no two generic pirates. ...."



What I'm proposing is an actual platformer level. Each room would be far too small for a mountain and having any really cool vehicle would be a waste. I'll leave the showcasing and great environment levels to the other projects. I'm aiming for an actual playable level rather than a showcase.

Each room is a puzzle or objective. You must solve the puzzle in order to pass the the next room. It is similar to the other ideas since you can create just about anything you want for the room, including the door or contraption that allows you to pass to the next area.

Each room needs to be a complete level on its own.

I'm also working on a way to allow a player to still finish the level instead of just dying and having to quit. Perhaps a dissolving floor. Not sure yet.
2008-10-18 22:36:00

Author:
docpac
Posts: 601


Yeah guys, this is an unique idea. Trust me, it's nothing like either LittleBigCaverns or LittleBigResort.

May I suggest.... LittleBigDungeon? :arg:
2008-10-18 23:07:00

Author:
Unknown User


Sounds like a good enough idea to me.
Like the LittleBigHotel but with gameplaying elements
I would like to contribute.
If you set a template for the rooms you could just send it to everyone involved in a message and they could add they're parts to they're room and send it back to you as a object. You could just assemble the rooms in the order you like
But i think you should make the level first with all the rooms set out and then make a diagram of the levels and then get people to claim their room. That way you could set the gates from room to room so everyone would know exactly where their entrance and exit was to help the level flow better.

OR YOU COULD CREATE 4 DIFFERENT TEMPLATES THAT MATCH UP AND HAVE ANYONE GET WHAT ONE THEY WANT FROM YOU (OBVIOUSLY YOU WOULD ONLY GIVE OUT ONE START AND ONE FINNISH ROOM)

http://i176.photobucket.com/albums/w197/dorien360/LBPROOMS.jpg

This is a very simple version of what i mean - but it's just a suggestion
Also this way there would only need to be 4 different templates and you could just send the appropriate one to the member that gets which room.
2008-10-19 01:12:00

Author:
dorien
Posts: 2767


Sounds like a good enough idea to me.
Like the LittleBigHotel but with gameplaying elements
I would like to contribute.
If you set a template for the rooms you could just send it to everyone involved in a message and they could add they're parts to they're room and send it back to you as a object. You could just assemble the rooms in the order you like
But i think you should make the level first with all the rooms set out and then make a diagram of the levels and then get people to claim their room. That way you could set the gates from room to room so everyone would know exactly where their entrance and exit was to help the level flow better.

OR YOU COULD CREATE 4 DIFFERENT TEMPLATES THAT MATCH UP AND HAVE ANYONE GET WHAT ONE THEY WANT FROM YOU (OBVIOUSLY YOU WOULD ONLY GIVE OUT ONE START AND ONE FINNISH ROOM)

http://i176.photobucket.com/albums/w197/dorien360/LBPROOMS.jpg

This is a very simple version of what i mean - but it's just a suggestion
Also this way there would only need to be 4 different templates and you could just send the appropriate one to the member that gets which room.

I like that idea but I wanted each gate to be as varied as the rooms themselves. There will be a varied level of creation experience so each room would range in difficulty. I wanted to kind of have the easier levels setup in the beginning and the harder stuff at the end. I would disperse the "boss" rooms throughout. This way, it feels more like a tradition game.

I do like the template idea though. Having entrances and exits at different spots would make things much more interesting and less linear. I could just have little hallways between each to kind of adapt them. That may work better so people will have total freedom of where they want the gates.

I'll work up a diagram. [it will probably look a lot like yours. ]



Yeah guys, this is an unique idea. Trust me, it's nothing like either LittleBigCaverns or LittleBigResort.

May I suggest.... LittleBigDungeon? :arg:

Are you being sarcastic? I can't tell. hehe. That is a great name though. If I could change the topic I would.
2008-10-19 01:20:00

Author:
docpac
Posts: 601


No mate, I was completely serious! I changed it for yeh! I'm sure I'll contribute but I'm a bit busy ATM. :arg:2008-10-19 01:25:00

Author:
Unknown User


I like that idea but I wanted each gate to be as varied as the rooms themselves. There will be a varied level of creation experience so each room would range in difficulty. I wanted to kind of have the easier levels setup in the beginning and the harder stuff at the end. I would disperse the "boss" rooms throughout. This way, it feels more like a tradition game.

I do like the template idea though. Having entrances and exits at different spots would make things much more interesting and less linear. I could just have little hallways between each to kind of adapt them. That may work better so people will have total freedom of where they want the gates.

I'll work up a diagram. [it will probably look a lot like yours. ]





Yeah if your gonna make a corridor in between then that would be a better idea for freedom in making your room. Just without the corridor i thought you would have problems with doors not meeting up. But that is ok if you have corridors
2008-10-19 01:32:00

Author:
dorien
Posts: 2767


Yeah if your gonna make a corridor in between then that would be a better idea for freedom in making your room. Just without the corridor i thought you would have problems with doors not meeting up. But that is ok if you have corridors

I decided to go with this idea. Like you said, it will allow more freedom of creation. I'll also throw the spawn points in there. If the player runs out of lives, I'll set it up so he can pull a switch and drop down to the finish screen.

THANKS Marino.
2008-10-19 02:10:00

Author:
docpac
Posts: 601


I'm in. I've been throwing around a few puzzle ideas and had nowhere to put them. I'll keep an eye out so I can call dibs on a room!2008-10-19 09:17:00

Author:
flakmagnet
Posts: 1084


This is an awesome Idea for level concepts! How bout each room just has a graffiti piece in it with the creator's name? 2008-10-19 17:30:00

Author:
RedPanda
Posts: 191


This looks cool. I wanna be a part of it! 2008-10-19 18:36:00

Author:
qrtda235566
Posts: 3664


This is an awesome Idea for level concepts! How bout each room just has a graffiti piece in it with the creator's name?

Absolutely.



I'm in. I've been throwing around a few puzzle ideas and had nowhere to put them. I'll keep an eye out so I can call dibs on a room!

I was thinking about arranging them in some sort of order. If your puzzle or dungeon room is really easy, then I may have it at the beginning of the level. If it's hard, within reason , I'll have it towards the end. I didn't want the level to feel unbalanced ya know? I also didn't want to have 10 rooms in a row full of really hard bosses or each fire themed rooms one after the other. The more varied the better.
2008-10-19 23:33:00

Author:
docpac
Posts: 601


Absolutely.




I was thinking about arranging them in some sort of order. If your puzzle or dungeon room is really easy, then I may have it at the beginning of the level. If it's hard, within reason , I'll have it towards the end. I didn't want the level to feel unbalanced ya know? I also didn't want to have 10 rooms in a row full of really hard bosses or each fire themed rooms one after the other. The more varied the better.

Yeah you should make it so everyone has 10 prize bubbles to put into they're room so the more rooms you get through the more points you get. With a set limit of 10 per room you could work out how far people got from they're score.
EDIT: Guess they don't have to collect every bubble from every room, so it wouldn't gauge how many rooms people would've got through, but i still like having thr limit lol
Some of the last rooms should be really hard so it's a privilege to actually finish the whole level and a risk whether you try to go on further or go to the finish without finishing every room
I'm liking this project
2008-10-19 23:44:00

Author:
dorien
Posts: 2767


Wait. Hold on.

I just remembered something: the LOZ Twilight Princess Cave of Ordeals.

DcfSNqhbCEo

Bascially, you start at the top of the cave and fight some very easy baddies. After you kill them, you drop down to the floor below it and fight those baddies, which are slightly more difficult.

It would be awesome if that was the format of the LittleBigDungeon. You start at the top puzzle, and as you descend, the puzzles get harder and harder until you finally reach the bottom. It gives creators more width to play with as the puzzle rooms are stacked on top of each other.

Just a thought.
2008-10-19 23:52:00

Author:
Unknown User


Yeah you should make it so everyone has 10 prize bubbles to put into they're room so the more rooms you get through the more points you get. With a set limit of 10 per room you could work out how far people got from they're score.
EDIT: Guess they don't have to collect every bubble from every room, so it wouldn't gauge how many rooms people would've got through, but i still like having thr limit lol
Some of the last rooms should be really hard so it's a privilege to actually finish the whole level and a risk whether you try to go on further or go to the finish without finishing every room
I'm liking this project

I was thinking about having an emitter in between each room to award the player for passing. I initially planned to have emitters hooked up to drop the bubbles into a big bucket and then have them dump out when the player approached the finish screen. I think the first idea may be more rewarding though.



Wait. Hold on.

I just remembered something: the LOZ Twilight Princess Cave of Ordeals.

Bascially, you start at the top of the cave and fight some very easy baddies. After you kill them, you drop down to the floor below it and fight those baddies, which are slightly more difficult.

It would be awesome if that was the format of the LittleBigDungeon. You start at the top puzzle, and as you descend, the puzzles get harder and harder until you finally reach the bottom. It gives creators more width to play with as the puzzle rooms are stacked on top of each other.

Just a thought.

I like that idea but if we have a bunch of submissions, we'd run out room fast. I was thinking about going with a format much like what Dorien suggested but rather than having several types of templates I could just invert the second level of rooms and go the other direction. I could keep the hallways in place and just have the player drop down to the next level.
2008-10-20 03:47:00

Author:
docpac
Posts: 601


hmm this is quite interesting! I'd very much like to be a part of it, but at the moment don't put too much on me because I'm quite loaded down with LittleBigOlympus, LittleBigZones... and many more... but yeah I'd love to help.2008-10-20 04:38:00

Author:
DarkGod13
Posts: 302


I want to be part of this. :]2008-10-20 05:24:00

Author:
aer0blue
Posts: 1603


I also want to be apart of the LBDungeon project... Question: Will players be able to leave without having to run through the whole dungeon? Don't want to be trapped. Suggestion: There should be a few mini-game-esque levels between some of hard levels to be a like a breather/slight intermission, before going into more action, to keep "fun" relevant.2008-10-20 06:52:00

Author:
QuellMicquel
Posts: 68


I also want to be apart of the LBDungeon project... Question: Will players be able to leave without having to run through the whole dungeon? Don't want to be trapped. Suggestion: There should be a few mini-game-esque levels between some of hard levels to be a like a breather/slight intermission, before going into more action, to keep "fun" relevant.

Maybe. Or, make sure some users dedicate their sections to puzzles, so you can go 4 action rooms, 1 puzzle room, etc.
2008-10-20 07:20:00

Author:
aer0blue
Posts: 1603


I also want to be apart of the LBDungeon project... Question: Will players be able to leave without having to run through the whole dungeon? Don't want to be trapped. Suggestion: There should be a few mini-game-esque levels between some of hard levels to be a like a breather/slight intermission, before going into more action, to keep "fun" relevant.

I plan on having small areas between each room. If the player is about to use up his last life or is tired of trying to beat a boss or mini-boss, he'll have the option to pull a switch and drop down to the end of the level. He/she will still have his points from each level he completed and they will be able to see how they compare to other players.

After the everyone who wants to be a part of this is done creating, I'll take the submissions and place them in an order. I'm going to take in account the difficulty and type of each room. This is part of why I'm avoiding have a full map of the level and letting people select which room they're going to get.

I imagine the majority of submissions may be action so I'll try to break that up with whatever I can.
2008-10-20 08:20:00

Author:
docpac
Posts: 601


Yeah you should make it so everyone has 10 prize bubbles to put into they're room so the more rooms you get through the more points you get. With a set limit of 10 per room you could work out how far people got from they're score.

If i understood DocPac, there should be no pointbubbles in the zones themselves, but he will add them to the hallway between the zones, thus making you able to figure out how many levels you've passed from the score

I love this idea, and i think it would work really well! The hallway and respawning systems sound nice as well! I will try to make a puzzle for you, and if enough people contribute it can be huge!
2008-10-20 11:47:00

Author:
TopAgent
Posts: 16


If i understood DocPac, there should be no pointbubbles in the zones themselves, but he will add them to the hallway between the zones, thus making you able to figure out how many levels you've passed from the score

I love this idea, and i think it would work really well! The hallway and respawning systems sound nice as well! I will try to make a puzzle for you, and if enough people contribute it can be huge!

Yup, you got it! After release I'll start working on a size template. I also want to give everyone enough time to get accustomed to the tools and features and to gather up the goodies throughout the game.
2008-10-20 22:55:00

Author:
docpac
Posts: 601


Sign me up, Doc! I'm probably getting involved in too many projects now but I'm sure I'll manage.2008-10-21 00:03:00

Author:
UmJammerSully
Posts: 1097


Sign me up, Doc! I'm probably getting involved in too many projects now but I'm sure I'll manage.

That's one of the great things about this. Since the dungeon rooms are small, compared to an entire level, it should be easy to submit something. I really want to try to participate in as many group projects as possible. I hope there is still room left!
2008-10-21 02:53:00

Author:
docpac
Posts: 601


That's one of the great things about this. Since the dungeon rooms are small, compared to an entire level, it should be easy to submit something. I really want to try to participate in as many group projects as possible. I hope there is still room left!

Hey docpac, in case you missed my original post...I'm interested.
2008-10-21 03:00:00

Author:
qrtda235566
Posts: 3664


I'd be happy to make a room for this.2008-10-21 03:05:00

Author:
BassDeluxe
Posts: 984


Hey docpac, in case you missed my original post...I'm interested.

Sweet. I added a small list of those who are interested. It's only a list to stir up more interest and show participants. I'm not holding it to you guys or anything. I can't wait to see what you guys come up with!


Here's an idea I'd like to throw out there. What if instead of just a direct path through the level, the player was given a choice of 4 doors and 4 separate directions to take. All of them would lead to the finish line but there would be an added choice of taking on the 3 other paths. Of course, this would depend on how many people wish to contribute and the number of dungeon rooms they submit. What do you guys think?
2008-10-21 03:33:00

Author:
docpac
Posts: 601


Sweet. I added a small list of those who are interested. It's only a list to stir up more interest and show participants. I'm not holding it to you guys or anything. I can't wait to see what you guys come up with!


Here's an idea I'd like to throw out there. What if instead of just a direct path through the level, the player was given a choice of 4 doors and 4 separate directions to take. All of them would lead to the finish line but there would be an added choice of taking on the 3 other paths. Of course, this would depend on how many people wish to contribute and the number of dungeon rooms they submit. What do you guys think?
I'm a big fan of this kind of stuff, I've done 2 levels with different paths, and will work on a huge one when I get the full game. I'm interested!
2008-10-21 03:38:00

Author:
qrtda235566
Posts: 3664


I'm interested but I can't see how you would move this entire room to another level?2008-10-22 16:14:00

Author:
MatthijsNL
Posts: 164


Here's an idea I'd like to throw out there. What if instead of just a direct path through the level, the player was given a choice of 4 doors and 4 separate directions to take. All of them would lead to the finish line but there would be an added choice of taking on the 3 other paths. Of course, this would depend on how many people wish to contribute and the number of dungeon rooms they submit. What do you guys think?

Sound like a good idea, but i don't think as many people would go for doing all the levels, rather than settle for finishing. I also think it would feel bigger, and more like a "classical climbing difficulty game" (you said you wanted to be something like that in one of your previous posts). But that's only my opinion.

Here's another twist of it:
If, closer to the end, there are some really hard / "impossible" levels, you could make a choise between to paths, but the slightly easier one / "the possible one" wouldn't award as many points as the other.

This would, on the other hand, screw up the "how many dungeons you've passed"-system, so if you would make it that way, you should only do it on a few, the hardest, levels so you still have a feel on how many you've done?

I also have an optional idea for "counting the number of levels"
You could have a ball or something drop into a box for each level you finnish, that way you could count the balls to see how many you've done =)
(sure someone could be able to create a much more proffesional system than this, seeing someone allready buildt a calculator)

The last thing that i want to say is that i'm in on the project, but since i live in Norway, i won't get the game before 3. nov (or 12. nov as my local shop told me today =/ )
2008-10-22 16:18:00

Author:
TopAgent
Posts: 16


Good points. I think I'll toss that idea and use it later.


The reason I wanted to have the bubbles count as the score was to allow players to see how they did compared to other people who've played. This way they could just take a look at the scoreboard when they finished. I like the ball into a bucket idea but not for the score.
2008-10-24 04:46:00

Author:
docpac
Posts: 601


I'd love to do this, but I currently don't have a PS3 - wasn't sure if there was a deadline to be done so, yeah - I should have my PS3 and copy of lbp around christmas.2008-10-27 19:08:00

Author:
Kite
Posts: 13


Can I join in? I've been at work all day thinking about what kind of mind bending puzzle I might come up with when I go home! lol2008-10-27 21:02:00

Author:
LordDax
Posts: 79


Sure. This is open to anyone who wants to contribute. I'll update the original thread in the next few days with details on the template and such. Keep a look out.



I'd love to do this, but I currently don't have a PS3 - wasn't sure if there was a deadline to be done so, yeah - I should have my PS3 and copy of lbp around christmas.


Depending on the amount of response and submissions I get, I may arrange another. I wouldn't mind if this became a regular thing.
2008-10-29 01:10:00

Author:
docpac
Posts: 601


Obviously I want in, and I also believe this should be moved to site Projects, personally. Course, if Cartman and lbp say it's ok >_>. But I say it would!2008-10-29 02:06:00

Author:
RockSauron
Posts: 10882


Cant wait to see what starts to come together now with the servers being semi dependable...semi....2008-10-29 05:46:00

Author:
LordDax
Posts: 79


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