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Direct Control Seat Mapping
Archive: 22 posts
As soon as I heard that LBP2 was coming out, I scoured the internet for info, pictures, and videos. Well, one day I was watching a video about the DCS, and when you are mapping the buttons to stuff, a board opens up from the DCS. So, I began wondering two things: 1. Does the player (not the creator) have the option to see what buttons are mapped to what? Because it would seem like a chore to have to explain everything every time there is a Direct Control Seat in the level. 2. Is there a difference between placing objects on the DCS Board (or the circuit board) and placing it directly on the object? Thanks DrShmoogle ------------------------------------------------------------------------------------------------------------------------------------------ --------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------- | 2010-08-10 04:18:00 Author: DrShmoogle Posts: 115 |
1. In create mode i saw there was an OPEN option for the circuit board, but most likely you won't be able to see it in play mode. 2. Putting sounds and logic switches on the circuit board will give you a LOT more space to work with and than it'll be condensed. So, no, it doesn't make a huge difference, but I don't know why you wouldn't just use the circuit board. | 2010-08-10 04:29:00 Author: Unknown User |
1. I don't know, there hasn't been anything about that. 2. No, there really isn't, except for space conservation. | 2010-08-10 07:27:00 Author: Moony Posts: 368 |
I can't imagine it would be too hard to pick up on a basic control scheme. I mean d-pad/analog sticks will almost always move something and the bumpers will always shoot stuff. Unless the player is controlling something more complicated than a car, spaceship, or any other kind of mount I don't necessarily think that you would need a feature that showed the wiring in Play mode. | 2010-08-10 23:34:00 Author: Sack-Jake Posts: 1153 |
Just have a magic mouth quickly explain the controls. Simple. | 2010-08-11 04:24:00 Author: LukeCF Posts: 790 |
1. Does the player (not the creator) have the option to see what buttons are mapped to what? Because it would seem like a chore to have to explain everything every time there is a Direct Control Seat in the level. I asked this a while back, I seriously thought it would be a no brainer to include a contoller map for the player. I -really- hope MM implement it. A better way than magic mouths, would be to map a premade controller map to an unused button. So if the player presses that button, the diagram would emit. | 2010-08-11 10:39:00 Author: midnight_heist Posts: 2513 |
I'd find a Magic Mouth telling me the control's easier to understand than being shown a (possibly complex) circuit board and having to follow the wires to everything with my eyes. But, as Sack-Jake said, it would be a no-brainer to make things like move the analog stick or D-Pad, shoot R1 if it's needed and stuff like that. Unless you're purposly making a level to really mess with the player and stuff, which could be fun if implemented correctly. | 2010-08-11 11:16:00 Author: kirbyman62 Posts: 1893 |
I think that I'd either use magic mouths, or I'd get a picture of the PS3 controller that tells you what each button does and emit it when you first enter the DCS. | 2010-08-11 20:25:00 Author: Moony Posts: 368 |
I think that you will be able to make your own little "Instruction Cloud" that appears at the bottom of the screen, the same thing that appears when you use the jetpack. | 2010-08-12 20:32:00 Author: Scifiguy Posts: 95 |
We'll see. | 2010-08-13 22:34:00 Author: Moony Posts: 368 |
If it was an info cloud thingy, and you made the DCS really complex, wouldn't it take ages to scroll through all the controls? and how would it explain the X and Y-axis conrols if you made them something like X-axis is the control of 1 piston and the Y-axis is the control of a motor bolt then it would get confusing. How would the DCS know what things are meant to be, like whether the control controls the arm of a robot or a door. I think if there was a display, it would be the circut board (ex the microchip thingys) and you can label different parts of it for the player. What do you think? | 2010-08-14 01:49:00 Author: Captnmatt Posts: 96 |
There's no way the DCS could do it automatically, considering than it would tell what each button does, rather than telling what each button does. If that makes sense. So if there was an official way to do it, it'd be user defined. But I really don't see why we couldn't just tell people what does what the same way we've always. Magic mouths. | 2010-08-15 10:11:00 Author: Moony Posts: 368 |
I still stick to magic mouth. Or possibly an emitter attached to a certian button. When you press it it emits a 'hud' made out of... God, I'm drawing a blank here, just spent all day in the sun at the state fair... the new material that floats and is unaffected by gravity, and has no collision detection? I want to say holographic material, but that sounds completely wron... VACUUM MATERIAL! Right? God I feel so stupid right now. Just after all day in the sun with cows and sheep I am tired... But anyways make a button emit a hud of vacuum material that explains the controls maybe. Really thought I think magic mouth is easiest. Maybe even hook the mouth up to a button so you can open it whenever. | 2010-08-16 02:56:00 Author: LukeCF Posts: 790 |
ether way if you dont understand the explanation just do what i do...randomly push buttons until it does what you want...or you die... | 2010-08-16 03:13:00 Author: Zero10100 Posts: 385 |
Lol, good point, there is always that option! | 2010-08-17 12:16:00 Author: Captnmatt Posts: 96 |
I figured there will probably be another page in the description of the level (along with hi-scores, pictures, comments, etc) that highlights the controls... but what if there's more than one DCS in a level (which there will inevitably be) | 2010-08-18 18:56:00 Author: DrShmoogle Posts: 115 |
Yeah...no. I think we'll just stick with trial and error or magic mouths. | 2010-08-18 20:47:00 Author: Moony Posts: 368 |
agreed real world video games don't always explain controls, so why would ones in lbp2? | 2010-08-18 21:17:00 Author: poorjack Posts: 1806 |
There's an option to activate a speech bubble saying what to do when you enter the control seat. | 2010-08-18 21:24:00 Author: Unknown User |
Cool, that'll definitely help. | 2010-08-28 23:10:00 Author: DrShmoogle Posts: 115 |
My beta to-do list. 1. Make a control map object like the ones you see in instruction booklets (To put near anything you have to control) and publish. 2. Everything else. Seems like a good idea. I mean, it'd need to be clean and have a lot of space for text, but it's do-able. | 2010-08-29 02:06:00 Author: KlawwTheClown Posts: 1106 |
Now from what I've played in the DCS the bubble down the bottom had custom text to it (I.E Turbo). If this is possible for a normal player and not a MM vehicle I don't know. | 2010-08-29 21:42:00 Author: Mrgenji Posts: 803 |
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