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Comix Zone: Night of The Mutants

Archive: 54 posts


http://i1019.photobucket.com/albums/af317/Sabre_LBP/ICON0.png



Level Description:

-The main villain in Sketch's comic book comes to life after a bizarre thunderstorm. Unable to harm Sketch in the real world,Mortus blasts the artists into his own comic book, where he fights off Mortus Army of Mutant Warriors.

I have worked on this level for a month and 6 days lol due to me putting it off a little bit but I finally seemed to have pulled throught it and got the level finished...I had a few complications with the level that I fixed and put all I can into the level to make it just like the real video game off of SEGA..Hope you all enjoy it

EDIT:
NOTE-When part 2 is released I will try and have
-less speech bubbles
-tweak it up a little bit LBP style if it comes to it
-Wider frames and not closed in
2010-08-07 01:00:00

Author:
Sabre_
Posts: 653


::Cough:: More like 3 months :cough::

I was glad to see you build this from beginning to end. Love the multi-path build and the varied gameplay. Not much platforming but has a great story and alot of shooter action, which I like. Well done!

Umbra time!!! LOL
2010-08-07 16:09:00

Author:
L1GhTmArE
Posts: 519


lol yup Umbra time!!2010-08-07 20:21:00

Author:
Sabre_
Posts: 653


A remake of an old game! Never played it or heard of it, but awesome anyway.

I think the main issue is there's a lot of talking. I kept finding myself wanting to go do things and having to wait until the conversation was over (or, weirder, do them first and then have the conversation continue). It may not be too much a problem, since it's story-based, and since it's off an old game, but there you have it anyway.

I liked the sewer room, it looked great!!

From the screenshots of the original I've seen, this is pretty close. Good job! I like the room-by-room (or should I say page-by-page?) feel of it.

I like the idea of having a sticker to skip the intro in case I want to play again. Good thought.

I think the other issue I had was the enemies were really easy to run around or exploit. And the final boss I just stood in one place and shot him over and over while he continually missed me. Maybe if it was more confined, it'd be a little more of a challenge.

Other than that, good stuff! I give it :star::star::star::star:
2010-08-08 00:56:00

Author:
Ryhas
Posts: 179


Yeah if I wasnt making it 100% based off the game I woulda tweaked it alot more than what I did its a fun game on sega genesis collection but hey I did what I could lol thermo went crazy..thanks 4 playing it though 2010-08-08 05:20:00

Author:
Sabre_
Posts: 653


Thought it was pretty rad im too tired to go into detail in this description but i might do better description tomorrow... 5 star and heart2010-08-08 23:58:00

Author:
Unknown User


Thought it was pretty rad im too tired to go into detail in this description but i might do better description tomorrow... 5 star and heart

lol thanks
2010-08-09 00:45:00

Author:
Sabre_
Posts: 653


I enjoyed it greatly. To me the heavy dialogue got a bit tedious but I respect that you were doing a direct adaptation. Perhaps if it was me I would do a summary rather then the entire play out . The only real trouble I ran into was where u could go left using the box or right through the lower wall opening. every time I tried to move the box to the left the paintinator would kick me out and push the box back against the wall. perhaps its just my own controlling issues or maybe you meant it to be like that.

Overall very nicely put together and gives proper homage to the original 4/5 stars.
2010-08-09 04:54:00

Author:
Unknown User


thanks & i got to fix that then because wasnt suppose to be like that thanks for feedbac 2010-08-09 20:30:00

Author:
Sabre_
Posts: 653


When I played i sad hes gunna get a crown! That was Awsome2010-08-11 07:17:00

Author:
Unknown User


It was fun to play, and it certainly looks like screenshots I've seen of the game. The gunplay was very fun too.

But, I have two criticisms:
1. There's alot of speech! Its not particurlarly interesting spending a minute or two speaking to a stationary carboard cutout. More animated characters can make a big improvment on cutscenes.
2. the gameplay isn't particurarly interesting, because its based on an old game! I'd recommend just making a level of your own ideas, that way you won't be resticted in gameplay-terms.

Anywho, It got four stars from me!

Please feedback my level tomb of Doom! https://lbpcentral.lbp-hub.com/index.php?t=32626-Tomb-of-Doom
2010-08-11 09:14:00

Author:
chimpskylark
Posts: 335


When I played i sad hes gunna get a crown! That was Awsome

Thanks I wish I could of published for the contest but was to late o well though thanks for feedback
2010-08-11 11:00:00

Author:
Sabre_
Posts: 653


+ Nice intro, bonus points for making it skippable.
- Text, text and more text. :o Less speech bubbles or more camera angles/more detailed characters would help.
+ Blue tongues as water = ingenious
- Paint gun placement is a little off. You should place them between the checkpoint and the hazard/creature.
- Spawn deaths on boss.

A little too easy, perhaps some things got lost/gained in the translation.
The multi-path room layout is great, and the rooms are all very entertaining visually.
If you could take this room concept, and LBP it up (some rooms could be puzzles/paint gun challenges/platforming/etc) it could be a real winner!
Great potential!
4 stars from me.

F4F link (https://lbpcentral.lbp-hub.com/index.php?t=12795-F4F-quot-sound-n-space!-quot-An-experiment-in-navigating-via-sound-%28with-pictures!%29)
2010-08-11 13:59:00

Author:
midnight_heist
Posts: 2513


+ Nice intro, bonus points for making it skippable.
- Text, text and more text. :o Less speech bubbles or more camera angles/more detailed characters would help.
+ Blue tongues as water = ingenious
- Paint gun placement is a little off. You should place them between the checkpoint and the hazard/creature.
- Spawn deaths on boss.

A little too easy, perhaps some things got lost/gained in the translation.
The multi-path room layout is great, and the rooms are all very entertaining visually.
If you could take this room concept, and LBP it up (some rooms could be puzzles/paint gun challenges/platforming/etc) it could be a real winner!
Great potential!
4 stars from me.

F4F link (https://lbpcentral.lbp-hub.com/index.php?t=12795-F4F-quot-sound-n-space!-quot-An-experiment-in-navigating-via-sound-%28with-pictures!%29)

yeah for the boss fight I had many people say they could sit in the corner and just kill him so I had no choice but to increase the radius of the boss.. Sorry it kept killing you when you spawn it dont always happen but sometimes it do..But on part 2 of comix zone is more of an outside level in snow and a battle showdown so it'll be lease speeches so people can enjoy it and publishing this made me realise how to better myself for part 2 thanks for the feedback...
2010-08-11 14:35:00

Author:
Sabre_
Posts: 653


I'll start by saying I am totally unfamiliar with the IP, so am basing this purely as a LBP level.

+- Heavy text intro - I didn't mind so much, you've got to expect a bit of reading in a comic book.
+ Highly detailed backgrounds
+ Liked the comic panel frame design of the level itself
+ The Blue Tongue water effect works really well
+ Liked the Fan Effect
-Thought the Boss Man required a bit too much shooting, I ended up doing the corner R1 spam
+Played through in Co-Op and worked fine

Overall - Very Good
4 Stars - Cute
2010-08-11 18:48:00

Author:
Macnme
Posts: 1970


I'll start by saying I am totally unfamiliar with the IP, so am basing this purely as a LBP level.

+- Heavy text intro - I didn't mind so much, you've got to expect a bit of reading in a comic book.
+ Highly detailed backgrounds
+ Liked the comic panel frame design of the level itself
+ The Blue Tongue water effect works really well
+ Liked the Fan Effect
-Thought the Boss Man required a bit too much shooting, I ended up doing the corner R1 spam
+Played through in Co-Op and worked fine

Overall - Very Good
4 Stars - Cute

yeah sorry about the boss fight it had to be that way because people were basicly standing in the corner and just killing him but on part 2 the text wont be so heavy specially for the intro and ill probably tweak a little bit of this 1 lbp style i dont know yet..
thanks for the feedback
2010-08-11 21:00:00

Author:
Sabre_
Posts: 653


Here my Feedback for your level

Positives:

- Visual

Neutral:

- much text

I like this comic level. It haves a very original style

Sry for this really short feedback by me
2010-08-11 23:28:00

Author:
Unknown User


Here my Feedback for your level

Positives:

- Visual

Neutral:

- much text

I like this comic level. It haves a very original style

Sry for this really short feedback by me


Yea like I told everyone else I went directly based off the 1st part of the game and didnt do my own tweaks to it but part 2 gonna be different ima try and have less speech bubbles so you can get into the action more...
2010-08-12 00:03:00

Author:
Sabre_
Posts: 653


Visuals - The Comic page layout was done well (oddly enough I was wondering why it was like that at first... Despite the fact that it's called Comix Zone ), and the backdrops looked nice. Comapared to the pictures I've seen of the actual game, your level is pretty spot on the basic theme.

Sound - Nothing stands out, but it wasn't bad (granted I did have an earbud in one ear).

Gameplay - I liked some of the gameplay elements (the spinning wheels that need to stop point toward the middile thing, and shooting the fans was cool), but the enemies were a little bland, and weren't challenging to me. However, shooting things is fun. Also, what's up with the last boss? The projectiles aren't shooting into the right plane, so I just sat in it and shot him. The skip intro sticker for replays is a cool addition.

Story - Being a recreation, I would judge by how spot on it is... I've no almost nothing about Comix Zone so I'll just say you did a good job.

Design - There were only a few design flaws, none of which ruined or messed up the level. I believe the dialouge could use an upgrade however. If you hook up all the magic mouths to one switch in the order you want them to activate, then the next mouth will get triggered right after the last one and it won't go off until you close the one before it. This allows people to go at their own pace when reading it, and avoids the long pauses. The switch has to be triggered the entire time, though or it get's kind of wacky. A permanant switch works great, and continues to work even if they move. If moving still messes things up, give all mouths cutscene cameras to keep the player from moving.
2010-08-13 00:32:00

Author:
RagTagPwner
Posts: 344


I played your level tonight and I liked it but couldn't finish it. (should replay later though)
I know about Comix Zone on the Genesis so I was curious what you would do with it. Looks like you went the way of reproducing the game, wich is a good and a bad idea at the same time for me. I think I would have liked it more if it was a LBP style game of the style of Comix Zone. The first thing that didn't fit with me is the amount of bubble text. Safe the amount of it, what's a bit irritating is in fact where you have the same character telling more than one sentence in a row BUT not in the same bubble.

I like however how you retained the overall look pretty well. The looks was a big part of Comix Zone' appeal back in the day so keeping the feel true to this was obviously a good idea. I stopped playing for now because I am actually stuck in a room for some reason. There a room where we walk in shallow water and where you genuinely use serpent tongues for water coming out of the drains. (this was a nice use of deco there by the way). The room left to that shallow water one is where you need to grab the floor multiple times to proceed. Well, I grabbed that floor like 50 times and nothing happened. Tried to grab it fast, slow, long, short, nothing gave me results.

So anyways, for what I have seen so far:

:star::star::star: .5
2010-08-13 05:38:00

Author:
RangerZero
Posts: 3901


@RagTagpower

Yeah on part two I fixed the speech bubble sequence so you can go at your own pace and also im trying to tweak part 2 a little bit of lbp style to.. I would fix up part 1 but thermo is full so part 2 will have most of the problems out the way...some of the monsters arent really all that (I suck at making them) & cant get anyone whose good to make them for me.. But thanks for the feedback though

@RangerZero
I dont understand why it didnt have you open the door after you grabbed 10 times..for everyone else it worked fine but guess it just glitched up that time I guess... thanks for the feedback much appreciated.
2010-08-13 06:18:00

Author:
Sabre_
Posts: 653


Finally, someone created a LBP level based on Comix Zone! It's one of my favorite games on SEGA Genesis. =D Although it could use some more work, but the visual aspect of your level looks nice. =)2010-08-13 19:51:00

Author:
Rapidkirby3k
Posts: 121


Finally, someone created a LBP level based on Comix Zone! It's one of my favorite games on SEGA Genesis. =D Although it could use some more work, but the visual aspect of your level looks nice. =)

Yeah part 1 I went 100% based off the real thing, but for part 2 ima tweak it a little big lbp style & speech bubbles will go at your own pace.. thanks for feedback
2010-08-13 20:23:00

Author:
Sabre_
Posts: 653


Dude, I'll be honest. I'm absolutely confoundedly stuck in your level. Near the beginning, there's a sewer you can drop into, and a panel next to it on the left you can also drop into. I can't seem to do anything in either of these rooms, except some dialogue in the sewer pipe when I grab stuff. There's probably something right in front of my face that I'm missing. :blush:

Anyway, the level looks fantastic. I vaguely remember the early parts of the original game, and it's spot on. Even got the SEGA logo. I hope I can finish it soon!
2010-08-13 20:51:00

Author:
SpeedyMcKnuckles
Posts: 331


Dude, I'll be honest. I'm absolutely confoundedly stuck in your level. Near the beginning, there's a sewer you can drop into, and a panel next to it on the left you can also drop into. I can't seem to do anything in either of these rooms, except some dialogue in the sewer pipe when I grab stuff. There's probably something right in front of my face that I'm missing. :blush:

Anyway, the level looks fantastic. I vaguely remember the early parts of the original game, and it's spot on. Even got the SEGA logo. I hope I can finish it soon!

lol least your being honest and yea I tried to keep this one 100% like the game but part 2 ima have it original but also tweak it toward lbp style also and will have it so you can read the speeches at your own pace because I know that slowed the game down for part 1 was the long speeches when you really wanna get into the action...but yea dont give up lol keep trying and you'll get it might have to hear intro again but at the end its a sticker that allow you to skip it to get right into the story again if you decide to replay it...

Oh and for the sewer part the doors open up to the left of the walls you'll see a gap open up once all monsters are dead..
2010-08-13 21:27:00

Author:
Sabre_
Posts: 653


There were monsters down there? I'll have to check again, but I don't remember seeing any.2010-08-13 21:53:00

Author:
SpeedyMcKnuckles
Posts: 331


Yeah; tons of text intro lol.
Just played it right now (thanks for playing my pollen maiden!)

But I like the idea of alternate rooms. It just gave me some ideas lol. But of course; I will always stick to mini-games.

Anyways; the boss fight at the bottom bottom room made me mad a bit. It took too long and you couldn't get the paint gun when you spawn.
Maybe a safe area for spawning?

But I like how the level looks. The 3 fan things at the bottom; I've never seen those before. How did you do those!?

anyways
:star: :star: :star: :star:

Love it; but some parts were a bit irritating >_<
2010-08-14 03:56:00

Author:
Count
Posts: 315


The 3 fan things at the bottom; I've never seen those before. How did you do those!?

If you have the Incredibles pack its quit easy . You just need the drill and let your imagination take over.
2010-08-14 05:21:00

Author:
L1GhTmArE
Posts: 519


Yeah; tons of text intro lol.
Just played it right now (thanks for playing my pollen maiden!)

But I like the idea of alternate rooms. It just gave me some ideas lol. But of course; I will always stick to mini-games.

Anyways; the boss fight at the bottom bottom room made me mad a bit. It took too long and you couldn't get the paint gun when you spawn.
Maybe a safe area for spawning?

But I like how the level looks. The 3 fan things at the bottom; I've never seen those before. How did you do those!?

anyways
:star: :star: :star: :star:

Love it; but some parts were a bit irritating >_<

Yeah I know the Boss thing kinda would make some people mad but it was either that or people would easily stand in the corner & kill the boss with ease without a challenge.. plus I would redo it but the whole level is kinda connected & thermo is full it'll kick me if I grab anything lol so yea thanks for the feedback
2010-08-14 06:08:00

Author:
Sabre_
Posts: 653


Never played the original.

That being said, was pretty good. I did think the text was a bit much, but since it's a graphic novel medium in spirit, gotta expect that. I somehow became stuck in one path though and had to restart and had to read the whole intro again. lol. I did enjoy the changing scenery from panel to panel and it did have a comic book feel to it. I do think the boss has far too much HP though. But not a major problem. That fan thing was cool though.

:star::star::star::star:
2010-08-14 06:13:00

Author:
Iudicium_86
Posts: 167


Thanks for the feedback of "The Hero Chronicles LV6 Sky Metropolis". That was an excellent level based on a Sega Genesis game. The Sega opening cracked me up as I remembered the old Sega sound and you did a good job using that sound with the angel choir sound. The visuals and gameplay are radical too and the enemies are well made. Good job. 5 stars and a heart.2010-08-14 16:59:00

Author:
JustinArt
Posts: 1314


Woo-hoo! I made it to the end! I know something was wrong with those rooms... I shot everything in them yesterday and nothing happened, and today it opened right up.

Anywho, very faithful recreation of the original. Boss fight felt a little cheap... Maybe put the checkpoint and gun in the previous room so Sacky won't spawn right in front of those awesome but deadly projectiles. I had a lot of fun in it though. Really well made creatures.

If you're still doing F4F, I'd love it if you'd take a look at Invasion of the Sack Men From Space!

PSN : SpeedyMcKnuckles
2010-08-14 19:40:00

Author:
SpeedyMcKnuckles
Posts: 331


Woo-hoo! I made it to the end! I know something was wrong with those rooms... I shot everything in them yesterday and nothing happened, and today it opened right up.

Anywho, very faithful recreation of the original. Boss fight felt a little cheap... Maybe put the checkpoint and gun in the previous room so Sacky won't spawn right in front of those awesome but deadly projectiles. I had a lot of fun in it though. Really well made creatures.

If you're still doing F4F, I'd love it if you'd take a look at Invasion of the Sack Men From Space!

PSN : SpeedyMcKnuckles

thats good to hear that you completed it and your right maybe I could move it to other room but I think if the checkpoint I already have isnt glued then the level shouldnt bust but im scared to touch anything lol everytime I do it kicks me but glad to know you beat it and I will definitely play your "invasion of the Sack men from space" level..Thanks for the feedback
2010-08-15 01:07:00

Author:
Sabre_
Posts: 653


Story/Dialog

- Some of the speech bubbles seems nonsensical
- Way too many speech bubbles
- All speech bubbles used cutscene cameras... which got annoying, since it prevents you from moving
- Most of the speech bubbles contained improper grammar, spelling mistakes, or improper punctuation
- You cannot skip dialog, even if you mash the O button, it still plays them at the same speed


Gameplay

+ A decent amount of varying enemies
+ The boss fight at the end was fairly well done, but it seems to take too many hits to kill
+ Bosses head rotates to keep looking in your direction
- Most enemies were extremely easy to kill--not even threatening
- Some of the zombies fell over when they dropped down
- Scorpions didn't even move
- The timing puzzle with the rotating devices was way too hard to get the timing down
- Most checkpoints do not spawn you on top of the paintinators, so you have to back up a step or two just to grab it (this was extremely tedious during the boss fight)


Design and Aesthetics

+ Fairly well designed and aesthetically pleasing
+ Good use of the layer glitch


Final Thoughts
If you fixed up the speech bubbles, made less of them, and made the enemies harder, this level would be great. It has amazing potential, and I think you could take it above and beyond what it is.


Final Score:
:star::star::star:
2010-08-15 05:38:00

Author:
xero
Posts: 2419


Yeah the timing switch umm that part isnt hard at all lol sorry to say just got to know how to time it.. and yea i know the speech bubbles kinda killed it a little bit because I went 100% based off the game and same with dialogue so...if I did dialogue off my own words i would of fixed it..& yeah im not an expert @ creature making because most levels I make dont include them so if they were to easy im sorry but now you know why but i think i did pretty good with them...other then that part 2 has alot of stuff you'll see improved.
-More space between frames
-less speech bubbles & you can press O to read @ your own pace
-changed the way you switch between frames on some parts
-Tweaking it up a little bit lbp style

level only 10% completed at the moment & im lookin forward to making this better 4 everyone..Also although its easy i think it was ok because most people on lbp arent patient & if it gets 2 hard for them they quit & give bad tag & rating..Scorpions use to move but something happened & wouldn't move
2010-08-15 06:03:00

Author:
Sabre_
Posts: 653


Yeah the timing switch umm that part isnt hard at all lol sorry to say just got to know how to time it..

It's just that it took me several tries, and I typically have excellent timing and reflexes. The window in which the light becomes green is extremely small.
2010-08-15 06:32:00

Author:
xero
Posts: 2419


It's just that it took me several tries, and I typically have excellent timing and reflexes. The window in which the light becomes green is extremely small.

oh its just right when i use it but o well i guess thanks though for feedback
2010-08-15 12:19:00

Author:
Sabre_
Posts: 653


I'll play it tomorrow 2010-08-15 22:27:00

Author:
jrg_carrion94
Posts: 18


Hey there! I liked it - it looked really great! But, like other people have mentioned, it does have a tad too many magic mouths. The constant magic mouths and speech did end up being quite frustrating and annoying - but I think other people have said that already

I liked the way it looked, and although it was sometimes hard to understand what you had to do, I found that it was more of a storyline level then a gameplay level. I also found that the scenes changed quite dramatically from one to another - so I ended up quite confused - I haven't played the game it was based on you see, so I don't know what it was meant to be like. An enjoyable, and slightly frustrating experience (sorry!) - maybe for the next one, have slightly fewer speech bubbles, and a little more gameplay, as well as a fluidity to the different scenes, rather than jumping from a room into a snowy mountain type thing. You do that, and it'll make it awesome!

Nice work!

2010-08-15 23:39:00

Author:
standby250
Posts: 1113


Hey there! I liked it - it looked really great! But, like other people have mentioned, it does have a tad too many magic mouths. The constant magic mouths and speech did end up being quite frustrating and annoying - but I think other people have said that already

I liked the way it looked, and although it was sometimes hard to understand what you had to do, I found that it was more of a storyline level then a gameplay level. I also found that the scenes changed quite dramatically from one to another - so I ended up quite confused - I haven't played the game it was based on you see, so I don't know what it was meant to be like. An enjoyable, and slightly frustrating experience (sorry!) - maybe for the next one, have slightly fewer speech bubbles, and a little more gameplay, as well as a fluidity to the different scenes, rather than jumping from a room into a snowy mountain type thing. You do that, and it'll make it awesome!

Nice work!



Yeah sorry for all the magic mouths but part 2 I will for sure cut it down so yall can have a fun gameplay experience and yea part 2 starts out in the snowy mountains near a temple where he competes in a temple like tournament etc... but thanks for playing it though I know it was confusing but the multi-path ends up going to the same area in the end...

Thanks feedback was very much appreciated

@jrg_carrion94
hope you enjoy the level
2010-08-16 02:21:00

Author:
Sabre_
Posts: 653


oh its just right when i use it but o well i guess thanks though for feedback

Maybe it broke for me, like the scorpions. Oh well.
2010-08-16 03:44:00

Author:
xero
Posts: 2419


Maybe it broke for me, like the scorpions. Oh well.

No no the scorpions are already broken it worked before but when emitted it stopped & it was something I forgot to change but I just left it as is...oh & I hope you were trying to stop the timing in the middle & not when green lights came on because they light up once stopped in the middle..
2010-08-16 04:54:00

Author:
Sabre_
Posts: 653


+I like the way level is made, although it's based on a videogame
+Variety of enemies
+Good use of 3d layer glich
+There are good puzzles
-There is too text
-Sometimes, I can't see what is ahead of me

Final score: :star::star::star::star:
2010-08-16 10:33:00

Author:
jrg_carrion94
Posts: 18


+I like the way level is made, although it's based on a videogame
+Variety of enemies
+Good use of 3d layer glich
+There are good puzzles
-There is too text
-Sometimes, I can't see what is ahead of me

Final score: :star::star::star::star:

when part 2 comes it won't be as much speech bubbles as there were on part 1 thanks for your feedback
2010-08-16 13:02:00

Author:
Sabre_
Posts: 653


Hi!! i play ur level and i like it.

- is interesting
- contain very good action
- i like the creations of the prominent figures
- is very crazy in something places

Suggestion: Is a good level and i think to contain much text and something escenes is very difficult but this reason.
I give u 5 :star:
2010-08-16 15:01:00

Author:
psyntens
Posts: 562


oh & I hope you were trying to stop the timing in the middle & not when green lights came on because they light up once stopped in the middle..

Yes, I believe so... when they line up with the block between them? That's how it was when I got it to work, and it seemed to make sense at the time.
2010-08-16 20:34:00

Author:
xero
Posts: 2419


Yes, I believe so... when they line up with the block between them? That's how it was when I got it to work, and it seemed to make sense at the time.

yeah you just had 2 line it up with the block in the middle..
2010-08-17 05:06:00

Author:
Sabre_
Posts: 653


Hey, thanks a lot for playin my level. I played yours and heres what i thought.
visuals - ?
gameplay - 4/5
level layout/design - 5/5

The reason why I feel like I cannot properly rate the visuals of your level is because I've never played the original game...but I can say it has a cool look and great use of 3d layer glitch. As for the rest...I really like the multipathing and the shooting elements are well put together...I gave your level 4 stars though because I think there was a little to much dialogue...but then again, maybe Its cuz I wasn't in the right mood. thanks for the great play
2010-08-28 20:49:00

Author:
Unknown User


Hey, thanks a lot for playin my level. I played yours and heres what i thought.
visuals - ?
gameplay - 4/5
level layout/design - 5/5

The reason why I feel like I cannot properly rate the visuals of your level is because I've never played the original game...but I can say it has a cool look and great use of 3d layer glitch. As for the rest...I really like the multipathing and the shooting elements are well put together...I gave your level 4 stars though because I think there was a little to much dialogue...but then again, maybe Its cuz I wasn't in the right mood. thanks for the great play

No your right it was because to much dialogue, I went and made it exactly like the game which for part 2 I wont do that again ill try to mix it up a little bit lbp style and try to make it the same at the same time with less dialogue and allow you to read the speech bubbles at your own pace.
2010-08-28 22:42:00

Author:
Sabre_
Posts: 653


I never really remembered to give feedback, but I think I told you what I liked and what I didn't.

By far the best element was the gameplay. Fun and inventive, all I ask of a level. As people have said, there is just too much dialogue. A story is great, but when it goes on for a good bit people really get sick of it.

I hope you'll address these points in part 2.

TT out!
2010-08-29 20:48:00

Author:
talbot-trembler
Posts: 1114


the monsters are great
this level is really fun to play for the first time but also for a 2nd time because you can skip the intro
and this great levels finishes with a really awesome boss, i love the boss because you can't hide from him, wich is great!!!!

i gave this level 5stars
2010-08-29 21:38:00

Author:
vic10tor2
Posts: 9


Very cool style, story, and look . I've never played a comic level before and this was pretty nice! But I'm confused as to what that room with the cage and skeleton on the third section was, like i grabbed the cage and something funky happened, but nothing else. I ended up having to kill myself to get back up and finding a secret way down to the next comic.

Also a couple suggestions:
- leave the directional arrows there, or like continuously spawning / dissolving so that players know where to go.
- instead of speech bubbles, create your own letters and emit them at certain times. this way it'll look more like a comic and you can even make signs like POW and TAKE THAT! i just really found the speech bubbles super duper annoying >.<

Oh, and another question... what was the purpose of grabbing the floor or door 10 or five times? Why not just once?

P.S. cool boss at the end

:star::star::star::star: I would've liked more difficulty in it, but it was a comic book with a story so it's good for its genre.
2010-08-29 22:03:00

Author:
Unknown User


the monsters are great
this level is really fun to play for the first time but also for a 2nd time because you can skip the intro
and this great levels finishes with a really awesome boss, i love the boss because you can't hide from him, wich is great!!!!

i gave this level 5stars

thanks finally somebody like the boss for that reason lol first i had it 2 easy to were u stand in corner & kill it and after i tweak it people said couldnt breathe from checkpoint lol..

@DangItsTY
Yeah in the actual game he pretty much take a few hit to get that door to open so i made it so you grab it 10x & also I know dialogue was waaay to much because i was going 100% based off the game but part 2 going to be way different:

-Less speech bubbles (hopefully)
-Also read speech bubbles at own pace & not all cut scenes
-Frames are little wider
-Arrows will stay there
-Maybe another boss
2010-08-31 02:54:00

Author:
Sabre_
Posts: 653


Hi, I played your level. Here are my thoughts

Good:
- the intro is great. Furthermore you can skip it if you play several times, so awesome
- visually is pretty good. In particular the use of the 3D glitch is one of the best I have seen so far

Things you could improve:
- the level is too easy in general. The creatures are not scary at all. You could make them harder to beat
- the look of the creatures is rather simple
- although the level has quite gameplay, more puzzles could be added. For example, I love the kind of puzzles which involve the use of the paint gun

Overall I gave you :star::star::star::star:. Feedback in my level "The tanks factory 2" would be great
2010-08-31 14:52:00

Author:
onturenio
Posts: 138


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