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Logic for Professionals- Sneak Sensors

Archive: 10 posts


Logic for Professionals- Sneak SensorsAlternative_Sack
Larry the builder guides you through the Sneak Sensor- a great new piece of logic for your levels.
This tutorial gives you the Sneak sensor. A nifty little piece of Logic so that your sackboy must 'sneak' past enemies, or sleeping dragons, or what have you.
If you use the Sneak Sensor, please give me credit.

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The level is more of a tutorial (Like the Creator pack) and is the first of the Logic for Professionals levels.
Don't start commenting 'This is a copy of the Logic pack. I'm CLOSING this thread' Because it isn't it is similar but not the same. Just some extra Logic for those who want to take the LittleBigPlanet experience further.

Next up:
The Cutscene Camera for LBP 1!
2010-08-11 10:44:00

Author:
Alternative_sack
Posts: 409


Sneak sensors? Sounds new and exciting

Got any pics?
2010-08-11 10:54:00

Author:
rtm223
Posts: 6497


My camera takes crap pics so I'll try but I dunno. Why the sarcastic eye- rolling?
Try out the level.

Why the sarcastic eyes? D:
2010-08-11 10:58:00

Author:
Alternative_sack
Posts: 409


Why the sarcastic eyes? D:

Because I'm being a jerk.... I published a "sneak sensor" around a year ago. Since then I've made multiplayer safe versions, as have several others around here.... Sorry.


But, that doesn't mean the level isn't worth checking out - after all, it is a tutorial and not just a specific device and feedback on what works and doesn't in this as a tutorial will still be valuable
2010-08-11 11:08:00

Author:
rtm223
Posts: 6497


Yep, sadly sneak sensors are old hat.2010-08-11 12:14:00

Author:
Mrgenji
Posts: 803


I made a kind of sneak senor that causes you to hit the ground and die if you fall too fast or too high! Play around with the sensor and see what other uses it has!2010-08-11 14:07:00

Author:
austimerr
Posts: 385


oh, well. its only the first and I spent ages making that level.2010-08-11 18:08:00

Author:
Alternative_sack
Posts: 409


This level does not exist under your name....2010-08-11 21:40:00

Author:
Fishrock123
Posts: 1578


because i'm being a jerk.... I published a "sneak sensor" around a year ago. Since then i've made multiplayer safe versions, as have several others around here.... Sorry.


But, that doesn't mean the level isn't worth checking out - after all, it is a tutorial and not just a specific device and feedback on what works and doesn't in this as a tutorial will still be valuable

how do you do a multiplayer friendly one :o !!
2010-08-12 01:18:00

Author:
nowblink
Posts: 105


Multiplayer Tracker:




http://img819.imageshack.us/img819/4643/tracker.jpg

The tricky part there is the [require all] sensor right under the tracker. It causes the piston on the top to retract, thereby removing the upper SAFE zone, which points back to the left. It had to done this way, serving as an initializer, in case one person started moving before the other. The logic, as should be clear to anyone who's worked with it before, is a Set-Reset. If that poly block moves to the left (by receiving any of the ALERT actions), then whatever your output is will fire. You should also note that when the SAFE zone on the far right is reached, the logic is no longer able to SET.

I don't think anyone but Rich or Sehven are paying attention anymore, so I will presume you get how this works to a certain extent. The Set-Reset connector strengths are important:

All winches on the left - 4.5 strength
All winches on the right - 10 strength
Piston on the top - 2 strength (receives input from the output, which is an rtm trick).

Note: I've changed the trackers to cardboard so it could be more easily seen in the picture, but I would normally use thin gas. Also, by setting it up so the players drop from above, instead of walk from the left, you just need to set the initializer to point down, to catch all sackboy when they reach below a certain point. That made no sense, I'm sure.
2010-08-12 01:24:00

Author:
Incinerator22
Posts: 3251


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