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#1

Just wondering about the 50 layer glitch

Archive: 83 posts


look, i'm new here and i'm not sure whether this has been discussed at all:

i was wandering about the new top down view shown in the RTS game and the Mouse racing game. do any of you guys/gals plan on using the 50 layer glitch to make it appear that you are a lot higher up... let's say on a glass table. and i wonder what some of those animated backgrounds will add to this view via the glitch?
2010-08-09 20:03:00

Author:
GribbleGrunger
Posts: 3910


Glitches won't work in LBP2.
Mm already said that level using glitches like the 50-layer glitch won't transfer to LBP2.
2010-08-09 20:11:00

Author:
Sack-Jake
Posts: 1153


that's not what was said.

Alex said that they can't guarantee all glitches will make it through although they would try. I'd put money, and a hefty sum of it, on the extra layers making it through to LBP2.

Any takers?
2010-08-09 20:16:00

Author:
rtm223
Posts: 6497


tt's entirely not what was said.

Alex said that they can't guarantee all glitches will make it through although they would try. I'd put money, and a hefty sum of it, on the extra layers making it through to LBP2.

Any takers?

I will agree with you sir and offer a tupence bet two anyone who disagrees with us.
2010-08-09 20:20:00

Author:
robotiod
Posts: 2662


Yeah, they said they were going to try and not patch the layer glitch.2010-08-09 20:21:00

Author:
Moony
Posts: 368


Huh. I remember reading something posted last month that said all glitches would not make it through.2010-08-09 20:25:00

Author:
Sack-Jake
Posts: 1153


That would be awesome. Layer glitch in LBP2. Who knows? We'll have to try after it comes out. 2010-08-09 20:29:00

Author:
GreatWhite000
Posts: 673


tt's entirely not what was said.

Alex said that they can't guarantee all glitches will make it through although they would try. I'd put money, and a hefty sum of it, on the extra layers making it through to LBP2.

Any takers?

you win, it's been confirmed. Evens said that they are trying to make all the glitches work with LBP2 and that the 50 layer glitch was sorted

anyway, what of the glass table idea or even having the animated backgrounds beneath you
2010-08-09 20:32:00

Author:
GribbleGrunger
Posts: 3910


When they're at it, why not to stretch the hole so that using the glitch won't asplode 90% of the heads of players?2010-08-09 20:52:00

Author:
Unknown User


Goo material layer glitch ftw2010-08-09 22:46:00

Author:
Killer_Piller_Xx
Posts: 40


tt's entirely not what was said.

Alex said that they can't guarantee all glitches will make it through although they would try. I'd put money, and a hefty sum of it, on the extra layers making it through to LBP2.

Any takers?

I Agree And I also bet the sup layers will make it to lbp2 also~ *mew
2010-08-09 23:20:00

Author:
Lord-Dreamerz
Posts: 4261


Huh. I remember reading something posted last month that said all glitches would not make it through.

You mean "Not all glitches may make it."
Rather than "All glitches would not make it."

Becaust that's probably the problem, you mau have misread it.

Anywho, if you're confident of your answer, find us some images, videos, and/ or links to a"official" interviews by Mm, showing/ saying what you're telling us, and you'll be roven right, otherwise please refrain to post something you're not sure its true, you know, so more people don't get consfused when they're told otherwise.
2010-08-09 23:38:00

Author:
Silverleon
Posts: 6707


Why not patch it and make a tool that allows, access to the 50 layers... normally... with greater functionality.

Doesn't seem like it causes any problems, not as if it enables a creator to exceed the thermometer capacity.
2010-08-10 05:07:00

Author:
ChronoJoe
Posts: 20


If we patch it, all the old levels with layer glitch may not make it. But they could make an official one and extend layers.
156 layer glitch, anyone?
2010-08-10 05:13:00

Author:
JspOt
Posts: 3607


I Hopes they won't destroy theck and thack (nor thock) either.2010-08-10 08:04:00

Author:
Unknown User


Anywho, if you're confident of your answer, find us some images, videos, and/ or links to a"official" interviews by Mm, showing/ saying what you're telling us, and you'll be roven right, otherwise please refrain to post something you're not sure its true, you know, so more people don't get consfused when they're told otherwise.
Here's a link to what was posted.
http://blog.us.playstation.com/2010/07/23/littlebigplanet-2-updates-official-date-and-retail-goodness/?utm_source=twitter&utm_medium=social&utm_campaign=lbp2_price_072310
Its right after the 14th comment
2010-08-10 11:57:00

Author:
jeperty
Posts: 486


Here's a link to what was posted.
http://blog.us.playstation.com/2010/07/23/littlebigplanet-2-updates-official-date-and-retail-goodness/?utm_source=twitter&utm_medium=social&utm_campaign=lbp2_price_072310
Its right after the 14th comment

I still would think Mm would try and get the 50 layer glitch in, we all remember the articles with them saying we will try for the glitches. The fact is Mark Valledor was just covering his nground, he can't say that it will be 100% compatible. But the fact is that Mm are trying to get almost 2,000,000 levels in LBP2 and the majority of levels do you glitches, I would go as far as to say about 90% use some glitch.
2010-08-10 12:05:00

Author:
robotiod
Posts: 2662


Over one million levels that use glitches? Yeah right. There are way more levels that are glitch free than there are with glitches. Especially since the 50 layer glitch was found way after they hit one mil.

So, no, it wouldn't be a huge loss. I do remember that they said that may not patch the layer glitch, however.
2010-08-11 01:20:00

Author:
Moony
Posts: 368


tt's entirely not what was said.

Alex said that they can't guarantee all glitches will make it through although they would try. I'd put money, and a hefty sum of it, on the extra layers making it through to LBP2.

Any takers?

Theck thack and thock will make it to LBP2.

50 layer should, but there is always a possibility that it won't work exactly the same, or we may not be able to replicate it easily anymore (same goes for sublayers above, although they will make it into LBP2 in some form)

I doubt certain other glitches (such as aya's glitched materials, glassed sponge, and possibly thin gas) will work the same. I think some of these might no longer work.


And, I think you guys actually need to worry about merged materials and objects.... I have a bad feeling these will break in LBP2...



Anyways, I'll put ten cents on 50 layers making it, but I'll put 1$ on the usublayers being in LBP2.
2010-08-11 03:45:00

Author:
Fishrock123
Posts: 1578


They might have some sort of new 50 layer glitch, but I seriously doubt it. The layer system has to be different if they can switch camera angles, right?2010-08-11 18:17:00

Author:
Kriv
Posts: 17


If Mm likes it so much, why not to "officialize" it? Laws probably would try to stop that though (royalties for the glitch finder for reasons complicated and ridiculous)...2010-08-11 18:45:00

Author:
Unknown User


Over one million levels that use glitches? Yeah right. There are way more levels that are glitch free than there are with glitches. Especially since the 50 layer glitch was found way after they hit one mil.

So, no, it wouldn't be a huge loss. I do remember that they said that may not patch the layer glitch, however.

Not just the 50 layer glitch, there are tons of glitches people have used in levels, since the game first came out people have been taking advantage of glitches. I don't know how long you have been playing but near the start of the game was the finding of the best glitch IMO and the the material property glitch (COW glitch) that has been used in a lot of levels.
Anti colour material also a good one, gassed objects. stylized scorebaords, the list goes on and on and people continue to exploit and use these glitches in every level they make.
2010-08-11 18:57:00

Author:
robotiod
Posts: 2662


Theck thack and thock will make it to LBP2.

50 layer should, but there is always a possibility that it won't work exactly the same, or we may not be able to replicate it easily anymore (same goes for sublayers above, although they will make it into LBP2 in some form)

I doubt certain other glitches (such as aya's glitched materials, glassed sponge, and possibly thin gas) will work the same. I think some of these might no longer work.


And, I think you guys actually need to worry about merged materials and objects.... I have a bad feeling these will break in LBP2...

Haha, what on earth is this varying scale based upon? I'm seeing no rational argument as to why you think any glitch is more likely to get through than another, just a list of glitches with arbitrary comments next to them
2010-08-11 19:07:00

Author:
rtm223
Posts: 6497


On the off chance that the layer glitch survives, I certainly will in some levels.2010-08-11 19:10:00

Author:
Unknown User


I can't help but remember one of the people that went to game jam (comphermc I think), posted that theck and thack are still in the game, because they could still produce them in the alpha version the same way you currently can in LBP1.2010-08-11 19:31:00

Author:
FlipMeister
Posts: 631


If Mm likes it so much, why not to "officialize" it? Laws probably would try to stop that though (royalties for the glitch finder for reasons complicated and ridiculous)...

Doesnt it say in the terms and conditions that anything made by the community is owned by Mm? And the layer glitch was in the cod (albeit an error I'm guessing) so the glitch was made by (unitentionally) and belongs to Mm..


I really hope it does make it in to LBP2 'cause I've only just started using it now that I know how to make it myself (thanks Aya!) i hate using things that I cant reproduce myself
2010-08-11 20:27:00

Author:
R0GUE--Elite
Posts: 118


Haha, what on earth is this varying scale based upon? I'm seeing no rational argument as to why you think any glitch is more likely to get through than another, just a list of glitches with arbitrary comments next to them

Because some glitches shouldn't be possible.


I suspect the sublayers will make it in, because they are a part of the original game engine, but just not given to us... As they exist normally in-game, I doubt this would be lost.

I am unsure how the 50 layers glitch works as a part of the game engine. For all we know there could be some simple code somewhere that just limits us to the normal layers to what we have, and this is just forcing objects beyond the beyond the boudary. This might get lost because no objects should exist there, but that its possible that if it is just that you can't move it into these layers, rather than no game coding for the possibility of extra layers, then it should stay.

This gas might be visible in the LBP2, you never know. /speculation (thin gas is useful only because it is not visible, since there is only a render for gas in the thick layer. (you can see this by making a 3 layer thick gas block and looking at from the side)

Aya's materials, and glassed sponge, might be seen as the objects they have the properties of (what they are supposed to be - they just have the wrong render) while importing to LBP2; it depends if they altered any code for recognizing objects and materials. I would have no idea how materials in saved objects or stored, so i may be way off.

Merged materials are in obvious objection to the physics engine. If glueing is changed at all, or the way objects coilide physically, it could be likely that merged objects could break when the level loads.



There are my reasons. I might be crazy, but please read them and think them through.
2010-08-12 01:44:00

Author:
Fishrock123
Posts: 1578


interesting, i would like the 50 layer glitch to be possible on lbp 2, it would be a shame to be unable to play some of the best levels...just because a glitch doesn't work2010-08-12 19:24:00

Author:
calyst_aayla
Posts: 217


interesting, i would like the 50 layer glitch to be possible on lbp 2, it would be a shame to be unable to play some of the best levels...just because a glitch doesn't work

If the glitch didn't work, the level would break, but it would still load, and in theory, you might be able to play it if it doesn't make level catasrophicly fail by breaking too much.
2010-08-12 21:44:00

Author:
Fishrock123
Posts: 1578


The 3-D glitch should be in lbp2 but not as a glitch 2010-08-12 21:49:00

Author:
SackBoy98
Posts: 588


SackBoy98, that's exactly what I was saying.

(expecting more "I WAS FIRST" comments )
2010-08-13 15:40:00

Author:
Unknown User


Well I doubt they'll remove it seeing as they were very impressed by what some people in the community did with it Alex mentioned it in a video I watched I don't have the link but he said something around the lines of this 'someone in the community has discovered a glitch none of us here at mm knew about it but some people in the community made amazing custom backgrounds with it.' this is basically what he said so there is a high probability they keep it or even incorporate it as a feature such as back ground create mode when you start a new level you'll have the option to go blank level etc and hopefully background create, sticker create, decoration create. We can always dream....2010-08-13 17:30:00

Author:
MasterCreator
Posts: 464


I also strongly agree that the layer glitch will make it to LBP 2. I mean this glitch has helped alot of us trying to make cool and nice backgrounds. Why not see it again?2010-08-13 22:32:00

Author:
Sackbot
Posts: 17


Arg, I hate the 50 layer glitch. I really really do. While it does offer extra layers of building, it's not what MM intended. It, in a way, LIMITS your creativity. Well, it doesn't so much limit it, so much as MM expected you to be able to do amazing things with 3 layers. Sure you can make your own backgrounds and such, but the idea of LBP was to see what you could do with those restraints.

So yeah, I hope it's gone. Let it stay for the levels using it already, but not for LBP 2 levels.
2010-08-14 04:44:00

Author:
legory
Posts: 39


Arg, I hate the 50 layer glitch. I really really do. While it does offer extra layers of building, it's not what MM intended. It, in a way, LIMITS your creativity. Well, it doesn't so much limit it, so much as MM expected you to be able to do amazing things with 3 layers. Sure you can make your own backgrounds and such, but the idea of LBP was to see what you could do with those restraints.

So yeah, I hope it's gone. Let it stay for the levels using it already, but not for LBP 2 levels.


My latest level usees the layer glitch for dunes in the background and for the wing of a plane... Without it... The level just wouldn't look quite right,
2010-08-14 15:33:00

Author:
Fishrock123
Posts: 1578


I hate the 3D glitch for being SO user unfriendly.2010-08-14 18:44:00

Author:
Unknown User


Arg, I hate the 50 layer glitch. I really really do. While it does offer extra layers of building, it's not what MM intended. It, in a way, LIMITS your creativity. Well, it doesn't so much limit it, so much as MM expected you to be able to do amazing things with 3 layers. Sure you can make your own backgrounds and such, but the idea of LBP was to see what you could do with those restraints.

So yeah, I hope it's gone. Let it stay for the levels using it already, but not for LBP 2 levels.

...Huh?

No, I just say no to people like you,
the only thing that is Limited is your ideas,
Who cures what MM intended for you to do?
its are jobs to take what they have giving us even if it was a mistake,
and exceed it, making stuff even they never could have dreamed of,
IF MM got rid of it that be one thing, but they them selfs find it was pretty cool
and even used it one time and even said we hope to keep it in,
So Sorry to say... Wait no im not, Yohohohoo Hoo!
there is a 95% of it being in LBP2 for use even still,

It's simple people like you think inside the box,
where people like me try their best to think outside of it ;3 *mew

it makes wonderful beautiful Backgrounds,
And there's a chance it will be there as a real useable way
in LBP2 as a tool perhaps, I'll use anything that i can to give my levels the look
i see in my mind and if MM had a problam with us doing just that they would say so
but they don't, and even think its cool most of the time,

Soo i Say to you and anyone like you, Me and most people do hope it'll be in LBP2
and its for the best Yoho! there's no reason to want it to be limted and for the next game
thats supposed to be better in everyway to be just as limted as LBP1, *mew

PS: if you don't like it, its easy, just don't use it or play levels with it, end of story.
2010-08-15 00:10:00

Author:
Lord-Dreamerz
Posts: 4261


I really hope that they don't patch the 50 layer glitch cause it would be a shame to not see The Swinging Silhouette level be transferred over to LBP2.2010-08-15 00:42:00

Author:
eagerneph
Posts: 1536


all things have their place. the 50 layer glitch can be an amazing tool in the right hands, and it has its own built in restraints. saying its an easy fix is saying youve never used it...2010-08-15 00:50:00

Author:
poorjack
Posts: 1806


Why dont Mm make it official with a free DLC?2010-08-15 13:58:00

Author:
The age of LOLZ
Posts: 229


Why dont Mm make it official with a free DLC?

Because they are not 100% sure it will make it to LBP2!.....
And, maybe they don't know how to make it.....
2010-08-15 14:19:00

Author:
Jonaolst
Posts: 935


I can't help but remember one of the people that went to game jam (comphermc I think), posted that theck and thack are still in the game, because they could still produce them in the alpha version the same way you currently can in LBP1.

i'm new to this game so what the heck is the Theck and Thack glitch?
2010-08-15 16:33:00

Author:
GribbleGrunger
Posts: 3910


I really hope that they don't patch the 50 layer glitch cause it would be a shame to not see The Swinging Silhouette level be transferred over to LBP2.

http://www.youtube.com/watch?v=y_voxGmuhM0
2010-08-15 16:37:00

Author:
GribbleGrunger
Posts: 3910


Theck and Thack are thw glitch layers in the "main" (and if emitted, why not 3D) layers; Theck is checkpoint-thick and thack is sackboy-thick.
Sackboy can go past Theck but thick objects can't.
2010-08-15 19:19:00

Author:
Unknown User


Theck and Thack are thw glitch layers in the "main" (and if emitted, why not 3D) layers; Theck is checkpoint-thick and thack is sackboy-thick.
Sackboy can go past Theck but thick objects can't.

There is also a 'thock' layer, which is theck, but in front of sackboy.
2010-08-15 22:47:00

Author:
Fishrock123
Posts: 1578


I wish MM would just make it an actual tool, it could help level asthetics by a bagilion percent2010-08-16 04:03:00

Author:
Sonic5411
Posts: 712


Arg, I hate the 50 layer glitch. I really really do. While it does offer extra layers of building, it's not what MM intended. It, in a way, LIMITS your creativity. Well, it doesn't so much limit it, so much as MM expected you to be able to do amazing things with 3 layers. Sure you can make your own backgrounds and such, but the idea of LBP was to see what you could do with those restraints.

So yeah, I hope it's gone. Let it stay for the levels using it already, but not for LBP 2 levels.

a post like this makes me glad you don't work for Mm or have any part in the making of LBP....

and Mm intended us just to make mediocre levels like mario clones with this...they even admitted to that...so by your logic that means that LBP was ruined a long time ago when we decided to make our own logic, and incredible game changing levels

and Mm is happy with what we've done to LBP (logic pack, game changers, cut scenes, point and click, etc.) and they love the glitch, so im happy to say we'll most likely see it coming and you'll just have to deal with it..

or just not buy LBP2...im sure our wondrous community can survive without you
2010-08-16 07:31:00

Author:
Shadowcrazy
Posts: 3365


They should come out with a 50 layer pack that you pay like 5 dollars for....

just saying
2010-08-16 20:54:00

Author:
chinook3
Posts: 453


You've gotta like game devellopers who intentionally keep glitches in their games!2010-08-17 00:04:00

Author:
Scifiguy
Posts: 95


Didn't Media Molecule use the fifty layer glitch in the POTC pack?
I am sure I remember it...
Anyways if I'm wrong oh well.
But if I am right, it means that they themselves love the glitch, and will probably at least keep it in, if not make it better. (Easier)
2010-08-17 00:37:00

Author:
LukeCF
Posts: 790


think they are going to try their hardest to ot patch this specific one, dont know about other glitches, becaue i mean they used it in the mavel pack 2010-08-17 05:48:00

Author:
xRiCHARDx
Posts: 20


What? No they didn't... As far as I know, Mm's never used a glitch. (Except maybe the grabbable cardboard.)2010-08-17 10:20:00

Author:
Moony
Posts: 368


What? No they didn't... As far as I know, Mm's never used a glitch. (Except maybe the grabbable cardboard.)

This is not a glitch, grabbable cardboard was a material that just was not given to us.
2010-08-17 15:26:00

Author:
Fishrock123
Posts: 1578


I second, RTM's bet, and I also put a few bucks on them making them official layers.2010-08-17 15:36:00

Author:
littlebigmeteor
Posts: 396


Any takers?


If we get the layyerglitch in lbp2,
ill buy you a beer!
Or if desired.. a non alcoholic drink.
2010-08-17 18:30:00

Author:
Luos_83
Posts: 2136


If we get the layyerglitch in lbp2,
ill buy you a beer!
Or if desired.. a non alcoholic drink.

Beer. He's going to Oktoberfest in Germany. Which is another name for beer. >_>
2010-08-17 22:40:00

Author:
Fishrock123
Posts: 1578


so those buildings in the background are made out of cardboard and covered in decorations... dont look like the marvel kit background... but are not using the 50 layer glitch. Go to level 2 of the MARVEL kit and you will see what im talking about. Mm did in fact use the glitch to make their level look better.2010-08-19 07:23:00

Author:
xRiCHARDx
Posts: 20


so those buildings in the background are made out of cardboard and covered in decorations... dont look like the marvel kit background... but are not using the 50 layer glitch. Go to level 2 of the MARVEL kit and you will see what im talking about. Mm did in fact use the glitch to make their level look better.

Who said buildings?
go to the incredibles level
and look at the rocket in the background Silly~

PS: i don't remember 3D in the marvel levels?
2010-08-19 09:19:00

Author:
Lord-Dreamerz
Posts: 4261


and look at the rocket in the background Silly

The rocket that you can climb on because it's in the back normal layer? Yeah, that's in the normal layers. No glitching there Pretty sure we came to the conclusion that the marvel one was legit as well, after lengthy discussion.
2010-08-19 09:57:00

Author:
rtm223
Posts: 6497


The marvel pack doesn't use the 3D glitch. MM have said so themselves. From Twitter....

"averse to popular belief, the Marvel levels do not use the 50 layer glitch "
2010-08-19 10:05:00

Author:
GruntosUK
Posts: 1754


The rocket that you can climb on because it's in the back normal layer? Yeah, that's in the normal layers. No glitching there Pretty sure we came to the conclusion that the marvel one was legit as well, after lengthy discussion.

Oh really? i could have been almost sure it was...
wait how can you walk on it while you where in that flying pod thing?
well not like i can be sure anyways even if MM never used it
i still believe it'll be there for us to still use in LBP2 *mew
2010-08-19 10:52:00

Author:
Lord-Dreamerz
Posts: 4261


Pretty sure we came to the conclusion that the marvel one was legit as well, after lengthy discussion.

But still
I like to think its in the glitch layers..
Even.. If its only in my substituted reality
2010-08-19 17:34:00

Author:
Luos_83
Posts: 2136


Wouldn't making the 50-layer glitch legit fill up the thermo instantly if people were putting everything into it? (abusing it. if the thermo can already fill up on the three physical layers now.. well, you get the point)

I have no idea what the memory constraints are, but if I was MM and thought about making it an actual tool, I wouldn't allow logic or tools in those layers, or have it just 10 layers. Or have a "Scenery edit" tool with it's own subset of materials and stickers. Just for precautionary sake. So we don't have completely broken levels. Or "big" levels (otherwise, what's the point of the thermo?)

Maybe they just want to keep it as a glitch so they don't have to explain the massiveness of all the possibilities put into those 50 layers. Or explain how, no matter how many layers are given to you, you still have a limit to how much you can put in it. It just seems like a whole can of worms to deal with. It's just better left as a tasty secret. And also..

Poor Mr. Fry is going to have another field day explaining how it works.
2010-08-19 23:04:00

Author:
Cheezy WEAPON
Posts: 283


A tasty secret can of worms that, at current, explodes many creators' heads trying to make something good-looking...

I know this is ranting, I just want it easier
Many more creators would start using it, and possibly 5% of the levels with it look better!

And why do they need to have physics?
2010-08-20 05:54:00

Author:
Unknown User


sadly, no. But it will certainly still be useable within the second game 2010-08-21 16:54:00

Author:
Alternative_sack
Posts: 409


sadly, no. But it will certainly still be useable within the second game

Wait what? Dude. Can you stop posting long enough to think out what you are saying? Please? Or if that still fails, take a course on English communication?
2010-08-21 18:37:00

Author:
Fishrock123
Posts: 1578


sadly, no. But it will certainly still be useable within the second game

this sentence doesn't make any sense
2010-08-21 23:50:00

Author:
Shadowcrazy
Posts: 3365


WARNING! This post contains speculation, pure guesswork and no firm facts!

Maybe the glitch can be viewed in LBP2... But cannot be recreated in LBP2. However, I think it can be done in LBP1 and transferred to LBP2 via the saved profile or even a copyable level.
2010-08-21 23:58:00

Author:
Jedi_1993
Posts: 1518


I haven't really created using the layer glitch, because i found it very difficult to use in create mode. However, the levels i have played that have the layer glitch, just seem better. I hope they don't patch it. I wont use it, but the levels would look so much nicer. 2010-08-22 00:07:00

Author:
Tristanjmnz
Posts: 70


WARNING! This post contains speculation, pure guesswork and no firm facts!

Maybe the glitch can be viewed in LBP2... But cannot be recreated in LBP2. However, I think it can be done in LBP1 and transferred to LBP2 via the saved profile or even a copyable level.

you know in a way that sorta makes sense....but who knows
2010-08-22 00:07:00

Author:
Shadowcrazy
Posts: 3365


Yup noone knows!
how about we all just wait and see,
as you know there won't be any real info about it,
well unless beta comes out then im sure people will
try to mess around with it, but as its not the done model
of the game even that may not for sure tells anything until
its out, far as that goes they still possibly could make
a tool later perhaps as a DLC even, all unlikely,
but for now its impossible to know really. *mew
2010-08-22 00:17:00

Author:
Lord-Dreamerz
Posts: 4261


one question i would like someone to ask Even is: 'have you discovered any glitches in LBP2 that you intend to leave in?'2010-08-23 16:39:00

Author:
GribbleGrunger
Posts: 3910


Im thinking that you can play the levels that have the glitch in it but you wont be able to create with it. Do you get what im trying to say?2010-08-23 17:22:00

Author:
bakscratch
Posts: 258


Im thinking that you can play the levels that have the glitch in it but you wont be able to create with it. Do you get what im trying to say?

Yeah, but Using your tool isn't the only way to replicate the glitch. Again, I thhink it would depend on how the game engine handles the maximum of three normal layers.
2010-08-23 17:33:00

Author:
Fishrock123
Posts: 1578


Im thinking that you can play the levels that have the glitch in it but you wont be able to create with it. Do you get what im trying to say?

you made this glitch happen...so i assume you'll attempt to replicate it again for LBPs sake correct?

im sure if it does get ACCIDENTALLY patched the tools wont work...but there could be other ways to get in...who knows
2010-08-23 18:44:00

Author:
Shadowcrazy
Posts: 3365


you made this glitch happen

Look at aya's layer glitch thread. (in tutorials, you may need to search.)
2010-08-24 18:05:00

Author:
Fishrock123
Posts: 1578


if any of ya have bought the incredibles add on it has part where ur on the monorail and u pass a huge rocket set wayyyy into the background. so i think they will bring it into lbp2 becuse them themselves have used the glitch.2010-08-24 18:46:00

Author:
Unknown User


if any of ya have bought the incredibles add on it has part where ur on the monorail and u pass a huge rocket set wayyyy into the background. so i think they will bring it into lbp2 becuse them themselves have used the glitch.

MM already confirmed ages ago that they never used any glitches....
2010-08-24 18:48:00

Author:
Fishrock123
Posts: 1578


I intend to wait and see. My current plan is to use the layer glitch if its available and to continue to try my best to create fun levels without it, if not.

I also intend to not wail, whine, bash my head into the keyboard, or rant against Mm for making my life work's a living hell stuffed inside a demonic box, jammed into a horrifying bag.
2010-08-24 18:54:00

Author:
RoharDragontamer
Posts: 397


Look at aya's layer glitch thread. (in tutorials, you may need to search.)

it was called the bakscratch glitch when he first discovered it and posted it out in the open...and he's also the one who told Mm how he did it

so i dont see why you want me to see the tutorial for it while also quoting my post saying he made it...if its to try and prove me wrong...i dont think itll work...and if you're trying to teach me how to do it so i can do it myself....then thanks i guess
2010-08-24 23:57:00

Author:
Shadowcrazy
Posts: 3365


the way i see it it may make it over.

if it does, it's probably only from a level being transfered from lbp1 to lbp2 . if thats the case we could make a level in lbp1 (or the background at least) transpose it to lbp2 then carry on from there....i just wish they'd make an official tools set that doesn't require glitching although the 50 layer glitch is nice easy and usefull it does get buggy and breaks from time to time.
2010-08-25 23:16:00

Author:
Spyre-wolf
Posts: 63


it was called the bakscratch glitch when he first discovered it and posted it out in the open...and he's also the one who told Mm how he did it

so i dont see why you want me to see the tutorial for it while also quoting my post saying he made it...if its to try and prove me wrong...i dont think itll work...and if you're trying to teach me how to do it so i can do it myself....then thanks i guess

Aya's way may, or may not be the way bak scratch did it. He hasn't posted if it is or not.
2010-08-25 23:52:00

Author:
Fishrock123
Posts: 1578


think they are going to try their hardest to ot patch this specific one, dont know about other glitches, becaue i mean they used it in the mavel pack

Actually, Mm has never used the 50 layer glitch. Just very clever and well done illusions.
2010-08-26 00:04:00

Author:
RJA00000
Posts: 387


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