Home    LBP Showcase / Reviews / Recommendations    Level Showcase    Cool Levels
#1

F4F: OK Space! Mach 4 (repaired even more?)

Archive: 23 posts


OK Space! Mach 4celsus
The skinny:
You, a spaceship, a bomber pod, and destroying everything.
The ship has a "Dr Stangelove missle system with a camera for veiwed strikes, a massive photo spread that four people can fire from at once, it has a self destruct for those trick occasions (during self destruct it releases all photons at once as a massive death blow), you have an escape pod to return to the base for a new go of things (upto five ships per game). The ship slowly takes damage, although some enemies will take you out pretty quick if you are not ready. The bomber pod has about the same reach as the ship, but is pretty much made for one person. This is a difficult level due to the number of options, but more people have finished it than some of my easier levels. I want to remove OK SPace! to make room for my next level (maxed at 20 right now), but not sure if this level is sturdy enough to replace the simpler, less option one.


(Being shuttled to your destroyer)
http://www.lbpcentral.com/forums/attachment.php?attachmentid=22011
(Taking on Douglas Adams)
http://www.lbpcentral.com/forums/attachment.php?attachmentid=22010
2010-08-11 09:50:00

Author:
celsus
Posts: 822


Still no feed back. I just fixed the glitch where if your ship was destroyed before you could eject and you had not activated the self-destruct a new one would flicker but never appear leaving the player stuck. This is basically a bunch of little boss battles, and then some slight platforming at the end.2010-08-17 22:03:00

Author:
celsus
Posts: 822


Edited the initail post with descriptions of the pics. Deleted the easier version (OK Space!) to make room for new level. OK Space! Mach 2 has everything the first one did, just now your ship can get destroyed, but you have a few back up ships...just means you have to return to the start and forge through old space again...bad guys are gone once you pwn them though, so you don't have to battle them a second time if your ship is destroyed because you were born with nub skills.2010-08-26 01:16:00

Author:
celsus
Posts: 822


Wow, you seem to flood this forum with these levels.

As a con, they all seem to be aesthetically similar, as if they were painted with a very large brush.

As a pro, well, I see a Douglas Adams reference right in the screenshot there ... and that's awesome enough that it automatically makes this deserving of a try.
2010-09-02 16:02:00

Author:
Jagrevi
Posts: 1154


Douglas was a good man. I have 20 levels, but I am just trying to get feed back on certain ones....but that is still quite a few. I do like certain styles too, but I try and change it around some. Part of it may be I love vehicles and contraptions, so levels seem to focus around that, like a spinning world, the Teddy Bear's Picnic song music player, a ocean boat, a hydrolic car, and so on. The Choice series is done in a stlye unlike the others. Created brick stickers to make old style buildings, massive stickers for storyline, a whole city aged through time... but I see your point. This level was just a fun blow up the earth level and then everything else scifi...but you can't blow up the Farscape homage ship because they got canceled already, adn that just would not be good karma. Hope you like the level, the biggest issue I still have not fixed was the camera angle could never zoom out far enough for really nice battles, but the bomber pod allows closer up battles. LBP2 should allow this level a massive overhaul.2010-09-03 04:18:00

Author:
celsus
Posts: 822


Updated this level with a space probe and attempted to fix the camera issues with a large ship fighting large targets. The probe is shot off so you can see your path or get barings on targets. The controls now slightly shift camera angles to show direction more, and the main attack camera has been moved over as much as possible with the camera. Only this level and the end of the Choice series has yet to be defeated.


(Space probe being launched)
http://i55.tinypic.com/fjgnc4.jpg

EDIT: New improvements as of 09/27/2010
Space probe now launches a Mars Probe lander attack...which brings your ship attacks to four options not including self destruct. The Lovecraft Missle, the blue plasma shower, the Bomber Pod, and the Mars Lander.

Both SGU and Reddwarf have new attacks...Red has the Rimmerworld attack and the SGU gate has the Z-Rox attack (the source of all SyFy's power).

(three targets...Jupiter...BSG and SGU. SG gate now has altered attack of Z-Rox....after all that is how the get their scripts)
http://i56.tinypic.com/2czc840.jpg

(Farscape! Yeah this is about as close as we will ever get to a webisode)
http://i56.tinypic.com/1z3qipx.jpg



EDIT: 09/28/2010
(New attack by Red Dwarf, Rimmer World of Pain)
http://i54.tinypic.com/160x6cx.jpg

(New Douglas attack, Thanks for all the explosives)
http://i54.tinypic.com/166eydc.jpg

(New Who attack, the unused cheese from the last few seasons)
http://i55.tinypic.com/sq1dmc.jpg

(New SGU Z-rox attack)
http://i56.tinypic.com/mb7b5h.jpg

(New Space Probe Mars lander attack)
http://i52.tinypic.com/j9smqb.jpg
2010-09-24 01:09:00

Author:
celsus
Posts: 822


I had just been updating this thread, but I just did a even larger overhaul. The OK Space Mach 2 is now Mach 3. THe ship has been edited to make it easier to see large boss-like battles. The ship now has three additional turrets, the main Blue Rain is now just located up by the pilot's controls, and the interior and speech bubbles have been altered to only show on the first ship and play slightly like a tutorial. Other details have been touched up as well.

(New Mach 3 OK Space Destroyer, the turrets were added and the ship given a face-lift...perfect for fighting dolphins)
http://i56.tinypic.com/jjn43d.jpg

(Full on Destroyer with even more touch-ups than a littler earlier today)
http://i56.tinypic.com/24b9jpu.jpg

Edit: 9/30/2010 Due to weird glitches I had republish the level again today. Had the weird items emit unglued glitch...which did not occur until after I published. Went back adjusted timing for tutorial, and NASA earth defense ship to make battle a bit more fair. Also Jupiter now has moon attack (IO and Europa). The eye of Jupiter was touched up and Dougs Planet was automated.

Turned out Jupiter was also altered by the glitch... that is now fixed (a light that was part of it just started acting like anti-grav?)...also fixed SGU becuase it was also somehow damaged (?&%!*)...but now it is all good.

(Who's Who of the Tardis...added the Dr)
http://i53.tinypic.com/3503xo7.jpg

(Best picture I could get of Io, Jupiter's moon attack)
http://i52.tinypic.com/ztdbet.jpg
2010-10-01 01:11:00

Author:
celsus
Posts: 822


You don't really seem getting much feedback. I'll leave feedback today or tomorrow. I'll go play your level now. If you have a chance, could you at the time play my level
''The Marshy Dungeon of Mysteries''. While your at it, please tell the star rating you gave. It irritates me when people don't.
2010-10-01 19:02:00

Author:
FreeAim
Posts: 2462


Cool, not sure if you ever noticed I played your Factory level, liked it a lot...I think I left some feedback on that one. I will check out your new level. Hope you enjoy this level...and hopefully you played it after my most recent update...found a bit more logic to tweek and added a bit more details. Touched up USS Mississippi Express and the final spacestation, reset emitted score bubbles, and added the howitzer to the ship...it may seem like a bit much fire-power wise, but it is so if a co-player decides to fly above and nuke you with the OK Bomber...you have a chance to shoot him down...but I haven't had a chance to test it with two players, and I may have to tweek the bomber a bit. It was designed to take damage from friend and foe, but I can't recall if I altered that a while back.

(New USS Miss)
http://i53.tinypic.com/5wyx50.jpg

(New Space Howitzer)
http://i54.tinypic.com/119t7h1.jpg
2010-10-02 02:02:00

Author:
celsus
Posts: 822


Ok I played this level just a second ago. I think there is not many things to improve. I especially liked the many weapons and other tools in space ship. There were a lots of stuff to destroy and it was fun. It could have been bad if you would have not detaily told about the guns and other features. All the stuff in it was cool but at the beginning very confusing. Here are few suggestions about the level:
1. Camera angle at the space ship. When you went to the downest turret you couldn't well see forward and everything went to blind fire.
2. On of the enemies made the level very, very laggy. I can't remember which one, since I destroyed it very fast.
Star rating I gave was 5 star from the good idea and well made level but I don't personally even like spaceship shooting games.
2010-10-02 08:19:00

Author:
FreeAim
Posts: 2462


Lol, I was worried I over did it with the text at the start, but figured it was that or a massive sticker with the directions...and I am not sure if I could have made it look that good or even work with all the detail. When you said the "downest turret" are you talking about the yellow one beside the missle launcher and Howitzer, or the top blue one (Blue Plasma Shower) when it is aimed at the lowest point? Either way I will see if I can tweek both. I think I can add two cameras for the top one to it will look smoother when firing...I had not thought of doing that before. As for the bad guys can you recall one you faught before or after...I can possibly figure out from there which one was causing the lag. Also did the Howitzer make the ship too busy looking. Thanks for your feedback, I just left you some on your level too.2010-10-02 09:47:00

Author:
celsus
Posts: 822


cool level, I got completely confused with the guns but managed to suss most of it out but I just skipped through the speech things at the start. I would suggest rather than falling down to each gun and being bounced back up to get to each gun, an elevator would be much easier because I kept getting stuck in the little trap doors or being bounced 1 platform too high. All in all it's a pretty good level, I love the concept of destroying whole planets though I feel that the major problem is not with your level but with the little big planet camera.2010-10-03 19:00:00

Author:
shorepete
Posts: 17


Camera options are few too. I now have each weapon with its own camera with the most extreme cameras, the targeting laser has a camera that will activate with the speech bubble far from teh ship. I was hoping that you could still control it during the speech bubble camera and worked hard on a little reticule for the aiming and then found that you can't move at all during the camera. The top weapon has three cameras that alter as you aim, steering has four...and so on. That is why several attacks have the sheech bubbles like the mars lander and the Strangelove bomb. I think my only options are to shrink the spaceship...but I wanted a massive scale...and this was what I finally accepted. I would really hate a smaller ship and smaller bosses.
Skipping the speech bubbles? I spent such a long time setting the timing and cameras so it would smoothly go through all eight directions...and only on the first spawn of your ship...not the later one....this caused the level to overheat for three hours of refining...shame on you.
I had an elevator in there before and replaced it with the jetpack. For some reason an elevator piston causes the ship to go crazy? I tried a chain, but it looked a bit lame on a spaceship, and I think a piston and chain acted up too. I hate to remove the glass for the enclosed ship feel...but the sad thing is if I opened it up I could make a simple ramp up and down. I will look into making the bounce pads "R1" activated without adding another tutorial. I will get right on it though. Thanks for the good feedback.

Were the targets fun at all? Could you make it to the end, was the final little platforming ok? I don't think platforming is my strong point. Or did you get the space truck death for losing too many ships?

(New look for the end...not that you will ever survive to see it )
http://i51.tinypic.com/2lwu809.jpg

(Howitzer close-up)
http://i54.tinypic.com/i4gtpe.jpg

(Hmm I wonder what the shirt says that the very wise alien is wearing...)
http://i53.tinypic.com/2i7mlmo.jpg

(a close-up shows...awww snap!)
http://i51.tinypic.com/mtbclu.jpg
2010-10-03 20:45:00

Author:
celsus
Posts: 822


I just got done playing your level and I was very impressed by the design of the ship, the weapons, and the different planets and bosses.
Here are my comments-
Negatives:
I wasn't able to read the tutorial parts fast enough the first time through. I have a few different suggestions about that.
1. The easiest answer would to be to extend the time of the piston just a tad to give maybe 2 seconds more between each speech bubble.
2. Make a starting platform that has buttons to control the different magic mouths as a sort of tutorial platform, that way players who have played it before (I played it three times) can skip over the magic mouths if they already know how to use everything.
3. This would obviously be the hardest way to change it, and would rely heavily on the amount of space you have left on the thermo (which I imagine is not very much) But you could add a tutorial target for each different mouth. Then, the destruction of each target or completion of each tutorial task could trigger the next one.
2010-10-08 22:05:00

Author:
Unknown User


The music choices were all very good, but I didn't like that they were controlled by accessing different areas of the ship.
1. You could make a mag. key and switches trigger different music as you pass different areas.
2. The destruction of each target could trigger a new musicial selection, and since certain targets can be avoided rather than destroyed, I think that would add to the replay value of the level. For ex. you could use a counter type logic so the more you destroy the move "evil" the music becomes.
It was a little confusing at first to figure out how I enter the space station.
Positives:
The in game speech bubbles were all incredibly funny, I especially liked the joke from the mars lander.
The Dr. Strangelove tribute was awesome.
Having the secondary turrets operate on sensor was a brilliant idea, especially with the jet pack. It was a lot of fun just flying up and down with all the turrets facing different directions and just unloading on anything in my path.
The solo bomber was a cool idea.
2010-10-08 22:18:00

Author:
Unknown User


Once I figured everything out and how to access everything, it was really smooth. I could get from end of the ship to the other with ease.
The probe was very useful, but stopped working after I "landed" on Mars.
Each different boss had different attacks, making each one a new challenge.
Overall, I had a really good time playing this level. There was more than one way to go about everything, which means I will play it again. The design of the ship is amazing, that is one serious contraption. The bosses, ship, and spacestation all look great. I'm glad I was able to make it to the end.
:star::star::star::star::star:<3
2010-10-08 22:28:00

Author:
Unknown User


Lol, I just realized I had changed the title to "no one has beaten this level". I will now change it back thanks for taking the time to put those pecky sci-fi templates back in their places.

EDIT: 10/09/2010
Where there was three there are now four...as in OK Space! Mach 4.
Completed update based on feedback, a third level emit issue was causing overheating that Robot ran into. New ship has a new design, the option to repair ship based on a certain theme tune, slowed tutorial, tutorial skip option, refined Howitzer secondary control.

(New ship stairs, jetback moved back, and engine core room)
http://i52.tinypic.com/z4bhs.jpg

(Ship's interior and new enclosed style)
http://i54.tinypic.com/11acs5c.jpg


Thank you RobotoVampire for the awsome feedback, I also played your cool Veil level, I will leave a post on it.


Edit: You don't have a post on it, but to anyone that likes his other level (puzzle, ICOesc in the style) with smooth play and very stunning shadowboard design...try the Behind the Viel level...just don't beat my score.
2010-10-08 23:35:00

Author:
celsus
Posts: 822


Just finished updating based on Robot's feedback and a few other details. Sorry if you looked for this level and it was missing, but I either updated a level wrong or saved over the Mach 4 version. I found that something had gone wrong with it, and locked it until it was working again. It still can use much more work, but the check points are all working correctly now, all the emitting seems to work fine the bomber pod glitched on the last update which has now been fixed, but the biggest thing is the escape pod is now in its imagined design...instead of cheaply killing off the player when they hop in it, it now lands in the ship and will carry you safely back to the base if your ship is destroyed.2010-10-17 22:27:00

Author:
celsus
Posts: 822


I've made several attempts over a couple of hours, and haven't been able to get to the end. First off, this is a fun level I'd really like to finish, a few of the high points:
Consistant style
Nice array of gadgets.
Good targeting systems.
I like the reference to life on mars, bad star wars movies, red dwarf, etc. Very witty.

But some problems.
First off there are some text issues:
The directions in the beginning go a little fast, each caption could be a few soconds longer - except the second bit of text, that's just about right. In video production, the rule of thumb for text is that you should have enough time to read it twice.
The first caption doesn't proceed automatically, you get dropped off, and miss the second caption. The first caption also distracts from the cool pod ride to the ship. It might be better to show the text, then have the pod ride uninterrupted, then start the tutorial.
If this is meant to be a cinematic, you should say at first not to press any buttons until prompted, and all the messages should go automatically. Alternately, you could make is so that none of the messages advance until you press a button..
The caption explaining the probe has a couple of typos (missing letters) - I have found that sometimes text will display the right way in Create mode, but has missing letters when you play, so check that out.
Directions started to repeat after the cutscene to Earth with the hamster wheel the first time, but not the second.
Don't get to see the skip tutorial button until after tutorial, plus there is a lot to look at when you start up the game. Maybe just board the ship, and then have a button to start tutorial?
"Earth has fallen" cutscene only lasts about a second, can't read it.
Enterprise text too fast to read.

Some Ship Issues
Mars lander door closes a bit fast, took up to 5 tries to get inside. At one point I came out of the lander during a cutscene. Later I tried to go back to the ship and couldn't get out. if you remove the jetpack, you're stuck.
Scout Probes just keep launching, but only on the first playthrough. Generally, more would be better.
Died in the lander, get any more to emit, even with new probe.
It's hard to tell where there is glass separating layers, the glass needs a tint or sticker to make it easier to see.
Not getting the self repair to work.
Need to be able to get out of the control room more easily, at least be able to jump forward a layer.
Nukes don't work on mars.
Died when my ship was destroyed and respawned in a new pod, but it wouldn't let me out!

With all the black, it's hard to tell where you are, how fast the ship is moving, where you're going. There needs to be something in the background for reference. This level would be great with stars going into the background, using the extra layer glitch, but for that you need the back most wafer thin layer to be available, and it looks like your ship uses that. You could put something in the foreground, but really the level needs depth.

And...
Transport pad with jet pack after Hal doesn't line up, can't get onto it to progress the game, so I haven't actually gotten to the end yet. I think you are on to something good here, just needs some work.
2010-10-21 00:40:00

Author:
Pookachoo
Posts: 838


Wow, good feedback! This newer version is still being fixed, so I really needed to know issues. Glass behind glass can not be seen, but that layer was there from the prior model, and needs to be taken out anywyas, so I will toss that right away. Under what circumstance did the ship get destroyed when it did not spawn back? It has several devices to tell if it is a self-destruct, repair destruct, or just destroyed by baddies. I am sure one of those must be off, and I need to tweek it, but there is also a chance that it is an emitter issue, because the level is too maxed out. I hate to remove more emitted point bubbles, but they may be the cause. As for the jump after HAL, I can fix that in a few ways, thanks for the heads up on it. Good to know about the 2x on speech bubbles, I think I will re-tweek the whole design, it should not repeat ever, but a wire for a dissolve must have been moved...so I will get on that too. You are right about the stars passing by, I was actually going to have stars emitted streaking past but thermo has blocked it thus far...that and a sub-plot was the baddies had been stealing the stars...but I actually may have a new star thing that may work... Did you get he escape pod to work, or was it acting up too? And just so you know the point you got to...was prettymuch the end...you were sooooooooooo close.


Edit: I fixed teh endpoint you got stuck at. Touched up some minor details. Attempted to fix duration of earth's last words. hopefully that will help. When I get more time I will try other options for starting speech bubbles.
2010-10-22 01:22:00

Author:
celsus
Posts: 822


This level was completely brilliant. You have a bizarre and full imagination, probably a very active mind too! I didn't understand what the heck I was doing, but the weird thing was that I didn't need to! I was engaged in all that was going on, even though I don't think I saw half of what I was supposed to (I fire the O button on the controller too fast sometimes). I will have to give it another, more thought-out try. Great job!2010-10-23 04:23:00

Author:
Quazau
Posts: 44


Lol, thanks for the praise, I just finished editing based on ffedback from pookachoo and Robotvampire, the lights and sounds for directions have been altered along with some streaking lights (not enough free space to do too many as of yet). The tutorial is now controlled by the player by going tot he pad and tapping R1 to advance through the text one at a time, the final earth speek has been slowed, the repair has been made more powerful, the last pod has been tweeked along with the switch point in the same area...and that is all I can recall fixing. Love to know if it is working better now, and thanks to everyone for the help thus far!2010-11-07 11:04:00

Author:
celsus
Posts: 822


Edited the level again, the little anti grav I had for the ending (a floating effect) was causing the level not to finish randomly for some, but has been fixed, all the traveling lights have been fixed, self returning escape pod has been fixed...and so on. The only issue I think I have still to fix is the escapepod for more than two people (too heavy a load)...but it may have been tweaked enough. Feedback always loved.2011-01-05 08:14:00

Author:
celsus
Posts: 822


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.