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SackQuest : a Limbo Like Level

Archive: 6 posts


SackQuest : a Limbo Like LevelBlackthorndust
two levels i made in the style of he story of sackboy , who free's the demon god Ashura , he needs his colledted Shura Eyes to defeat this boss.
well first level finished with some new foe's (thanks to msg pack) + level two finished with boss battle at the end~!
2010-08-07 15:40:00

Author:
BlackThornDust
Posts: 100


I'll try this ASAP.2010-08-07 16:00:00

Author:
JellyWeasel
Posts: 64


well what did you think ?2010-08-07 16:14:00

Author:
BlackThornDust
Posts: 100


OK, well... I played it. As much as I could take of it at least.
The first one started off very well, nice concept, interesting lighting, good job re-introducing well-known objects as other things. But as soon as I got to the random spike in front of the tree, it became VERY frustrating. That thing killed me like 5 times before I figured out to go behind instead of trying to jump over it. You know, because you can't see anything. While I'm talking about that area, let me say that you have an annoying tendency to put steep slopes at the end of a platform that you need to jump from. I don't know if you're aware of this. Oh, and when you first get the paintinator,there was nothing to use it on.
You also need to have WAY more checkpoints. There's no reason why I should die at the bottom of the water or by the bridge and have to restart all the way back at where you first find the apple. That was just annoying. And every time I got to the bottom of that one cliff with the broken-looking bridges, I would instantly be killed by a random laser, and I would repeat that process until I ran out of lives. There should be a checkpoint right there, or at least at the top of the cliff before you have to jump. At that point, I just gave up and decided to go to the next level.

So, I was hoping the next one would be better, but it wasn't, it was much worse. After the race gates opened, you're plunged into pitch-blackness. There is no way to tell where you're going at all, or if you actually are moving anywhere. I used my paintinator to discover that I was going nowhere, and I was surrounded by walls that prevented me from going anywhere (excluding the beginning of the level).
That needs to be fixed. Make it so it's easier to find your path, or put some lights so you can see. And follow my advice on the checkpoints in the first level, or at least make some of them infinite life checkpoints.
2010-08-07 21:51:00

Author:
JellyWeasel
Posts: 64


alright i'll edit it right away2010-08-08 08:38:00

Author:
BlackThornDust
Posts: 100


i already edited the second level : put some lights here and there , but its a limbo like level so it has to be dark XD gonna do the second level now!

edit: finished editing both please try em out now any more tips would always cme in handy
2010-08-08 09:19:00

Author:
BlackThornDust
Posts: 100


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