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#1

Full on Sackbot customization, Poses

Archive: 11 posts


Well, I've been thinking about everything possible that can be edited on a sackboy, and I've got this. This could be used to create and save poses for a sackbot, then activate those poses when maybe a "Sackbot Pose" switch is in range of a sackbot, or maybe when a magnetic switch is activated, or when a grab switch is activated, ect. The switch's wires would be attached to a "pose slot" in the sackbot. This would only activate the pose, and not movement of the sackboy. Also, the sackbot would not automatically appear in the pose activated, he/she would move his entire body to fit the pose.

Hope that made sence. Onto how to edit the sackbot. (Note: when editing, you get a blank sackboy, it doesn't mean he can't have a costume, just that the costume would make it harder to see. Also, full on body costumes like Yellow Head, and completely different costume pieces like patapon's head can not be edited.)

Head Section:
Cloth Above The Eyes: Horrible name, don't know if I should just call it the upper eyelid. You'll see a faint version of the sackboy's/sackgirl's eyes to give you a better idea on where to put this "upper eyelid". You can change where it is on sackboy's/sackgirl's upper half of his/her head and also change it's form (I.E. Made is slanted like this " /" to give sackboy/sackgirl an angry impression.).
Lower Eyelid: This can only be on the eye. You can change how much of the eye it covers though.
Mouth: Change where it is (I.E. Maybe you want it a little to the right) and change it's form (I.E. Make it wide open or closed with the side slanted)
Angle: The actual angle the head is at. You move it at the angles you could normally move it in game. (Tilting the sixaxis)
Torso:
Pelvis: Move it at the angles you could with the sixaxis ingame.
Hands and Arms:
Arms: Rotate their position relative to the sackbot's torso.
Hands: Rotate their position relative to the sackbot's arms.
Fingers and Thumbs: Rotate their position relative to the sackbot's hands. Note, the fingers have a joint in the middle of them, so you can edit both sections of the fingers.
Legs:
Legs: Edit their position relative to the sackbot's torso. Like fingers, the legs have a joint in the middle of them, so you can edit both sections of the legs.

That's all I figured out. Hopefully someone who understood that could speculate on the idea. I think that certain clothing may not work with this, but i don't know.
2010-08-09 14:53:00

Author:
Prince Pixelton
Posts: 286


i could see MM doing this because they already have a "zombie" preset pose. i mean why not? it would make our levels have alot more depth and add more character.2010-08-09 15:02:00

Author:
rez455
Posts: 113


Hmmm this sounds interesting i indeed hope sackbot's poses are 100% easy to make and not to limited,
and i think it be cool if like, You know how we can be happy etc with are sackpeople? i think it be
nice if we got more then 4 emotions and we got to pick whats ones we can perset on to are 4 buttons
im talking about the normal sackpeople here, Yohoho~ i know sackbots can do this ;3 "mew
2010-08-09 15:33:00

Author:
Lord-Dreamerz
Posts: 4261


Thank you for your opinions! Anyone else care to speculate on my speculation so I can too speculate on your speculation of my speculation?2010-08-13 20:17:00

Author:
Prince Pixelton
Posts: 286


Cool thought Prince This feature would really be good to use to give your characters their own style.2010-08-13 20:55:00

Author:
lyrradXOX
Posts: 285


IT HAZ TO BE DON!

But seriously, this was a awsome idea!
2010-08-13 21:17:00

Author:
Jonaolst
Posts: 935


That's pretty cool.2010-08-13 21:43:00

Author:
Moony
Posts: 368


Yayz! Supporters o' plenty!2010-08-13 21:54:00

Author:
Prince Pixelton
Posts: 286


Well, I've been thinking about everything possible that can be edited on a sackboy, and I've got this. This could be used to create and save poses for a sackbot, then activate those poses when maybe a "Sackbot Pose" switch is in range of a sackbot, or maybe when a magnetic switch is activated, or when a grab switch is activated, ect. The switch's wires would be attached to a "pose slot" in the sackbot. This would only activate the pose, and not movement of the sackboy. Also, the sackbot would not automatically appear in the pose activated, he would move his entire body to fit the pose.

Hope that made sence. Onto how to edit the sackbot. (Note: when editing, you get a blank sackboy, it doesn't mean he can't have a costume, just that the costume would make it harder to see. Also, full on body costumes like Yellow Head, and completely different costume pieces like patapon's head can not be edited.)

Head Section:
Cloth Above The Eyes: Horrible name, don't know if I should just call it the upper eyelid. You'll see and faint version of the eyes sackboy to give you a better idea on where to put this "upper eyelid". You can change where it is on sackboy's upper half of his head and also change it's form (Made is slanted like this " /" to give sackboy an angry impression.).
Lower Eyelid: This can only be on the eye. You can change how much of the eye it covers though.
Mouth: Change where it is (Maybe you want it alittle to the right) and change its form (Make it wide open or closed with the side slanted)
Angle: The actual angle the head is at. You move it at the angles you could normally move it in game. (Tilting the sixaxis)
Torso:
Pelvis: Move it at the angles you could with the sixaxis ingame.
Hands and Arms:
Arms: Rotate their position relative to the sackbot's torso.
Hands: Rotate their position relative to the sackbot's arms.
Fingers and Thumbs: Rotate their position relative to the sackbot's hands. Note, the fingers have a joint in the middle of them, so you can edit both sections of the fingers.
Legs:
Legs: Edit their position relative to the sackbot's torso. Like fingers, the legs have a joint in the middle of them, so you can edit both sections of the legs.

That's all I figured out. Hopefully someone who understood that could speculate on the idea. I think that certain clothing may not work with this, but i don't know.

Nice idea man!!!
2010-08-13 21:56:00

Author:
shadow3596
Posts: 2442


I assume that sackbots are already extremely customizable2010-08-15 20:53:00

Author:
Sneezer75
Posts: 8


Static poses, yes, animated, most likely no since it's very complex and require quite an UI to operate it


I assume that sackbots are already extremely customizable

Well they sackboy acting in the world as object (Switches effect him) + some simple AI stuff + ability to connect to DCS
2010-08-15 21:19:00

Author:
Shadowriver
Posts: 3991


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