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MSG Turrets problem
Archive: 12 posts
hi guys i recently made tree levels of sackquest now i found out that once i shot the turrets i gained points but they did not get destroyed how does this work >? | 2010-08-10 10:16:00 Author: BlackThornDust Posts: 100 |
hi guys i recently made tree levels of sackquest now i found out that once i shot the turrets i gained points but they did not get destroyed how does this work >? Are you using one of the pre-made turrets (if so which one), or one you've built yourself? | 2010-08-10 12:30:00 Author: Aya042 Posts: 2870 |
using the once you get in the msg levels pre-made i believe then | 2010-08-10 13:01:00 Author: BlackThornDust Posts: 100 |
using the once you get in the msg levels pre-made i believe then Well, if they have more than one brain, you have to pop all the brains before they die. If that's not the problem, then it might help if you explain the problem in a bit more detail, or publish a minimal level which demonstrates the problem. | 2010-08-10 13:08:00 Author: Aya042 Posts: 2870 |
alright ill post a level named MSG Turret problem within this hour so please check it out for me i dont need to post it cause it works fine in a new level , but the turrets i placed in my new level all keep shooting even after there death thats the thing i cant explain in sackquest a limbo like level you will see wat i mean the turret is close to the start of the level please try that | 2010-08-10 13:31:00 Author: BlackThornDust Posts: 100 |
If you do post a stage, it might help to call it "MGS", not "MSG". | 2010-08-10 17:07:00 Author: Rottinghouse Posts: 143 |
did not post it i found out why they stayed 'alive' iot was because i glued them to the celing and ground then they wont be destroyed | 2010-08-10 17:51:00 Author: BlackThornDust Posts: 100 |
I've seen this problem in a ton of stages, it's disappointing to keep firing away at a turret and not have it blow up. Hopefully more people figure out what the problem is and fix it like you have. | 2010-08-10 17:54:00 Author: Rottinghouse Posts: 143 |
the turrets i placed in my new level all keep shooting even after there death Looks as if the problem is that you've glued the turrets to the ground, and so everything attached to the ground now counts as a single 'creature', so nothing will be destroyed until you've killed every turret, at which point they'll all vanish, and so will the ground. Fix by detaching the turrets from the ground. If you want to prevent them moving, glue them to a piece of Dark Matter. Make sure to glue the turret to the DM, not the DM to the turret, as for some reason it kills the brain. @Anyone else: are these recent changes to brain behaviour... I thought that brains only destroyed stuff they were attached to at the point the brain was attached? Did gluing DM to a creature always kill the brain? | 2010-08-10 17:57:00 Author: Aya042 Posts: 2870 |
DM has always affected creature deaths, but the way it did this has kinda changed about I think. First, it was that if there was dark matter attached before adding a brain, the brain would die straightaway. I don't think that's a problem anymore, and I don't think DM has ever been able to be destroyed by brains (unless attached by string, but I may be mistaken). | 2010-08-11 17:11:00 Author: Holguin86 Posts: 875 |
First, it was that if there was dark matter attached before adding a brain, the brain would die straightaway. I don't think that's a problem anymore, and I don't think DM has ever been able to be destroyed by brains (unless attached by string, but I may be mistaken). I've never noticed anything like this before. Brains can kill DM, but you can't directly attach the brain to DM - there has to be another material between the DM and the brain. | 2010-08-11 18:32:00 Author: Aya042 Posts: 2870 |
I've never noticed anything like this before. Brains can kill DM, but you can't directly attach the brain to DM - there has to be another material between the DM and the brain. ^^ That. I think that was what I was rambling about | 2010-08-11 18:55:00 Author: Holguin86 Posts: 875 |
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